diff options
author | Dimitris Zlatanidis <d.zlatanidis@gmail.com> | 2024-01-08 18:26:05 +0200 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2024-01-13 07:14:17 +0700 |
commit | 419dfa572387557b0df18dcc1f8722fba1226147 (patch) | |
tree | 6131e35359479f20a173bb08e517a8f5c7d4bb28 | |
parent | f83dd8e11dea6af1b108983a48208bbcae541c81 (diff) |
python/pygame: Removed (splitted to python2 & python3).
Signed-off-by: Dimitris Zlatanidis <d.zlatanidis@gmail.com>
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
-rw-r--r-- | python/pygame/README | 5 | ||||
-rw-r--r-- | python/pygame/pygame.SlackBuild | 113 | ||||
-rw-r--r-- | python/pygame/pygame.info | 10 | ||||
-rw-r--r-- | python/pygame/setup.patch | 21 | ||||
-rw-r--r-- | python/pygame/slack-desc | 19 |
5 files changed, 0 insertions, 168 deletions
diff --git a/python/pygame/README b/python/pygame/README deleted file mode 100644 index 653401ddde9b7..0000000000000 --- a/python/pygame/README +++ /dev/null @@ -1,5 +0,0 @@ -Pygame is a set of Python modules designed for writing games. It is -written on top of the excellent SDL library. This allows you to create -fully featured games and multimedia programs in the python language. -Pygame is highly portable and runs on nearly every platform and -operating system. diff --git a/python/pygame/pygame.SlackBuild b/python/pygame/pygame.SlackBuild deleted file mode 100644 index e5a792a8fed6b..0000000000000 --- a/python/pygame/pygame.SlackBuild +++ /dev/null @@ -1,113 +0,0 @@ -#!/bin/bash - -# Slackware build script for pygame - -## Written by hollywoodb (hollywoodb@fastmail.fm) -# Modified by the SlackBuilds.org project -# Maintained by Bojan Popovic (bocke@slackware-srbija.org), 2014-2017 -# Contribution by B.Watson (urchlay@slackware.uk), 11 apr. 2017. -# Copyright 2017-2022 Dimitris Zlatanidis Orestiada, Greece -# -# All rights reserved. -# -# Redistribution and use of this script, with or without modification, is -# permitted provided that the following conditions are met: -# -# 1. Redistributions of this script must retain the above copyright -# notice, this list of conditions and the following disclaimer. -# -# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED -# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF -# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO -# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, -# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; -# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, -# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR -# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF -# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - -cd $(dirname $0) ; CWD=$(pwd) - -PRGNAM=pygame -VERSION=${VERSION:-2.0.3} -BUILD=${BUILD:-1} -TAG=${TAG:-_SBo} -PKGTYPE=${PKGTYPE:-tgz} - -if [ -z "$ARCH" ]; then - case "$( uname -m )" in - i?86) ARCH=i586 ;; - arm*) ARCH=arm ;; - *) ARCH=$( uname -m ) ;; - esac -fi - -# If the variable PRINT_PACKAGE_NAME is set, then this script will report what -# the name of the created package would be, and then exit. This information -# could be useful to other scripts. -if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then - echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE" - exit 0 -fi - -TMP=${TMP:-/tmp/SBo} -PKG=$TMP/package-$PRGNAM -OUTPUT=${OUTPUT:-/tmp} - -if [ "$ARCH" = "i586" ]; then - SLKCFLAGS="-O2 -march=i586 -mtune=i686" -elif [ "$ARCH" = "i686" ]; then - SLKCFLAGS="-O2 -march=i686 -mtune=i686" -elif [ "$ARCH" = "x86_64" ]; then - SLKCFLAGS="-O2 -fPIC" -else - SLKCFLAGS="-O2" -fi - -set -e - -rm -rf $PKG -mkdir -p $TMP $PKG $OUTPUT -cd $TMP -rm -rf $PRGNAM-$VERSION -tar xvf $CWD/$PRGNAM-$VERSION.tar.gz -cd $PRGNAM-$VERSION -chown -R root:root . -find -L . \ - \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \ - -o -perm 511 \) -exec chmod 755 {} \; -o \ - \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \ - -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \; - -patch -p1 < $CWD/setup.patch - -# Since portmidi 2.0.2, libporttime is included in libportmidi. -# Therfore use config-settings like for Fedora. -sed -i 's;/etc/redhat-release;/etc/slackware-version;' buildconfig/config_unix.py - -# Contributed by B.Watson (urchlay@slackware.uk). -# Gets rid of the call to remove_old_files() during packaging. -# TLDR: Stops packaging scripts from messing with a local PyGame install. -sed -i '/^if "install"/,$d' setup.py - -# Pygame version 2.0.3 is the last that supports python2 -python2 -u buildconfig/config.py -CFLAGS="$SLKCFLAGS" \ -python2 setup.py install --root=$PKG - - CFLAGS="$SLKCFLAGS" \ -python3 setup.py install --root=$PKG - -find $PKG | xargs file | grep -e "executable" -e "shared object" | grep ELF \ - | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true - -mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION -cp -a README.rst docs/LGPL.txt docs/README.md $PKG/usr/doc/$PRGNAM-$VERSION -cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild - -mkdir -p $PKG/install -cat $CWD/slack-desc > $PKG/install/slack-desc - -cd $PKG -/sbin/makepkg -l y -c n -p $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE diff --git a/python/pygame/pygame.info b/python/pygame/pygame.info deleted file mode 100644 index 883b018c044bc..0000000000000 --- a/python/pygame/pygame.info +++ /dev/null @@ -1,10 +0,0 @@ -PRGNAM="pygame" -VERSION="2.0.3" -HOMEPAGE="http://www.pygame.org/" -DOWNLOAD="https://files.pythonhosted.org/packages/47/a6/bd02c7354ac7e975e52443a24dbd0be8d071c59b75d54db9dfa87cd2979f/pygame-2.0.3.tar.gz" -MD5SUM="04e082d216b3b771b8d52769597b2fb2" -DOWNLOAD_x86_64="" -MD5SUM_x86_64="" -REQUIRES="portmidi" -MAINTAINER="Dimitris Zlatanidis" -EMAIL="d.zlatanidis@gmail.com" diff --git a/python/pygame/setup.patch b/python/pygame/setup.patch deleted file mode 100644 index 687c7588742a7..0000000000000 --- a/python/pygame/setup.patch +++ /dev/null @@ -1,21 +0,0 @@ ---- pygame-2.0.3/setup.orig 2022-02-20 22:52:08.449183353 +0200 -+++ pygame-2.0.3/setup.py 2022-02-20 22:52:57.916188118 +0200 -@@ -75,7 +75,7 @@ - - - # A (bit hacky) fix for https://github.com/pygame/pygame/issues/2613 --# This is due to the fact that distutils uses command line args to -+# This is due to the fact that distutils uses command line args to - # export PyInit_* functions on windows, but those functions are already exported - # and that is why compiler gives warnings - from distutils.command.build_ext import build_ext -@@ -95,6 +95,9 @@ - the_system = 'Ubuntu' - elif distro[0].lower() == 'debian': - the_system = 'Debian' -+ elif distro[0].lower() == 'slackware': -+ the_system = 'Slackware' -+ - - help_urls = { - 'Linux': 'https://www.pygame.org/wiki/Compilation', diff --git a/python/pygame/slack-desc b/python/pygame/slack-desc deleted file mode 100644 index f911b71e85567..0000000000000 --- a/python/pygame/slack-desc +++ /dev/null @@ -1,19 +0,0 @@ -# HOW TO EDIT THIS FILE: -# The "handy ruler" below makes it easier to edit a package description. -# Line up the first '|' above the ':' following the base package name, and -# the '|' on the right side marks the last column you can put a character in. -# You must make exactly 11 lines for the formatting to be correct. It's also -# customary to leave one space after the ':' except on otherwise blank lines. - - |-----handy-ruler------------------------------------------------------| -pygame: pygame (a set of Python modules designed for writing games) -pygame: -pygame: pygame is written on top of the excellent SDL library. This allows you -pygame: to create fully featured games and multimedia programs in the python -pygame: language. Pygame is highly portable and runs on nearly every platform -pygame: and operating system. -pygame: -pygame: Pygame is free. Released under the LGPL licence, you can create open -pygame: source, free, freeware, shareware, and commercial games with it. -pygame: -pygame: Homepage: http://www.pygame.org/ |