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path: root/ui/sdl2.c
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/*
 * QEMU SDL display driver
 *
 * Copyright (c) 2003 Fabrice Bellard
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
/* Ported SDL 1.2 code to 2.0 by Dave Airlie. */

#include "qemu/osdep.h"
#include "qemu-common.h"
#include "ui/console.h"
#include "ui/input.h"
#include "ui/sdl2.h"
#include "sysemu/sysemu.h"

static int sdl2_num_outputs;
static struct sdl2_console *sdl2_console;
static DisplayOptions *opts;

static SDL_Surface *guest_sprite_surface;
static int gui_grab; /* if true, all keyboard/mouse events are grabbed */

static int gui_saved_grab;
static int gui_fullscreen;
static int gui_key_modifier_pressed;
static int gui_keysym;
static int gui_grab_code = KMOD_LALT | KMOD_LCTRL;
static SDL_Cursor *sdl_cursor_normal;
static SDL_Cursor *sdl_cursor_hidden;
static int absolute_enabled;
static int guest_cursor;
static int guest_x, guest_y;
static SDL_Cursor *guest_sprite;
static Notifier mouse_mode_notifier;

#define SDL2_REFRESH_INTERVAL_BUSY 10
#define SDL2_MAX_IDLE_COUNT (2 * GUI_REFRESH_INTERVAL_DEFAULT \
                             / SDL2_REFRESH_INTERVAL_BUSY + 1)

static void sdl_update_caption(struct sdl2_console *scon);

static struct sdl2_console *get_scon_from_window(uint32_t window_id)
{
    int i;
    for (i = 0; i < sdl2_num_outputs; i++) {
        if (sdl2_console[i].real_window == SDL_GetWindowFromID(window_id)) {
            return &sdl2_console[i];
        }
    }
    return NULL;
}

void sdl2_window_create(struct sdl2_console *scon)
{
    int flags = 0;

    if (!scon->surface) {
        return;
    }
    assert(!scon->real_window);

    if (gui_fullscreen) {
        flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
    } else {
        flags |= SDL_WINDOW_RESIZABLE;
    }
    if (scon->hidden) {
        flags |= SDL_WINDOW_HIDDEN;
    }

    scon->real_window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED,
                                         SDL_WINDOWPOS_UNDEFINED,
                                         surface_width(scon->surface),
                                         surface_height(scon->surface),
                                         flags);
    scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
    if (scon->opengl) {
        scon->winctx = SDL_GL_GetCurrentContext();
    }
    sdl_update_caption(scon);
}

void sdl2_window_destroy(struct sdl2_console *scon)
{
    if (!scon->real_window) {
        return;
    }

    SDL_DestroyRenderer(scon->real_renderer);
    scon->real_renderer = NULL;
    SDL_DestroyWindow(scon->real_window);
    scon->real_window = NULL;
}

void sdl2_window_resize(struct sdl2_console *scon)
{
    if (!scon->real_window) {
        return;
    }

    SDL_SetWindowSize(scon->real_window,
                      surface_width(scon->surface),
                      surface_height(scon->surface));
}

static void sdl2_redraw(struct sdl2_console *scon)
{
    if (scon->opengl) {
#ifdef CONFIG_OPENGL
        sdl2_gl_redraw(scon);
#endif
    } else {
        sdl2_2d_redraw(scon);
    }
}

static void sdl_update_caption(struct sdl2_console *scon)
{
    char win_title[1024];
    char icon_title[1024];
    const char *status = "";

    if (!runstate_is_running()) {
        status = " [Stopped]";
    } else if (gui_grab) {
        if (alt_grab) {
            status = " - Press Ctrl-Alt-Shift-G to exit grab";
        } else if (ctrl_grab) {
            status = " - Press Right-Ctrl-G to exit grab";
        } else {
            status = " - Press Ctrl-Alt-G to exit grab";
        }
    }

    if (qemu_name) {
        snprintf(win_title, sizeof(win_title), "QEMU (%s-%d)%s", qemu_name,
                 scon->idx, status);
        snprintf(icon_title, sizeof(icon_title), "QEMU (%s)", qemu_name);
    } else {
        snprintf(win_title, sizeof(win_title), "QEMU%s", status);
        snprintf(icon_title, sizeof(icon_title), "QEMU");
    }

    if (scon->real_window) {
        SDL_SetWindowTitle(scon->real_window, win_title);
    }
}

static void sdl_hide_cursor(void)
{
    if (!cursor_hide) {
        return;
    }

