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/*
* QEMU TCG Single Threaded vCPUs implementation using instruction counting
*
* Copyright (c) 2003-2008 Fabrice Bellard
* Copyright (c) 2014 Red Hat Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "qemu/osdep.h"
#include "qemu-common.h"
#include "sysemu/tcg.h"
#include "sysemu/replay.h"
#include "qemu/main-loop.h"
#include "qemu/guest-random.h"
#include "exec/exec-all.h"
#include "hw/boards.h"
#include "tcg-cpus.h"
#include "tcg-cpus-icount.h"
#include "tcg-cpus-rr.h"
static int64_t tcg_get_icount_limit(void)
{
int64_t deadline;
if (replay_mode != REPLAY_MODE_PLAY) {
/*
* Include all the timers, because they may need an attention.
* Too long CPU execution may create unnecessary delay in UI.
*/
deadline = qemu_clock_deadline_ns_all(QEMU_CLOCK_VIRTUAL,
QEMU_TIMER_ATTR_ALL);
/* Check realtime timers, because they help with input processing */
deadline = qemu_soonest_timeout(deadline,
qemu_clock_deadline_ns_all(QEMU_CLOCK_REALTIME,
QEMU_TIMER_ATTR_ALL));
/*
* Maintain prior (possibly buggy) behaviour where if no deadline
* was set (as there is no QEMU_CLOCK_VIRTUAL timer) or it is more than
* INT32_MAX nanoseconds ahead, we still use INT32_MAX
* nanoseconds.
*/
if ((deadline < 0) || (deadline > INT32_MAX)) {
deadline = INT32_MAX;
}
return icount_round(deadline);
} else {
return replay_get_instructions();
}
}
static void notify_aio_contexts(void)
{
/* Wake up other AioContexts. */
qemu_clock_notify(QEMU_CLOCK_VIRTUAL);
qemu_clock_run_timers(QEMU_CLOCK_VIRTUAL);
}
void handle_icount_deadline(void)
{
assert(qemu_in_vcpu_thread());
int64_t deadline = qemu_clock_deadline_ns_all(QEMU_CLOCK_VIRTUAL,
QEMU_TIMER_ATTR_ALL);
if (deadline == 0) {
notify_aio_contexts();
}
}
void prepare_icount_for_run(CPUState *cpu)
{
int insns_left;
/*
* These should always be cleared by process_icount_data after
* each vCPU execution. However u16.high can be raised
* asynchronously by cpu_exit/cpu_interrupt/tcg_handle_interrupt
*/
g_assert(cpu_neg(cpu)->icount_decr.u16.low == 0);
g_assert(cpu->icount_extra == 0);
cpu->icount_budget = tcg_get_icount_limit();
insns_left = MIN(0xffff, cpu->icount_budget);
cpu_neg(cpu)->icount_decr.u16.low = insns_left;
cpu->icount_extra = cpu->icount_budget - insns_left;
replay_mutex_lock();
if (cpu->icount_budget == 0 && replay_has_checkpoint()) {
notify_aio_contexts();
}
}
void process_icount_data(CPUState *cpu)
{
/* Account for executed instructions */
icount_update(cpu);
/* Reset the counters */
cpu_neg(cpu)->icount_decr.u16.low = 0;
cpu->icount_extra = 0;
cpu->icount_budget = 0;
replay_account_executed_instructions();
replay_mutex_unlock();
}
static void icount_handle_interrupt(CPUState *cpu, int mask)
{
int old_mask = cpu->interrupt_request;
tcg_handle_interrupt(cpu, mask);
if (qemu_cpu_is_self(cpu) &&
!cpu->can_do_io
&& (mask & ~old_mask) != 0) {
cpu_abort(cpu, "Raised interrupt while not in I/O function");
}
}
const CpusAccel tcg_cpus_icount = {
.create_vcpu_thread = rr_start_vcpu_thread,
.kick_vcpu_thread = qemu_cpu_kick_rr_cpus,
.handle_interrupt = icount_handle_interrupt,
.get_virtual_clock = icount_get,
.get_elapsed_ticks = icount_get,
};
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