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author | Heinz Wiesinger <pprkut@slackbuilds.org> | 2010-05-13 00:06:41 +0200 |
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committer | Heinz Wiesinger <pprkut@slackbuilds.org> | 2010-05-13 00:06:41 +0200 |
commit | a90e1c8f28399d461064d5ee0ebd3e9cdc987b25 (patch) | |
tree | 1242891a7bdeccff5fa874dbab6df4d83b2a675e /development/Coin/README | |
parent | 6aa4ed7b9d16457385781a4698fb215779872006 (diff) |
development/Coin: Removed from 13.0 repository
Diffstat (limited to 'development/Coin/README')
-rw-r--r-- | development/Coin/README | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/development/Coin/README b/development/Coin/README deleted file mode 100644 index 26249a04bd05..000000000000 --- a/development/Coin/README +++ /dev/null @@ -1,14 +0,0 @@ -Coin is a high-level 3D graphics toolkit for developing cross-platform -real-time 3D visualization and visual simulation software. - -Coin is built on OpenGL and uses scene graph data structures to render 3D -graphics in real-time. Basic import, rendering, and interaction with a -3D object can be implemented in just a few lines of code, and programmer -efficiency is greatly increased compared with programming directly with -OpenGL. OpenGL code and Coin code can co-exist in the same application, -which makes gradual migration from OpenGL to Coin possible. - -Coin is fully compatible with SGI Open Inventor 2.1, the de facto standard -for 3D visualization and visual simulation software in the scientific and -engineering community. Additional features in Coin include VRML97 support, -3D sound, 3D textures, and parallel rendering on multiple processors. |