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authorB. Watson <yalhcru@gmail.com>2010-04-10 09:50:49 -0400
committerDavid Somero <xgizzmo@slackbuilds.org>2010-05-15 10:37:49 +0200
commitd5752ff22c4b9d0b969514bae98bd3edab8e4700 (patch)
treec0978837af8dbd8ee25633735769cbfa2700095f
parent8484ee946cb2dabfc87d3877126f594e94735dae (diff)
games/jfsw: Added (Shadow Warrior first-person shooter)
-rw-r--r--games/jfsw/README36
-rw-r--r--games/jfsw/doinst.sh4
-rw-r--r--games/jfsw/jfsw.SlackBuild103
-rw-r--r--games/jfsw/jfsw.desktop7
-rw-r--r--games/jfsw/jfsw.info10
-rw-r--r--games/jfsw/jfsw.pngbin0 -> 6827 bytes
-rw-r--r--games/jfsw/patches/disable_ambience.patch61
-rw-r--r--games/jfsw/patches/jfbuild_src_20051009.patch125
-rw-r--r--games/jfsw/patches/jfsw_src_20051009.patch4578
-rw-r--r--games/jfsw/slack-desc19
10 files changed, 4943 insertions, 0 deletions
diff --git a/games/jfsw/README b/games/jfsw/README
new file mode 100644
index 0000000000000..0ff5ee6551d5d
--- /dev/null
+++ b/games/jfsw/README
@@ -0,0 +1,36 @@
+jfsw (source port of Shadow Warrior first-person shooter game)
+
+The aim of this port is to present Shadow Warrior as closely as possible
+to the original game while adding optional features to expand the
+possibilities of the game.
+
+To play the game, you will need the sw.grp data file from either the
+full or shareware DOS version of Shadow Warrior. If you want to play the
+shareware version, you can install jfsw_demo_data from slackbuilds.org.
+For the full version, copy sw.grp from the game directory to
+/usr/share/games/jfsw/sw.grp (the filename must be lowercase).
+
+If you have sw.grp from the full version of the game, you may also want
+to install jfsw_hires_pack for some graphic enhancements (don't bother
+trying, if all you have is the shareware sw.grp: it segfaults on startup).
+
+Mote #1: To hear the in-game music, install either eawpats (recommended)
+or freepats (both available at slackbuilds.org)
+
+Note #2: There's no way to enable the mouse from the in-game menus. To
+enable the mouse, you must run the game at least once to create its
+config file (~/.jfsw/sw.cfg), then edit the config file and change
+ControllerType to 1. You probably also want to change MouseAimingOn to 1,
+for a more modern "mouselook" style of play.
+
+Note #3: The Ambience setting in the Sound Setup menu is permanently
+disabled, because the ambience code causes the game to crash.
+
+Note #4: Multiplayer does work (at least for LAN play). See
+/usr/doc/jsfw-$VERSION/releasenotes.html for multiplayer usage.
+
+Note #5 (for Slackware 64-bit users): The source includes x86 assembly
+code, so can't be built for any non-x86 architecture. If you're using
+x86_64, you might (or might not) be able to build jfsw on a 32-bit
+Slackware system and install it on x86_64 along with alienBOB's or fred's
+-compat32 packages and get it to run.
diff --git a/games/jfsw/doinst.sh b/games/jfsw/doinst.sh
new file mode 100644
index 0000000000000..4e8ba7071dea7
--- /dev/null
+++ b/games/jfsw/doinst.sh
@@ -0,0 +1,4 @@
+if [ -x /usr/bin/update-desktop-database ]; then
+ /usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1
+fi
+
diff --git a/games/jfsw/jfsw.SlackBuild b/games/jfsw/jfsw.SlackBuild
new file mode 100644
index 0000000000000..6c1e7c96cc808
--- /dev/null
+++ b/games/jfsw/jfsw.SlackBuild
@@ -0,0 +1,103 @@
+#!/bin/sh
+
+# Slackware build script for jfsw
+
+# Written by B. Watson (yalhcru@gmail.com)
+
+PRGNAM=jfsw
+VERSION=${VERSION:-20051009}
+ARCH=${ARCH:-i486}
+BUILD=${BUILD:-1}
+TAG=${TAG:-_SBo}
+
+CWD=$(pwd)
+TMP=${TMP:-/tmp/SBo}
+PKG=$TMP/package-$PRGNAM
+OUTPUT=${OUTPUT:-/tmp}
+
+# SLKCFLAGS is only used if FORCE_SLACK_CFLAGS=yes in the environment.
+# This is because the code has portability problems that might cause
+# trouble if built with CFLAGS other than the default ones in the Makefile.
+
+if [ "$ARCH" = "i486" ]; then
+ SLKCFLAGS="-O2 -march=i486 -mtune=i686"
+elif [ "$ARCH" = "i686" ]; then
+ SLKCFLAGS="-O2 -march=i686 -mtune=i686"
+else
+ echo "Sorry, this package can't be built on $ARCH"
+ exit 1
+fi
+
+set -e
+
+BUILD_PRGNAM=jfbuild
+BIN_NAME=sw
+
+rm -rf $PKG
+mkdir -p $TMP $PKG $OUTPUT
+cd $TMP
+rm -rf ${PRGNAM}_src_${VERSION} ${BUILD_PRGNAM}_src_${VERSION} build
+unzip $CWD/${PRGNAM}_src_${VERSION}.zip
+unzip $CWD/${BUILD_PRGNAM}_src_${VERSION}.zip
+mv ${BUILD_PRGNAM}_src_${VERSION} build
+
+cd build
+ # build engine compile fixes, from gentoo
+ patch -p1 < $CWD/patches/jfbuild_src_20051009.patch
+cd -
+
+cd ${PRGNAM}_src_${VERSION}
+# compile fixes, from gentoo
+patch -p1 < $CWD/patches/jfsw_src_20051009.patch
+# permanently disable ambient sound option, since it doesn't work and
+# causes the game to lock up
+patch -p1 < $CWD/patches/disable_ambience.patch
+
+chown -R root:root .
+find . \
+ \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
+ -exec chmod 755 {} \; -o \
+ \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
+ -exec chmod 644 {} \;
+
+# I hate hard-coded assumptions that I have the same CPU you have...
+sed -i 's/-march=pentium//' Makefile ../build/Makefile
+
+if [ "${FORCE_SLACK_CFLAGS:-no}" = "yes" ]; then
+ sed -i '/^\s\+debug=/s/=.*/='"$SLKCFLAGS"'/' Makefile ../build/Makefile
+fi
+
+make RELEASE=1
+
+# no 'make install' target
+mkdir -p $PKG/usr/games
+install -s -m0755 -oroot -groot $BIN_NAME $PKG/usr/games
+cd $PKG/usr/games
+ ln -s $BIN_NAME $PRGNAM
+cd -
+
+# Data directory included in package, even though we don't include data file.
+# Why? Because the user might be grabbing sw.grp from a retail CD-ROM, and
+# if this dir doesn't exist, he might get confused...
+mkdir -p $PKG/usr/share/games/$PRGNAM
+
+# Icon taken from the highres pack, highres/screen/menu/2870.png
+mkdir -p $PKG/usr/share/pixmaps
+cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png
+
+mkdir -p $PKG/usr/share/applications
+cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
+
+mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
+cp -a \
+ GNU.TXT readme.txt releasenotes.html \
+ $PKG/usr/doc/$PRGNAM-$VERSION
+cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
+cat $CWD/README > $PKG/usr/doc/$PRGNAM-$VERSION/README_SBo.txt
+
+mkdir -p $PKG/install
+cat $CWD/slack-desc > $PKG/install/slack-desc
+cat $CWD/doinst.sh > $PKG/install/doinst.sh
+
+cd $PKG
+/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
diff --git a/games/jfsw/jfsw.desktop b/games/jfsw/jfsw.desktop
new file mode 100644
index 0000000000000..39fa3cba5180f
--- /dev/null
+++ b/games/jfsw/jfsw.desktop
@@ -0,0 +1,7 @@
+[Desktop Entry]
+Name=JFShadowWarrior
+Icon=jfsw
+Exec=/usr/games/sw
+Terminal=false
+Type=Application
+Categories=Game;ActionGame;
diff --git a/games/jfsw/jfsw.info b/games/jfsw/jfsw.info
new file mode 100644
index 0000000000000..e8ea4839a04e8
--- /dev/null
+++ b/games/jfsw/jfsw.info
@@ -0,0 +1,10 @@
+PRGNAM="jfsw"
+VERSION="20051009"
+HOMEPAGE="http://www.jonof.id.au/jfsw"
+DOWNLOAD="http://static.jonof.id.au/dl/buildport/jfsw_src_20051009.zip http://static.jonof.id.au/dl/buildport/jfbuild_src_20051009.zip"
+DOWNLOAD_x86_64="UNSUPPORTED"
+MD5SUM="6b175daed0e459aac375e63de90097f0 44a943c0050bfd46ce1e6af24c951898"
+MD5SUM_x86_64=""
+MAINTAINER="B. Watson"
+EMAIL="yalhcru@gmail.com"
+APPROVED="dsomero"
diff --git a/games/jfsw/jfsw.png b/games/jfsw/jfsw.png
new file mode 100644
index 0000000000000..d3fb98ee36f20
--- /dev/null
+++ b/games/jfsw/jfsw.png
Binary files differ
diff --git a/games/jfsw/patches/disable_ambience.patch b/games/jfsw/patches/disable_ambience.patch
new file mode 100644
index 0000000000000..659dff413d845
--- /dev/null
+++ b/games/jfsw/patches/disable_ambience.patch
@@ -0,0 +1,61 @@
+diff -Naur jfsw_src_20051009.orig/source/game.c jfsw_src_20051009/source/game.c
+--- jfsw_src_20051009.orig/source/game.c 2005-10-09 15:28:24.000000000 -0400
++++ jfsw_src_20051009/source/game.c 2010-02-09 00:08:14.000000000 -0500
+@@ -197,7 +197,7 @@
+ TRUE, // fx on
+ TRUE, // Music on
+ TRUE, // talking
+-TRUE, // ambient
++FALSE, // ambient
+ FALSE, // Flip Stereo
+
+ // Network game settings
+diff -Naur jfsw_src_20051009.orig/source/menus.c jfsw_src_20051009/source/menus.c
+--- jfsw_src_20051009.orig/source/menus.c 2005-10-09 15:28:24.000000000 -0400
++++ jfsw_src_20051009/source/menus.c 2010-02-09 00:26:35.000000000 -0500
+@@ -196,7 +196,7 @@
+ {DefInert(0, NULL), OPT_XSIDE, OPT_LINE(3), 0, m_defshade, 0, NULL, NULL, NULL},
+
+ //{DefButton(btn_talking, 0, "Talking"), OPT_XS, OPT_LINE(4), 1, m_defshade, 0, NULL, MNU_FxCheck, NULL},
+- {DefButton(btn_ambience, 0, "Ambience"), OPT_XS, OPT_LINE(4), 1, m_defshade, 0, NULL, MNU_FxCheck, NULL},
++ {DefButton(btn_ambience, 0, "Ambience"), OPT_XS, OPT_LINE(4), 1, m_defshade, 0, NULL, MNU_DisableButton, NULL},
+ {DefButton(btn_flipstereo, 0, "Flip Stereo"), OPT_XS, OPT_LINE(5), 1, m_defshade, 0, NULL, MNU_FxCheck, NULL},
+ //{DefButton(btn_playcd, 0, "Play CD"), OPT_XS, OPT_LINE(6), 1, m_defshade, 0, NULL, NULL, NULL},
+ {DefNone}
+@@ -2695,6 +2695,13 @@
+ }
+
+ BOOL
++MNU_DisableButton(MenuItem *item)
++ {
++ SET(item->flags, mf_disabled);
++ return (TRUE);
++ }
++
++BOOL
+ MNU_FxCheck(MenuItem *item)
+ {
+ if (FXDevice < 0 || !FxInitialized)
+diff -Naur jfsw_src_20051009.orig/source/menus.h jfsw_src_20051009/source/menus.h
+--- jfsw_src_20051009.orig/source/menus.h 2005-10-09 15:28:24.000000000 -0400
++++ jfsw_src_20051009/source/menus.h 2010-02-09 00:27:29.000000000 -0500
+@@ -289,6 +289,7 @@
+
+ BOOL MNU_MusicFxCheck(MenuItem_p item);
+ BOOL MNU_MusicCheck(MenuItem_p item);
++BOOL MNU_DisableButton(MenuItem_p item);
+ BOOL MNU_FxCheck(MenuItem_p item);
+ BOOL MNU_MouseCheck(MenuItem_p item);
+ BOOL MNU_BorderCheck(MenuItem_p item);
+diff -Naur jfsw_src_20051009.orig/source/swconfig.c jfsw_src_20051009/source/swconfig.c
+--- jfsw_src_20051009.orig/source/swconfig.c 2005-10-09 15:28:24.000000000 -0400
++++ jfsw_src_20051009/source/swconfig.c 2010-02-09 00:09:21.000000000 -0500
+@@ -170,7 +170,7 @@
+
+ dummy = -1;
+ SCRIPT_GetNumber( scripthandle, "Options", "Ambient",&dummy);
+- if (dummy != -1) gs.Ambient = dummy;
++ gs.Ambient = 0;
+
+ dummy = -1;
+ SCRIPT_GetNumber( scripthandle, "Options", "FxOn",&dummy);
diff --git a/games/jfsw/patches/jfbuild_src_20051009.patch b/games/jfsw/patches/jfbuild_src_20051009.patch
new file mode 100644
index 0000000000000..653013043ae7d
--- /dev/null
+++ b/games/jfsw/patches/jfbuild_src_20051009.patch
@@ -0,0 +1,125 @@
+diff -Nur jfbuild_src_20051009.orig/include/editor.h jfbuild_src_20051009/include/editor.h
+--- jfbuild_src_20051009.orig/include/editor.h 2005-10-09 15:23:02.000000000 +0200
++++ jfbuild_src_20051009/include/editor.h 2005-10-10 15:06:18.000000000 +0200
+@@ -18,7 +18,7 @@
+
+ extern short temppicnum, tempcstat, templotag, temphitag, tempextra;
+ extern char tempshade, temppal, tempxrepeat, tempyrepeat;
+-extern char somethingintab;
++static char somethingintab;
+
+ extern char buildkeys[NUMBUILDKEYS];
+
+diff -Nur jfbuild_src_20051009.orig/Makefile jfbuild_src_20051009/Makefile
+--- jfbuild_src_20051009.orig/Makefile 2005-10-09 15:23:00.000000000 +0200
++++ jfbuild_src_20051009/Makefile 2005-10-10 15:06:22.000000000 +0200
+@@ -27,7 +27,7 @@
+ # Debugging options
+ # RELEASE - 1 = no debugging
+ # EFENCE - 1 = compile with Electric Fence for malloc() debugging
+-RELEASE?=0
++RELEASE?=1
+ EFENCE?=0
+
+ # SDK locations - adjust to match your setup
+diff -Nur jfbuild_src_20051009.orig/src/build.c jfbuild_src_20051009/src/build.c
+--- jfbuild_src_20051009.orig/src/build.c 2005-10-09 15:23:00.000000000 +0200
++++ jfbuild_src_20051009/src/build.c 2005-10-10 15:06:18.000000000 +0200
+@@ -86,7 +86,7 @@
+
+ short temppicnum, tempcstat, templotag, temphitag, tempextra;
+ char tempshade, temppal, tempvis, tempxrepeat, tempyrepeat;
+-char somethingintab = 255;
++static char somethingintab = 255;
+
+ static char boardfilename[BMAX_PATH], selectedboardfilename[BMAX_PATH];
+ static struct _directoryitem {
+diff -Nur jfbuild_src_20051009.orig/src/crc32.c jfbuild_src_20051009/src/crc32.c
+--- jfbuild_src_20051009.orig/src/crc32.c 2005-10-09 15:23:00.000000000 +0200
++++ jfbuild_src_20051009/src/crc32.c 2005-10-10 15:06:18.000000000 +0200
+@@ -73,16 +73,6 @@
+ }
+ }
+
+-
+-unsigned long crc32(unsigned char *blk, unsigned long len)
+-{
+- unsigned long crc;
+-
+- crc32init(&crc);
+- crc32block(&crc, blk, len);
+- return crc32finish(&crc);
+-}
+-
+ void crc32init(unsigned long *crcvar)
+ {
+ if (!crcvar) return;
+diff -Nur jfbuild_src_20051009.orig/src/sdlayer.c jfbuild_src_20051009/src/sdlayer.c
+--- jfbuild_src_20051009.orig/src/sdlayer.c 2005-10-09 15:23:00.000000000 +0200
++++ jfbuild_src_20051009/src/sdlayer.c 2005-10-10 15:06:22.000000000 +0200
+@@ -24,6 +24,10 @@
+ // undefine to restrict windowed resolutions to conventional sizes
+ #define ANY_WINDOWED_SIZE
+
++// fix for mousewheel
++#define MWHEELTICKS 10
++static unsigned long mwheelup, mwheeldown;
++
+ int _buildargc = 1;
+ char **_buildargv = NULL;
+ extern long app_main(long argc, char *argv[]);
+@@ -486,8 +490,8 @@
+ initprintf("Initialising mouse\n");
+
+ // grab input
+- grabmouse(1);
+ moustat=1;
++ grabmouse(1);
+
+ return 0;
+ }
+@@ -1363,14 +1367,22 @@
+ case SDL_BUTTON_LEFT: j = 0; break;
+ case SDL_BUTTON_RIGHT: j = 1; break;
+ case SDL_BUTTON_MIDDLE: j = 2; break;
+- default: j = -1; break;
++ default: j = ev.button.button; break;
+ }
+ if (j<0) break;
+
+- if (ev.button.state == SDL_PRESSED)
++ if (ev.button.state == SDL_PRESSED) {
++ if (ev.button.button == SDL_BUTTON_WHEELUP) {
++ mwheelup = totalclock;
++ }
++ if (ev.button.button == SDL_BUTTON_WHEELDOWN) {
++ mwheeldown = totalclock;
++ }
+ mouseb |= (1<<j);
+- else
+- mouseb &= ~(1<<j);
++ }
++ else {
++ if (j < 4) mouseb &= ~(1<<j);
++ }
+
+ if (mousepresscallback)
+ mousepresscallback(j+1, ev.button.state == SDL_PRESSED);
+@@ -1435,6 +1447,17 @@
+
+ sampletimer();
+
++ if (moustat) {
++ if ((mwheelup) && (mwheelup <= (totalclock - MWHEELTICKS))) {
++ mouseb &= ~16;
++ mwheelup = 0;
++ }
++ if ((mwheeldown) && (mwheeldown <= (totalclock - MWHEELTICKS))) {
++ mouseb &= ~32;
++ mwheeldown = 0;
++ }
++ }
++
+ #ifdef HAVE_GTK2
+ if (gtkenabled) update_startwin();
+ #endif
diff --git a/games/jfsw/patches/jfsw_src_20051009.patch b/games/jfsw/patches/jfsw_src_20051009.patch
new file mode 100644
index 0000000000000..0d0efeb4ca59c
--- /dev/null
+++ b/games/jfsw/patches/jfsw_src_20051009.patch
@@ -0,0 +1,4578 @@
+diff -Nur jfsw_src_20051009.orig/Makefile jfsw_src_20051009/Makefile
+--- jfsw_src_20051009.orig/Makefile 2005-10-09 15:28:24.000000000 +0200
++++ jfsw_src_20051009/Makefile 2005-10-10 15:02:08.000000000 +0200
+@@ -12,7 +12,7 @@
+ NOASM = 0
+
+ # Debugging options
+-RELEASE?=0
++RELEASE?=1
+
+ # build locations
