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author | Aleksandar Samardzic <asamardzic@matf.bg.ac.yu> | 2010-05-11 20:00:19 +0200 |
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committer | Robby Workman <rworkman@slackbuilds.org> | 2010-05-11 20:00:19 +0200 |
commit | 5c72bae9dc67632bd6f7812427dbf5f61bb09a54 (patch) | |
tree | 5bba60d288be76bf7884a73eaaca2e9db2bbf6ea /development/Coin/README | |
parent | 8a8daafbbb28619a4d55ffc95c632fc8bc456d90 (diff) |
development/Coin: Added to 12.0 repository
Diffstat (limited to 'development/Coin/README')
-rw-r--r-- | development/Coin/README | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/development/Coin/README b/development/Coin/README new file mode 100644 index 0000000000000..b3a689ee0ac3c --- /dev/null +++ b/development/Coin/README @@ -0,0 +1,16 @@ +Coin is a high-level 3D graphics toolkit for developing cross-platform +real-time 3D visualization and visual simulation software. + +Coin is built on OpenGL and uses scene graph data structures to render +3D graphics in real-time. Basic import, rendering, and interaction with +a 3D object can be implemented in just a few lines of code, and +programmer efficiency is greatly increased compared with programming +directly with OpenGL. OpenGL code and Coin code can co-exist in the +same application, which makes gradual migration from OpenGL to Coin +possible. + +Coin is fully compatible with SGI Open Inventor 2.1, the de facto +standard for 3D visualization and visual simulation software in the +scientific and engineering community. Additional features in Coin +include VRML97 support, 3D sound, 3D textures, and parallel rendering on +multiple processors. |