diff options
author | dsomero <xgizzmo@gmail.com> | 2010-05-21 18:30:34 -0400 |
---|---|---|
committer | David Somero <xgizzmo@slackbuilds.org> | 2010-05-24 16:07:05 -0500 |
commit | 299fc92e97f0f6ed3e69269832e9fe48fb673b4d (patch) | |
tree | 5e524858b757a5b8c8e4024735e602dcbee10d3d | |
parent | f14108ab6402f07b3b38523cb9068496114b5309 (diff) |
games/prboom: Removed (Build failure)
error: 'png_error_ptr_NULL' undeclared
-rw-r--r-- | games/prboom/README | 20 | ||||
-rw-r--r-- | games/prboom/prboom.SlackBuild | 91 | ||||
-rw-r--r-- | games/prboom/prboom.info | 10 | ||||
-rw-r--r-- | games/prboom/slack-desc | 19 |
4 files changed, 0 insertions, 140 deletions
diff --git a/games/prboom/README b/games/prboom/README deleted file mode 100644 index 039cc23b44610..0000000000000 --- a/games/prboom/README +++ /dev/null @@ -1,20 +0,0 @@ -PrBoom is a modern doom game engine or "doom-port" to play idSoftware's Doom, -Doom II, Doom expansion packs and custom "iwads" or mods (It doesn't include -the game itself). It aims to be the most stable Doom port with the highest -compatibility to the major Doom versions. - -If you don't own any of the Doom games, get the shareware doom1.wad from -http://www.libsdl.org/projects/doom/data/doom1.wad.zip, unzip it, and -rename it to lowercase: mv DOOM1.WAD doom1.wad -Then copy doom1.wad to /usr/share/games/doom/ - -If you have one or all of the main Doom data files from idSoftware - -either doom.wad, doom2.wad, tnt.wad, or plutonia.wad from one of the -commercial Doom games, copy them there too. - -Highly recommended to play the Doom background music: -TiMidity++ with freepats (both available at SlackBuilds.org) - -Suggested: Take a look at the docs, man pages, or visit BahdKo at -http://www.doom2.net to learn how to watch demos, info, files, etc. -A great help for newcomers. (You may need a proxy to visit this url) diff --git a/games/prboom/prboom.SlackBuild b/games/prboom/prboom.SlackBuild deleted file mode 100644 index 34b06425c0e70..0000000000000 --- a/games/prboom/prboom.SlackBuild +++ /dev/null @@ -1,91 +0,0 @@ -#!/bin/sh - -# Slackware build script for: prboom - -# Copyright 2009 Manuel Mantilla, Veracruz, Mexico -# All rights reserved. -# -# Redistribution and use of this script, with or without modification, is -# permitted provided that the following conditions are met: -# -# 1. Redistributions of this script must retain the above copyright -# notice, this list of conditions and the following disclaimer. -# -# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED -# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF -# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO -# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, -# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; -# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, -# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR -# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF -# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - -PRGNAM=prboom -VERSION=2.5.0 -ARCH=${ARCH:-i486} -BUILD=${BUILD:-1} -TAG=${TAG:-_SBo} - -CWD=$(pwd) -TMP=${TMP:-/tmp/SBo} -PKG=$TMP/package-$PRGNAM -OUTPUT=${OUTPUT:-/tmp} - -if [ "$ARCH" = "i486" ]; then - SLKCFLAGS="-O2 -march=i486 -mtune=i686" - LIBDIRSUFFIX="" -elif [ "$ARCH" = "i686" ]; then - SLKCFLAGS="-O2 -march=i686 -mtune=i686" - LIBDIRSUFFIX="" -elif [ "$ARCH" = "x86_64" ]; then - SLKCFLAGS="-O2 -fPIC" - LIBDIRSUFFIX="64" -fi - -rm -rf $PKG -mkdir -p $TMP $PKG $OUTPUT -cd $TMP || exit 1 -rm -rf $PRGNAM-$VERSION -tar -xvf $CWD/$PRGNAM-$VERSION.tar.gz || exit 1 -cd $PRGNAM-$VERSION || exit 1 -chown -R root:root . -find . \ - \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \ - -exec chmod 755 {} \; -o \ - \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \ - -exec chmod 644 {} \; - -# --enable-gl allows to launch game with: prboom -vidmode gl -# default is software video mode. -CFLAGS="$SLKCFLAGS" \ -CXXFLAGS="$SLKCFLAGS" \ -./configure \ - --prefix=/usr \ - --libdir=/usr/lib${LIBDIRSUFFIX} \ - --sysconfdir=/etc \ - --localstatedir=/var \ - --mandir=/usr/man \ - --docdir=/usr/doc/$PRGNAM-$VERSION \ - --build=$ARCH-slackware-linux \ - --enable-gl || exit 1 - -make DESTDIR=$PKG || exit 1 -make install-strip DESTDIR=$PKG || exit 1 - -( cd $PKG/usr/man - find . -type f -exec gzip -9 {} \; - for i in $(find . -type l) ; do ln -s $( readlink $i ).gz $i.gz ; rm $i ; done -) - -mv $PKG/usr/share/doc $PKG/usr -mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION -cp -a AUTHORS COPYING TODO INSTALL NEWS README $PKG/usr/doc/$PRGNAM-$VERSION -cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild - -mkdir -p $PKG/install -cat $CWD/slack-desc > $PKG/install/slack-desc - -cd $PKG -/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} diff --git a/games/prboom/prboom.info b/games/prboom/prboom.info deleted file mode 100644 index 01ab11df67cbc..0000000000000 --- a/games/prboom/prboom.info +++ /dev/null @@ -1,10 +0,0 @@ -PRGNAM="prboom" -VERSION="2.5.0" -HOMEPAGE="http://prboom.sourceforge.net" -DOWNLOAD="http://downloads.sourceforge.net/prboom/prboom-2.5.0.tar.gz" -MD5SUM="a8a15f61fa2626ab98051ab2703378c4" -DOWNLOAD_x86_64="" -MD5SUM_x86_64="" -MAINTAINER="Manuel Mantilla" -EMAIL="mannynix@megared.net.mx" -APPROVED="dsomero" diff --git a/games/prboom/slack-desc b/games/prboom/slack-desc deleted file mode 100644 index 3ddeb21f83c9f..0000000000000 --- a/games/prboom/slack-desc +++ /dev/null @@ -1,19 +0,0 @@ -# HOW TO EDIT THIS FILE: -# The "handy ruler" below makes it easier to edit a package description. Line -# up the first '|' above the ':' following the base package name, and the '|' on -# the right side marks the last column you can put a character in. You must make -# exactly 11 lines for the formatting to be correct. It's also customary to -# leave one space after the ':'. - - |-----handy-ruler------------------------------------------------------| -prboom: prboom (a port of the classic fps game Doom by idSoftware) -prboom: -prboom: Aims to be the most stable Doom port with the highest compatibility -prboom: to the major Doom versions. Highres software and nice OpenGL -prboom: rendering. Full Boom and most if not all MBF features. -prboom: -prboom: -prboom: Homepage: http://prboom.sourceforge.net -prboom: -prboom: -prboom: |