+ SRC=source/
+@@ -56,11 +56,8 @@
+ AUDIOLIB_FX=$(OBJ)mv_mix.$o \
+ $(OBJ)mv_mix16.$o \
+ $(OBJ)mvreverb.$o \
+- $(OBJ)pitch.$o \
+- $(OBJ)multivoc.$o \
+ $(OBJ)ll_man.$o \
+- $(OBJ)fx_man.$o \
+- $(OBJ)dsoundout.$o
++ $(OBJ)fx_man.$o
+ AUDIOLIB_MUSIC=$(OBJ)midi.$o \
+ $(OBJ)mpu401.$o \
+ $(OBJ)music.$o
+@@ -157,9 +154,16 @@
+ EDITOROBJS+= $(OBJ)buildres.$o
+ endif
+
+-ifeq ($(RENDERTYPE),SDL)
+- override CFLAGS+= $(subst -Dmain=SDL_main,,$(shell sdl-config --cflags))
+- AUDIOLIBOBJ=$(AUDIOLIB_MUSIC_STUB) $(AUDIOLIB_FX_STUB)
++ifeq ($(RENDERTYPE),SDL)
++ override CFLAGS+= $(subst -Dmain=SDL_main,,$(shell sdl-config --cflags) -D__cdecl=" ")
++ LIBS+= $(shell sdl-config --libs) -lSDL_mixer
++ AUDIOLIB_FX+= $(OBJ)dsl.$o \
++ $(OBJ)nodpmi.$o \
++ $(OBJ)unixpitch.$o \
++ $(OBJ)unixvoc.$o
++
++ AUDIOLIB_MUSIC=$(OBJ)sdlmusic.$o $(OBJ)unixglob.$o
++ AUDIOLIBOBJ=$(AUDIOLIB_MUSIC) $(AUDIOLIB_FX)
+
+ ifeq (1,$(HAVE_GTK2))
+ override CFLAGS+= -DHAVE_GTK2 $(shell pkg-config --cflags gtk+-2.0)
+@@ -170,7 +174,11 @@
+ GAMEOBJS+= $(OBJ)game_icon.$o
+ EDITOROBJS+= $(OBJ)build_icon.$o
+ endif
+-ifeq ($(RENDERTYPE),WIN)
++ifeq ($(RENDERTYPE),WIN)
++ AUDIOLIB_FX+= $(OBJ)audiolib_fx_fmod.$o \
++ $(OBJ)dsoundout.$o \
++ $(OBJ)pitch.$o \
++ $(OBJ)multivoc.$o
+ AUDIOLIBOBJ=$(AUDIOLIB_MUSIC) $(AUDIOLIB_FX)
+ endif
+
+diff -Nur jfsw_src_20051009.orig/Makefile.deps jfsw_src_20051009/Makefile.deps
+--- jfsw_src_20051009.orig/Makefile.deps 2005-10-09 15:28:24.000000000 +0200
++++ jfsw_src_20051009/Makefile.deps 2005-10-10 15:02:08.000000000 +0200
+@@ -95,6 +95,11 @@
+ $(OBJ)animlib.$o: $(SRC)jmact/animlib.c $(SRC)jmact/types.h $(SRC)jmact/develop.h $(SRC)jmact/util_lib.h $(SRC)jmact/animlib.h
+
+ # jAudioLib objects
++$(OBJ)dsl.$o: $(SRC)jaudiolib/dsl.c $(SRC)jaudiolib/util.h
++$(OBJ)nodpmi.$o: $(SRC)jaudiolib/nodpmi.c $(SRC)jaudiolib/dpmi.h
++$(OBJ)unixpitch.$o: $(SRC)jaudiolib/unixpitch.c $(SRC)jaudiolib/pitch.h
++$(OBJ)unixvoc.$o: $(SRC)jaudiolib/unixvoc.c $(SRC)jaudiolib/usrhooks.h $(SRC)jaudiolib/linklist.h $(SRC)jaudiolib/pitch.h $(SRC)jaudiolib/multivoc.h $(SRC)jaudiolib/_multivc.h
++
+ $(OBJ)audiolib_fxstub.$o: $(SRC)jaudiolib/audiolib_fxstub.c $(SRC)jaudiolib/fx_man.h
+ $(OBJ)audiolib_musicstub.$o: $(SRC)jaudiolib/audiolib_musicstub.c $(SRC)jaudiolib/music.h
+
+diff -Nur jfsw_src_20051009.orig/source/config.c jfsw_src_20051009/source/config.c
+--- jfsw_src_20051009.orig/source/config.c 2005-10-09 15:28:26.000000000 +0200
++++ jfsw_src_20051009/source/config.c 2005-10-10 15:02:08.000000000 +0200
+@@ -63,8 +63,8 @@
+ //
+ // Sound variables
+ //
+-int32 FXDevice = -1;
+-int32 MusicDevice = -1;
++int32 FXDevice = 1;
++int32 MusicDevice = 1;
+ int32 FXVolume = 192;
+ int32 MusicVolume = 128;
+ int32 NumVoices = 4;
+@@ -215,8 +215,8 @@
+ ScreenWidth = 640;
+ ScreenHeight = 480;
+ ScreenBPP = 8;
+- FXDevice = -1;
+- MusicDevice = -1;
++ FXDevice = 1;
++ MusicDevice = 1;
+ FXVolume = 192;
+ MusicVolume = 128;
+ NumVoices = 4;
+diff -Nur jfsw_src_20051009.orig/source/game.c jfsw_src_20051009/source/game.c
+--- jfsw_src_20051009.orig/source/game.c 2005-10-09 15:28:24.000000000 +0200
++++ jfsw_src_20051009/source/game.c 2005-10-10 15:02:05.000000000 +0200
+@@ -5182,7 +5182,10 @@
+ angvel = info.dyaw >> 8;
+ }
+
+- svel -= info.dx;
++ if (!running) svel -= (info.dx / 8.75);
++ else svel -= (info.dx / 4.375);
++ if (!running) vel -= (info.dpitch / 8.75);
++ else vel -= (info.dpitch / 4.375);
+
+ switch (ControllerType)
+ {
+diff -Nur jfsw_src_20051009.orig/source/jaudiolib/debugio.h jfsw_src_20051009/source/jaudiolib/debugio.h
+--- jfsw_src_20051009.orig/source/jaudiolib/debugio.h 1970-01-01 01:00:00.000000000 +0100
++++ jfsw_src_20051009/source/jaudiolib/debugio.h 2005-10-10 15:02:08.000000000 +0200
+@@ -0,0 +1,30 @@
++/*
++Copyright (C) 1994-1995 Apogee Software, Ltd.
++
++This program is free software; you can redistribute it and/or
++modify it under the terms of the GNU General Public License
++as published by the Free Software Foundation; either version 2
++of the License, or (at your option) any later version.
++
++This program is distributed in the hope that it will be useful,
++but WITHOUT ANY WARRANTY; without even the implied warranty of
++MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
++
++See the GNU General Public License for more details.
++
++You should have received a copy of the GNU General Public License
++along with this program; if not, write to the Free Software
++Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
++
++*/
++#ifndef __DEBUGIO_H
++#define __DEBUGIO_H
++
++void DB_SetXY( int x, int y );
++void DB_PutChar( char ch );
++int DB_PrintString( char *string );
++int DB_PrintNum( int number );
++int DB_PrintUnsigned( unsigned long number, int radix );
++int DB_printf( char *fmt, ... );
++
++#endif
+diff -Nur jfsw_src_20051009.orig/source/jaudiolib/dma.h jfsw_src_20051009/source/jaudiolib/dma.h
+--- jfsw_src_20051009.orig/source/jaudiolib/dma.h 1970-01-01 01:00:00.000000000 +0100
++++ jfsw_src_20051009/source/jaudiolib/dma.h 2005-10-10 15:02:08.000000000 +0200
+@@ -0,0 +1,83 @@
++/*
++Copyright (C) 1994-1995 Apogee Software, Ltd.
++
++This program is free software; you can redistribute it and/or
++modify it under the terms of the GNU General Public License
++as published by the Free Software Foundation; either version 2
++of the License, or (at your option) any later version.
++
++This program is distributed in the hope that it will be useful,
++but WITHOUT ANY WARRANTY; without even the implied warranty of
++MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
++
++See the GNU General Public License for more details.
++
++You should have received a copy of the GNU General Public License
++along with this program; if not, write to the Free Software
++Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
++
++*/
++/**********************************************************************
++ file: DMA.H
++
++ author: James R. Dose
++ date: February 4, 1994
++
++ Public header file for DMA.C
++
++ (c) Copyright 1994 James R. Dose. All Rights Reserved.
++**********************************************************************/
++
++#ifndef __DMA_H
++#define __DMA_H
++
++enum DMA_ERRORS
++ {
++ DMA_Error = -1,
++ DMA_Ok = 0,
++ DMA_ChannelOutOfRange,
++ DMA_InvalidChannel
++ };
++
++enum DMA_Modes
++ {
++ DMA_SingleShotRead,
++ DMA_SingleShotWrite,
++ DMA_AutoInitRead,
++ DMA_AutoInitWrite
++ };
++
++char *DMA_ErrorString
++ (
++ int ErrorNumber
++ );
++
++int DMA_VerifyChannel
++ (
++ int channel
++ );
++
++int DMA_SetupTransfer
++ (
++ int channel,
++ char *address,
++ int length,
++ int mode
++ );
++
++int DMA_EndTransfer
++ (
++ int channel
++ );
++
++char *DMA_GetCurrentPos
++ (
++ int channel
++ );
++
++int DMA_GetTransferCount
++ (
++ int channel
++ );
++
++#endif
+diff -Nur jfsw_src_20051009.orig/source/jaudiolib/dpmi.h jfsw_src_20051009/source/jaudiolib/dpmi.h
+--- jfsw_src_20051009.orig/source/jaudiolib/dpmi.h 1970-01-01 01:00:00.000000000 +0100
++++ jfsw_src_20051009/source/jaudiolib/dpmi.h 2005-10-10 15:02:08.000000000 +0200
+@@ -0,0 +1,43 @@
++/*
++Copyright (C) 1994-1995 Apogee Software, Ltd.
++
++This program is free software; you can redistribute it and/or
++modify it under the terms of the GNU General Public License
++as published by the Free Software Foundation; either version 2
++of the License, or (at your option) any later version.
++
++This program is distributed in the hope that it will be useful,
++but WITHOUT ANY WARRANTY; without even the implied warranty of
++MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
++
++See the GNU General Public License for more details.
++
++You should have received a copy of the GNU General Public License
++along with this program; if not, write to the Free Software
++Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
++
++*/
++/**********************************************************************
++ module: DPMI.H
++
++ author: James R. Dose
++ date: March 31, 1994
++
++ Inline functions for performing DPMI calls.
++
++ (c) Copyright 1994 James R. Dose. All Rights Reserved.
++**********************************************************************/
++
++#ifndef __DPMI_H
++#define __DPMI_H
++
++enum DPMI_Errors
++ {
++ DPMI_Warning = -2,
++ DPMI_Error = -1,
++ DPMI_Ok = 0
++ };
++
++int DPMI_GetDOSMemory( void **ptr, int *descriptor, unsigned length );
++int DPMI_FreeDOSMemory( int descriptor );
++#endif
+diff -Nur jfsw_src_20051009.orig/source/jaudiolib/dsl.c jfsw_src_20051009/source/jaudiolib/dsl.c
+--- jfsw_src_20051009.orig/source/jaudiolib/dsl.c 1970-01-01 01:00:00.000000000 +0100
++++ jfsw_src_20051009/source/jaudiolib/dsl.c 2005-10-10 15:02:08.000000000 +0200
+@@ -0,0 +1,257 @@
++/*
++Copyright (C) 2003-2004 Ryan C. Gordon. and James Bentler
++
++This program is free software; you can redistribute it and/or
++modify it under the terms of the GNU General Public License
++as published by the Free Software Foundation; either version 2
++of the License, or (at your option) any later version.
++
++This program is distributed in the hope that it will be useful,
++but WITHOUT ANY WARRANTY; without even the implied warranty of
++MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
++
++See the GNU General Public License for more details.
++
++You should have received a copy of the GNU General Public License
++along with this program; if not, write to the Free Software
++Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
++
++Originally written by Ryan C. Gordon. (icculus@clutteredmind.org)
++Adapted to work with JonoF's port by James Bentler (bentler@cs.umn.edu)
++
++*/
++#include <stdlib.h>
++#include <string.h>
++
++#include "dsl.h"
++#include "util.h"
++
++#include "SDL.h"
++#include "SDL_mixer.h"
++
++extern volatile int MV_MixPage;
++
++static int DSL_ErrorCode = DSL_Ok;
++
++static int mixer_initialized;
++
++static void ( *_CallBackFunc )( void );
++static volatile char *_BufferStart;
++static int _BufferSize;
++static int _NumDivisions;
++static int _SampleRate;
++static int _remainder;
++
++static Mix_Chunk *blank;
++static unsigned char *blank_buf;
++
++/*
++possible todo ideas: cache sdl/sdl mixer error messages.
++*/
++
++char *DSL_ErrorString( int ErrorNumber )
++{
++ char *ErrorString;
++
++ switch (ErrorNumber) {
++ case DSL_Warning:
++ case DSL_Error:
++ ErrorString = DSL_ErrorString(DSL_ErrorCode);
++ break;
++
++ case DSL_Ok:
++ ErrorString = "SDL Driver ok.";
++ break;
++
++ case DSL_SDLInitFailure:
++ ErrorString = "SDL Audio initialization failed.";
++ break;
++
++ case DSL_MixerActive:
++ ErrorString = "SDL Mixer already initialized.";
++ break;
++
++ case DSL_MixerInitFailure:
++ ErrorString = "SDL Mixer initialization failed.";
++ break;
++
++ default:
++ ErrorString = "Unknown SDL Driver error.";
++ break;
++ }
++
++ return ErrorString;
++}
++
++static void DSL_SetErrorCode(int ErrorCode)
++{
++ DSL_ErrorCode = ErrorCode;
++}
++
++int DSL_Init( void )
++{
++ DSL_SetErrorCode(DSL_Ok);
++
++ if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
++ DSL_SetErrorCode(DSL_SDLInitFailure);
++
++ return DSL_Error;
++ }
++
++ return DSL_Ok;
++}
++
++void DSL_Shutdown( void )
++{
++ DSL_StopPlayback();
++}
++
++static void mixer_callback(int chan, void *stream, int len, void *udata)
++{
++ Uint8 *stptr;
++ Uint8 *fxptr;
++ int copysize;
++
++ /* len should equal _BufferSize, else this is screwed up */
++
++ stptr = (Uint8 *)stream;
++
++ if (_remainder > 0) {
++ copysize = min(len, _remainder);
++
++ fxptr = (Uint8 *)(&_BufferStart[MV_MixPage *
++ _BufferSize]);
++
++ memcpy(stptr, fxptr+(_BufferSize-_remainder), copysize);
++
++ len -= copysize;
++ _remainder -= copysize;
++
++ stptr += copysize;
++ }
++
++ while (len > 0) {
++ /* new buffer */
++
++ _CallBackFunc();
++
++ fxptr = (Uint8 *)(&_BufferStart[MV_MixPage *
++ _BufferSize]);
++
++ copysize = min(len, _BufferSize);
++
++ memcpy(stptr, fxptr, copysize);
++
++ len -= copysize;
++
++ stptr += copysize;
++ }
++
++ _remainder = len;
++}
++
++int DSL_BeginBufferedPlayback( char *BufferStart,
++ int BufferSize, int NumDivisions, unsigned SampleRate,
++ int MixMode, void ( *CallBackFunc )( void ) )
++{
++ Uint16 format;
++ Uint8 *tmp;
++ int channels;
++ int chunksize;
++
++ if (mixer_initialized) {
++ DSL_SetErrorCode(DSL_MixerActive);
++
++ return DSL_Error;
++ }
++
++ _CallBackFunc = CallBackFunc;
++ _BufferStart = BufferStart;
++ _BufferSize = (BufferSize / NumDivisions);
++ _NumDivisions = NumDivisions;
++ _SampleRate = SampleRate;
++
++ _remainder = 0;
++
++ format = (MixMode & SIXTEEN_BIT) ? AUDIO_S16SYS : AUDIO_U8;
++ channels = (MixMode & STEREO) ? 2 : 1;
++
++/*
++ 23ms is typically ideal (11025,22050,44100)
++ 46ms isn't bad
++*/
++
++ chunksize = 512;
++
++ if (SampleRate >= 16000) chunksize *= 2;
++ if (SampleRate >= 32000) chunksize *= 2;
++
++/*
++// SDL mixer does this already
++ if (MixMode & SIXTEEN_BIT) chunksize *= 2;
++ if (MixMode & STEREO) chunksize *= 2;
++*/
++
++ if (Mix_OpenAudio(SampleRate, format, channels, chunksize) < 0) {
++ DSL_SetErrorCode(DSL_MixerInitFailure);
++
++ return DSL_Error;
++ }
++
++/*
++ Mix_SetPostMix(mixer_callback, NULL);
++*/
++ /* have to use a channel because postmix will overwrite the music... */
++ Mix_RegisterEffect(0, mixer_callback, NULL, NULL);
++
++ /* create a dummy sample just to allocate that channel */
++ blank_buf = (Uint8 *)malloc(4096);
++ memset(blank_buf, 0, 4096);
++
++ blank = Mix_QuickLoad_RAW(blank_buf, 4096);
++
++ Mix_PlayChannel(0, blank, -1);
++
++ mixer_initialized = 1;
++
++ return DSL_Ok;
++}
++
++void DSL_StopPlayback( void )
++{
++ if (mixer_initialized) {
++ Mix_HaltChannel(0);
++ }
++
++ if (blank != NULL) {
++ Mix_FreeChunk(blank);
++ }
++
++ blank = NULL;
++
++ if (blank_buf != NULL) {
++ free(blank_buf);
++ }
++
++ blank_buf = NULL;
++
++ if (mixer_initialized) {
++ Mix_CloseAudio();
++ }
++
++ mixer_initialized = 0;
++}
++
++unsigned DSL_GetPlaybackRate( void )
++{
++ return _SampleRate;
++}
++
++unsigned long DisableInterrupts( void )
++{
++ return 0;
++}
++
++void RestoreInterrupts( unsigned long flags )
++{
++}
+diff -Nur jfsw_src_20051009.orig/source/jaudiolib/dsl.h jfsw_src_20051009/source/jaudiolib/dsl.h
+--- jfsw_src_20051009.orig/source/jaudiolib/dsl.h 1970-01-01 01:00:00.000000000 +0100
++++ jfsw_src_20051009/source/jaudiolib/dsl.h 2005-10-10 15:02:08.000000000 +0200
+@@ -0,0 +1,50 @@
++/*
++Copyright (C) 2003-2004 Ryan C. Gordon. and James Bentler
++
++This program is free software; you can redistribute it and/or
++modify it under the terms of the GNU General Public License
++as published by the Free Software Foundation; either version 2
++of the License, or (at your option) any later version.
