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authorB. Watson <yalhcru@gmail.com>2020-10-12 15:23:16 -0400
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2020-10-17 09:37:47 +0700
commit20575350efef35539436d9549a19c486ad496cc1 (patch)
tree2330e66aafac968149d79c85a400e0de92c40de8 /audio
parent01576a009b2fa8495c15125f0d1bd60993214888 (diff)
audio/horgand: Fix README.
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'audio')
-rw-r--r--audio/horgand/README16
1 files changed, 8 insertions, 8 deletions
diff --git a/audio/horgand/README b/audio/horgand/README
index 90bfef3bee11e..ab2f2c53c226b 100644
--- a/audio/horgand/README
+++ b/audio/horgand/README
@@ -1,16 +1,16 @@
horgand (organ sounds softsynth)
-horgand is a softsynth, really simple and easy to use, specially designed
-to produce organ sounds, and is also capable of generating other sound
-types like Electric Pianos, Jazz Guitar, Strings, Brass, Fretless Bass,
-Accordion etc. using low CPU resources.
+horgand is a softsynth, really simple and easy to use, specially
+designed to produce organ sounds, and is also capable of generating
+other sound types like Electric Pianos, Jazz Guitar, Strings, Brass,
+Fretless Bass, Accordion etc. using low CPU resources.
NOTE: The first time you start horgand, jack should NOT be running. To
enable jack in horgand, use its Settings menu (Audio Output => Jack,
-then Save). Then exit horgand, start jack (with e.g. qjackctl), and run
-horgand again. It should now be able to connect to the jack server. Don't
-forget to connect its audio ouputs to something, if you want to hear it
-(and its MIDI inputs to something, to play it).
+then Save). Then exit horgand, start jack (with e.g. qjackctl),
+and run horgand again. It should now be able to connect to the jack
+server. Don't forget to connect its audio ouputs to something, if you
+want to hear it (and its MIDI inputs to something, to play it).
This package uses POSIX filesystem capabilities to execute with
elevated privileges (required for realtime audio processing). This