diff options
author | Hunter Sezen <ovariegata@yahoo.com> | 2016-08-01 12:11:07 +0100 |
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committer | David Spencer <idlemoor@slackbuilds.org> | 2016-08-05 18:10:41 +0100 |
commit | 0a18f809db7c497ff46b266b264840b928b3ced9 (patch) | |
tree | 0d94506a4cbf664064a7f380e3662b726164dbf9 | |
parent | df2df339a756ff1cb9f24aabca1516b05f3fe066 (diff) |
games/bsnes-mercury: Added (Fork of bsnes).
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
-rw-r--r-- | games/bsnes-mercury/README | 35 | ||||
-rw-r--r-- | games/bsnes-mercury/bsnes-mercury.SlackBuild | 103 | ||||
-rw-r--r-- | games/bsnes-mercury/bsnes-mercury.info | 10 | ||||
-rw-r--r-- | games/bsnes-mercury/slack-desc | 19 |
4 files changed, 167 insertions, 0 deletions
diff --git a/games/bsnes-mercury/README b/games/bsnes-mercury/README new file mode 100644 index 0000000000000..2ac6d98a75f15 --- /dev/null +++ b/games/bsnes-mercury/README @@ -0,0 +1,35 @@ +bsnes-mercury is a Super Nintendo video game system emulator that can be used +as a libretro core. + +bsnes-mercury is a fork of higan, aiming to restore some useful features that +have been removed, as well as improving performance a bit. Maximum accuracy is +still uncompromisable; anything that affects accuracy is optional and off by +default. + +bsnes-mercury optionally supports using the following BIOS image file for +operation: + +* dsp1.data.rom (DSP1 DATA) +* dsp1.program.rom (DSP1 PROGRAM) +* dsp1b.data.rom (DSP1B DATA) +* dsp1b.program.rom (DSP1B PROGRAM)) +* dsp2.data.rom (DSP2 DATA) +* dsp2.program.rom (DSP2 PROGRAM) +* dsp3.data.rom (DSP3 DATA) +* dsp3.program.rom (DSP3 PROGRAM) +* dsp4.data.rom (DSP4 DATA) +* dsp4.program.rom (DSP4 PROGRAM) +* cx4.data.rom (Cx4 DATA) +* st010.data.rom (ST-0010 DATA) +* st010.program.rom (ST-0010 PROGRAM) +* st011.data.rom (ST-0011 DATA) +* st011.program.rom (ST-0011 PROGRAM) +* st018.data.rom (ST-0018 DATA) +* st018.program.rom (ST-0018 PROGRAM) + +By default, this SlackBuild will build the bsnes accuracy core. +To build the balanced or performance cores, choose any desired cores: + CORE="accuracy balanced performance" ./bsnes-mercury.SlackBuild + +Or to build all three cores, "all" can be used: + CORE="all" ./bsnes-mercury.SlackBuild diff --git a/games/bsnes-mercury/bsnes-mercury.SlackBuild b/games/bsnes-mercury/bsnes-mercury.SlackBuild new file mode 100644 index 0000000000000..0dd91ead05583 --- /dev/null +++ b/games/bsnes-mercury/bsnes-mercury.SlackBuild @@ -0,0 +1,103 @@ +#!/bin/sh + +# Slackware build script for bsnes-mercury + +# Copyright 2016 Hunter Sezen +# All rights reserved. +# +# Redistribution and use of this script, with or without modification, is +# permitted provided that the following conditions are met: +# +# 1. Redistributions of this script must retain the above copyright +# notice, this list of conditions and the following disclaimer. +# +# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED +# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF +# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO +# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF +# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +PRGNAM=bsnes-mercury +LIBNAM=$(echo $PRGNAM | tr - _) +VERSION=${VERSION:-2016.07.17_a444a4e} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) ARCH=i586 ;; + arm*) ARCH=arm ;; + *) ARCH=$( uname -m ) ;; + esac +fi + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +# requires patching the Makefile to properly use +# the default CFLAGS and CXXFLAGS are probably fine +if [ "$ARCH" = "i586" ]; then + SLKCFLAGS="-O2 -march=i586 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" + LIBDIRSUFFIX="64" +else + SLKCFLAGS="-O2" + LIBDIRSUFFIX="" +fi + +set -e + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf $PRGNAM-$VERSION +tar xvf $CWD/$PRGNAM-$VERSION.tar.xz +cd $PRGNAM-$VERSION +chown -R root:root . +find -L . \ + \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \ + -o -perm 511 \) -exec chmod 755 {} \; -o \ + \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \ + -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \; + +if [ "$ARCH" = "arm" ]; then + CORE="${CORE:-performance}" +else + CORE="${CORE:-accuracy}" +fi +if [ "$CORE" = "all" ]; then + CORE="accuracy balanced performance" +fi + +for PROFILE in $CORE; do + CORENAM=${LIBNAM}_${PROFILE}_libretro + make profile=$PROFILE + install -Dm0644 out/$CORENAM.so $PKG/usr/lib${LIBDIRSUFFIX}/libretro/$CORENAM.so + install -Dm0644 $CORENAM.info $PKG/usr/lib${LIBDIRSUFFIX}/libretro/info/$CORENAM.info + make clean +done + +find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | grep ELF \ + | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true + +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cp -a LICENSE README $PKG/usr/doc/$PRGNAM-$VERSION +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} diff --git a/games/bsnes-mercury/bsnes-mercury.info b/games/bsnes-mercury/bsnes-mercury.info new file mode 100644 index 0000000000000..c04e92c940ea3 --- /dev/null +++ b/games/bsnes-mercury/bsnes-mercury.info @@ -0,0 +1,10 @@ +PRGNAM="bsnes-mercury" +VERSION="2016.07.17_a444a4e" +HOMEPAGE="http://www.libretro.com/" +DOWNLOAD="http://ks392457.kimsufi.com/orbea/stuff/slackbuilds/src/libretro/bsnes-mercury-2016.07.17_a444a4e.tar.xz" +MD5SUM="f2c5edf61fed5c43c8e0d47696619ec8" +DOWNLOAD_x86_64="" +MD5SUM_x86_64="" +REQUIRES="RetroArch" +MAINTAINER="Hunter Sezen" +EMAIL="ovariegata@yahoo.com" diff --git a/games/bsnes-mercury/slack-desc b/games/bsnes-mercury/slack-desc new file mode 100644 index 0000000000000..8189f6e048d90 --- /dev/null +++ b/games/bsnes-mercury/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. +# Line up the first '|' above the ':' following the base package name, and +# the '|' on the right side marks the last column you can put a character in. +# You must make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':' except on otherwise blank lines. + + |-----handy-ruler------------------------------------------------------| +bsnes-mercury: bsnes-mercury (Fork of bsnes with performance improvements) +bsnes-mercury: +bsnes-mercury: bsnes-mercury is a fork of higan, aiming to restore some useful +bsnes-mercury: features that have been removed, as well as improving performance +bsnes-mercury: a bit. +bsnes-mercury: +bsnes-mercury: Homepage: http://www.libretro.com/ +bsnes-mercury: +bsnes-mercury: +bsnes-mercury: +bsnes-mercury: |