++
++This program is distributed in the hope that it will be useful,
++but WITHOUT ANY WARRANTY; without even the implied warranty of
++MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
++
++See the GNU General Public License for more details.
++
++You should have received a copy of the GNU General Public License
++along with this program; if not, write to the Free Software
++Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
++
++Originally written by Ryan C. Gordon. (icculus@clutteredmind.org)
++Adapted to work with JonoF's port by James Bentler (bentler@cs.umn.edu)
++
++*/
++#ifndef AUDIOLIB__DSL_H
++#define AUDIOLIB__DSL_H
++
++#define MONO_8BIT 0
++#define STEREO 1
++#define SIXTEEN_BIT 2
++#define STEREO_16BIT ( STEREO | SIXTEEN_BIT )
++
++enum DSL_ERRORS
++ {
++ DSL_Warning = -2,
++ DSL_Error = -1,
++ DSL_Ok = 0,
++ DSL_SDLInitFailure,
++ DSL_MixerActive,
++ DSL_MixerInitFailure
++ };
++
++char *DSL_ErrorString( int ErrorNumber );
++int DSL_Init( void );
++void DSL_StopPlayback( void );
++unsigned DSL_GetPlaybackRate( void );
++int DSL_BeginBufferedPlayback( char *BufferStart,
++ int BufferSize, int NumDivisions, unsigned SampleRate,
++ int MixMode, void ( *CallBackFunc )( void ) );
++void DSL_Shutdown( void );
++
++#endif
+diff -Nur jfsw_src_20051009.orig/source/jaudiolib/interrup.h jfsw_src_20051009/source/jaudiolib/interrup.h
+--- jfsw_src_20051009.orig/source/jaudiolib/interrup.h 1970-01-01 01:00:00.000000000 +0100
++++ jfsw_src_20051009/source/jaudiolib/interrup.h 2005-10-10 15:02:08.000000000 +0200
+@@ -0,0 +1,50 @@
++/*
++Copyright (C) 1994-1995 Apogee Software, Ltd.
++
++This program is free software; you can redistribute it and/or
++modify it under the terms of the GNU General Public License
++as published by the Free Software Foundation; either version 2
++of the License, or (at your option) any later version.
++
++This program is distributed in the hope that it will be useful,
++but WITHOUT ANY WARRANTY; without even the implied warranty of
++MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
++
++See the GNU General Public License for more details.
++
++You should have received a copy of the GNU General Public License
++along with this program; if not, write to the Free Software
++Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
++
++*/
++/**********************************************************************
++ module: INTERRUP.H
++
++ author: James R. Dose
++ date: March 31, 1994
++
++ Inline functions for disabling and restoring the interrupt flag.
++
++ (c) Copyright 1994 James R. Dose. All Rights Reserved.
++**********************************************************************/
++
++#ifndef __INTERRUPT_H
++#define __INTERRUPT_H
++
++unsigned long DisableInterrupts( void );
++void RestoreInterrupts( unsigned long flags );
++
++#ifdef PLAT_DOS
++#pragma aux DisableInterrupts = \
++ "pushfd", \
++ "pop eax", \
++ "cli" \
++ modify [ eax ];
++
++#pragma aux RestoreInterrupts = \
++ "push eax", \
++ "popfd" \
++ parm [ eax ];
++#endif
++
++#endif
+diff -Nur jfsw_src_20051009.orig/source/jaudiolib/_multivc.h jfsw_src_20051009/source/jaudiolib/_multivc.h
+--- jfsw_src_20051009.orig/source/jaudiolib/_multivc.h 2005-10-09 15:28:24.000000000 +0200
++++ jfsw_src_20051009/source/jaudiolib/_multivc.h 2005-10-10 15:02:08.000000000 +0200
+@@ -67,8 +67,11 @@
+ #define SILENCE_8BIT 0x80808080
+ //#define SILENCE_16BIT_PAS 0
+
+-//#define MixBufferSize 256
++#ifdef WINDOWS
+ #define MixBufferSize (MV_GetBufferSize(MV_RequestedMixRate))
++#else
++#define MixBufferSize 256
++#endif
+
+ #define NumberOfBuffers 16
+ #define TotalBufferSize ( MixBufferSize * NumberOfBuffers )
+diff -Nur jfsw_src_20051009.orig/source/jaudiolib/nodpmi.c jfsw_src_20051009/source/jaudiolib/nodpmi.c
+--- jfsw_src_20051009.orig/source/jaudiolib/nodpmi.c 1970-01-01 01:00:00.000000000 +0100
++++ jfsw_src_20051009/source/jaudiolib/nodpmi.c 2005-10-10 15:02:08.000000000 +0200
+@@ -0,0 +1,50 @@
++/*
++Copyright (C) 1994-1995 Apogee Software, Ltd.
++
++This program is free software; you can redistribute it and/or
++modify it under the terms of the GNU General Public License
++as published by the Free Software Foundation; either version 2
++of the License, or (at your option) any later version.
++
++This program is distributed in the hope that it will be useful,
++but WITHOUT ANY WARRANTY; without even the implied warranty of
++MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
++
++See the GNU General Public License for more details.
++
++You should have received a copy of the GNU General Public License
++along with this program; if not, write to the Free Software
++Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
++
++*/
++/**********************************************************************
++ module: NODPMI.C
++
++ Functions for faking DPMI calls.
++
++**********************************************************************/
++
++#include <stdlib.h>
++#include <string.h>
++#include "dpmi.h"
++
++#define TRUE ( 1 == 1 )
++#define FALSE ( !TRUE )
++
++int DPMI_GetDOSMemory( void **ptr, int *descriptor, unsigned length )
++{
++ /* Lovely... */
++
++ *ptr = (void *)malloc(length);
++
++ *descriptor = (int) *ptr;
++
++ return (descriptor == 0) ? DPMI_Error : DPMI_Ok;
++}
++
++int DPMI_FreeDOSMemory( int descriptor )
++{
++ free((void *)descriptor);
++
++ return (descriptor == 0) ? DPMI_Error : DPMI_Ok;
++}
+diff -Nur jfsw_src_20051009.orig/source/jaudiolib/platform.h jfsw_src_20051009/source/jaudiolib/platform.h
+--- jfsw_src_20051009.orig/source/jaudiolib/platform.h 1970-01-01 01:00:00.000000000 +0100
++++ jfsw_src_20051009/source/jaudiolib/platform.h 2005-10-10 15:02:08.000000000 +0200
+@@ -0,0 +1,60 @@
++#ifndef _INCLUDE_PLATFORM_H_
++#define _INCLUDE_PLATFORM_H_
++
++#if (!defined __EXPORT__)
++#define __EXPORT__
++#endif
++
++#if (defined __WATCOMC__)
++#define snprintf _snprintf
++#endif
++
++static __inline unsigned short _swap16(unsigned short D)
++{
++#if PLATFORM_MACOSX
++ register unsigned short returnValue;
++ __asm__ volatile("lhbrx %0,0,%1"
++ : "=r" (returnValue)
++ : "r" (&D)
++ );
++ return returnValue;
++#else
++ return((D<<8)|(D>>8));
++#endif
++}
++
++static __inline unsigned int _swap32(unsigned int D)
++{
++#if PLATFORM_MACOSX
++ register unsigned int returnValue;
++ __asm__ volatile("lwbrx %0,0,%1"
++ : "=r" (returnValue)
++ : "r" (&D)
++ );
++ return returnValue;
++#else
++ return((D<<24)|((D<<8)&0x00FF0000)|((D>>8)&0x0000FF00)|(D>>24));
++#endif
++}
++
++#if PLATFORM_MACOSX
++#define PLATFORM_BIGENDIAN 1
++#define BUILDSWAP_INTEL16(x) _swap16(x)
++#define BUILDSWAP_INTEL32(x) _swap32(x)
++#else
++#if __BYTE_ORDER == __LITTLE_ENDIAN
++#define PLATFORM_LITTLEENDIAN 1
++#define BUILDSWAP_INTEL16(x) (x)
++#define BUILDSWAP_INTEL32(x) (x)
++#else
++#define PLATFORM_BIGENDIAN 1
++#define BUILDSWAP_INTEL16(x) _swap16(x)
++#define BUILDSWAP_INTEL32(x) _swap32(x)
++#endif
++#endif
++
++extern int has_altivec; /* PowerPC-specific. */
++
++#endif /* !defined _INCLUDE_PLATFORM_H_ */
++
++/* end of platform.h ... */
+diff -Nur jfsw_src_20051009.orig/source/jaudiolib/sdlmusic.c jfsw_src_20051009/source/jaudiolib/sdlmusic.c
+--- jfsw_src_20051009.orig/source/jaudiolib/sdlmusic.c 1970-01-01 01:00:00.000000000 +0100
++++ jfsw_src_20051009/source/jaudiolib/sdlmusic.c 2005-10-10 15:02:08.000000000 +0200
+@@ -0,0 +1,480 @@
++/*
++Copyright (C) 2003-2004 Ryan C. Gordon. and James Bentler
++
++This program is free software; you can redistribute it and/or
++modify it under the terms of the GNU General Public License
++as published by the Free Software Foundation; either version 2
++of the License, or (at your option) any later version.
++
++This program is distributed in the hope that it will be useful,
++but WITHOUT ANY WARRANTY; without even the implied warranty of
++MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
++
++See the GNU General Public License for more details.
++
++You should have received a copy of the GNU General Public License
++along with this program; if not, write to the Free Software
++Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
++
++Originally written by Ryan C. Gordon. (icculus@clutteredmind.org)
++Adapted to work with JonoF's port by James Bentler (bentler@cs.umn.edu)
++
++*/
++/*
++ * A reimplementation of Jim Dose's FX_MAN routines, using SDL_mixer 1.2.
++ * Whee. FX_MAN is also known as the "Apogee Sound System", or "ASS" for
++ * short. How strangely appropriate that seems.
++ */
++
++#include <stdio.h>
++#include <stdlib.h>
++#include <stdarg.h>
++#include <string.h>
++#include <assert.h>
++
++#include "types.h"
++#include "file_lib.h"
++#include "compat.h"
++#include "cache1d.h"
++
++#ifndef MAX_PATH
++#define MAX_PATH 256
++#endif
++
++#if (defined __WATCOMC__)
++// This is probably out of date. --ryan.
++#include "dukesnd_watcom.h"
++#endif
++
++#if (!defined __WATCOMC__)
++#define cdecl
++#endif
++
++#include "SDL.h"
++#include "SDL_mixer.h"
++#include "music.h"
++
++#define __FX_TRUE (1 == 1)
++#define __FX_FALSE (!__FX_TRUE)
++
++#define DUKESND_DEBUG "DUKESND_DEBUG"
++
++#ifndef min
++#define min(a, b) (((a) < (b)) ? (a) : (b))
++#endif
++
++#ifndef max
++#define max(a, b) (((a) > (b)) ? (a) : (b))
++#endif
++
++void GetUnixPathFromEnvironment( char *fullname, int32 length, const char *filename );
++
++int MUSIC_ErrorCode = MUSIC_Ok;
++
++static char warningMessage[80];
++static char errorMessage[80];
++static int fx_initialized = 0;
++static int numChannels = MIX_CHANNELS;
++static void (*callback)(unsigned long);
++static int reverseStereo = 0;
++static int reverbDelay = 256;
++static int reverbLevel = 0;
++static int fastReverb = 0;
++static FILE *debug_file = NULL;
++static int initialized_debugging = 0;
++static int mixerIsStereo = 1;
++
++// This gets called all over the place for information and debugging messages.
++// If the user set the DUKESND_DEBUG environment variable, the messages
++// go to the file that is specified in that variable. Otherwise, they
++// are ignored for the expense of the function call. If DUKESND_DEBUG is
++// set to "-" (without the quotes), then the output goes to stdout.
++static void musdebug(const char *fmt, ...)
++{
++ va_list ap;
++
++ if (debug_file)
++ {
++ fprintf(debug_file, "DUKEMUS: ");
++ va_start(ap, fmt);
++ vfprintf(debug_file, fmt, ap);
++ va_end(ap);
++ fprintf(debug_file, "\n");
++ fflush(debug_file);
++ } // if
++} // musdebug
++
++static void init_debugging(void)
++{
++ const char *envr;
++
++ if (initialized_debugging)
++ return;
++
++ envr = getenv(DUKESND_DEBUG);
++ if (envr != NULL)
++ {
++ if (strcmp(envr, "-") == 0)
++ debug_file = stdout;
++ else
++ debug_file = fopen(envr, "w");
++
++ if (debug_file == NULL)
++ fprintf(stderr, "DUKESND: -WARNING- Could not open debug file!\n");
++ else
++ setbuf(debug_file, NULL);
++ } // if
++
++ initialized_debugging = 1;
++} // init_debugging
++
++static void setWarningMessage(const char *msg)
++{
++ strncpy(warningMessage, msg, sizeof (warningMessage));
++ // strncpy() doesn't add the null char if there isn't room...
++ warningMessage[sizeof (warningMessage) - 1] = '\0';
++ musdebug("Warning message set to [%s].", warningMessage);
++} // setErrorMessage
++
++
++static void setErrorMessage(const char *msg)
++{
++ strncpy(errorMessage, msg, sizeof (errorMessage));
++ // strncpy() doesn't add the null char if there isn't room...
++ errorMessage[sizeof (errorMessage) - 1] = '\0';
++ musdebug("Error message set to [%s].", errorMessage);
++} // setErrorMessage
++
++// The music functions...
++
++char *MUSIC_ErrorString(int ErrorNumber)
++{
++ switch (ErrorNumber)
++ {
++ case MUSIC_Warning:
++ return(warningMessage);
++
++ case MUSIC_Error:
++ return(errorMessage);
++
++ case MUSIC_Ok:
++ return("OK; no error.");
++
++ case MUSIC_ASSVersion:
++ return("Incorrect sound library version.");
++
++ case MUSIC_SoundCardError:
++ return("General sound card error.");
++
++ case MUSIC_InvalidCard:
++ return("Invalid sound card.");
++
++ case MUSIC_MidiError:
++ return("MIDI error.");
++
++ case MUSIC_MPU401Error:
++ return("MPU401 error.");
++
++ case MUSIC_TaskManError:
++ return("Task Manager error.");
++
++ //case MUSIC_FMNotDetected:
++ // return("FM not detected error.");
++
++ case MUSIC_DPMI_Error:
++ return("DPMI error.");
++
++ default:
++ return("Unknown error.");
++ } // switch
++
++ assert(0); // shouldn't hit this point.
++ return(NULL);
++} // MUSIC_ErrorString
++
++
++static int music_initialized = 0;
++static int music_context = 0;
++static int music_loopflag = MUSIC_PlayOnce;
++static char *music_songdata = NULL;
++static Mix_Music *music_musicchunk = NULL;
++
++int MUSIC_Init(int SoundCard, int Address)
++{
++ init_debugging();
++
++ musdebug("INIT! card=>%d, address=>%d...", SoundCard, Address);
++
++ if (music_initialized)
++ {
++ setErrorMessage("Music system is already initialized.");
++ return(MUSIC_Error);
++ } // if
++
++ SoundCard = 1;
++
++ music_initialized = 1;
++ return(MUSIC_Ok);
++} // MUSIC_Init
++
++
++int MUSIC_Shutdown(void)
++{
++ musdebug("shutting down sound subsystem.");
++
++ MUSIC_StopSong();
++ music_context = 0;
++ music_initialized = 0;
++ music_loopflag = MUSIC_PlayOnce;
++ return(MUSIC_Ok);
++} // MUSIC_Shutdown
++
++
++void MUSIC_SetMaxFMMidiChannel(int channel)
++{
++ musdebug("STUB ... MUSIC_SetMaxFMMidiChannel(%d).\n", channel);
++} // MUSIC_SetMaxFMMidiChannel
++
++
++void MUSIC_SetVolume(int volume)
++{
++ volume = max( 0, volume );
++ volume = min( volume, 255 );
++
++ Mix_VolumeMusic(volume >> 1); // convert 0-255 to 0-128.
++} // MUSIC_SetVolume
++
++
++void MUSIC_SetMidiChannelVolume(int channel, int volume)
++{
++ musdebug("STUB ... MUSIC_SetMidiChannelVolume(%d, %d).\n", channel, volume);
++} // MUSIC_SetMidiChannelVolume
++
++
++void MUSIC_ResetMidiChannelVolumes(void)
++{
++ musdebug("STUB ... MUSIC_ResetMidiChannelVolumes().\n");
++} // MUSIC_ResetMidiChannelVolumes
++
++
++int MUSIC_GetVolume(void)
++{
++ return(Mix_VolumeMusic(-1) << 1); // convert 0-128 to 0-255.
++} // MUSIC_GetVolume
++
++
++void MUSIC_SetLoopFlag(int loopflag)
++{
++ music_loopflag = loopflag;
++} // MUSIC_SetLoopFlag
++
++
++int MUSIC_SongPlaying(void)
++{
++ return((Mix_PlayingMusic()) ? __FX_TRUE : __FX_FALSE);
++} // MUSIC_SongPlaying
++
++
++void MUSIC_Continue(void)
++{
++ if (Mix_PausedMusic())
++ Mix_ResumeMusic();
++ else if (music_songdata)
++ MUSIC_PlaySong(music_songdata, MUSIC_PlayOnce);
++} // MUSIC_Continue
++
++
++void MUSIC_Pause(void)
++{
++ Mix_PauseMusic();
++} // MUSIC_Pause
++
++
++int MUSIC_StopSong(void)
++{
++ //if (!fx_initialized)
++ if (!Mix_QuerySpec(NULL, NULL, NULL))
++ {
++ setErrorMessage("Need FX system initialized, too. Sorry.");
++ return(MUSIC_Error);
++ } // if
++
++ if ( (Mix_PlayingMusic()) || (Mix_PausedMusic()) )
++ Mix_HaltMusic();
++
++ if (music_musicchunk)
++ Mix_FreeMusic(music_musicchunk);
++
++ music_songdata = NULL;
++ music_musicchunk = NULL;
++ return(MUSIC_Ok);
++} // MUSIC_StopSong
++
++
++int MUSIC_PlaySong(unsigned char *song, int loopflag)
++{
++ //SDL_RWops *rw;
++
++ MUSIC_StopSong();
++
++ music_songdata = song;
++
++ // !!! FIXME: This could be a problem...SDL/SDL_mixer wants a RWops, which
++ // !!! FIXME: is an i/o abstraction. Since we already have the MIDI data
++ // !!! FIXME: in memory, we fake it with a memory-based RWops. None of
++ // !!! FIXME: this is a problem, except the RWops wants to know how big
++ // !!! FIXME: its memory block is (so it can do things like seek on an
++ // !!! FIXME: offset from the end of the block), and since we don't have
++ // !!! FIXME: this information, we have to give it SOMETHING.
++
++ /* !!! ARGH! There's no LoadMUS_RW ?!
++ rw = SDL_RWFromMem((void *) song, (10 * 1024) * 1024); // yikes.
++ music_musicchunk = Mix_LoadMUS_RW(rw);
++ Mix_PlayMusic(music_musicchunk, (loopflag == MUSIC_PlayOnce) ? 0 : -1);
++ */
++
++ return(MUSIC_Ok);
++} // MUSIC_PlaySong
++
++
++extern char ApogeePath[256] = "/tmp/";
++
++// Duke3D-specific. --ryan.
++void PlayMusic(char *_filename)
++{
++ //char filename[MAX_PATH];
++ //strcpy(filename, _filename);
++ //FixFilePath(filename);
++
++ char filename[MAX_PATH];
++ long handle;
++ long size;
++ void *song;
++ long rc;
++
++ MUSIC_StopSong();
++
++ // Read from a groupfile, write it to disk so SDL_mixer can read it.
++ // Lame. --ryan.
++ handle = kopen4load(_filename, 0);
++ if (handle == -1)
++ return;
++
++ size = kfilelength(handle);
++ if (size == -1)
++ {
++ kclose(handle);
++ return;
++ } // if
++
++ song = malloc(size);
++ if (song == NULL)
++ {
++ kclose(handle);
++ return;
++ } // if
++
++ rc = kread(handle, song, size);
++ kclose(handle);
++ if (rc != size)
++ {
++ free(song);
++ return;
++ } // if
++
++ // save the file somewhere, so SDL_mixer can load it
++ GetUnixPathFromEnvironment(filename, MAX_PATH, "tmpsong.mid");
++ handle = SafeOpenWrite(filename, filetype_binary);
++
++ SafeWrite(handle, song, size);
++ close(handle);
++ free(song);
++
++ //music_songdata = song;
++
++ music_musicchunk = Mix_LoadMUS(filename);
++ if (music_musicchunk != NULL)
++ {
++ // !!! FIXME: I set the music to loop. Hope that's okay. --ryan.
++ Mix_PlayMusic(music_musicchunk, -1);
++ } // if
++}
++
++
++void MUSIC_SetContext(int context)
++{
++ musdebug("STUB ... MUSIC_SetContext().\n");
++ music_context = context;
++} // MUSIC_SetContext
++
++
++int MUSIC_GetContext(void)
++{
++ return(music_context);
++} // MUSIC_GetContext
++
++
++void MUSIC_SetSongTick(unsigned long PositionInTicks)
++{
++ musdebug("STUB ... MUSIC_SetSongTick().\n");
++} // MUSIC_SetSongTick
++
++
++void MUSIC_SetSongTime(unsigned long milliseconds)
++{
++ musdebug("STUB ... MUSIC_SetSongTime().\n");
++}// MUSIC_SetSongTime
++
++
++void MUSIC_SetSongPosition(int measure, int beat, int tick)
++{
++ musdebug("STUB ... MUSIC_SetSongPosition().\n");
++} // MUSIC_SetSongPosition
++
++
++void MUSIC_GetSongPosition(songposition *pos)
++{
++ musdebug("STUB ... MUSIC_GetSongPosition().\n");
++} // MUSIC_GetSongPosition
++
++
++void MUSIC_GetSongLength(songposition *pos)
++{
++ musdebug("STUB ... MUSIC_GetSongLength().\n");
++} // MUSIC_GetSongLength
++
++
++int MUSIC_FadeVolume(int tovolume, int milliseconds)
++{
++ Mix_FadeOutMusic(milliseconds);
++ return(MUSIC_Ok);
++} // MUSIC_FadeVolume
++
++
++int MUSIC_FadeActive(void)
++{
++ return((Mix_FadingMusic() == MIX_FADING_OUT) ? __FX_TRUE : __FX_FALSE);
++} // MUSIC_FadeActive
++
++
++void MUSIC_StopFade(void)
++{
++ musdebug("STUB ... MUSIC_StopFade().\n");
++} // MUSIC_StopFade
++
++
++void MUSIC_RerouteMidiChannel(int channel, int cdecl (*function)( int event, int c1, int c2 ))
++{
++ musdebug("STUB ... MUSIC_RerouteMidiChannel().\n");
++} // MUSIC_RerouteMidiChannel
++
++
++void MUSIC_RegisterTimbreBank(unsigned char *timbres)
++{
++ musdebug("STUB ... MUSIC_RegisterTimbreBank().\n");
++} // MUSIC_RegisterTimbreBank
++
++
++void MUSIC_Update(void)
++{
++}
+diff -Nur jfsw_src_20051009.orig/source/jaudiolib/unixglob.c jfsw_src_20051009/source/jaudiolib/unixglob.c
+--- jfsw_src_20051009.orig/source/jaudiolib/unixglob.c 1970-01-01 01:00:00.000000000 +0100
++++ jfsw_src_20051009/source/jaudiolib/unixglob.c 2005-10-10 15:02:08.000000000 +0200
+@@ -0,0 +1,152 @@
++/*
++Copyright (C) 2003-2004 Ryan C. Gordon. and James Bentler
++
++This program is free software; you can redistribute it and/or
++modify it under the terms of the GNU General Public License
++as published by the Free Software Foundation; either version 2
++of the License, or (at your option) any later version.
++
++This program is distributed in the hope that it will be useful,
++but WITHOUT ANY WARRANTY; without even the implied warranty of
++MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
++
++See the GNU General Public License for more details.
++
++You should have received a copy of the GNU General Public License
++along with this program; if not, write to the Free Software
++Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
++
++Originally written by Ryan C. Gordon. (icculus@clutteredmind.org)
++Adapted to work with JonoF's port by James Bentler (bentler@cs.umn.edu)
++
++*/
++
++static char ApogeePath[256] = "/tmp/";
++
++#define PATH_SEP_CHAR '/'
++#define PATH_SEP_STR "/"
++#define ROOTDIR "/"
++#define CURDIR "./"
++
++#include "types.h"
++#include "compat.h"
++#include <dirent.h>
++#include <errno.h>
++
++#define Error printf
++
++#ifndef MAX_PATH
++#define MAX_PATH 256
++#endif
++
++void FixFilePath(char *filename)
++{
++ char *ptr;
++ char *lastsep = filename;
++
++ if ((!filename) || (*filename == '\0'))
++ return;
++
++ if (access(filename, F_OK) == 0) /* File exists; we're good to go. */
++ return;
++
++ for (ptr = filename; 1; ptr++)
++ {
++ if (*ptr == '\\')
++ *ptr = PATH_SEP_CHAR;
++
++ if ((*ptr == PATH_SEP_CHAR) || (*ptr == '\0'))
++ {
++ char pch = *ptr;
++ struct dirent *dent = NULL;
++ DIR *dir;
++
++ if ((pch == PATH_SEP_CHAR) && (*(ptr + 1) == '\0'))
++ return; /* eos is pathsep; we're done. */
++
++ if (lastsep == ptr)
++ continue; /* absolute path; skip to next one. */
++
++ *ptr = '\0';
++ if (lastsep == filename) {
++ dir = opendir((*lastsep == PATH_SEP_CHAR) ? ROOTDIR : CURDIR);
++
++ if (*lastsep == PATH_SEP_CHAR) {
++ lastsep++;
++ }
++ }
++ else
++ {
++ *lastsep = '\0';
++ dir = opendir(filename);
++ *lastsep = PATH_SEP_CHAR;
++ lastsep++;
++ }
++
++ if (dir == NULL)
++ {
++ *ptr = PATH_SEP_CHAR;
++ return; /* maybe dir doesn't exist? give up. */
++ }
++
++ while ((dent = readdir(dir)) != NULL)
++ {
++ if (strcasecmp(dent->d_name, lastsep) == 0)
++ {
++ /* found match; replace it. */
++ strcpy(lastsep, dent->d_name);
++ break;
++ }
++ }
++
++ closedir(dir);
++ *ptr = pch;
++ lastsep = ptr;
++
++ if (dent == NULL)
++ return; /* no match. oh well. */
++
++ if (pch == '\0') /* eos? */
++ return;
++ }
++ }
++}
++
++int32 SafeOpenWrite (const char *_filename, int32 filetype)
++{
++ int handle;
++ char filename[MAX_PATH];
++ strncpy(filename, _filename, sizeof (filename));
++ filename[sizeof (filename) - 1] = '\0';
++ FixFilePath(filename);
++
++ handle = open(filename,O_RDWR | O_BINARY | O_CREAT | O_TRUNC
++ , S_IREAD | S_IWRITE);
++
++ if (handle == -1)
++ Error ("Error opening %s: %s",filename,strerror(errno));
++
++ return handle;
++}
++
++
++void SafeWrite (int32 handle, void *buffer, int32 count)
++{
++ unsigned iocount;
++
++ while (count)
++ {
++ iocount = count > 0x8000 ? 0x8000 : count;
++ if (write (handle,buffer,iocount) != (int)iocount)
++ Error ("File write failure writing %ld bytes",count);
++ buffer = (void *)( (byte *)buffer + iocount );
++ count -= iocount;
++ }
++}
++
++
++
++void GetUnixPathFromEnvironment( char *fullname, int32 length, const char *filename )
++{
++ snprintf(fullname, length-1, "%s%s", ApogeePath, filename);
++}
+diff -Nur jfsw_src_20051009.orig/source/jaudiolib/unixpitch.c jfsw_src_20051009/source/jaudiolib/unixpitch.c
+--- jfsw_src_20051009.orig/source/jaudiolib/unixpitch.c 1970-01-01 01:00:00.000000000 +0100
++++ jfsw_src_20051009/source/jaudiolib/unixpitch.c 2005-10-10 15:02:08.000000000 +0200
+@@ -0,0 +1,212 @@
++/*
++Copyright (C) 1994-1995 Apogee Software, Ltd.
++
++This program is free software; you can redistribute it and/or
++modify it under the terms of the GNU General Public License
++as published by the Free Software Foundation; either version 2
++of the License, or (at your option) any later version.
++
++This program is distributed in the hope that it will be useful,
++but WITHOUT ANY WARRANTY; without even the implied warranty of
++MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
++
++See the GNU General Public License for more details.
++
++You should have received a copy of the GNU General Public License
++along with this program; if not, write to the Free Software
++Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
++
++*/
++/**********************************************************************
++ module: PITCH.C
++
++ author: James R. Dose
++ date: June 14, 1993
++
++ Routines for pitch scaling.
++
++ (c) Copyright 1993 James R. Dose. All Rights Reserved.
++**********************************************************************/
++
++#include <stdlib.h>
++//#include <math.h>
++#include "dpmi.h"
++#include "standard.h"
++#include "pitch.h"
++
++#define MAXDETUNE 25
++
++static unsigned long PitchTable[ 12 ][ MAXDETUNE ] =
++ {
++ { 0x10000, 0x10097, 0x1012f, 0x101c7, 0x10260, 0x102f9, 0x10392, 0x1042c,
++ 0x104c6, 0x10561, 0x105fb, 0x10696, 0x10732, 0x107ce, 0x1086a, 0x10907,
++ 0x109a4, 0x10a41, 0x10adf, 0x10b7d, 0x10c1b, 0x10cba, 0x10d59, 0x10df8,
++ 0x10e98 },
++ { 0x10f38, 0x10fd9, 0x1107a, 0x1111b, 0x111bd, 0x1125f, 0x11302, 0x113a5,
++ 0x11448, 0x114eb, 0x1158f, 0x11634, 0x116d8, 0x1177e, 0x11823, 0x118c9,
++ 0x1196f, 0x11a16, 0x11abd, 0x11b64, 0x11c0c, 0x11cb4, 0x11d5d, 0x11e06,
++ 0x11eaf },
++ { 0x11f59, 0x12003, 0x120ae, 0x12159, 0x12204, 0x122b0, 0x1235c, 0x12409,
++ 0x124b6, 0x12563, 0x12611, 0x126bf, 0x1276d, 0x1281c, 0x128cc, 0x1297b,
++ 0x12a2b, 0x12adc, 0x12b8d, 0x12c3e, 0x12cf0, 0x12da2, 0x12e55, 0x12f08,
++ 0x12fbc },
++ { 0x1306f, 0x13124, 0x131d8, 0x1328d, 0x13343, 0x133f9, 0x134af, 0x13566,
++ 0x1361d, 0x136d5, 0x1378d, 0x13846, 0x138fe, 0x139b8, 0x13a72, 0x13b2c,
++ 0x13be6, 0x13ca1, 0x13d5d, 0x13e19, 0x13ed5, 0x13f92, 0x1404f, 0x1410d,
++ 0x141cb },
++ { 0x1428a, 0x14349, 0x14408, 0x144c8, 0x14588, 0x14649, 0x1470a, 0x147cc,
++ 0x1488e, 0x14951, 0x14a14, 0x14ad7, 0x14b9b, 0x14c5f, 0x14d24, 0x14dea,
++ 0x14eaf, 0x14f75, 0x1503c, 0x15103, 0x151cb, 0x15293, 0x1535b, 0x15424,
++ 0x154ee },
++ { 0x155b8, 0x15682, 0x1574d, 0x15818, 0x158e4, 0x159b0, 0x15a7d, 0x15b4a,
++ 0x15c18, 0x15ce6, 0x15db4, 0x15e83, 0x15f53, 0x16023, 0x160f4, 0x161c5,
++ 0x16296, 0x16368, 0x1643a, 0x1650d, 0x165e1, 0x166b5, 0x16789, 0x1685e,
++ 0x16934 },
++ { 0x16a09, 0x16ae0, 0x16bb7, 0x16c8e, 0x16d66, 0x16e3e, 0x16f17, 0x16ff1,
++ 0x170ca, 0x171a5, 0x17280, 0x1735b, 0x17437, 0x17513, 0x175f0, 0x176ce,
++ 0x177ac, 0x1788a, 0x17969, 0x17a49, 0x17b29, 0x17c09, 0x17cea, 0x17dcc,
++ 0x17eae },
++ { 0x17f91, 0x18074, 0x18157, 0x1823c, 0x18320, 0x18406, 0x184eb, 0x185d2,
++ 0x186b8, 0x187a0, 0x18888, 0x18970, 0x18a59, 0x18b43, 0x18c2d, 0x18d17,
++ 0x18e02, 0x18eee, 0x18fda, 0x190c7, 0x191b5, 0x192a2, 0x19391, 0x19480,
++ 0x1956f },
++ { 0x1965f, 0x19750, 0x19841, 0x19933, 0x19a25, 0x19b18, 0x19c0c, 0x19d00,
++ 0x19df4, 0x19ee9, 0x19fdf, 0x1a0d5, 0x1a1cc, 0x1a2c4, 0x1a3bc, 0x1a4b4,
++ 0x1a5ad, 0x1a6a7, 0x1a7a1, 0x1a89c, 0x1a998, 0x1aa94, 0x1ab90, 0x1ac8d,
++ 0x1ad8b },
++ { 0x1ae89, 0x1af88, 0x1b088, 0x1b188, 0x1b289, 0x1b38a, 0x1b48c, 0x1b58f,
++ 0x1b692, 0x1b795, 0x1b89a, 0x1b99f, 0x1baa4, 0x1bbaa, 0x1bcb1, 0x1bdb8,
++ 0x1bec0, 0x1bfc9, 0x1c0d2, 0x1c1dc, 0x1c2e6, 0x1c3f1, 0x1c4fd, 0x1c609,
++ 0x1c716 },
++ { 0x1c823, 0x1c931, 0x1ca40, 0x1cb50, 0x1cc60, 0x1cd70, 0x1ce81, 0x1cf93,
++ 0x1d0a6, 0x1d1b9, 0x1d2cd, 0x1d3e1, 0x1d4f6, 0x1d60c, 0x1d722, 0x1d839,
++ 0x1d951, 0x1da69, 0x1db82, 0x1dc9c, 0x1ddb6, 0x1ded1, 0x1dfec, 0x1e109,
++ 0x1e225 },
++ { 0x1e343, 0x1e461, 0x1e580, 0x1e6a0, 0x1e7c0, 0x1e8e0, 0x1ea02, 0x1eb24,
++ 0x1ec47, 0x1ed6b, 0x1ee8f, 0x1efb4, 0x1f0d9, 0x1f1ff, 0x1f326, 0x1f44e,
++ 0x1f576, 0x1f69f, 0x1f7c9, 0x1f8f3, 0x1fa1e, 0x1fb4a, 0x1fc76, 0x1fda3,
++ 0x1fed1 }
++ };
++
++
++//static int PITCH_Installed = FALSE;
++
++
++/*---------------------------------------------------------------------
++ Function: PITCH_Init
++
++ Initializes pitch table.
++---------------------------------------------------------------------*/
++/*
++void PITCH_Init
++ (
++ void
++ )
++
++ {
++ int note;
++ int detune;
++
++ if ( !PITCH_Installed )
++ {
++ for( note = 0; note < 12; note++ )
++ {
++ for( detune = 0; detune < MAXDETUNE; detune++ )
++ {
++ PitchTable[ note ][ detune ] = 0x10000 *
++ pow( 2, ( note * MAXDETUNE + detune ) / ( 12.0 * MAXDETUNE ) );
++ }
++ }
++
++ PITCH_Installed = TRUE;
++ }
++ }
++*/
++
++/**********************************************************************
++
++ Memory locked functions:
++
++**********************************************************************/
++
++
++#define PITCH_LockStart PITCH_GetScale
++
++
++/*---------------------------------------------------------------------
++ Function: PITCH_GetScale
++
++ Returns a fixed-point value to scale number the specified amount.
++---------------------------------------------------------------------*/
++
++unsigned long PITCH_GetScale
++ (
++ int pitchoffset
++ )
++
++ {
++ unsigned long scale;
++ int octaveshift;
++ int noteshift;
++ int note;
++ int detune;
++
++// if ( !PITCH_Installed )
++// {
++// PITCH_Init();
++// }
++
++ if ( pitchoffset == 0 )
++ {
++ return( PitchTable[ 0 ][ 0 ] );
++ }
++
++ noteshift = pitchoffset % 1200;
++ if ( noteshift < 0 )
++ {
++ noteshift += 1200;
++ }
++
++ note = noteshift / 100;
++ detune = ( noteshift % 100 ) / ( 100 / MAXDETUNE );
++ octaveshift = ( pitchoffset - noteshift ) / 1200;
++
++ if ( detune < 0 )
++ {
++ detune += ( 100 / MAXDETUNE );
++ note--;
++ if ( note < 0 )
++ {
++ note += 12;
++ octaveshift--;
++ }
++ }
++
++ scale = PitchTable[ note ][ detune ];
++
++ if ( octaveshift < 0 )
++ {
++ scale >>= -octaveshift;
++ }
++ else
++ {
++ scale <<= octaveshift;
++ }
++
++ return( scale );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: PITCH_LockEnd
++
++ Used for determining the length of the functions to lock in memory.
++---------------------------------------------------------------------*/
++
++static void PITCH_LockEnd
++ (
++ void
++ )
++
++ {
++ }
+diff -Nur jfsw_src_20051009.orig/source/jaudiolib/unixvoc.c jfsw_src_20051009/source/jaudiolib/unixvoc.c
+--- jfsw_src_20051009.orig/source/jaudiolib/unixvoc.c 1970-01-01 01:00:00.000000000 +0100
++++ jfsw_src_20051009/source/jaudiolib/unixvoc.c 2005-10-10 15:02:08.000000000 +0200
+@@ -0,0 +1,2877 @@
++/*
++Copyright (C) 1994-1995 Apogee Software, Ltd.
++
++This program is free software; you can redistribute it and/or
++modify it under the terms of the GNU General Public License
++as published by the Free Software Foundation; either version 2
++of the License, or (at your option) any later version.
++
++This program is distributed in the hope that it will be useful,
++but WITHOUT ANY WARRANTY; without even the implied warranty of
++MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
++
++See the GNU General Public License for more details.
++
++ou should have received a copy of the GNU General Public License
++long with this program; if not, write to the Free Software
++Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
++
++*/
++/**********************************************************************
++ module: MULTIVOC.C
++
++ author: James R. Dose
++ date: December 20, 1993
++
++ Routines to provide multichannel digitized sound playback for
++ Sound Blaster compatible sound cards.
++
++ (c) Copyright 1993 James R. Dose. All Rights Reserved.
++**********************************************************************/
++
++#include <stdio.h>
++#include <stdlib.h>
++#include <string.h>
++#include <time.h>
++
++#include "util.h"
++#include "dpmi.h"
++#include "usrhooks.h"
++#include "interrup.h"
++#include "dma.h"
++#include "linklist.h"
++#include "dsl.h"
++
++#include "pitch.h"
++#include "multivoc.h"
++#include "_multivc.h"
++#include "debugio.h"
++
++// platform.h is from the build engine, but I need the byteswapping macros... --ryan.
++#include "platform.h"
++
++#define RoundFixed( fixedval, bits ) \
++ ( \
++ ( \
++ (fixedval) + ( 1 << ( (bits) - 1 ) )\
++ ) >> (bits) \
++ )
++
++#define IS_QUIET( ptr ) ( ( void * )( ptr ) == ( void * )&MV_VolumeTable[ 0 ] )
++
++static int MV_ReverbLevel;
++static int MV_ReverbDelay;
++static VOLUME16 *MV_ReverbTable = NULL;
++
++//static signed short MV_VolumeTable[ MV_MaxVolume + 1 ][ 256 ];
++static signed short MV_VolumeTable[ 63 + 1 ][ 256 ];
++
++//static Pan MV_PanTable[ MV_NumPanPositions ][ MV_MaxVolume + 1 ];
++static Pan MV_PanTable[ MV_NumPanPositions ][ 63 + 1 ];
++
++static int MV_Installed = FALSE;
++static int MV_SoundCard = 1;
++static int MV_TotalVolume = MV_MaxTotalVolume;
++static int MV_MaxVoices = 1;
++static int MV_Recording;
++
++static int MV_BufferSize = MixBufferSize;
++static int MV_BufferLength;
++
++static int MV_NumberOfBuffers = NumberOfBuffers;
++
++static int MV_MixMode = MONO_8BIT;
++static int MV_Channels = 1;
++static int MV_Bits = 8;
++
++static int MV_Silence = SILENCE_8BIT;
++static int MV_SwapLeftRight = FALSE;
++
++static int MV_RequestedMixRate;
++static int MV_MixRate;
++
++static int MV_DMAChannel = -1;
++static int MV_BuffShift;
++
++static int MV_TotalMemory;
++
++static int MV_BufferDescriptor;
++static int MV_BufferEmpty[ NumberOfBuffers ];
++char *MV_MixBuffer[ NumberOfBuffers + 1 ];
++
++static VoiceNode *MV_Voices = NULL;
++
++static volatile VoiceNode VoiceList;
++static volatile VoiceNode VoicePool;
++
++/*static*/ int MV_MixPage = 0;
++static int MV_VoiceHandle = MV_MinVoiceHandle;
++
++static void ( *MV_CallBackFunc )( unsigned long ) = NULL;
++static void ( *MV_RecordFunc )( char *ptr, int length ) = NULL;
++static void ( *MV_MixFunction )( VoiceNode *voice, int buffer );
++
++static int MV_MaxVolume = 63;
++
++char *MV_HarshClipTable;
++char *MV_MixDestination;
++short *MV_LeftVolume;
++short *MV_RightVolume;
++int MV_SampleSize = 1;
++int MV_RightChannelOffset;
++
++unsigned long MV_MixPosition;
++
++int MV_ErrorCode = MV_Ok;
++
++#define MV_SetErrorCode( status ) \
++ MV_ErrorCode = ( status );
++
++
++/*---------------------------------------------------------------------
++ Function: MV_ErrorString
++
++ Returns a pointer to the error message associated with an error
++ number. A -1 returns a pointer the current error.
++---------------------------------------------------------------------*/
++
++char *MV_ErrorString
++ (
++ int ErrorNumber
++ )
++
++ {
++ char *ErrorString;
++
++ switch( ErrorNumber )
++ {
++ case MV_Warning :
++ case MV_Error :
++ ErrorString = MV_ErrorString( MV_ErrorCode );
++ break;
++
++ case MV_Ok :
++ ErrorString = "Multivoc ok.";
++ break;
++
++ case MV_UnsupportedCard :
++ ErrorString = "Selected sound card is not supported by Multivoc.";
++ break;
++
++ case MV_NotInstalled :
++ ErrorString = "Multivoc not installed.";
++ break;
++
++ case MV_NoVoices :
++ ErrorString = "No free voices available to Multivoc.";
++ break;
++
++ case MV_NoMem :
++ ErrorString = "Out of memory in Multivoc.";
++ break;
++
++ case MV_VoiceNotFound :
++ ErrorString = "No voice with matching handle found.";
++ break;
++
++ case MV_DPMI_Error :
++ ErrorString = "DPMI Error in Multivoc.";
++ break;
++
++ case MV_InvalidVOCFile :
++ ErrorString = "Invalid VOC file passed in to Multivoc.";
++ break;
++
++ case MV_InvalidWAVFile :
++ ErrorString = "Invalid WAV file passed in to Multivoc.";
++ break;
++
++ case MV_InvalidMixMode :
++ ErrorString = "Invalid mix mode request in Multivoc.";
++ break;
++
++ case MV_IrqFailure :
++ ErrorString = "Playback failed, possibly due to an invalid or conflicting IRQ.";
++ break;
++
++ case MV_DMAFailure :
++ ErrorString = "Playback failed, possibly due to an invalid or conflicting DMA channel.";
++ break;
++
++ case MV_DMA16Failure :
++ ErrorString = "Playback failed, possibly due to an invalid or conflicting DMA channel. \n"
++ "Make sure the 16-bit DMA channel is correct.";
++ break;
++
++ case MV_NullRecordFunction :
++ ErrorString = "Null record function passed to MV_StartRecording.";
++ break;
++
++ default :
++ ErrorString = "Unknown Multivoc error code.";
++ break;
++ }
++
++ return( ErrorString );
++ }
++
++
++/**********************************************************************
++
++ Memory locked functions:
++
++**********************************************************************/
++
++
++#define MV_LockStart MV_Mix
++
++
++/*---------------------------------------------------------------------
++ Function: MV_Mix
++
++ Mixes the sound into the buffer.
++---------------------------------------------------------------------*/
++
++static void MV_Mix
++ (
++ VoiceNode *voice,
++ int buffer
++ )
++
++ {
++ char *start;
++ int length;
++ long voclength;
++ unsigned long position;
++ unsigned long rate;
++ unsigned long FixedPointBufferSize;
++
++ if ( ( voice->length == 0 ) &&
++ ( voice->GetSound != NULL ) &&
++ ( voice->GetSound( voice ) != KeepPlaying ) )
++ {
++ return;
++ }
++
++ length = MixBufferSize;
++ FixedPointBufferSize = voice->FixedPointBufferSize;
++
++ MV_MixDestination = MV_MixBuffer[ buffer ];
++ MV_LeftVolume = voice->LeftVolume;
++ MV_RightVolume = voice->RightVolume;
++
++ if ( ( MV_Channels == 2 ) && ( IS_QUIET( MV_LeftVolume ) ) )
++ {
++ MV_LeftVolume = MV_RightVolume;
++ MV_MixDestination += MV_RightChannelOffset;
++ }
++
++ // Add this voice to the mix
++ while( length > 0 )
++ {
++ start = voice->sound;
++ rate = voice->RateScale;
++ position = voice->position;
++
++ // Check if the last sample in this buffer would be
++ // beyond the length of the sample block
++ if ( ( position + FixedPointBufferSize ) >= voice->length )
++ {
++ if ( position < voice->length )
++ {
++ voclength = ( voice->length - position + rate - 1 ) / rate;
++ }
++ else
++ {
++ voice->GetSound( voice );
++ return;
++ }
++ }
++ else
++ {
++ voclength = length;
++ }
++
++ voice->mix( position, rate, start, voclength );
++
++ if ( voclength & 1 )
++ {
++ MV_MixPosition += rate;
++ voclength -= 1;
++ }
++ voice->position = MV_MixPosition;
++
++ length -= voclength;
++
++ if ( voice->position >= voice->length )
++ {
++ // Get the next block of sound
++ if ( voice->GetSound( voice ) != KeepPlaying )
++ {
++ return;
++ }
++
++ if ( length > 0 )
++ {
++ // Get the position of the last sample in the buffer
++ FixedPointBufferSize = voice->RateScale * ( length - 1 );
++ }
++ }
++ }
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_PlayVoice
++
++ Adds a voice to the play list.
++---------------------------------------------------------------------*/
++
++void MV_PlayVoice
++ (
++ VoiceNode *voice
++ )
++
++ {
++ unsigned flags;
++
++ flags = DisableInterrupts();
++ LL_SortedInsertion( &VoiceList, voice, prev, next, VoiceNode, priority );
++
++ RestoreInterrupts( flags );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_StopVoice
++
++ Removes the voice from the play list and adds it to the free list.
++---------------------------------------------------------------------*/
++
++void MV_StopVoice
++ (
++ VoiceNode *voice
++ )
++
++ {
++ unsigned flags;
++
++ flags = DisableInterrupts();
++
++ // move the voice from the play list to the free list
++ LL_Remove( voice, next, prev );
++ LL_Add( (VoiceNode *)&VoicePool, voice, next, prev );
++
++ RestoreInterrupts( flags );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_ServiceVoc
++
++ Starts playback of the waiting buffer and mixes the next one.
++---------------------------------------------------------------------*/
++
++// static int backcolor = 1;
++
++static int MV_ServiceVoc(int dummy_arg)
++ {
++ VoiceNode *voice;
++ VoiceNode *next;
++ char *buffer;
++
++ // Toggle which buffer we'll mix next
++ MV_MixPage++;
++ if ( MV_MixPage >= MV_NumberOfBuffers )
++ {
++ MV_MixPage -= MV_NumberOfBuffers;
++ }
++
++ if ( MV_ReverbLevel == 0 )
++ {
++ // Initialize buffer
++ //Commented out so that the buffer is always cleared.
++ //This is so the guys at Echo Speech can mix into the
++ //buffer even when no sounds are playing.
++ //if ( !MV_BufferEmpty[ MV_MixPage ] )
++ {
++ ClearBuffer_DW( MV_MixBuffer[ MV_MixPage ], MV_Silence, MV_BufferSize >> 2 );
++ MV_BufferEmpty[ MV_MixPage ] = TRUE;
++ }
++ }
++ else
++ {
++ char *end;
++ char *source;
++ char *dest;
++ int count;
++ int length;
++
++ end = MV_MixBuffer[ 0 ] + MV_BufferLength;;
++ dest = MV_MixBuffer[ MV_MixPage ];
++ source = MV_MixBuffer[ MV_MixPage ] - MV_ReverbDelay;
++ if ( source < MV_MixBuffer[ 0 ] )
++ {
++ source += MV_BufferLength;
++ }
++
++ length = MV_BufferSize;
++ while( length > 0 )
++ {
++ count = length;
++ if ( source + count > end )
++ {
++ count = end - source;
++ }
++
++ if ( MV_Bits == 16 )
++ {
++ if ( MV_ReverbTable != NULL )
++ MV_16BitReverb( source, dest, (const VOLUME16 *)MV_ReverbTable, count / 2 );
++ else
++ MV_16BitReverbFast( source, dest, count / 2, MV_ReverbLevel );
++ }
++ else
++ {
++ if ( MV_ReverbTable != NULL )
++ MV_8BitReverb( source, dest, (const VOLUME16 *)MV_ReverbTable, count );
++ else
++ MV_8BitReverbFast( source, dest, count, MV_ReverbLevel );
++ }
++
++ // if we go through the loop again, it means that we've wrapped around the buffer
++ source = MV_MixBuffer[ 0 ];
++ dest += count;
++ length -= count;
++ }
++ }
++
++ // Play any waiting voices
++ for( voice = VoiceList.next; voice != &VoiceList; voice = next )
++ {
++// if ( ( voice < &MV_Voices[ 0 ] ) || ( voice > &MV_Voices[ 8 ] ) )
++// {
++// SetBorderColor(backcolor++);
++// break;
++// }
++
++ MV_BufferEmpty[ MV_MixPage ] = FALSE;
++
++ if (MV_MixFunction != NULL)
++ MV_MixFunction( voice, MV_MixPage );
++
++ next = voice->next;
++
++ // Is this voice done?
++ if ( !voice->Playing )
++ {
++ MV_StopVoice( voice );
++
++ if ( MV_CallBackFunc )
++ {
++ MV_CallBackFunc( voice->callbackval );
++ }
++ }
++ }
++ }
++
++
++int leftpage = -1;
++int rightpage = -1;
++
++void MV_ServiceGus( char **ptr, unsigned long *length )
++ {
++ if ( leftpage == MV_MixPage )
++ {
++ MV_ServiceVoc(0);
++ }
++
++ leftpage = MV_MixPage;
++
++ *ptr = MV_MixBuffer[ MV_MixPage ];
++ *length = MV_BufferSize;
++ }
++
++void MV_ServiceRightGus( char **ptr, unsigned long *length )
++ {
++ if ( rightpage == MV_MixPage )
++ {
++ MV_ServiceVoc(0);
++ }
++
++ rightpage = MV_MixPage;
++
++ *ptr = MV_MixBuffer[ MV_MixPage ] + MV_RightChannelOffset;
++ *length = MV_BufferSize;
++ }
++
++/*---------------------------------------------------------------------
++ Function: MV_GetNextVOCBlock
++
++ Interperate the information of a VOC format sound file.
++---------------------------------------------------------------------*/
++static __inline unsigned int get_le32(void *p0)
++{
++ //unsigned char *p = p0;
++ //return p[0] | (p[1]<<8) | (p[2]<<16) | (p[3]<<24);
++ unsigned int val = *((unsigned int *) p0);
++ return(BUILDSWAP_INTEL32(val));
++}
++
++static __inline unsigned int get_le16(void *p0)
++{
++ //unsigned char *p = p0;
++ //return p[0] | (p[1]<<8);
++ unsigned short val = *((unsigned short *) p0);
++ return( (unsigned int) (BUILDSWAP_INTEL16(val)) );
++}
++
++playbackstatus MV_GetNextVOCBlock
++ (
++ VoiceNode *voice
++ )
++
++ {
++ unsigned char *ptr;
++ int blocktype=0;
++ int lastblocktype=0;
++ unsigned long blocklength=0l;
++ unsigned long samplespeed=0l;
++ unsigned int tc=0;
++ int packtype=0;
++ int voicemode=0;
++ int done=0;
++ unsigned BitsPerSample;
++ unsigned Channels;
++ unsigned Format;
++
++ if ( voice->BlockLength > 0 )
++ {
++ voice->position -= voice->length;
++ voice->sound += voice->length >> 16;
++ if ( voice->bits == 16 )
++ {
++ voice->sound += voice->length >> 16;
++ }
++ voice->length = min( voice->BlockLength, 0x8000 );
++ voice->BlockLength -= voice->length;
++ voice->length <<= 16;
++ return( KeepPlaying );
++ }
++
++ if ( ( voice->length > 0 ) && ( voice->LoopEnd != NULL ) &&
++ ( voice->LoopStart != NULL ) )
++ {
++ voice->BlockLength = voice->LoopSize;
++ voice->sound = voice->LoopStart;
++ voice->position = 0;
++ voice->length = min( voice->BlockLength, 0x8000 );
++ voice->BlockLength -= voice->length;
++ voice->length <<= 16;
++ return( KeepPlaying );
++ }
++
++ ptr = ( unsigned char * )voice->NextBlock;
++
++ voice->Playing = TRUE;
++
++ voicemode = 0;
++ lastblocktype = 0;
++ packtype = 0;
++
++ done = FALSE;
++ while( !done )
++ {
++ // Stop playing if we get a NULL pointer
++ if ( ptr == NULL )
++ {
++ voice->Playing = FALSE;
++ done = TRUE;
++ break;
++ }
++
++ {
++ unsigned tmp = get_le32(ptr);
++ blocktype = tmp&255;
++ blocklength = tmp>>8;
++ }
++ ptr += 4;
++
++ switch( blocktype )
++ {
++ case 0 :
++ // End of data
++ if ( ( voice->LoopStart == NULL ) ||
++ ( (unsigned char *)voice->LoopStart >= ( ptr - 4 ) ) )
++ {
++ voice->Playing = FALSE;
++ done = TRUE;
++ }
++ else
++ {
++ voice->BlockLength = ( ptr - 4 ) - (unsigned char *)voice->LoopStart;
++ voice->sound = voice->LoopStart;
++ voice->position = 0;
++ voice->length = min( voice->BlockLength, 0x8000 );
++ voice->BlockLength -= voice->length;
++ voice->length <<= 16;
++ return( KeepPlaying );
++ }
++ break;
++
++ case 1 :
++ // Sound data block
++ voice->bits = 8;
++ if ( lastblocktype != 8 )
++ {
++ tc = ( unsigned int )*ptr << 8;
++ packtype = *( ptr + 1 );
++ }
++
++ ptr += 2;
++ blocklength -= 2;
++
++ samplespeed = 256000000L / ( 65536 - tc );
++
++ // Skip packed or stereo data
++ if ( ( packtype != 0 ) || ( voicemode != 0 ) )
++ {
++ ptr += blocklength;
++ }
++ else
++ {
++ done = TRUE;
++ }
++ voicemode = 0;
++ break;
++
++ case 2 :
++ // Sound continuation block
++ samplespeed = voice->SamplingRate;
++ done = TRUE;
++ break;
++
++ case 3 :
++ // Silence
++ // Not implimented.
++ ptr += blocklength;
++ break;
++
++ case 4 :
++ // Marker
++ // Not implimented.
++ ptr += blocklength;
++ break;
++
++ case 5 :
++ // ASCII string
++ // Not implimented.
++ ptr += blocklength;
++ break;
++
++ case 6 :
++ // Repeat begin
++ if ( voice->LoopEnd == NULL )
++ {
++ voice->LoopCount = get_le16(ptr);
++ voice->LoopStart = ptr + blocklength;
++ }
++ ptr += blocklength;
++ break;
++
++ case 7 :
++ // Repeat end
++ ptr += blocklength;
++ if ( lastblocktype == 6 )
++ {
++ voice->LoopCount = 0;
++ }
++ else
++ {
++ if ( ( voice->LoopCount > 0 ) && ( voice->LoopStart != NULL ) )
++ {
++ ptr = voice->LoopStart;
++ if ( voice->LoopCount < 0xffff )
++ {
++ voice->LoopCount--;
++ if ( voice->LoopCount == 0 )
++ {
++ voice->LoopStart = NULL;
++ }
++ }
++ }
++ }
++ break;
++
++ case 8 :
++ // Extended block
++ voice->bits = 8;
++ tc = get_le16(ptr);
++ packtype = *( ptr + 2 );
++ voicemode = *( ptr + 3 );
++ ptr += blocklength;
++ break;
++
++ case 9 :
++ // New sound data block
++ samplespeed = get_le32(ptr);
++ BitsPerSample = ptr[4];
++ Channels = ptr[5];
++ Format = get_le16(ptr+6);
++
++ if ( ( BitsPerSample == 8 ) && ( Channels == 1 ) &&
++ ( Format == VOC_8BIT ) )
++ {
++ ptr += 12;
++ blocklength -= 12;
++ voice->bits = 8;
++ done = TRUE;
++ }
++ else if ( ( BitsPerSample == 16 ) && ( Channels == 1 ) &&
++ ( Format == VOC_16BIT ) )
++ {
++ ptr += 12;
++ blocklength -= 12;
++ voice->bits = 16;
++ done = TRUE;
++ }
++ else
++ {
++ ptr += blocklength;
++ }
++ break;
++
++ default :
++ // Unknown data. Probably not a VOC file.
++ voice->Playing = FALSE;
++ done = TRUE;
++ break;
++ }
++
++ lastblocktype = blocktype;
++ }
++
++ if ( voice->Playing )
++ {
++ voice->NextBlock = ptr + blocklength;
++ voice->sound = ptr;
++
++ voice->SamplingRate = samplespeed;
++ voice->RateScale = ( voice->SamplingRate * voice->PitchScale ) / MV_MixRate;
++
++ // Multiply by MixBufferSize - 1
++ voice->FixedPointBufferSize = ( voice->RateScale * MixBufferSize ) -
++ voice->RateScale;
++
++ if ( voice->LoopEnd != NULL )
++ {
++ if ( blocklength > ( unsigned long )voice->LoopEnd )
++ {
++ blocklength = ( unsigned long )voice->LoopEnd;
++ }
++ else
++ {
++ voice->LoopEnd = ( char * )blocklength;
++ }
++
++ voice->LoopStart = voice->sound + ( unsigned long )voice->LoopStart;
++ voice->LoopEnd = voice->sound + ( unsigned long )voice->LoopEnd;
++ voice->LoopSize = voice->LoopEnd - voice->LoopStart;
++ }
++
++ if ( voice->bits == 16 )
++ {
++ blocklength /= 2;
++ }
++
++ voice->position = 0;
++ voice->length = min( blocklength, 0x8000 );
++ voice->BlockLength = blocklength - voice->length;
++ voice->length <<= 16;
++
++ MV_SetVoiceMixMode( voice );
++
++ return( KeepPlaying );
++ }
++
++ return( NoMoreData );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_GetNextDemandFeedBlock
++
++ Controls playback of demand fed data.
++---------------------------------------------------------------------*/
++
++playbackstatus MV_GetNextDemandFeedBlock
++ (
++ VoiceNode *voice
++ )
++
++ {
++ if ( voice->BlockLength > 0 )
++ {
++ voice->position -= voice->length;
++ voice->sound += voice->length >> 16;
++ voice->length = min( voice->BlockLength, 0x8000 );
++ voice->BlockLength -= voice->length;
++ voice->length <<= 16;
++
++ return( KeepPlaying );
++ }
++
++ if ( voice->DemandFeed == NULL )
++ {
++ return( NoMoreData );
++ }
++
++ voice->position = 0;
++ ( voice->DemandFeed )( &voice->sound, &voice->BlockLength );
++ voice->length = min( voice->BlockLength, 0x8000 );
++ voice->BlockLength -= voice->length;
++ voice->length <<= 16;
++
++ if ( ( voice->length > 0 ) && ( voice->sound != NULL ) )
++ {
++ return( KeepPlaying );
++ }
++ return( NoMoreData );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_GetNextRawBlock
++
++ Controls playback of demand fed data.
++---------------------------------------------------------------------*/
++
++playbackstatus MV_GetNextRawBlock
++ (
++ VoiceNode *voice
++ )
++
++ {
++ if ( voice->BlockLength <= 0 )
++ {
++ if ( voice->LoopStart == NULL )
++ {
++ voice->Playing = FALSE;
++ return( NoMoreData );
++ }
++
++ voice->BlockLength = voice->LoopSize;
++ voice->NextBlock = voice->LoopStart;
++ voice->length = 0;
++ voice->position = 0;
++ }
++
++ voice->sound = voice->NextBlock;
++ voice->position -= voice->length;
++ voice->length = min( voice->BlockLength, 0x8000 );
++ voice->NextBlock += voice->length;
++ if ( voice->bits == 16 )
++ {
++ voice->NextBlock += voice->length;
++ }
++ voice->BlockLength -= voice->length;
++ voice->length <<= 16;
++
++ return( KeepPlaying );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_GetNextWAVBlock
++
++ Controls playback of demand fed data.
++---------------------------------------------------------------------*/
++
++playbackstatus MV_GetNextWAVBlock
++ (
++ VoiceNode *voice
++ )
++
++ {
++ if ( voice->BlockLength <= 0 )
++ {
++ if ( voice->LoopStart == NULL )
++ {
++ voice->Playing = FALSE;
++ return( NoMoreData );
++ }
++
++ voice->BlockLength = voice->LoopSize;
++ voice->NextBlock = voice->LoopStart;
++ voice->length = 0;
++ voice->position = 0;
++ }
++
++ voice->sound = voice->NextBlock;
++ voice->position -= voice->length;
++ voice->length = min( voice->BlockLength, 0x8000 );
++ voice->NextBlock += voice->length;
++ if ( voice->bits == 16 )
++ {
++ voice->NextBlock += voice->length;
++ }
++ voice->BlockLength -= voice->length;
++ voice->length <<= 16;
++
++ return( KeepPlaying );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_ServiceRecord
++
++ Starts recording of the waiting buffer.
++---------------------------------------------------------------------*/
++
++static void MV_ServiceRecord
++ (
++ void
++ )
++
++ {
++ if ( MV_RecordFunc )
++ {
++ MV_RecordFunc( MV_MixBuffer[ 0 ] + MV_MixPage * MixBufferSize,
++ MixBufferSize );
++ }
++
++ // Toggle which buffer we'll mix next
++ MV_MixPage++;
++ if ( MV_MixPage >= NumberOfBuffers )
++ {
++ MV_MixPage = 0;
++ }
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_GetVoice
++
++ Locates the voice with the specified handle.
++---------------------------------------------------------------------*/
++
++VoiceNode *MV_GetVoice
++ (
++ int handle
++ )
++
++ {
++ VoiceNode *voice;
++ unsigned flags;
++
++ flags = DisableInterrupts();
++
++ for( voice = VoiceList.next; voice != &VoiceList; voice = voice->next )
++ {
++ if ( handle == voice->handle )
++ {
++ break;
++ }
++ }
++
++ RestoreInterrupts( flags );
++
++ if ( voice == &VoiceList )
++ {
++ MV_SetErrorCode( MV_VoiceNotFound );
++
++ // SBF - should this return null?
++ return NULL;
++ }
++
++ return( voice );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_VoicePlaying
++
++ Checks if the voice associated with the specified handle is
++ playing.
++---------------------------------------------------------------------*/
++
++int MV_VoicePlaying
++ (
++ int handle
++ )
++
++ {
++ VoiceNode *voice;
++
++ if ( !MV_Installed )
++ {
++ MV_SetErrorCode( MV_NotInstalled );
++ return( FALSE );
++ }
++
++ voice = MV_GetVoice( handle );
++
++ if ( voice == NULL )
++ {
++ return( FALSE );
++ }
++
++ return( TRUE );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_KillAllVoices
++
++ Stops output of all currently active voices.
++---------------------------------------------------------------------*/
++
++int MV_KillAllVoices
++ (
++ void
++ )
++
++ {
++ if ( !MV_Installed )
++ {
++ MV_SetErrorCode( MV_NotInstalled );
++ return( MV_Error );
++ }
++
++ // Remove all the voices from the list
++ while( VoiceList.next != &VoiceList )
++ {
++ MV_Kill( VoiceList.next->handle );
++ }
++
++ return( MV_Ok );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_Kill
++
++ Stops output of the voice associated with the specified handle.
++---------------------------------------------------------------------*/
++
++int MV_Kill
++ (
++ int handle
++ )
++
++ {
++ VoiceNode *voice;
++ unsigned flags;
++ unsigned long callbackval;
++
++ if ( !MV_Installed )
++ {
++ MV_SetErrorCode( MV_NotInstalled );
++ return( MV_Error );
++ }
++
++ flags = DisableInterrupts();
++
++ voice = MV_GetVoice( handle );
++ if ( voice == NULL )
++ {
++ RestoreInterrupts( flags );
++ MV_SetErrorCode( MV_VoiceNotFound );
++ return( MV_Error );
++ }
++
++ callbackval = voice->callbackval;
++
++ MV_StopVoice( voice );
++
++ RestoreInterrupts( flags );
++
++ if ( MV_CallBackFunc )
++ {
++ MV_CallBackFunc( callbackval );
++ }
++
++ return( MV_Ok );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_VoicesPlaying
++
++ Determines the number of currently active voices.
++---------------------------------------------------------------------*/
++
++int MV_VoicesPlaying
++ (
++ void
++ )
++
++ {
++ VoiceNode *voice;
++ int NumVoices = 0;
++ unsigned flags;
++
++ if ( !MV_Installed )
++ {
++ MV_SetErrorCode( MV_NotInstalled );
++ return( 0 );
++ }
++
++ flags = DisableInterrupts();
++
++ for( voice = VoiceList.next; voice != &VoiceList; voice = voice->next )
++ {
++ NumVoices++;
++ }
++
++ RestoreInterrupts( flags );
++
++ return( NumVoices );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_AllocVoice
++
++ Retrieve an inactive or lower priority voice for output.
++---------------------------------------------------------------------*/
++
++VoiceNode *MV_AllocVoice
++ (
++ int priority
++ )
++
++ {
++ VoiceNode *voice;
++ VoiceNode *node;
++ unsigned flags;
++
++//return( NULL );
++ if ( MV_Recording )
++ {
++ return( NULL );
++ }
++
++ flags = DisableInterrupts();
++
++ // Check if we have any free voices
++ if ( LL_Empty( &VoicePool, next, prev ) )
++ {
++ // check if we have a higher priority than a voice that is playing.
++ voice = VoiceList.next;
++ for( node = voice->next; node != &VoiceList; node = node->next )
++ {
++ if ( node->priority < voice->priority )
++ {
++ voice = node;
++ }
++ }
++
++ if ( priority >= voice->priority )
++ {
++ MV_Kill( voice->handle );
++ }
++ }
++
++ // Check if any voices are in the voice pool
++ if ( LL_Empty( &VoicePool, next, prev ) )
++ {
++ // No free voices
++ RestoreInterrupts( flags );
++ return( NULL );
++ }
++
++ voice = VoicePool.next;
++ LL_Remove( voice, next, prev );
++ RestoreInterrupts( flags );
++
++ // Find a free voice handle
++ do
++ {
++ MV_VoiceHandle++;
++ if ( MV_VoiceHandle < MV_MinVoiceHandle )
++ {
++ MV_VoiceHandle = MV_MinVoiceHandle;
++ }
++ }
++ while( MV_VoicePlaying( MV_VoiceHandle ) );
++
++ voice->handle = MV_VoiceHandle;
++
++ return( voice );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_VoiceAvailable
++
++ Checks if a voice can be play at the specified priority.
++---------------------------------------------------------------------*/
++
++int MV_VoiceAvailable
++ (
++ int priority
++ )
++
++ {
++ VoiceNode *voice;
++ VoiceNode *node;
++ unsigned flags;
++
++ // Check if we have any free voices
++ if ( !LL_Empty( &VoicePool, next, prev ) )
++ {
++ return( TRUE );
++ }
++
++ flags = DisableInterrupts();
++
++ // check if we have a higher priority than a voice that is playing.
++ voice = VoiceList.next;
++ for( node = VoiceList.next; node != &VoiceList; node = node->next )
++ {
++ if ( node->priority < voice->priority )
++ {
++ voice = node;
++ }
++ }
++
++ RestoreInterrupts( flags );
++
++ if ( ( voice != &VoiceList ) && ( priority >= voice->priority ) )
++ {
++ return( TRUE );
++ }
++
++ return( FALSE );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_SetVoicePitch
++
++ Sets the pitch for the specified voice.
++---------------------------------------------------------------------*/
++
++void MV_SetVoicePitch
++ (
++ VoiceNode *voice,
++ unsigned long rate,
++ int pitchoffset
++ )
++
++ {
++ voice->SamplingRate = rate;
++ voice->PitchScale = PITCH_GetScale( pitchoffset );
++ voice->RateScale = ( rate * voice->PitchScale ) / MV_MixRate;
++
++ // Multiply by MixBufferSize - 1
++ voice->FixedPointBufferSize = ( voice->RateScale * MixBufferSize ) -
++ voice->RateScale;
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_SetPitch
++
++ Sets the pitch for the voice associated with the specified handle.
++---------------------------------------------------------------------*/
++
++int MV_SetPitch
++ (
++ int handle,
++ int pitchoffset
++ )
++
++ {
++ VoiceNode *voice;
++
++ if ( !MV_Installed )
++ {
++ MV_SetErrorCode( MV_NotInstalled );
++ return( MV_Error );
++ }
++
++ voice = MV_GetVoice( handle );
++ if ( voice == NULL )
++ {
++ MV_SetErrorCode( MV_VoiceNotFound );
++ return( MV_Error );
++ }
++
++ MV_SetVoicePitch( voice, voice->SamplingRate, pitchoffset );
++
++ return( MV_Ok );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_SetFrequency
++
++ Sets the frequency for the voice associated with the specified handle.
++---------------------------------------------------------------------*/
++
++int MV_SetFrequency
++ (
++ int handle,
++ int frequency
++ )
++
++ {
++ VoiceNode *voice;
++
++ if ( !MV_Installed )
++ {
++ MV_SetErrorCode( MV_NotInstalled );
++ return( MV_Error );
++ }
++
++ voice = MV_GetVoice( handle );
++ if ( voice == NULL )
++ {
++ MV_SetErrorCode( MV_VoiceNotFound );
++ return( MV_Error );
++ }
++
++ MV_SetVoicePitch( voice, frequency, 0 );
++
++ return( MV_Ok );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_GetVolumeTable
++
++ Returns a pointer to the volume table associated with the specified
++ volume.
++---------------------------------------------------------------------*/
++
++static short *MV_GetVolumeTable
++ (
++ int vol
++ )
++
++ {
++ int volume;
++ short *table;
++
++ volume = MIX_VOLUME( vol );
++
++ table = (short *)&MV_VolumeTable[ volume ];
++
++ return( table );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_SetVoiceMixMode
++
++ Selects which method should be used to mix the voice.
++---------------------------------------------------------------------*/
++
++static void MV_SetVoiceMixMode
++ (
++ VoiceNode *voice
++ )
++
++ {
++ unsigned flags;
++ int test;
++
++ flags = DisableInterrupts();
++
++ test = T_DEFAULT;
++ if ( MV_Bits == 8 )
++ {
++ test |= T_8BITS;
++ }
++
++ if ( voice->bits == 16 )
++ {
++ test |= T_16BITSOURCE;
++ }
++
++ if ( MV_Channels == 1 )
++ {
++ test |= T_MONO;
++ }
++ else
++ {
++ if ( IS_QUIET( voice->RightVolume ) )
++ {
++ test |= T_RIGHTQUIET;
++ }
++ else if ( IS_QUIET( voice->LeftVolume ) )
++ {
++ test |= T_LEFTQUIET;
++ }
++ }
++
++ // Default case
++ voice->mix = MV_Mix8BitMono;
++
++ switch( test )
++ {
++ case T_8BITS | T_MONO | T_16BITSOURCE :
++ voice->mix = MV_Mix8BitMono16;
++ break;
++
++ case T_8BITS | T_MONO :
++ voice->mix = MV_Mix8BitMono;
++ break;
++
++ case T_8BITS | T_16BITSOURCE | T_LEFTQUIET :
++ MV_LeftVolume = MV_RightVolume;
++ voice->mix = MV_Mix8BitMono16;
++ break;
++
++ case T_8BITS | T_LEFTQUIET :
++ MV_LeftVolume = MV_RightVolume;
++ voice->mix = MV_Mix8BitMono;
++ break;
++
++ case T_8BITS | T_16BITSOURCE | T_RIGHTQUIET :
++ voice->mix = MV_Mix8BitMono16;
++ break;
++
++ case T_8BITS | T_RIGHTQUIET :
++ voice->mix = MV_Mix8BitMono;
++ break;
++
++ case T_8BITS | T_16BITSOURCE :
++ voice->mix = MV_Mix8BitStereo16;
++ break;
++
++ case T_8BITS :
++ voice->mix = MV_Mix8BitStereo;
++ break;
++
++ case T_MONO | T_16BITSOURCE :
++ voice->mix = MV_Mix16BitMono16;
++ break;
++
++ case T_MONO :
++ voice->mix = MV_Mix16BitMono;
++ break;
++
++ case T_16BITSOURCE | T_LEFTQUIET :
++ MV_LeftVolume = MV_RightVolume;
++ voice->mix = MV_Mix16BitMono16;
++ break;
++
++ case T_LEFTQUIET :
++ MV_LeftVolume = MV_RightVolume;
++ voice->mix = MV_Mix16BitMono;
++ break;
++
++ case T_16BITSOURCE | T_RIGHTQUIET :
++ voice->mix = MV_Mix16BitMono16;
++ break;
++
++ case T_RIGHTQUIET :
++ voice->mix = MV_Mix16BitMono;
++ break;
++
++ case T_16BITSOURCE :
++ voice->mix = MV_Mix16BitStereo16;
++ break;
++
++ case T_SIXTEENBIT_STEREO :
++ voice->mix = MV_Mix16BitStereo;
++ break;
++
++ default :
++ voice->mix = MV_Mix8BitMono;
++ }
++
++ RestoreInterrupts( flags );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_SetVoiceVolume
++
++ Sets the stereo and mono volume level of the voice associated
++ with the specified handle.
