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author | Daniil Bratashov <dn2010@gmail.com> | 2017-01-01 07:03:07 +0700 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2017-01-01 07:03:07 +0700 |
commit | 39a3fb50bfb3aa74f3d37aea320fdedc54dc8fe5 (patch) | |
tree | 998cb8a6e052a0731e488df2007da1554cffafa7 | |
parent | 801d9a0681c32908d2f0913d2d70969eb7fb1973 (diff) |
games/pioneer: Update README.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
-rw-r--r-- | games/pioneer/README | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/games/pioneer/README b/games/pioneer/README index 409edb2d134d..a1e0b59768e7 100644 --- a/games/pioneer/README +++ b/games/pioneer/README @@ -12,6 +12,9 @@ what version of OpenGL is installed use: glxinfo | grep "core profile version" +Note: If you have intel or amd GPU with free drivers, it is recommended +to install libtxc_dxtn as well. + Pioneer's game data needs around 400M of hard drive space. By default, the game data is installed in /usr/share/games/pioneer. The SlackBuild allows choosing an alternate game data directory using the DATADIR option. For |