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author | Erik Hanson <erik@slackbuilds.org> | 2012-08-27 12:46:46 -0500 |
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committer | Erik Hanson <erik@slackbuilds.org> | 2012-08-27 12:46:46 -0500 |
commit | c0c8f0e34980398a42d08af68d3ee27fd55104bc (patch) | |
tree | a01ddefed54118afd672b4adf2bc5648876ee328 | |
parent | 0e78e6b1f8ecda9a62245b38dc5a634cef8eccfd (diff) |
games/glbsp: Fixed dep info
Signed-off-by: Erik Hanson <erik@slackbuilds.org>
-rw-r--r-- | games/glbsp/README | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/games/glbsp/README b/games/glbsp/README index b02b8cfd9e8bc..f30794633c00a 100644 --- a/games/glbsp/README +++ b/games/glbsp/README @@ -9,9 +9,8 @@ creates, including: EDGE, the Doomsday engine (JDOOM), PrBoom, Legacy 2.0, Vavoom, Doom3D and ZDoomGL. This script builds both the command-line (glbsp) and GUI (glBSPX) binaries -of glBSP. The GUI requires fltk (available at slackbuilds.org). If you -don't need the GUI and/or don't want to install fltk, "export OMIT_GUI=yes" -in the build script's environment. +of glBSP. If you don't need the GUI and/or don't want to install fltk, +"export OMIT_GUI=yes" in the build script's environment. The package also includes a C header and a library (what would be known as libglbsp-dev on other Linux distributions). By default, a dynamic |