++---------------------------------------------------------------------*/
++
++void MV_SetVoiceVolume
++ (
++ VoiceNode *voice,
++ int vol,
++ int left,
++ int right
++ )
++
++ {
++ if ( MV_Channels == 1 )
++ {
++ left = vol;
++ right = vol;
++ }
++
++ if ( MV_SwapLeftRight )
++ {
++ // SBPro uses reversed panning
++ voice->LeftVolume = MV_GetVolumeTable( right );
++ voice->RightVolume = MV_GetVolumeTable( left );
++ }
++ else
++ {
++ voice->LeftVolume = MV_GetVolumeTable( left );
++ voice->RightVolume = MV_GetVolumeTable( right );
++ }
++
++ MV_SetVoiceMixMode( voice );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_EndLooping
++
++ Stops the voice associated with the specified handle from looping
++ without stoping the sound.
++---------------------------------------------------------------------*/
++
++int MV_EndLooping
++ (
++ int handle
++ )
++
++ {
++ VoiceNode *voice;
++ unsigned flags;
++
++ if ( !MV_Installed )
++ {
++ MV_SetErrorCode( MV_NotInstalled );
++ return( MV_Error );
++ }
++
++ flags = DisableInterrupts();
++
++ voice = MV_GetVoice( handle );
++ if ( voice == NULL )
++ {
++ RestoreInterrupts( flags );
++ MV_SetErrorCode( MV_VoiceNotFound );
++ return( MV_Warning );
++ }
++
++ voice->LoopCount = 0;
++ voice->LoopStart = NULL;
++ voice->LoopEnd = NULL;
++
++ RestoreInterrupts( flags );
++
++ return( MV_Ok );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_SetPan
++
++ Sets the stereo and mono volume level of the voice associated
++ with the specified handle.
++---------------------------------------------------------------------*/
++
++int MV_SetPan
++ (
++ int handle,
++ int vol,
++ int left,
++ int right
++ )
++
++ {
++ VoiceNode *voice;
++
++ if ( !MV_Installed )
++ {
++ MV_SetErrorCode( MV_NotInstalled );
++ return( MV_Error );
++ }
++
++ voice = MV_GetVoice( handle );
++ if ( voice == NULL )
++ {
++ MV_SetErrorCode( MV_VoiceNotFound );
++ return( MV_Warning );
++ }
++
++ MV_SetVoiceVolume( voice, vol, left, right );
++
++ return( MV_Ok );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_Pan3D
++
++ Set the angle and distance from the listener of the voice associated
++ with the specified handle.
++---------------------------------------------------------------------*/
++
++int MV_Pan3D
++ (
++ int handle,
++ int angle,
++ int distance
++ )
++
++ {
++ int left;
++ int right;
++ int mid;
++ int volume;
++ int status;
++
++ if ( distance < 0 )
++ {
++ distance = -distance;
++ angle += MV_NumPanPositions / 2;
++ }
++
++ volume = MIX_VOLUME( distance );
++
++ // Ensure angle is within 0 - 31
++ angle &= MV_MaxPanPosition;
++
++ left = MV_PanTable[ angle ][ volume ].left;
++ right = MV_PanTable[ angle ][ volume ].right;
++ mid = max( 0, 255 - distance );
++
++ status = MV_SetPan( handle, mid, left, right );
++
++ return( status );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_SetReverb
++
++ Sets the level of reverb to add to mix.
++---------------------------------------------------------------------*/
++
++void MV_SetReverb
++ (
++ int reverb
++ )
++
++ {
++ MV_ReverbLevel = MIX_VOLUME( reverb );
++ MV_ReverbTable = &MV_VolumeTable[ MV_ReverbLevel ];
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_SetFastReverb
++
++ Sets the level of reverb to add to mix.
++---------------------------------------------------------------------*/
++
++void MV_SetFastReverb
++ (
++ int reverb
++ )
++
++ {
++ MV_ReverbLevel = max( 0, min( 16, reverb ) );
++ MV_ReverbTable = NULL;
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_GetMaxReverbDelay
++
++ Returns the maximum delay time for reverb.
++---------------------------------------------------------------------*/
++
++int MV_GetMaxReverbDelay
++ (
++ void
++ )
++
++ {
++ int maxdelay;
++
++ maxdelay = MixBufferSize * MV_NumberOfBuffers;
++
++ return maxdelay;
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_GetReverbDelay
++
++ Returns the current delay time for reverb.
++---------------------------------------------------------------------*/
++
++int MV_GetReverbDelay
++ (
++ void
++ )
++
++ {
++ return MV_ReverbDelay / MV_SampleSize;
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_SetReverbDelay
++
++ Sets the delay level of reverb to add to mix.
++---------------------------------------------------------------------*/
++
++void MV_SetReverbDelay
++ (
++ int delay
++ )
++
++ {
++ int maxdelay;
++
++ maxdelay = MV_GetMaxReverbDelay();
++ MV_ReverbDelay = max( MixBufferSize, min( delay, maxdelay ) );
++ MV_ReverbDelay *= MV_SampleSize;
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_SetMixMode
++
++ Prepares Multivoc to play stereo of mono digitized sounds.
++---------------------------------------------------------------------*/
++
++int MV_SetMixMode
++ (
++ int numchannels,
++ int samplebits
++ )
++
++ {
++ int mode;
++
++ if ( !MV_Installed )
++ {
++ MV_SetErrorCode( MV_NotInstalled );
++ return( MV_Error );
++ }
++
++ mode = 0;
++ if ( numchannels == 2 )
++ {
++ mode |= STEREO;
++ }
++ if ( samplebits == 16 )
++ {
++ mode |= SIXTEEN_BIT;
++ }
++
++ MV_MixMode = mode;
++
++ MV_Channels = 1;
++ if ( MV_MixMode & STEREO )
++ {
++ MV_Channels = 2;
++ }
++
++ MV_Bits = 8;
++ if ( MV_MixMode & SIXTEEN_BIT )
++ {
++ MV_Bits = 16;
++ }
++
++ MV_BuffShift = 7 + MV_Channels;
++ MV_SampleSize = sizeof( MONO8 ) * MV_Channels;
++
++ if ( MV_Bits == 8 )
++ {
++ MV_Silence = SILENCE_8BIT;
++ }
++ else
++ {
++ MV_Silence = SILENCE_16BIT;
++ MV_BuffShift += 1;
++ MV_SampleSize *= 2;
++ }
++
++ MV_BufferSize = MixBufferSize * MV_SampleSize;
++ MV_NumberOfBuffers = TotalBufferSize / MV_BufferSize;
++ MV_BufferLength = TotalBufferSize;
++
++ MV_RightChannelOffset = MV_SampleSize / 2;
++
++ return( MV_Ok );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_StartPlayback
++
++ Starts the sound playback engine.
++---------------------------------------------------------------------*/
++
++int MV_StartPlayback
++ (
++ void
++ )
++
++ {
++ int status;
++ int buffer;
++
++ // Initialize the buffers
++ ClearBuffer_DW( MV_MixBuffer[ 0 ], MV_Silence, TotalBufferSize >> 2 );
++ for( buffer = 0; buffer < MV_NumberOfBuffers; buffer++ )
++ {
++ MV_BufferEmpty[ buffer ] = TRUE;
++ }
++
++ // Set the mix buffer variables
++ MV_MixPage = 1;
++
++ MV_MixFunction = MV_Mix;
++
++ status = DSL_BeginBufferedPlayback( MV_MixBuffer[ 0 ],
++ TotalBufferSize, MV_NumberOfBuffers,
++ MV_RequestedMixRate, MV_MixMode, MV_ServiceVoc );
++
++ if ( status != DSL_Ok )
++ {
++ MV_SetErrorCode( MV_BlasterError );
++ return( MV_Error );
++ }
++
++ MV_MixRate = DSL_GetPlaybackRate();
++
++ return( MV_Ok );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_StopPlayback
++
++ Stops the sound playback engine.
++---------------------------------------------------------------------*/
++
++void MV_StopPlayback
++ (
++ void
++ )
++
++ {
++ VoiceNode *voice;
++ VoiceNode *next;
++ unsigned flags;
++
++ DSL_StopPlayback();
++
++ // Make sure all callbacks are done.
++ flags = DisableInterrupts();
++
++ for( voice = VoiceList.next; voice != &VoiceList; voice = next )
++ {
++ next = voice->next;
++
++ MV_StopVoice( voice );
++
++ if ( MV_CallBackFunc )
++ {
++ MV_CallBackFunc( voice->callbackval );
++ }
++ }
++
++ RestoreInterrupts( flags );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_StartRecording
++
++ Starts the sound recording engine.
++---------------------------------------------------------------------*/
++
++int MV_StartRecording
++ (
++ int MixRate,
++ void ( *function )( char *ptr, int length )
++ )
++
++ {
++ MV_SetErrorCode( MV_UnsupportedCard );
++ return( MV_Error );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_StopRecord
++
++ Stops the sound record engine.
++---------------------------------------------------------------------*/
++
++void MV_StopRecord
++ (
++ void
++ )
++
++ {
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_StartDemandFeedPlayback
++
++ Plays a digitized sound from a user controlled buffering system.
++---------------------------------------------------------------------*/
++
++int MV_StartDemandFeedPlayback
++ (
++ void ( *function )( char **ptr, unsigned long *length ),
++ int rate,
++ int pitchoffset,
++ int vol,
++ int left,
++ int right,
++ int priority,
++ unsigned long callbackval
++ )
++
++ {
++ VoiceNode *voice;
++
++ if ( !MV_Installed )
++ {
++ MV_SetErrorCode( MV_NotInstalled );
++ return( MV_Error );
++ }
++
++ // Request a voice from the voice pool
++ voice = MV_AllocVoice( priority );
++ if ( voice == NULL )
++ {
++ MV_SetErrorCode( MV_NoVoices );
++ return( MV_Error );
++ }
++
++ voice->wavetype = DemandFeed;
++ voice->bits = 8;
++ voice->GetSound = MV_GetNextDemandFeedBlock;
++ voice->NextBlock = NULL;
++ voice->DemandFeed = function;
++ voice->LoopStart = NULL;
++ voice->LoopCount = 0;
++ voice->BlockLength = 0;
++ voice->position = 0;
++ voice->sound = NULL;
++ voice->length = 0;
++ voice->BlockLength = 0;
++ voice->Playing = TRUE;
++ voice->next = NULL;
++ voice->prev = NULL;
++ voice->priority = priority;
++ voice->callbackval = callbackval;
++
++ MV_SetVoicePitch( voice, rate, pitchoffset );
++ MV_SetVoiceVolume( voice, vol, left, right );
++ MV_PlayVoice( voice );
++
++ return( voice->handle );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_PlayRaw
++
++ Begin playback of sound data with the given sound levels and
++ priority.
++---------------------------------------------------------------------*/
++
++int MV_PlayRaw
++ (
++ char *ptr,
++ unsigned long length,
++ unsigned rate,
++ int pitchoffset,
++ int vol,
++ int left,
++ int right,
++ int priority,
++ unsigned long callbackval
++ )
++
++ {
++ int status;
++
++ status = MV_PlayLoopedRaw( ptr, length, NULL, NULL, rate, pitchoffset,
++ vol, left, right, priority, callbackval );
++
++ return( status );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_PlayLoopedRaw
++
++ Begin playback of sound data with the given sound levels and
++ priority.
++---------------------------------------------------------------------*/
++
++int MV_PlayLoopedRaw
++ (
++ char *ptr,
++ long length,
++ char *loopstart,
++ char *loopend,
++ unsigned rate,
++ int pitchoffset,
++ int vol,
++ int left,
++ int right,
++ int priority,
++ unsigned long callbackval
++ )
++
++ {
++ VoiceNode *voice;
++
++ if ( !MV_Installed )
++ {
++ MV_SetErrorCode( MV_NotInstalled );
++ return( MV_Error );
++ }
++
++ // Request a voice from the voice pool
++ voice = MV_AllocVoice( priority );
++ if ( voice == NULL )
++ {
++ MV_SetErrorCode( MV_NoVoices );
++ return( MV_Error );
++ }
++
++ voice->wavetype = Raw;
++ voice->bits = 8;
++ voice->GetSound = MV_GetNextRawBlock;
++ voice->Playing = TRUE;
++ voice->NextBlock = ptr;
++ voice->position = 0;
++ voice->BlockLength = length;
++ voice->length = 0;
++ voice->next = NULL;
++ voice->prev = NULL;
++ voice->priority = priority;
++ voice->callbackval = callbackval;
++ voice->LoopStart = loopstart;
++ voice->LoopEnd = loopend;
++ voice->LoopSize = ( voice->LoopEnd - voice->LoopStart ) + 1;
++
++ MV_SetVoicePitch( voice, rate, pitchoffset );
++ MV_SetVoiceVolume( voice, vol, left, right );
++ MV_PlayVoice( voice );
++
++ return( voice->handle );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_PlayWAV
++
++ Begin playback of sound data with the given sound levels and
++ priority.
++---------------------------------------------------------------------*/
++
++int MV_PlayWAV
++ (
++ char *ptr,
++ int pitchoffset,
++ int vol,
++ int left,
++ int right,
++ int priority,
++ unsigned long callbackval
++ )
++
++ {
++ int status;
++
++ status = MV_PlayLoopedWAV( ptr, -1, -1, pitchoffset, vol, left, right,
++ priority, callbackval );
++
++ return( status );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_PlayWAV3D
++
++ Begin playback of sound data at specified angle and distance
++ from listener.
++---------------------------------------------------------------------*/
++
++int MV_PlayWAV3D
++ (
++ char *ptr,
++ int pitchoffset,
++ int angle,
++ int distance,
++ int priority,
++ unsigned long callbackval
++ )
++
++ {
++ int left;
++ int right;
++ int mid;
++ int volume;
++ int status;
++
++ if ( !MV_Installed )
++ {
++ MV_SetErrorCode( MV_NotInstalled );
++ return( MV_Error );
++ }
++
++ if ( distance < 0 )
++ {
++ distance = -distance;
++ angle += MV_NumPanPositions / 2;
++ }
++
++ volume = MIX_VOLUME( distance );
++
++ // Ensure angle is within 0 - 31
++ angle &= MV_MaxPanPosition;
++
++ left = MV_PanTable[ angle ][ volume ].left;
++ right = MV_PanTable[ angle ][ volume ].right;
++ mid = max( 0, 255 - distance );
++
++ status = MV_PlayWAV( ptr, pitchoffset, mid, left, right, priority,
++ callbackval );
++
++ return( status );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_PlayLoopedWAV
++
++ Begin playback of sound data with the given sound levels and
++ priority.
++---------------------------------------------------------------------*/
++
++int MV_PlayLoopedWAV
++ (
++ char *ptr,
++ long loopstart,
++ long loopend,
++ int pitchoffset,
++ int vol,
++ int left,
++ int right,
++ int priority,
++ unsigned long callbackval
++ )
++
++ {
++ riff_header *riff;
++ format_header *format;
++ data_header *data;
++ VoiceNode *voice;
++ int length;
++ int absloopend;
++ int absloopstart;
++
++ if ( !MV_Installed )
++ {
++ MV_SetErrorCode( MV_NotInstalled );
++ return( MV_Error );
++ }
++
++ riff = ( riff_header * )ptr;
++
++ if ( ( strncmp( riff->RIFF, "RIFF", 4 ) != 0 ) ||
++ ( strncmp( riff->WAVE, "WAVE", 4 ) != 0 ) ||
++ ( strncmp( riff->fmt, "fmt ", 4) != 0 ) )
++ {
++ MV_SetErrorCode( MV_InvalidWAVFile );
++ return( MV_Error );
++ }
++
++ format = ( format_header * )( riff + 1 );
++ data = ( data_header * )( ( ( char * )format ) + riff->format_size );
++
++ // Check if it's PCM data.
++ if ( format->wFormatTag != 1 )
++ {
++ MV_SetErrorCode( MV_InvalidWAVFile );
++ return( MV_Error );
++ }
++
++ if ( format->nChannels != 1 )
++ {
++ MV_SetErrorCode( MV_InvalidWAVFile );
++ return( MV_Error );
++ }
++
++ if ( ( format->nBitsPerSample != 8 ) &&
++ ( format->nBitsPerSample != 16 ) )
++ {
++ MV_SetErrorCode( MV_InvalidWAVFile );
++ return( MV_Error );
++ }
++
++ if ( strncmp( data->DATA, "data", 4 ) != 0 )
++ {
++ MV_SetErrorCode( MV_InvalidWAVFile );
++ return( MV_Error );
++ }
++
++ // Request a voice from the voice pool
++ voice = MV_AllocVoice( priority );
++ if ( voice == NULL )
++ {
++ MV_SetErrorCode( MV_NoVoices );
++ return( MV_Error );
++ }
++
++ voice->wavetype = WAV;
++ voice->bits = format->nBitsPerSample;
++ voice->GetSound = MV_GetNextWAVBlock;
++
++ length = data->size;
++ absloopstart = loopstart;
++ absloopend = loopend;
++ if ( voice->bits == 16 )
++ {
++ loopstart *= 2;
++ data->size &= ~1;
++ loopend *= 2;
++ length /= 2;
++ }
++
++ loopend = min( loopend, (long)data->size );
++ absloopend = min( absloopend, length );
++
++ voice->Playing = TRUE;
++ voice->DemandFeed = NULL;
++ voice->LoopStart = NULL;
++ voice->LoopCount = 0;
++ voice->position = 0;
++ voice->length = 0;
++ voice->BlockLength = absloopend;
++ voice->NextBlock = ( char * )( data + 1 );
++ voice->next = NULL;
++ voice->prev = NULL;
++ voice->priority = priority;
++ voice->callbackval = callbackval;
++ voice->LoopStart = voice->NextBlock + loopstart;
++ voice->LoopEnd = voice->NextBlock + loopend;
++ voice->LoopSize = absloopend - absloopstart;
++
++ if ( ( loopstart >= (long)data->size ) || ( loopstart < 0 ) )
++ {
++ voice->LoopStart = NULL;
++ voice->LoopEnd = NULL;
++ voice->BlockLength = length;
++ }
++
++ MV_SetVoicePitch( voice, format->nSamplesPerSec, pitchoffset );
++ MV_SetVoiceVolume( voice, vol, left, right );
++ MV_PlayVoice( voice );
++
++ return( voice->handle );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_PlayVOC3D
++
++ Begin playback of sound data at specified angle and distance
++ from listener.
++---------------------------------------------------------------------*/
++
++int MV_PlayVOC3D
++ (
++ char *ptr,
++ int pitchoffset,
++ int angle,
++ int distance,
++ int priority,
++ unsigned long callbackval
++ )
++
++ {
++ int left;
++ int right;
++ int mid;
++ int volume;
++ int status;
++
++ if ( !MV_Installed )
++ {
++ MV_SetErrorCode( MV_NotInstalled );
++ return( MV_Error );
++ }
++
++ if ( distance < 0 )
++ {
++ distance = -distance;
++ angle += MV_NumPanPositions / 2;
++ }
++
++ volume = MIX_VOLUME( distance );
++
++ // Ensure angle is within 0 - 31
++ angle &= MV_MaxPanPosition;
++
++ left = MV_PanTable[ angle ][ volume ].left;
++ right = MV_PanTable[ angle ][ volume ].right;
++ mid = max( 0, 255 - distance );
++
++ status = MV_PlayVOC( ptr, pitchoffset, mid, left, right, priority,
++ callbackval );
++
++ return( status );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_PlayVOC
++
++ Begin playback of sound data with the given sound levels and
++ priority.
++---------------------------------------------------------------------*/
++
++int MV_PlayVOC
++ (
++ char *ptr,
++ int pitchoffset,
++ int vol,
++ int left,
++ int right,
++ int priority,
++ unsigned long callbackval
++ )
++
++ {
++ int status;
++
++ status = MV_PlayLoopedVOC( ptr, -1, -1, pitchoffset, vol, left, right,
++ priority, callbackval );
++
++ return( status );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_PlayLoopedVOC
++
++ Begin playback of sound data with the given sound levels and
++ priority.
++---------------------------------------------------------------------*/
++
++int MV_PlayLoopedVOC
++ (
++ char *ptr,
++ long loopstart,
++ long loopend,
++ int pitchoffset,
++ int vol,
++ int left,
++ int right,
++ int priority,
++ unsigned long callbackval
++ )
++
++ {
++ VoiceNode *voice;
++ int status;
++ unsigned short nextpos;
++
++ if ( !MV_Installed )
++ {
++ MV_SetErrorCode( MV_NotInstalled );
++ return( MV_Error );
++ }
++
++ // Make sure it's a valid VOC file.
++ status = strncmp( ptr, "Creative Voice File", 19 );
++ if ( status != 0 )
++ {
++ MV_SetErrorCode( MV_InvalidVOCFile );
++ return( MV_Error );
++ }
++
++ // Request a voice from the voice pool
++ voice = MV_AllocVoice( priority );
++ if ( voice == NULL )
++ {
++ MV_SetErrorCode( MV_NoVoices );
++ return( MV_Error );
++ }
++
++ voice->wavetype = VOC;
++ voice->bits = 8;
++ voice->GetSound = MV_GetNextVOCBlock;
++
++ nextpos = *( unsigned short * )( ptr + 0x14 );
++ voice->NextBlock = ptr + BUILDSWAP_INTEL16(nextpos);
++
++ voice->DemandFeed = NULL;
++ voice->LoopStart = NULL;
++ voice->LoopCount = 0;
++ voice->BlockLength = 0;
++ voice->PitchScale = PITCH_GetScale( pitchoffset );
++ voice->length = 0;
++ voice->next = NULL;
++ voice->prev = NULL;
++ voice->priority = priority;
++ voice->callbackval = callbackval;
++ voice->LoopStart = ( char * )loopstart;
++ voice->LoopEnd = ( char * )loopend;
++ voice->LoopSize = loopend - loopstart + 1;
++
++ if ( loopstart < 0 )
++ {
++ voice->LoopStart = NULL;
++ voice->LoopEnd = NULL;
++ }
++
++ MV_SetVoiceVolume( voice, vol, left, right );
++ MV_PlayVoice( voice );
++
++ return( voice->handle );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_LockEnd
++
++ Used for determining the length of the functions to lock in memory.
++---------------------------------------------------------------------*/
++
++static void MV_LockEnd
++ (
++ void
++ )
++
++ {
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_CreateVolumeTable
++
++ Create the table used to convert sound data to a specific volume
++ level.
++---------------------------------------------------------------------*/
++
++void MV_CreateVolumeTable
++ (
++ int index,
++ int volume,
++ int MaxVolume
++ )
++
++ {
++ int val;
++ int level;
++ int i;
++
++ level = ( volume * MaxVolume ) / MV_MaxTotalVolume;
++ if ( MV_Bits == 16 )
++ {
++ for( i = 0; i < 65536; i += 256 )
++ {
++ val = i - 0x8000;
++ val *= level;
++ val /= MV_MaxVolume;
++ MV_VolumeTable[ index ][ i / 256 ] = val;
++ }
++ }
++ else
++ {
++ for( i = 0; i < 256; i++ )
++ {
++ val = i - 0x80;
++ val *= level;
++ val /= MV_MaxVolume;
++ MV_VolumeTable[ volume ][ i ] = val;
++ }
++ }
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_CalcVolume
++
++ Create the table used to convert sound data to a specific volume
++ level.
++---------------------------------------------------------------------*/
++
++void MV_CalcVolume
++ (
++ int MaxVolume
++ )
++
++ {
++ int volume;
++
++ for( volume = 0; volume < 128; volume++ )
++ {
++ MV_HarshClipTable[ volume ] = 0;
++ MV_HarshClipTable[ volume + 384 ] = 255;
++ }
++ for( volume = 0; volume < 256; volume++ )
++ {
++ MV_HarshClipTable[ volume + 128 ] = volume;
++ }
++
++ // For each volume level, create a translation table with the
++ // appropriate volume calculated.
++ for( volume = 0; volume <= MV_MaxVolume; volume++ )
++ {
++ MV_CreateVolumeTable( volume, volume, MaxVolume );
++ }
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_CalcPanTable
++
++ Create the table used to determine the stereo volume level of
++ a sound located at a specific angle and distance from the listener.
++---------------------------------------------------------------------*/
++
++void MV_CalcPanTable
++ (
++ void
++ )
++
++ {
++ int level;
++ int angle;
++ int distance;
++ int HalfAngle;
++ int ramp;
++
++ HalfAngle = ( MV_NumPanPositions / 2 );
++
++ for( distance = 0; distance <= MV_MaxVolume; distance++ )
++ {
++ level = ( 255 * ( MV_MaxVolume - distance ) ) / MV_MaxVolume;
++ for( angle = 0; angle <= HalfAngle / 2; angle++ )
++ {
++ ramp = level - ( ( level * angle ) /
++ ( MV_NumPanPositions / 4 ) );
++
++ MV_PanTable[ angle ][ distance ].left = ramp;
++ MV_PanTable[ HalfAngle - angle ][ distance ].left = ramp;
++ MV_PanTable[ HalfAngle + angle ][ distance ].left = level;
++ MV_PanTable[ MV_MaxPanPosition - angle ][ distance ].left = level;
++
++ MV_PanTable[ angle ][ distance ].right = level;
++ MV_PanTable[ HalfAngle - angle ][ distance ].right = level;
++ MV_PanTable[ HalfAngle + angle ][ distance ].right = ramp;
++ MV_PanTable[ MV_MaxPanPosition - angle ][ distance ].right = ramp;
++ }
++ }
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_SetVolume
++
++ Sets the volume of digitized sound playback.
++---------------------------------------------------------------------*/
++
++void MV_SetVolume
++ (
++ int volume
++ )
++
++ {
++ volume = max( 0, volume );
++ volume = min( volume, MV_MaxTotalVolume );
++
++ MV_TotalVolume = volume;
++
++ // Calculate volume table
++ MV_CalcVolume( volume );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_GetVolume
++
++ Returns the volume of digitized sound playback.
++---------------------------------------------------------------------*/
++
++int MV_GetVolume
++ (
++ void
++ )
++
++ {
++ return( MV_TotalVolume );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_SetCallBack
++
++ Set the function to call when a voice stops.
++---------------------------------------------------------------------*/
++
++void MV_SetCallBack
++ (
++ void ( *function )( unsigned long )
++ )
++
++ {
++ MV_CallBackFunc = function;
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_SetReverseStereo
++
++ Set the orientation of the left and right channels.
++---------------------------------------------------------------------*/
++
++void MV_SetReverseStereo
++ (
++ int setting
++ )
++
++ {
++ MV_SwapLeftRight = setting;
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_GetReverseStereo
++
++ Returns the orientation of the left and right channels.
++---------------------------------------------------------------------*/
++
++int MV_GetReverseStereo
++ (
++ void
++ )
++
++ {
++ return( MV_SwapLeftRight );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_TestPlayback
++
++ Checks if playback has started.
++---------------------------------------------------------------------*/
++
++int MV_TestPlayback(void)
++ {
++ return MV_Ok;
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_Init
++
++ Perform the initialization of variables and memory used by
++ Multivoc.
++---------------------------------------------------------------------*/
++
++int MV_Init
++ (
++ int soundcard,
++ int MixRate,
++ int Voices,
++ int numchannels,
++ int samplebits
++ )
++
++ {
++ char *ptr;
++ int status;
++ int buffer;
++ int index;
++
++ if ( MV_Installed )
++ {
++ MV_Shutdown();
++ }
++
++ MV_SetErrorCode( MV_Ok );
++
++ MV_TotalMemory = Voices * sizeof( VoiceNode ) + sizeof( HARSH_CLIP_TABLE_8 );
++ status = USRHOOKS_GetMem( ( void ** )&ptr, MV_TotalMemory );
++ if ( status != USRHOOKS_Ok )
++ {
++ MV_SetErrorCode( MV_NoMem );
++ return( MV_Error );
++ }
++
++ MV_Voices = ( VoiceNode * )ptr;
++ MV_HarshClipTable = ptr + ( MV_TotalMemory - sizeof( HARSH_CLIP_TABLE_8 ) );
++
++ // Set number of voices before calculating volume table
++ MV_MaxVoices = Voices;
++
++ LL_Reset( (VoiceNode *)&VoiceList, next, prev );
++ LL_Reset( (VoiceNode *)&VoicePool, next, prev );
++
++ for( index = 0; index < Voices; index++ )
++ {
++ LL_Add( (VoiceNode *)&VoicePool, &MV_Voices[ index ], next, prev );
++ }
++
++ // Allocate mix buffer within 1st megabyte
++ status = DPMI_GetDOSMemory( ( void ** )&ptr, &MV_BufferDescriptor,
++ 2 * TotalBufferSize );
++
++ if ( status )
++ {
++ USRHOOKS_FreeMem( MV_Voices );
++ MV_Voices = NULL;
++ MV_TotalMemory = 0;
++
++ MV_SetErrorCode( MV_NoMem );
++ return( MV_Error );
++ }
++
++ MV_SetReverseStereo( FALSE );
++
++ // Initialize the sound card
++ status = DSL_Init();
++ if ( status != DSL_Ok )
++ {
++ MV_SetErrorCode( MV_BlasterError );
++ }
++
++ if ( MV_ErrorCode != MV_Ok )
++ {
++ status = MV_ErrorCode;
++
++ USRHOOKS_FreeMem( MV_Voices );
++ MV_Voices = NULL;
++ MV_TotalMemory = 0;
++
++ DPMI_FreeDOSMemory( MV_BufferDescriptor );
++
++ MV_SetErrorCode( status );
++ return( MV_Error );
++ }
++
++ MV_SoundCard = soundcard;
++ MV_Installed = TRUE;
++ MV_CallBackFunc = NULL;
++ MV_RecordFunc = NULL;
++ MV_Recording = FALSE;
++ MV_ReverbLevel = 0;
++ MV_ReverbTable = NULL;
++
++ // Set the sampling rate
++ MV_RequestedMixRate = MixRate;
++
++ // Set Mixer to play stereo digitized sound
++ MV_SetMixMode( numchannels, samplebits );
++ MV_ReverbDelay = MV_BufferSize * 3;
++
++ MV_MixBuffer[ MV_NumberOfBuffers ] = ptr;
++ for( buffer = 0; buffer < MV_NumberOfBuffers; buffer++ )
++ {
++ MV_MixBuffer[ buffer ] = ptr;
++ ptr += MV_BufferSize;
++ }
++
++ // Calculate pan table
++ MV_CalcPanTable();
++
++ MV_SetVolume( MV_MaxTotalVolume );
++
++ // Start the playback engine
++ status = MV_StartPlayback();
++ if ( status != MV_Ok )
++ {
++ // Preserve error code while we shutdown.
++ status = MV_ErrorCode;
++ MV_Shutdown();
++ MV_SetErrorCode( status );
++ return( MV_Error );
++ }
++
++ if ( MV_TestPlayback() != MV_Ok )
++ {
++ status = MV_ErrorCode;
++ MV_Shutdown();
++ MV_SetErrorCode( status );
++ return( MV_Error );
++ }
++
++ return( MV_Ok );
++ }
++
++
++/*---------------------------------------------------------------------
++ Function: MV_Shutdown
++
++ Restore any resources allocated by Multivoc back to the system.
++---------------------------------------------------------------------*/
++
++int MV_Shutdown
++ (
++ void
++ )
++
++ {
++ int buffer;
++ unsigned flags;
++
++ if ( !MV_Installed )
++ {
++ return( MV_Ok );
++ }
++
++ flags = DisableInterrupts();
++
++ MV_KillAllVoices();
++
++ MV_Installed = FALSE;
++
++ // Stop the sound recording engine
++ if ( MV_Recording )
++ {
++ MV_StopRecord();
++ }
++
++ // Stop the sound playback engine
++ MV_StopPlayback();
++
++ // Shutdown the sound card
++ DSL_Shutdown();
++
++ RestoreInterrupts( flags );
++
++ // Free any voices we allocated
++ USRHOOKS_FreeMem( MV_Voices );
++ MV_Voices = NULL;
++ MV_TotalMemory = 0;
++
++ LL_Reset( (VoiceNode *)&VoiceList, next, prev );
++ LL_Reset( (VoiceNode *)&VoicePool, next, prev );
++
++ MV_MaxVoices = 1;
++
++ // Release the descriptor from our mix buffer
++ DPMI_FreeDOSMemory( MV_BufferDescriptor );
++ for( buffer = 0; buffer < NumberOfBuffers; buffer++ )
++ {
++ MV_MixBuffer[ buffer ] = NULL;
++ }
++
++ return( MV_Ok );
++ }
+diff -Nur jfsw_src_20051009.orig/source/jaudiolib/util.h jfsw_src_20051009/source/jaudiolib/util.h
+--- jfsw_src_20051009.orig/source/jaudiolib/util.h 1970-01-01 01:00:00.000000000 +0100
++++ jfsw_src_20051009/source/jaudiolib/util.h 2005-10-10 15:02:08.000000000 +0200
+@@ -0,0 +1,12 @@
++#ifndef AUDIOLIB__UTIL_H
++#define AUDIOLIB__UTIL_H
++
++#ifndef min
++#define min(a, b) ((a) < (b) ? (a) : (b))
++#endif
++
++#ifndef max
++#define max(a, b) ((a) > (b) ? (a) : (b))
++#endif
++
++#endif
+diff -Nur jfsw_src_20051009.orig/source/lists.h jfsw_src_20051009/source/lists.h
+--- jfsw_src_20051009.orig/source/lists.h 2005-10-09 15:28:24.000000000 +0200
++++ jfsw_src_20051009/source/lists.h 2005-10-10 15:02:08.000000000 +0200
+@@ -57,7 +57,7 @@
+ ((LIST) nodep)->Next->Prev = ((LIST) nodep)->Prev)
+
+
+- #define TRAVERSE(l, o, n) ASSERT(((LIST)l)->Next && ((LIST)l)->Prev); for ((LIST) o = ((LIST)l)->Next; \
++ #define TRAVERSE(l, o, n) ASSERT(((LIST)l)->Next && ((LIST)l)->Prev); for (o = ((LIST)l)->Next; \
+ n = o->Next, (LIST) o != (LIST) l; \
+ o = n)
+
+diff -Nur jfsw_src_20051009.orig/source/sounds.c jfsw_src_20051009/source/sounds.c
+--- jfsw_src_20051009.orig/source/sounds.c 2005-10-09 15:28:24.000000000 +0200
++++ jfsw_src_20051009/source/sounds.c 2005-10-10 15:02:08.000000000 +0200
+@@ -392,6 +392,7 @@
+ if (DemoMode)
+ return(MUSIC_Error);
+
++#ifdef WINDOWS
+ if (SongPtr)
+ StopSong();
+
+@@ -412,7 +413,16 @@
+ //DSPRINTF(ds,"Playing song");
+ //MONO_PRINT(ds);
+
+- return((int)MUSIC_PlaySong(SongPtr, loopflag));
++ return((int)MUSIC_PlaySong(SongPtr, loopflag));
++
++#else
++ void PlayMusic(char *_filename);
++ if(MusicDevice < 0) return;
++
++ // FIXME: I need this to get the music volume initialized (not sure why) -- Jim Bentler
++ MUSIC_SetVolume( MusicVolume );
++ PlayMusic(song_file_name);
++#endif
+ }
+
+ VOID
diff --git a/games/jfsw/slack-desc b/games/jfsw/slack-desc
new file mode 100644
index 0000000000000..2b8351cb270a9
--- /dev/null
+++ b/games/jfsw/slack-desc
@@ -0,0 +1,19 @@
+# HOW TO EDIT THIS FILE:
+# The "handy ruler" below makes it easier to edit a package description. Line
+# up the first '|' above the ':' following the base package name, and the '|'
+# on the right side marks the last column you can put a character in. You must
+# make exactly 11 lines for the formatting to be correct. It's also
+# customary to leave one space after the ':'.
+
+ |-----handy-ruler------------------------------------------------------|
+jfsw: jfsw (source port of Shadow Warrior first-person shooter game)
+jfsw:
+jfsw: The aim of this port is to present Shadow Warrior as closely as
+jfsw: possible to the original game while adding optional features to expand
+jfsw: the possibilities of the game.
+jfsw:
+jfsw:
+jfsw:
+jfsw:
+jfsw:
+jfsw: