diff options
author | Erik Hanson <erik@slackbuilds.org> | 2010-05-11 14:28:19 +0200 |
---|---|---|
committer | Robby Workman <rworkman@slackbuilds.org> | 2010-05-11 14:28:19 +0200 |
commit | 75f805546d4d57f3037f68fba137f10ecc70dde5 (patch) | |
tree | 447120e4d0bdc4a6afc5a88ec727361a7b66eb28 | |
parent | 637edc2a2438d9a1832759e225151790276601ea (diff) |
games/kobodeluxe: Initial import
-rw-r--r-- | games/kobodeluxe/README | 6 | ||||
-rw-r--r-- | games/kobodeluxe/doinst.sh | 3 | ||||
-rw-r--r-- | games/kobodeluxe/kobodeluxe.SlackBuild | 67 | ||||
-rw-r--r-- | games/kobodeluxe/kobodeluxe.desktop | 8 | ||||
-rw-r--r-- | games/kobodeluxe/kobodeluxe.info | 8 | ||||
-rw-r--r-- | games/kobodeluxe/kobodeluxe.png | bin | 0 -> 5240 bytes | |||
-rw-r--r-- | games/kobodeluxe/slack-desc | 11 |
7 files changed, 103 insertions, 0 deletions
diff --git a/games/kobodeluxe/README b/games/kobodeluxe/README new file mode 100644 index 000000000000..c250f907d61a --- /dev/null +++ b/games/kobodeluxe/README @@ -0,0 +1,6 @@ +Kobo Deluxe is an enhanced version of Akira Higuchi's game XKobo. +It adds sound, smoother animation, high resolution support, OpenGL +acceleration (optional), an intuitive menu driven user interface, +joystick support and other features. Kobo Deluxe uses SDL for +graphics, sound and input. + diff --git a/games/kobodeluxe/doinst.sh b/games/kobodeluxe/doinst.sh new file mode 100644 index 000000000000..f2372aa17e76 --- /dev/null +++ b/games/kobodeluxe/doinst.sh @@ -0,0 +1,3 @@ +if [ -x usr/bin/update-desktop-database ]; then + usr/bin/update-desktop-database usr/share/applications &> /dev/null +fi diff --git a/games/kobodeluxe/kobodeluxe.SlackBuild b/games/kobodeluxe/kobodeluxe.SlackBuild new file mode 100644 index 000000000000..1bba28beed4d --- /dev/null +++ b/games/kobodeluxe/kobodeluxe.SlackBuild @@ -0,0 +1,67 @@ +#!/bin/sh + +# Slackware build script for Kobo Deluxe +# Written by Erik Hanson erik@slackbuilds.org + +# Modified by the SlackBuilds.org project + +PRGNAM=KoboDeluxe +PKGNAM=kobodeluxe +VERSION=0.4pre10 +ARCH=${ARCH:-i486} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +if [ "$ARCH" = "i486" ]; then + SLKCFLAGS="-O2 -march=i486 -mtune=i686" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" +fi + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP || exit 1 +rm -rf $PRGNAM-$VERSION +tar xvf $CWD/$PRGNAM-$VERSION.tar.gz || exit 1 +cd $PRGNAM-$VERSION || exit 1 +chown -R root:root . +chmod -R u+w,go+r-w,a-s . + +CFLAGS="$SLKCFLAGS" \ +./configure \ + --prefix=/usr \ + --sysconfdir=/etc \ + --localstatedir=/var \ + || exit 1 + +make || exit 1 +make install DESTDIR=$PKG || exit 1 + +# Move the scoredir to /var instead of /usr and create a symlink to where +# the binary expects it to be. The /var partition will always be writable, +# but we can't be so sure about the /usr partition +mkdir -p $PKG/var/games +mv $PKG/usr/games/kobo-deluxe $PKG/var/games +( cd $PKG/usr/games ; ln -s ../../var/games/kobo-deluxe kobo-deluxe ) + +find $PKG | xargs file | egrep "ELF.*executable" | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null +find $PKG/usr/man -type f -exec gzip -9 {} \; + +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cp -a COPYING COPYING.LIB ChangeLog README* TODO $PKG/usr/doc/$PRGNAM-$VERSION +cat $CWD/$PKGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PKGNAM.SlackBuild + +mkdir -p $PKG/usr/share/{applications,pixmaps} +cp -a $CWD/$PKGNAM.png $PKG/usr/share/pixmaps +cp -a $CWD/$PKGNAM.desktop $PKG/usr/share/applications + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc +cat $CWD/doinst.sh > $PKG/install/doinst.sh + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PKGNAM-$VERSION-$ARCH-$BUILD$TAG.tgz diff --git a/games/kobodeluxe/kobodeluxe.desktop b/games/kobodeluxe/kobodeluxe.desktop new file mode 100644 index 000000000000..1217aa622ed3 --- /dev/null +++ b/games/kobodeluxe/kobodeluxe.desktop @@ -0,0 +1,8 @@ +[Desktop Entry] +Encoding=UTF-8 +Name=Kobo Deluxe +GenericName=Kobo Deluxe, a retro arcade-style game +Exec=kobodl +Icon=/usr/share/pixmaps/kobodeluxe.png +Type=Application +Categories=Application;Game;Arcade diff --git a/games/kobodeluxe/kobodeluxe.info b/games/kobodeluxe/kobodeluxe.info new file mode 100644 index 000000000000..8452322b795f --- /dev/null +++ b/games/kobodeluxe/kobodeluxe.info @@ -0,0 +1,8 @@ +PRGNAM="kobodeluxe" +VERSION="0.4pre10" +HOMEPAGE="http://olofson.net/kobodl/" +DOWNLOAD="http://olofson.net/kobodl/download/KoboDeluxe-0.4pre10.tar.gz" +MD5SUM="6c075837ae680bf5490c1fc4279dcc8b" +MAINTAINER="Erik Hanson" +EMAIL="erik@slackbuilds.org" +APPROVED="robw810" diff --git a/games/kobodeluxe/kobodeluxe.png b/games/kobodeluxe/kobodeluxe.png Binary files differnew file mode 100644 index 000000000000..617d0216e201 --- /dev/null +++ b/games/kobodeluxe/kobodeluxe.png diff --git a/games/kobodeluxe/slack-desc b/games/kobodeluxe/slack-desc new file mode 100644 index 000000000000..2d5ff1899918 --- /dev/null +++ b/games/kobodeluxe/slack-desc @@ -0,0 +1,11 @@ +kobodeluxe: Kobo Deluxe - a retro arcade-style game +kobodeluxe: +kobodeluxe: Kobo Deluxe is an enhanced version of Akira Higuchi's game XKobo. +kobodeluxe: It adds sound, smoother animation, high resolution support, OpenGL +kobodeluxe: acceleration (optional), an intuitive menu driven user interface, +kobodeluxe: joystick support and other features. Kobo Deluxe uses SDL for +kobodeluxe: graphics, sound and input. +kobodeluxe: +kobodeluxe: http://olofson.net/kobodl/ +kobodeluxe: +kobodeluxe: |