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Clean up includes so that osdep.h is included first and headers
which it implies are not included manually.
This commit was created with scripts/clean-includes.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Message-id: 1454089805-5470-6-git-send-email-peter.maydell@linaro.org
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The function bdrv_clear_dirty_bitmap() is updated to use
faster hbitmap_reset_all() call.
Signed-off-by: Wen Congyang <wency@cn.fujitsu.com>
Signed-off-by: zhanghailiang <zhang.zhanghailiang@huawei.com>
Signed-off-by: Gonglei <arei.gonglei@huawei.com>
Acked-by: Paolo Bonzini <pbonzini@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Reviewed-by: John Snow <jsnow@redhat.com>
Message-id: 555E868A.60506@cn.fujitsu.com
Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>
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Signed-off-by: John Snow <jsnow@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
Reviewed-by: Stefan Hajnoczi <stefanha@redhat.com>
Message-id: 1429314609-29776-16-git-send-email-jsnow@redhat.com
Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>
Signed-off-by: Kevin Wolf <kwolf@redhat.com>
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We add a bitmap merge operation to assist in error cases
where we wish to combine two bitmaps together.
This is algorithmically O(bits) provided HBITMAP_LEVELS remains
constant. For a full bitmap on a 64bit machine:
sum(bits/64^k, k, 0, HBITMAP_LEVELS) ~= 1.01587 * bits
We may be able to improve running speed for particularly sparse
bitmaps by using iterators, but the running time for dense maps
will be worse.
We present the simpler solution first, and we can refine it later
if needed.
Signed-off-by: John Snow <jsnow@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Reviewed-by: Stefan Hajnoczi <stefanha@redhat.com>
Message-id: 1429314609-29776-8-git-send-email-jsnow@redhat.com
Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>
Signed-off-by: Kevin Wolf <kwolf@redhat.com>
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As a convenience: between incremental backups, bitmap migrations
and bitmap persistence we seem to need to recalculate these a lot.
Because the lengths are a little bit-twiddly, let's just solidly
cache them and be done with it.
Reviewed-by: Max Reitz <mreitz@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Signed-off-by: John Snow <jsnow@redhat.com>
Reviewed-by: Stefan Hajnoczi <stefanha@redhat.com>
Message-id: 1429314609-29776-7-git-send-email-jsnow@redhat.com
Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>
Signed-off-by: Kevin Wolf <kwolf@redhat.com>
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g_new(T, n) is neater than g_malloc(sizeof(T) * n). It's also safer,
for two reasons. One, it catches multiplication overflowing size_t.
Two, it returns T * rather than void *, which lets the compiler catch
more type errors.
This commit only touches allocations with size arguments of the form
sizeof(T).
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Reviewed-by: Fam Zheng <famz@redhat.com>
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
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The function popcountl() in hbitmap.c is effectively a reimplementation
of what host-utils.h provides as ctpopl(). Use ctpopl() directly; this fixes
a failure to compile on NetBSD (whose strings.h erroneously exposes a
system popcountl() which clashes with this one).
Reported-by: Martin Husemann <martin@duskware.de>
Reviewed-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
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Both uses of ctz have already eliminated zero, and thus the difference
in edge conditions between the two routines is irrelevant.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Acked-by: Paolo Bonzini <pbonzini@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
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We had two copies of a ffs function for longs with subtly different
semantics and, for the one in bitops.h, a confusing name: the result
was off-by-one compared to the library function ffsl.
Unify the functions into one, and solve the name problem by calling
the 0-based functions "bitops_ctzl" and "bitops_ctol" respectively.
This also fixes the build on platforms with ffsl, including Mac OS X
and Windows.
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Tested-by: Andreas Färber <afaerber@suse.de>
Tested-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
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hbitmap_iter_init causes an out-of-bounds access when the "first"
argument is or greater than or equal to the size of the bitmap.
Forbid this with an assertion, and remove the failing testcase.
Reported-by: Kevin Wolf <kwolf@redhat.com>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Reviewed-by: Laszlo Ersek <lersek@redhat.com>
Signed-off-by: Kevin Wolf <kwolf@redhat.com>
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HBitmaps provides an array of bits. The bits are stored as usual in an
array of unsigned longs, but HBitmap is also optimized to provide fast
iteration over set bits; going from one bit to the next is O(logB n)
worst case, with B = sizeof(long) * CHAR_BIT: the result is low enough
that the number of levels is in fact fixed.
In order to do this, it stacks multiple bitmaps with progressively coarser
granularity; in all levels except the last, bit N is set iff the N-th
unsigned long is nonzero in the immediately next level. When iteration
completes on the last level it can examine the 2nd-last level to quickly
skip entire words, and even do so recursively to skip blocks of 64 words or
powers thereof (32 on 32-bit machines).
Given an index in the bitmap, it can be split in group of bits like
this (for the 64-bit case):
bits 0-57 => word in the last bitmap | bits 58-63 => bit in the word
bits 0-51 => word in the 2nd-last bitmap | bits 52-57 => bit in the word
bits 0-45 => word in the 3rd-last bitmap | bits 46-51 => bit in the word
So it is easy to move up simply by shifting the index right by
log2(BITS_PER_LONG) bits. To move down, you shift the index left
similarly, and add the word index within the group. Iteration uses
ffs (find first set bit) to find the next word to examine; this
operation can be done in constant time in most current architectures.
Setting or clearing a range of m bits on all levels, the work to perform
is O(m + m/W + m/W^2 + ...), which is O(m) like on a regular bitmap.
When iterating on a bitmap, each bit (on any level) is only visited
once. Hence, The total cost of visiting a bitmap with m bits in it is
the number of bits that are set in all bitmaps. Unless the bitmap is
extremely sparse, this is also O(m + m/W + m/W^2 + ...), so the amortized
cost of advancing from one bit to the next is usually constant.
Reviewed-by: Laszlo Ersek <lersek@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Kevin Wolf <kwolf@redhat.com>
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