    SDL_ShowCursor(SDL_DISABLE);
    SDL_SetCursor(sdl_cursor_hidden);

    if (!qemu_input_is_absolute()) {
        SDL_SetRelativeMouseMode(SDL_TRUE);
    }
}

static void sdl_show_cursor(void)
{
    if (!cursor_hide) {
        return;
    }

    if (!qemu_input_is_absolute()) {
        SDL_SetRelativeMouseMode(SDL_FALSE);
    }

    if (guest_cursor &&
        (gui_grab || qemu_input_is_absolute() || absolute_enabled)) {
        SDL_SetCursor(guest_sprite);
    } else {
        SDL_SetCursor(sdl_cursor_normal);
    }

    SDL_ShowCursor(SDL_ENABLE);
}

static void sdl_grab_start(struct sdl2_console *scon)
{
    QemuConsole *con = scon ? scon->dcl.con : NULL;

    if (!con || !qemu_console_is_graphic(con)) {
        return;
    }
    /*
     * If the application is not active, do not try to enter grab state. This
     * prevents 'SDL_WM_GrabInput(SDL_GRAB_ON)' from blocking all the
     * application (SDL bug).
     */
    if (!(SDL_GetWindowFlags(scon->real_window) & SDL_WINDOW_INPUT_FOCUS)) {
        return;
    }
    if (guest_cursor) {
        SDL_SetCursor(guest_sprite);
        if (!qemu_input_is_absolute() && !absolute_enabled) {
            SDL_WarpMouseInWindow(scon->real_window, guest_x, guest_y);
        }
    } else {
        sdl_hide_cursor();
    }
    SDL_SetWindowGrab(scon->real_window, SDL_TRUE);
    gui_grab = 1;
    sdl_update_caption(scon);
}

static void sdl_grab_end(struct sdl2_console *scon)
{
    SDL_SetWindowGrab(scon->real_window, SDL_FALSE);
    gui_grab = 0;
    sdl_show_cursor();
    sdl_update_caption(scon);
}

static void absolute_mouse_grab(struct sdl2_console *scon)
{
    int mouse_x, mouse_y;
    int scr_w, scr_h;
    SDL_GetMouseState(&mouse_x, &mouse_y);
    SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
    if (mouse_x > 0 && mouse_x < scr_w - 1 &&
        mouse_y > 0 && mouse_y < scr_h - 1) {
        sdl_grab_start(scon);
    }
}

static void sdl_mouse_mode_change(Notifier *notify, void *data)
{
    if (qemu_input_is_absolute()) {
        if (!absolute_enabled) {
            absolute_enabled = 1;
            SDL_SetRelativeMouseMode(SDL_FALSE);
            absolute_mouse_grab(&sdl2_console[0]);
        }
    } else if (absolute_enabled) {
        if (!gui_fullscreen) {
            sdl_grab_end(&sdl2_console[0]);
        }
        absolute_enabled = 0;
    }
}

static void sdl_send_mouse_event(struct sdl2_console *scon, int dx, int dy,
                                 int x, int y, int state)
{
    static uint32_t bmap[INPUT_BUTTON__MAX] = {
        [INPUT_BUTTON_LEFT]       = SDL_BUTTON(SDL_BUTTON_LEFT),
        [INPUT_BUTTON_MIDDLE]     = SDL_BUTTON(SDL_BUTTON_MIDDLE),
        [INPUT_BUTTON_RIGHT]      = SDL_BUTTON(SDL_BUTTON_RIGHT),
    };
    static uint32_t prev_state;

    if (prev_state != state) {
        qemu_input_update_buttons(scon->dcl.con, bmap, prev_state, state);
        prev_state = state;
    }

    if (qemu_input_is_absolute()) {
        qemu_input_queue_abs(scon->dcl.con, INPUT_AXIS_X,
                             x, 0, surface_width(scon->surface));
        qemu_input_queue_abs(scon->dcl.con, INPUT_AXIS_Y,
                             y, 0, surface_height(scon->surface));
    } else {
        if (guest_cursor) {
            x -= guest_x;
            y -= guest_y;
            guest_x += x;
            guest_y += y;
            dx = x;
            dy = y;
        }
        qemu_input_queue_rel(scon->dcl.con, INPUT_AXIS_X, dx);
        qemu_input_queue_rel(scon->dcl.con, INPUT_AXIS_Y, dy);
    }
    qemu_input_event_sync();
}

static void toggle_full_screen(struct sdl2_console *scon)
{
    gui_fullscreen = !gui_fullscreen;
    if (gui_fullscreen) {
        SDL_SetWindowFullscreen(scon->real_window,
                                SDL_WINDOW_FULLSCREEN_DESKTOP);
        gui_saved_grab = gui_grab;
        sdl_grab_start(scon);
    } else {
        if (!gui_saved_grab) {
            sdl_grab_end(scon);
        }
        SDL_SetWindowFullscreen(scon->real_window, 0);
    }
    sdl2_redraw(scon);
}

static int get_mod_state(void)
{
    SDL_Keymod mod = SDL_GetModState();

    if (alt_grab) {
        return (mod & (gui_grab_code | KMOD_LSHIFT)) ==
            (gui_grab_code | KMOD_LSHIFT);
    } else if (ctrl_grab) {
        return (mod & KMOD_RCTRL) == KMOD_RCTRL;
    } else {
        return (mod & gui_grab_code) == gui_grab_code;
    }
}

static void handle_keydown(SDL_Event *ev)
{
    int win;
    struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);

    gui_key_modifier_pressed = get_mod_state();

    if (!scon->ignore_hotkeys && gui_key_modifier_pressed && !ev->key.repeat) {
        switch (ev->key.keysym.scancode) {
        case SDL_SCANCODE_2:
        case SDL_SCANCODE_3:
        case SDL_SCANCODE_4:
        case SDL_SCANCODE_5:
        case SDL_SCANCODE_6:
        case SDL_SCANCODE_7:
        case SDL_SCANCODE_8:
        case SDL_SCANCODE_9:
            if (gui_grab) {
                sdl_grab_end(scon);
            }

            win = ev->key.keysym.scancode - SDL_SCANCODE_1;
            if (win < sdl2_num_outputs) {
                sdl2_console[win].hidden = !sdl2_console[win].hidden;
                if (sdl2_console[win].real_window) {
                    if (sdl2_console[win].hidden) {
                        SDL_HideWindow(sdl2_console[win].real_window);
                    } else {
                        SDL_ShowWindow(sdl2_console[win].real_window);
                    }
                }
                gui_keysym = 1;
            }
            break;
        case SDL_SCANCODE_F:
            toggle_full_screen(scon);
            gui_keysym = 1;
            break;
        case SDL_SCANCODE_G:
            gui_keysym = 1;
            if (!gui_grab) {
                sdl_grab_start(scon);
            } else if (!gui_fullscreen) {
                sdl_grab_end(scon);
            }
            break;
        case SDL_SCANCODE_U:
            sdl2_window_destroy(scon);
            sdl2_window_create(scon);
            if (!scon->opengl) {
                /* re-create scon->texture */
                sdl2_2d_switch(&scon->dcl, scon->surface);
            }
            gui_keysym = 1;
            break;
#if 0
        case SDL_SCANCODE_KP_PLUS:
        case SDL_SCANCODE_KP_MINUS:
            if (!gui_fullscreen) {
                int scr_w, scr_h;
                int width, height;
                SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);

                width = MAX(scr_w + (ev->key.keysym.scancode ==
                                     SDL_SCANCODE_KP_PLUS ? 50 : -50),
                            160);
                height = (surface_height(scon->surface) * width) /
                    surface_width(scon->surface);
                fprintf(stderr, "%s: scale to %dx%d\n",
                        __func__, width, height);
                sdl_scale(scon, width, height);
                sdl2_redraw(scon);
                gui_keysym = 1;
            }
#endif
        default:
            break;
        }
    }
    if (!gui_keysym) {
        sdl2_process_key(scon, &ev->key);
    }
}

static void handle_keyup(SDL_Event *ev)
{
    int mod_state;
    struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);

    scon->ignore_hotkeys = false;

    if (!alt_grab) {
        mod_state = (ev->key.keysym.mod & gui_grab_code);
    } else {
        mod_state = (ev->key.keysym.mod & (gui_grab_code | KMOD_LSHIFT));
    }
    if (!mod_state && gui_key_modifier_pressed) {
        gui_key_modifier_pressed = 0;
        gui_keysym = 0;
    }
    if (!gui_keysym) {
        sdl2_process_key(scon, &ev->key);
    }
}

static void handle_textinput(SDL_Event *ev)
{
    struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
    QemuConsole *con = scon ? scon->dcl.con : NULL;

    if (qemu_console_is_graphic(con)) {
        return;
    }
    kbd_put_string_console(con, ev->text.text, strlen(ev->text.text));
}

static void handle_mousemotion(SDL_Event *ev)
{
    int max_x, max_y;
    struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);

    if (!qemu_console_is_graphic(scon->dcl.con)) {
        return;
    }

    if (qemu_input_is_absolute() || absolute_enabled) {
        int scr_w, scr_h;
        SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
        max_x = scr_w - 1;
        max_y = scr_h - 1;
        if (gui_grab && !gui_fullscreen
            && (ev->motion.x == 0 || ev->motion.y == 0 ||
                ev->motion.x == max_x || ev->motion.y == max_y)) {
            sdl_grab_end(scon);
        }
        if (!gui_grab &&
            (ev->motion.x > 0 && ev->motion.x < max_x &&
             ev->motion.y > 0 && ev->motion.y < max_y)) {
            sdl_grab_start(scon);
        }
    }
    if (gui_grab || qemu_input_is_absolute() || absolute_enabled) {
        sdl_send_mouse_event(scon, ev->motion.xrel, ev->motion.yrel,
                             ev->motion.x, ev->motion.y, ev->motion.state);
    }
}

static void handle_mousebutton(SDL_Event *ev)
{
    int buttonstate = SDL_GetMouseState(NULL, NULL);
    SDL_MouseButtonEvent *bev;
    struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);

    if (!qemu_console_is_graphic(scon->dcl.con)) {
        return;
    }

    bev = &ev->button;
    if (!gui_grab && !qemu_input_is_absolute()) {
        if (ev->type == SDL_MOUSEBUTTONUP && bev->button == SDL_BUTTON_LEFT) {
            /* start grabbing all events */
            sdl_grab_start(scon);
        }
    } else {
        if (ev->type == SDL_MOUSEBUTTONDOWN) {
            buttonstate |= SDL_BUTTON(bev->button);
        } else {
            buttonstate &= ~SDL_BUTTON(bev->button);
        }
        sdl_send_mouse_event(scon, 0, 0, bev->x, bev->y, buttonstate);
    }
}

static void handle_mousewheel(SDL_Event *ev)
{
    struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
    SDL_MouseWheelEvent *wev = &ev->wheel;
    InputButton btn;

    if (!qemu_console_is_graphic(scon->dcl.con)) {
        return;
    }

    if (wev->y > 0) {
        btn = INPUT_BUTTON_WHEEL_UP;
    } else if (wev->y < 0) {
        btn = INPUT_BUTTON_WHEEL_DOWN;
    } else {
        return;
    }

    qemu_input_queue_btn(scon->dcl.con, btn, true);
    qemu_input_event_sync();
    qemu_input_queue_btn(scon->dcl.con, btn, false);
    qemu_input_event_sync();
}

static void handle_windowevent(SDL_Event *ev)
{
    struct sdl2_console *scon = get_scon_from_window(ev->window.windowID);
    bool allow_close = true;

    if (!scon) {
        return;
    }

    switch (ev->window.event) {
    case SDL_WINDOWEVENT_RESIZED:
        {
            QemuUIInfo info;
            memset(&info, 0, sizeof(info));
            info.width = ev->window.data1;
            info.height = ev->window.data2;
            dpy_set_ui_info(scon->dcl.con, &info);
        }
        sdl2_redraw(scon);
        break;
    case SDL_WINDOWEVENT_EXPOSED:
        sdl2_redraw(scon);
        break;
    case SDL_WINDOWEVENT_FOCUS_GAINED:
    case SDL_WINDOWEVENT_ENTER:
        if (!gui_grab && (qemu_input_is_absolute() || absolute_enabled)) {
            absolute_mouse_grab(scon);
        }
        /* If a new console window opened using a hotkey receives the
         * focus, SDL sends another KEYDOWN event to the new window,
         * closing the console window immediately after.
         *
         * Work around this by ignoring further hotkey events until a
         * key is released.
         */
        scon->ignore_hotkeys = get_mod_state();
        break;
    case SDL_WINDOWEVENT_FOCUS_LOST:
        if (gui_grab && !gui_fullscreen) {
            sdl_grab_end(scon);
        }
        break;
    case SDL_WINDOWEVENT_RESTORED:
        update_displaychangelistener(&scon->dcl, GUI_REFRESH_INTERVAL_DEFAULT);
        break;
    case SDL_WINDOWEVENT_MINIMIZED:
        update_displaychangelistener(&scon->dcl, 500);
        break;
    case SDL_WINDOWEVENT_CLOSE:
        if (qemu_console_is_graphic(scon->dcl.con)) {
            if (opts->has_window_close && !opts->window_close) {
                allow_close = false;
            }
            if (allow_close) {
                no_shutdown = 0;
                qemu_system_shutdown_request(SHUTDOWN_CAUSE_HOST_UI);
            }
        } else {
            SDL_HideWindow(scon->real_window);
            scon->hidden = true;
        }
        break;
    case SDL_WINDOWEVENT_SHOWN:
        scon->hidden = false;
        break;
    case SDL_WINDOWEVENT_HIDDEN:
        scon->hidden = true;
        break;
    }
}

void sdl2_poll_events(struct sdl2_console *scon)
{
    SDL_Event ev1, *ev = &ev1;
    bool allow_close = true;
    int idle = 1;

    if (scon->last_vm_running != runstate_is_running()) {
        scon->last_vm_running = runstate_is_running();
        sdl_update_caption(scon);
    }

    while (SDL_PollEvent(ev)) {
        switch (ev->type) {
        case SDL_KEYDOWN:
            idle = 0;
            handle_keydown(ev);
            break;
        case SDL_KEYUP:
            idle = 0;
            handle_keyup(ev);
            break;
        case SDL_TEXTINPUT:
            idle = 0;
            handle_textinput(ev);
            break;
        case SDL_QUIT:
            if (opts->has_window_close && !opts->window_close) {
                allow_close = false;
            }
            if (allow_close) {
                no_shutdown = 0;
                qemu_system_shutdown_request(SHUTDOWN_CAUSE_HOST_UI);
            }
            break;
        case SDL_MOUSEMOTION:
            idle = 0;
            handle_mousemotion(ev);
            break;
        case SDL_MOUSEBUTTONDOWN:
        case SDL_MOUSEBUTTONUP:
            idle = 0;
            handle_mousebutton(ev);
            break;
        case SDL_MOUSEWHEEL:
            idle = 0;
            handle_mousewheel(ev);
            break;
        case SDL_WINDOWEVENT:
            handle_windowevent(ev);
            break;
        default:
            break;
        }
    }

    if (idle) {
        if (scon->idle_counter < SDL2_MAX_IDLE_COUNT) {
            scon->idle_counter++;
            if (scon->idle_counter >= SDL2_MAX_IDLE_COUNT) {
                scon->dcl.update_interval = GUI_REFRESH_INTERVAL_DEFAULT;
            }
        }
    } else {
        scon->idle_counter = 0;
        scon->dcl.update_interval = SDL2_REFRESH_INTERVAL_BUSY;
    }
}

static void sdl_mouse_warp(DisplayChangeListener *dcl,
                           int x, int y, int on)
{
    struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);

    if (!qemu_console_is_graphic(scon->dcl.con)) {
        return;
    }

    if (on) {
        if (!guest_cursor) {
            sdl_show_cursor();
        }
        if (gui_grab || qemu_input_is_absolute() || absolute_enabled) {
            SDL_SetCursor(guest_sprite);
            if (!qemu_input_is_absolute() && !absolute_enabled) {
                SDL_WarpMouseInWindow(scon->real_window, x, y);
            }
        }
    } else if (gui_grab) {
        sdl_hide_cursor();
    }
    guest_cursor = on;
    guest_x = x, guest_y = y;
}

static void sdl_mouse_define(DisplayChangeListener *dcl,
                             QEMUCursor *c)
{

    if (guest_sprite) {
        SDL_FreeCursor(guest_sprite);
    }

    if (guest_sprite_surface) {
        SDL_FreeSurface(guest_sprite_surface);
    }

    guest_sprite_surface =
        SDL_CreateRGBSurfaceFrom(c->data, c->width, c->height, 32, c->width * 4,
                                 0xff0000, 0x00ff00, 0xff, 0xff000000);

    if (!guest_sprite_surface) {
        fprintf(stderr, "Failed to make rgb surface from %p\n", c);
        return;
    }
    guest_sprite = SDL_CreateColorCursor(guest_sprite_surface,
                                         c->hot_x, c->hot_y);
    if (!guest_sprite) {
        fprintf(stderr, "Failed to make color cursor from %p\n", c);
        return;
    }
    if (guest_cursor &&
        (gui_grab || qemu_input_is_absolute() || absolute_enabled)) {
        SDL_SetCursor(guest_sprite);
    }
}

static void sdl_cleanup(void)
{
    if (guest_sprite) {
        SDL_FreeCursor(guest_sprite);
    }
    SDL_QuitSubSystem(SDL_INIT_VIDEO);
}

static const DisplayChangeListenerOps dcl_2d_ops = {
    .dpy_name             = "sdl2-2d",
    .dpy_gfx_update       = sdl2_2d_update,
    .dpy_gfx_switch       = sdl2_2d_switch,
    .dpy_gfx_check_format = sdl2_2d_check_format,
    .dpy_refresh          = sdl2_2d_refresh,
    .dpy_mouse_set        = sdl_mouse_warp,
    .dpy_cursor_define    = sdl_mouse_define,
};

#ifdef CONFIG_OPENGL
static const DisplayChangeListenerOps dcl_gl_ops = {
    .dpy_name                = "sdl2-gl",
    .dpy_gfx_update          = sdl2_gl_update,
    .dpy_gfx_switch          = sdl2_gl_switch,
    .dpy_gfx_check_format    = console_gl_check_format,
    .dpy_refresh             = sdl2_gl_refresh,
    .dpy_mouse_set           = sdl_mouse_warp,
    .dpy_cursor_define       = sdl_mouse_define,

    .dpy_gl_ctx_create       = sdl2_gl_create_context,
    .dpy_gl_ctx_destroy      = sdl2_gl_destroy_context,
    .dpy_gl_ctx_make_current = sdl2_gl_make_context_current,
    .dpy_gl_ctx_get_current  = sdl2_gl_get_current_context,
    .dpy_gl_scanout_disable  = sdl2_gl_scanout_disable,
    .dpy_gl_scanout_texture  = sdl2_gl_scanout_texture,
    .dpy_gl_update           = sdl2_gl_scanout_flush,
};
#endif

void sdl_display_early_init(DisplayOptions *o)
{
    assert(o->type == DISPLAY_TYPE_SDL);
    if (o->has_gl && o->gl) {
#ifdef CONFIG_OPENGL
        display_opengl = 1;
#endif
    }
}

void sdl_display_init(DisplayState *ds, DisplayOptions *o)
{
    int flags;
    uint8_t data = 0;
    char *filename;
    int i;
    SDL_SysWMinfo info;

    assert(o->type == DISPLAY_TYPE_SDL);
    opts = o;

#ifdef __linux__
    /* on Linux, SDL may use fbcon|directfb|svgalib when run without
     * accessible $DISPLAY to open X11 window.  This is often the case
     * when qemu is run using sudo.  But in this case, and when actually
     * run in X11 environment, SDL fights with X11 for the video card,
     * making current display unavailable, often until reboot.
     * So make x11 the default SDL video driver if this variable is unset.
     * This is a bit hackish but saves us from bigger problem.
     * Maybe it's a good idea to fix this in SDL instead.
     */
    setenv("SDL_VIDEODRIVER", "x11", 0);
#endif

    flags = SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE;
    if (SDL_Init(flags)) {
        fprintf(stderr, "Could not initialize SDL(%s) - exiting\n",
                SDL_GetError());
        exit(1);
    }
    SDL_SetHint(SDL_HINT_GRAB_KEYBOARD, "1");
    memset(&info, 0, sizeof(info));
    SDL_VERSION(&info.version);

    for (i = 0;; i++) {
        QemuConsole *con = qemu_console_lookup_by_index(i);
        if (!con) {
            break;
        }
    }
    sdl2_num_outputs = i;
    if (sdl2_num_outputs == 0) {
        return;
    }
    sdl2_console = g_new0(struct sdl2_console, sdl2_num_outputs);
    for (i = 0; i < sdl2_num_outputs; i++) {
        QemuConsole *con = qemu_console_lookup_by_index(i);
        assert(con != NULL);
        if (!qemu_console_is_graphic(con)) {
            sdl2_console[i].hidden = true;
        }
        sdl2_console[i].idx = i;
#ifdef CONFIG_OPENGL
        sdl2_console[i].opengl = display_opengl;
        sdl2_console[i].dcl.ops = display_opengl ? &dcl_gl_ops : &dcl_2d_ops;
#else
        sdl2_console[i].opengl = 0;
        sdl2_console[i].dcl.ops = &dcl_2d_ops;
#endif
        sdl2_console[i].dcl.con = con;
        register_displaychangelistener(&sdl2_console[i].dcl);

#if defined(SDL_VIDEO_DRIVER_WINDOWS) || defined(SDL_VIDEO_DRIVER_X11)
        if (SDL_GetWindowWMInfo(sdl2_console[i].real_window, &info)) {
#if defined(SDL_VIDEO_DRIVER_WINDOWS)
            qemu_console_set_window_id(con, (uintptr_t)info.info.win.window);
#elif defined(SDL_VIDEO_DRIVER_X11)
            qemu_console_set_window_id(con, info.info.x11.window);
#endif
        }
#endif
    }

    /* Load a 32x32x4 image. White pixels are transparent. */
    filename = qemu_find_file(QEMU_FILE_TYPE_BIOS, "qemu-icon.bmp");
    if (filename) {
        SDL_Surface *image = SDL_LoadBMP(filename);
        if (image) {
            uint32_t colorkey = SDL_MapRGB(image->format, 255, 255, 255);
            SDL_SetColorKey(image, SDL_TRUE, colorkey);
            SDL_SetWindowIcon(sdl2_console[0].real_window, image);
        }
        g_free(filename);
    }

    if (opts->has_full_screen && opts->full_screen) {
        gui_fullscreen = 1;
        sdl_grab_start(0);
    }

    mouse_mode_notifier.notify = sdl_mouse_mode_change;
    qemu_add_mouse_mode_change_notifier(&mouse_mode_notifier);

    gui_grab = 0;

    sdl_cursor_hidden = SDL_CreateCursor(&data, &data, 8, 1, 0, 0);
    sdl_cursor_normal = SDL_GetCursor();

    atexit(sdl_cleanup);
}