diff options
author | M.Dinslage <daedra1980@gmail.com> | 2011-05-31 20:28:49 -0400 |
---|---|---|
committer | Robby Workman <rworkman@slackbuilds.org> | 2011-06-13 01:31:20 -0400 |
commit | 43006e9b8826fdad48621614041df049ff82f1dd (patch) | |
tree | 841e8382811140ba67e6525ded8d2ec3032ad3d5 | |
parent | a51115aaf3f3cdf1bdfd9ef2695f7a43a8154e48 (diff) |
games/ioquake3: Updated for version r1959.
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
-rw-r--r-- | games/ioquake3/README | 8 | ||||
-rw-r--r-- | games/ioquake3/ioquake3.SlackBuild | 6 | ||||
-rw-r--r-- | games/ioquake3/ioquake3.info | 11 |
3 files changed, 13 insertions, 12 deletions
diff --git a/games/ioquake3/README b/games/ioquake3/README index 7a5af5940de88..a630b47423eb5 100644 --- a/games/ioquake3/README +++ b/games/ioquake3/README @@ -6,12 +6,12 @@ GPL. Since then code has been cleaned up, bugs have been fixed and features been added. The permanent goal is to create THE open source Quake 3 distribution upon which people base their games and projects. -The buildscript has and option to enable support for multi-core -CPU's, to enable this feature pass SMP=YES to the scrip. +The buildscript has and option to enable support for multi-core +CPU's, to enable this feature pass SMP=YES to the scrip. This requires OpenAL. -NOTE: ioquake3 is just a source code engine port. You still need the -original game files to play quake3. For us this means we need one file +NOTE: ioquake3 is just a source code engine port. You still need the +original game files to play quake3. For us this means we need one file from the original CD. The file you need is [cdrom]/Quake3/baseq3/pak0.pk3 Copy this file to the /usr/share/games/quake3/baseq3 directory. diff --git a/games/ioquake3/ioquake3.SlackBuild b/games/ioquake3/ioquake3.SlackBuild index 352506c85ccbf..e55f3e8cdc2f8 100644 --- a/games/ioquake3/ioquake3.SlackBuild +++ b/games/ioquake3/ioquake3.SlackBuild @@ -5,7 +5,7 @@ # Written by M.Dinslage contact: daedra1980@gmail.com PRGNAM=ioquake3 -VERSION=r1785 +VERSION=r1959 BUILD=${BUILD:-1} TAG=${TAG:-_SBo} @@ -54,7 +54,7 @@ find . \ #CXXFLAGS="$SLKCFLAGS" \ make release copyfiles USE_CODEC_VORBIS=1 BUILD_CLIENT_SMP=$SMPOPT COPYDIR="$PKG"/usr/share/games/quake3 || exit 1 - + # update quake3 files to newest point release (1.32) unzip $CWD/quake3-latest-pk3s.zip cp quake3-latest-pk3s/baseq3/*.pk3 $PKG/usr/share/games/quake3/baseq3 @@ -70,7 +70,7 @@ cat $CWD/launcher.ioquake3 > $PKG/usr/games/ioquake3 chmod 0755 $PKG/usr/games/ioquake3 # For some reason the installer doesn't seem to want to copy SMP executable -# so we take care of it outselves :). Also lets change the .desktop file to +# so we take care of it outselves :). Also lets change the .desktop file to # launch the SMP version if [ "${SMP:-NO}" = "NO" ]; then SMP="" diff --git a/games/ioquake3/ioquake3.info b/games/ioquake3/ioquake3.info index 1636196099450..70bc11ac6bd15 100644 --- a/games/ioquake3/ioquake3.info +++ b/games/ioquake3/ioquake3.info @@ -1,12 +1,13 @@ PRGNAM="ioquake3" -VERSION="r1785" +VERSION="r1959" HOMEPAGE="http://ioquake3.org/" -DOWNLOAD="http://webpages.charter.net/daedra1/ioquake3-r1785.tar.gz \ - http://files.dirker.org/quake3/quake3-latest-pk3s.zip" -MD5SUM="89db1a10966cd504d627de9d822159f8 \ +DOWNLOAD="http://www.mostlyslack.com/quakestuff/ioquake3-r1959.tar.gz \ + http://www.mostlyslack.com/quakestuff/quake3-latest-pk3s.zip" +MD5SUM="d5c2a5051386e7211f48a0a209ec4980 \ 308929f1a6b7068c9912c0759e3b0695" DOWNLOAD_x86_64="" MD5SUM_x86_64="" MAINTAINER="M.Dinslage" EMAIL="daedra1980@gmail.com" -APPROVED="rworkman" +APPROVED="dsomero" + |