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authorawg <awg@cock.li>2018-07-18 21:46:08 +0100
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2018-07-21 06:53:30 +0700
commit29fc018fb1f0601a9a964aff7721323102226980 (patch)
treec9345ae7c6ff1807d02e6cf35daceccfc311e744 /audio/snd/README
parent9b885200fb13b2760354b250603fe5d813dd85f2 (diff)
audio/snd: Updated for version 18.5.
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'audio/snd/README')
-rw-r--r--audio/snd/README6
1 files changed, 1 insertions, 5 deletions
diff --git a/audio/snd/README b/audio/snd/README
index d0b04dbf6f31c..c30d8d73c782a 100644
--- a/audio/snd/README
+++ b/audio/snd/README
@@ -4,11 +4,7 @@ includes a complete implementation of Common Lisp Music (CLM), can be
run sans GUI as a scripting engine, and more.
This SlackBuild configures Snd to use Scheme (s7), ALSA, and Motif.
-
-If you prefer Pulse Audio to ALSA, then begin the build like so:
- PULSEAUDIO=yes sh ./snd.SlackBuild
-
-Using GTK3 instead of Motif is also easy.
+But using GTK3 instead of Motif is also easy.
GTK=yes sh ./snd.SlackBuild
To enable support for OpenGL spectrogram rendering: