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authorPetar Petrov <ppetrov@paju.oulu.fi>2012-12-09 11:00:38 -0500
committerdsomero <xgizzmo@slackbuilds.org>2012-12-11 16:21:57 -0500
commitd884fa6c2e5bbdda2ddb51fc1f1d03d5dcce6601 (patch)
treec4b4b4c96f749575d936ec4c7b1b7e68670d1674
parent16abb0a3ab44a54125c3d2f5005b81eef5ae97d5 (diff)
games/njam: Added (The most addictive free pacman-like game)
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
-rw-r--r--games/njam/README16
-rw-r--r--games/njam/doinst.sh3
-rw-r--r--games/njam/njam.SlackBuild110
-rw-r--r--games/njam/njam.desktop7
-rw-r--r--games/njam/njam.info10
-rw-r--r--games/njam/njam.pngbin0 -> 2988 bytes
-rw-r--r--games/njam/patches/changed_hiscore_name.patch68
-rw-r--r--games/njam/patches/drop_gda.patch103
-rw-r--r--games/njam/patches/gcc_46.patch28
-rw-r--r--games/njam/slack-desc19
10 files changed, 364 insertions, 0 deletions
diff --git a/games/njam/README b/games/njam/README
new file mode 100644
index 0000000000000..3a78f789ebc11
--- /dev/null
+++ b/games/njam/README
@@ -0,0 +1,16 @@
+NjAM is a full-featured cross-platform pacman like game.
+Features:
+
+- Single and multiplayer mode (local or via network)
+- Duel mode (players compete against each other to get more points.
+ Similar to bingo games where the other players help add to the
+ jackpot winnings)
+- Cooperative mode (players try to finish as many levels as they can)
+- Great music and sound effects
+- As addictive as Bingo online and other games like blackjack, poker,
+ or roulette - but free!
+- Ported to many operating systems including Windows and Linux
+- Customizable level skins
+- Many different levels
+- Integrated level editor to add your own levels
+- Open Source (GPL Licence)
diff --git a/games/njam/doinst.sh b/games/njam/doinst.sh
new file mode 100644
index 0000000000000..5fb28930db0b9
--- /dev/null
+++ b/games/njam/doinst.sh
@@ -0,0 +1,3 @@
+if [ -x /usr/bin/update-desktop-database ]; then
+ /usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1
+fi
diff --git a/games/njam/njam.SlackBuild b/games/njam/njam.SlackBuild
new file mode 100644
index 0000000000000..94ea4754b56d3
--- /dev/null
+++ b/games/njam/njam.SlackBuild
@@ -0,0 +1,110 @@
+#!/bin/sh
+
+# Slackware build script for njam
+
+# Copyright 2012 Petar Petrov, ppetrov@paju.oulu.fi
+# All rights reserved.
+#
+# Redistribution and use of this script, with or without modification, is
+# permitted provided that the following conditions are met:
+#
+# 1. Redistributions of this script must retain the above copyright
+# notice, this list of conditions and the following disclaimer.
+#
+# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED
+# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+PRGNAM=njam
+VERSION=${VERSION:-1.25}
+BUILD=${BUILD:-1}
+TAG=${TAG:-_SBo}
+
+if [ -z "$ARCH" ]; then
+ case "$( uname -m )" in
+ i?86) ARCH=i486 ;;
+ arm*) ARCH=arm ;;
+ *) ARCH=$( uname -m ) ;;
+ esac
+fi
+
+CWD=$(pwd)
+TMP=${TMP:-/tmp/SBo}
+PKG=$TMP/package-$PRGNAM
+OUTPUT=${OUTPUT:-/tmp}
+
+if [ "$ARCH" = "i486" ]; then
+ SLKCFLAGS="-O2 -march=i486 -mtune=i686"
+ LIBDIRSUFFIX=""
+elif [ "$ARCH" = "i686" ]; then
+ SLKCFLAGS="-O2 -march=i686 -mtune=i686"
+ LIBDIRSUFFIX=""
+elif [ "$ARCH" = "x86_64" ]; then
+ SLKCFLAGS="-O2 -fPIC"
+ LIBDIRSUFFIX="64"
+else
+ SLKCFLAGS="-O2"
+ LIBDIRSUFFIX=""
+fi
+
+set -e
+
+rm -rf $PKG
+mkdir -p $TMP $PKG $OUTPUT
+cd $TMP
+rm -rf $PRGNAM-$VERSION-src
+tar xvf $CWD/${PRGNAM}_${VERSION}.orig.tar.gz
+cd $PRGNAM-$VERSION-src
+chown -R root:root .
+find . \
+ \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
+ -exec chmod 755 {} \; -o \
+ \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
+ -exec chmod 644 {} \;
+
+# Thanks to Debian for the patches (and the source tarball!)
+patch -p1 < $CWD/patches/changed_hiscore_name.patch
+patch -p1 < $CWD/patches/drop_gda.patch
+patch -p1 < $CWD/patches/gcc_46.patch
+
+CFLAGS="$SLKCFLAGS" \
+CXXFLAGS="$SLKCFLAGS" \
+./configure \
+ --prefix=/usr \
+ --libdir=/usr/lib${LIBDIRSUFFIX} \
+ --sysconfdir=/etc \
+ --localstatedir=/var \
+ --build=$ARCH-slackware-linux
+
+make
+make install DESTDIR=$PKG
+
+find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | grep ELF \
+ | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
+
+mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
+cp -a \
+ ChangeLog COPYING INSTALL PREINSTALL README TODO html \
+ $PKG/usr/doc/$PRGNAM-$VERSION
+cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
+
+mkdir -p $PKG/usr/share/{applications,pixmaps}
+cp $CWD/$PRGNAM.desktop $PKG/usr/share/applications
+cp $CWD/$PRGNAM.png $PKG/usr/share/pixmaps
+
+# Clean up
+rm -rf $PKG/usr/share/$PRGNAM/{html,README}
+
+mkdir -p $PKG/install
+cat $CWD/slack-desc > $PKG/install/slack-desc
+cat $CWD/doinst.sh > $PKG/install/doinst.sh
+
+cd $PKG
+/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
diff --git a/games/njam/njam.desktop b/games/njam/njam.desktop
new file mode 100644
index 0000000000000..b70093d9edeaf
--- /dev/null
+++ b/games/njam/njam.desktop
@@ -0,0 +1,7 @@
+[Desktop Entry]
+Type=Application
+Name=NjAM
+Exec=njam -w
+Icon=njam.png
+Categories=Game;
+Terminal=false
diff --git a/games/njam/njam.info b/games/njam/njam.info
new file mode 100644
index 0000000000000..b1ac23885ad80
--- /dev/null
+++ b/games/njam/njam.info
@@ -0,0 +1,10 @@
+PRGNAM="njam"
+VERSION="1.25"
+HOMEPAGE="http://njam.sourceforge.net/"
+DOWNLOAD="http://ftp.de.debian.org/debian/pool/main/n/njam/njam_1.25.orig.tar.gz"
+MD5SUM="231fda022d309e1ef4a0d993ca693462"
+DOWNLOAD_x86_64=""
+MD5SUM_x86_64=""
+REQUIRES=""
+MAINTAINER="Petar Petrov"
+EMAIL="ppetrov@paju.oulu.fi"
diff --git a/games/njam/njam.png b/games/njam/njam.png
new file mode 100644
index 0000000000000..df78618006487
--- /dev/null
+++ b/games/njam/njam.png
Binary files differ
diff --git a/games/njam/patches/changed_hiscore_name.patch b/games/njam/patches/changed_hiscore_name.patch
new file mode 100644
index 0000000000000..d6cd8b2313341
--- /dev/null
+++ b/games/njam/patches/changed_hiscore_name.patch
@@ -0,0 +1,68 @@
+#! /bin/sh -e
+## changed_hiscore_name.dpatch by Anibal Avelar <aavelar@cofradia.org>
+##
+## DP: apply patch to change the hiscore name
+
+[ -f debian/patches/00patch-opts ] && . debian/patches/00patch-opts
+patch_opts="${patch_opts:--f --no-backup-if-mismatch}"
+
+if [ $# -ne 1 ]; then
+ echo >&2 "`basename $0`: script expects -patch|-unpatch as argument"
+ exit 1
+fi
+case "$1" in
+ -patch) patch $patch_opts -p1 < $0;;
+ -unpatch) patch $patch_opts -p1 -R < $0;;
+ *)
+ echo >&2 "`basename $0`: script expects -patch|-unpatch as argum
+ent"
+ exit 1;;
+esac
+
+exit 0
+diff -bBdNrw -U5 njam-1.25/src/njam.cpp njam-1.25.modif/src/njam.cpp
+--- njam-1.25/src/njam.cpp 2005-12-13 05:56:43.000000000 -0600
++++ njam-1.25.modif/src/njam.cpp 2008-05-12 11:59:46.694847801 -0500
+@@ -235,11 +235,11 @@
+ fprintf(fp, "I=%s\n", m_GameOptions.ServerIP);
+ fclose(fp);
+ }
+
+ // format: NAME#POINTS#LEVEL#
+- fp = fopen("hiscore.dat", "w+");
++ fp = fopen("njam-hiscore.dat", "w+");
+ if (fp)
+ {
+ for (int i=0; i<10; i++)
+ fprintf(fp, "%s#%d#%d#\n", TopTenScores[i].name, TopTenScores[i].points, TopTenScores[i].level);
+ fclose(fp);
+@@ -647,11 +647,11 @@
+ }
+ else
+ LogFile("Failed to open conf file.\n");
+
+ // create default hiscore
+- LogFile("Creating default hiscore.\n");
++ LogFile("Creating default njam-hiscore.\n");
+ char DefaultNames[10][10] = {
+ "MILAN", "TANJA",
+ "DULIO", "DJORDJE",
+ "CLAUS", "ENZO",
+ "JOLAN", "JAAP",
+@@ -663,14 +663,14 @@
+ sprintf(TopTenScores[i].name, "%s\0", DefaultNames[i]);
+ }
+
+ // load hiscore from file (if any)
+ // format: NAME#POINTS#LEVEL#
+- fp = fopen("hiscore.dat", "r");
++ fp = fopen("njam-hiscore.dat", "r");
+ if (fp)
+ {
+- LogFile("Reading hiscore.dat\n");
++ LogFile("Reading njam-hiscore.dat\n");
+ char buff[40];
+ int number = 0;
+ while (!feof(fp) && number < 10)
+ {
+ fgets(buff, 40, fp);
diff --git a/games/njam/patches/drop_gda.patch b/games/njam/patches/drop_gda.patch
new file mode 100644
index 0000000000000..5973420b25a4f
--- /dev/null
+++ b/games/njam/patches/drop_gda.patch
@@ -0,0 +1,103 @@
+#!/bin/sh /usr/share/dpatch/dpatch-run
+Description: drop DGA support, fixing SDL_VIDEODRIVER parsing issues
+Author: Hans de Goede <hdegoede@redhat.com>
+Last-Update: 2011-12-13
+
+Index: njam-1.25/src/njam.cpp
+===================================================================
+--- njam-1.25.orig/src/njam.cpp 2012-07-04 16:46:32.000000000 +0000
++++ njam-1.25/src/njam.cpp 2012-07-04 16:49:29.000000000 +0000
+@@ -52,7 +52,6 @@
+ {
+ bool Fullscreen = true;
+ bool SWSurface = true;
+- bool UseDGA = false;
+ if (argc > 1)
+ {
+ for (int i=1; i<argc; i++)
+@@ -64,8 +63,6 @@
+ Fullscreen = false; // use njam.exe -w windowed mode
+ else if (argv[i][1] == 'h')
+ SWSurface = false; // use -h for hardware surfaces
+- else if (argv[i][1] == 'd')
+- UseDGA = true;
+ else
+ ok = false;
+ }
+@@ -77,7 +74,6 @@
+ printf("Usage: njam -[w|d|h]\n\n");
+ printf("-w start in Windowed mode (as opposed to fullscreen).\n");;
+ printf("-h use Hardware surfaces (faster, doesn't work well with all graphic cards).\n");
+- printf("-d use DGA driver on Linux, (much faster, but must run as root).\n");
+ return 1;
+ }
+ }
+@@ -106,7 +102,7 @@
+ #endif
+
+ NjamEngine Engine;
+- if (!Engine.Init(Fullscreen, SWSurface, UseDGA))
++ if (!Engine.Init(Fullscreen, SWSurface))
+ {
+ LogFile("Failed.\n");
+ return 1;
+@@ -159,12 +155,6 @@
+ //-----------------------------------------------------------------------------
+ NjamEngine::~NjamEngine()
+ {
+-#ifdef __linux__
+- char bufsdl[30];
+- sprintf(bufsdl, "SDL_VIDEODRIVER=%s", linux_sdl_driver);
+- putenv(bufsdl);
+-#endif
+-
+ if (script_file)
+ fclose(script_file);
+
+@@ -333,24 +323,8 @@
+ }
+ }
+ //-----------------------------------------------------------------------------
+-bool NjamEngine::Init(bool Fullscreen, bool SoftwareSurface, bool UseDGA)
++bool NjamEngine::Init(bool Fullscreen, bool SoftwareSurface)
+ {
+-#ifdef __linux__
+- sprintf(linux_sdl_driver, "x11\0");
+- char *driver_name = getenv("SDL_VIDEODRIVER");
+- if (driver_name)
+- sprintf(linux_sdl_driver, "%s\0", driver_name);
+-
+- if (UseDGA)
+- {
+- printf("You must be root to run DGA\nType ./njam -? for help\n");
+- putenv("SDL_VIDEODRIVER=dga");
+- }
+-#else
+- if (UseDGA)
+- printf("Parameter -d is ignored for non-Linux platforms.\n");
+-#endif
+-
+ LogFile("Initializing SDL: VIDEO & AUDIO...", true);
+ if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO|SDL_INIT_TIMER ) < 0 )
+ {
+Index: njam-1.25/src/njam.h
+===================================================================
+--- njam-1.25.orig/src/njam.h 2005-12-13 11:56:43.000000000 +0000
++++ njam-1.25/src/njam.h 2012-07-04 16:50:13.000000000 +0000
+@@ -111,7 +111,6 @@
+
+ bool m_SDL; // whether SDL is initialized or not
+ bool m_AudioAvailable; // so we know wheter to try to play music/sfx
+- char linux_sdl_driver[10];
+ SDL_Surface *m_Screen;
+
+ tGameOptions m_GameOptions;
+@@ -201,7 +200,7 @@
+ public:
+ NjamEngine();
+ ~NjamEngine();
+- bool Init(bool,bool,bool); // initialize everything except for networking
++ bool Init(bool,bool); // initialize everything except for networking
+ void Start(); // start the music and main menu loop
+ };
+ //-----------------------------------------------------------------------------
diff --git a/games/njam/patches/gcc_46.patch b/games/njam/patches/gcc_46.patch
new file mode 100644
index 0000000000000..43601d1f36324
--- /dev/null
+++ b/games/njam/patches/gcc_46.patch
@@ -0,0 +1,28 @@
+#!/bin/sh /usr/share/dpatch/dpatch-run
+Description: gcc4.5 and later are more restrictive with c++ function calls,
+ this trivial patch fixes build failures with -fpermissive
+Author: Andreas Moog <amoog@ubuntu.com>
+Last-Update: 2011-07-15
+
+=== modified file 'src/njamedit.cpp'
+--- a/src/njamedit.cpp 2006-07-27 23:15:50 +0000
++++ b/src/njamedit.cpp 2011-07-15 20:01:54 +0000
+@@ -114,7 +114,7 @@
+ key = SDLK_a;
+ else if (CheckForSave())
+ {
+- LogFile::LogFile("Saving maps");
++ LogFile("Saving maps");
+ m_Maps.Save(filename);
+ level_type_was = level_type;
+ changed = false;
+@@ -131,7 +131,7 @@
+ char types[2][5] = { "COOP", "DUEL" };
+ sprintf(buf, "levels/%s.%s\0", filename, types[level_type]);
+ sprintf(filename, "%s\0", buf);
+- LogFile::LogFile("Saving maps");
++ LogFile("Saving maps");
+ m_Maps.Save(filename);
+ level_type_was = level_type;
+ changed = false;
+
diff --git a/games/njam/slack-desc b/games/njam/slack-desc
new file mode 100644
index 0000000000000..7ab8c2e04d75a
--- /dev/null
+++ b/games/njam/slack-desc
@@ -0,0 +1,19 @@
+# HOW TO EDIT THIS FILE:
+# The "handy ruler" below makes it easier to edit a package description.
+# Line up the first '|' above the ':' following the base package name, and
+# the '|' on the right side marks the last column you can put a character in.
+# You must make exactly 11 lines for the formatting to be correct. It's also
+# customary to leave one space after the ':' except on otherwise blank lines.
+
+ |-----handy-ruler------------------------------------------------------|
+njam: njam (The most addictive free pacman-like game)
+njam:
+njam: Njam is a full-featured cross-platform pac-man like game.
+njam:
+njam:
+njam:
+njam:
+njam:
+njam:
+njam:
+njam: