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authorChris Abela <chris.abela@maltats.com>2010-05-12 23:27:40 +0200
committerRobby Workman <rworkman@slackbuilds.org>2010-05-12 23:27:40 +0200
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+Qhull (Implements the Quickhull Algorithm)
+
+Qhull computes the convex hull, Delaunay triangulation, Voronoi
+diagram, halfspace intersection about a point, furthest-site Delaunay
+triangulation, and furthest-site Voronoi diagram. The source code runs
+in 2-d, 3-d, 4-d, and higher dimensions. It implements the Quickhull
+algorithm for computing the convex hull. Qhull handles roundoff errors
+from floating point arithmetic. It computes volumes, surface areas,
+and approximations to the convex hull.
+
+Qhull does not support constrained Delaunay triangulations, triangulation of
+non-convex surfaces, mesh generation of non-convex objects, or medium-sized
+inputs in 9-D and higher.
+
+qhull is an optional dependency for the octave package.