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#ifndef INPUT_H
#define INPUT_H
#include "qapi-types.h"
#define INPUT_EVENT_MASK_KEY (1<<INPUT_EVENT_KIND_KEY)
#define INPUT_EVENT_MASK_BTN (1<<INPUT_EVENT_KIND_BTN)
#define INPUT_EVENT_MASK_REL (1<<INPUT_EVENT_KIND_REL)
#define INPUT_EVENT_MASK_ABS (1<<INPUT_EVENT_KIND_ABS)
#define INPUT_EVENT_ABS_SIZE 0x8000
typedef struct QemuInputHandler QemuInputHandler;
typedef struct QemuInputHandlerState QemuInputHandlerState;
typedef void (*QemuInputHandlerEvent)(DeviceState *dev, QemuConsole *src,
InputEvent *evt);
typedef void (*QemuInputHandlerSync)(DeviceState *dev);
struct QemuInputHandler {
const char *name;
uint32_t mask;
QemuInputHandlerEvent event;
QemuInputHandlerSync sync;
};
QemuInputHandlerState *qemu_input_handler_register(DeviceState *dev,
QemuInputHandler *handler);
void qemu_input_handler_activate(QemuInputHandlerState *s);
void qemu_input_handler_unregister(QemuInputHandlerState *s);
void qemu_input_event_send(QemuConsole *src, InputEvent *evt);
void qemu_input_event_sync(void);
InputEvent *qemu_input_event_new_key(KeyValue *key, bool down);
void qemu_input_event_send_key(QemuConsole *src, KeyValue *key, bool down);
void qemu_input_event_send_key_number(QemuConsole *src, int num, bool down);
void qemu_input_event_send_key_qcode(QemuConsole *src, QKeyCode q, bool down);
InputEvent *qemu_input_event_new_btn(InputButton btn, bool down);
void qemu_input_queue_btn(QemuConsole *src, InputButton btn, bool down);
void qemu_input_update_buttons(QemuConsole *src, uint32_t *button_map,
uint32_t button_old, uint32_t button_new);
int qemu_input_scale_axis(int value, int size_in, int size_out);
InputEvent *qemu_input_event_new_move(InputEventKind kind,
InputAxis axis, int value);
void qemu_input_queue_rel(QemuConsole *src, InputAxis axis, int value);
void qemu_input_queue_abs(QemuConsole *src, InputAxis axis,
int value, int size);
#endif /* INPUT_H */
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