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/*
* QEMU TCG Multi Threaded vCPUs implementation
*
* Copyright (c) 2003-2008 Fabrice Bellard
* Copyright (c) 2014 Red Hat Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "qemu/osdep.h"
#include "qemu-common.h"
#include "sysemu/tcg.h"
#include "sysemu/replay.h"
#include "qemu/main-loop.h"
#include "qemu/guest-random.h"
#include "exec/exec-all.h"
#include "hw/boards.h"
#include "tcg-cpus.h"
#include "tcg-cpus-mttcg.h"
/*
* In the multi-threaded case each vCPU has its own thread. The TLS
* variable current_cpu can be used deep in the code to find the
* current CPUState for a given thread.
*/
void *tcg_cpu_thread_fn(void *arg)
{
CPUState *cpu = arg;
assert(tcg_enabled());
g_assert(!icount_enabled());
rcu_register_thread();
tcg_register_thread();
qemu_mutex_lock_iothread();
qemu_thread_get_self(cpu->thread);
cpu->thread_id = qemu_get_thread_id();
cpu->can_do_io = 1;
current_cpu = cpu;
cpu_thread_signal_created(cpu);
qemu_guest_random_seed_thread_part2(cpu->random_seed);
/* process any pending work */
cpu->exit_request = 1;
do {
if (cpu_can_run(cpu)) {
int r;
qemu_mutex_unlock_iothread();
r = tcg_cpu_exec(cpu);
qemu_mutex_lock_iothread();
switch (r) {
case EXCP_DEBUG:
cpu_handle_guest_debug(cpu);
break;
case EXCP_HALTED:
/*
* during start-up the vCPU is reset and the thread is
* kicked several times. If we don't ensure we go back
* to sleep in the halted state we won't cleanly
* start-up when the vCPU is enabled.
*
* cpu->halted should ensure we sleep in wait_io_event
*/
g_assert(cpu->halted);
break;
case EXCP_ATOMIC:
qemu_mutex_unlock_iothread();
cpu_exec_step_atomic(cpu);
qemu_mutex_lock_iothread();
default:
/* Ignore everything else? */
break;
}
}
qatomic_mb_set(&cpu->exit_request, 0);
qemu_wait_io_event(cpu);
} while (!cpu->unplug || cpu_can_run(cpu));
qemu_tcg_destroy_vcpu(cpu);
qemu_mutex_unlock_iothread();
rcu_unregister_thread();
return NULL;
}
static void mttcg_kick_vcpu_thread(CPUState *cpu)
{
cpu_exit(cpu);
}
const CpusAccel tcg_cpus_mttcg = {
.create_vcpu_thread = tcg_start_vcpu_thread,
.kick_vcpu_thread = mttcg_kick_vcpu_thread,
.handle_interrupt = tcg_handle_interrupt,
};
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