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AgeCommit message (Expand)Author
2023-09-04ui/console: simplify getting active_console sizeMarc-André Lureau
2023-09-04ui/vc: move some text console initialization to qom handlersMarc-André Lureau
2023-09-04ui/vc: fold text_console_do_init() in vc_chr_open()Marc-André Lureau
2023-09-04ui/console: move graphic fields to QemuGraphicConsoleMarc-André Lureau
2023-09-04ui/vc: move text fields to QemuTextConsoleMarc-André Lureau
2023-09-04ui/console: free more QemuConsole resourcesMarc-André Lureau
2023-09-04ui/vc: move cursor_timer initialization to QemuTextConsole classMarc-André Lureau
2023-09-04ui/console: allocate ui_timer in QemuConsoleMarc-André Lureau
2023-09-04ui/console: update the head from unused QemuConsoleMarc-André Lureau
2023-09-04ui/console: specialize console_lookup_unused()Marc-André Lureau
2023-09-04ui/console: remove new_console()Marc-André Lureau
2023-09-04ui/console: register the console from qemu_console_init()Marc-André Lureau
2023-09-04ui/console: instantiate a specific console typeMarc-André Lureau
2023-09-04ui/console: introduce different console objectsMarc-André Lureau
2023-09-04ui/console: change new_console() to use object initializationMarc-André Lureau
2023-09-04ui/console: use OBJECT_DEFINE_TYPE for QemuConsoleMarc-André Lureau
2023-09-04ui/vc: move VCCharDev specific fields out of QemuConsoleMarc-André Lureau
2023-09-04ui/vc: pass VCCharDev to VC-specific functionsMarc-André Lureau
2023-09-04ui/vc: fold text_update_xy()Marc-André Lureau
2023-09-04ui/vc: replace variable with static text attributes defaultMarc-André Lureau
2023-09-04ui/vc: move VCChardev declaration at the topMarc-André Lureau
2023-09-04ui/vc: VC always has a DisplayState nowMarc-André Lureau
2023-09-04ui/console: new_console() cannot failMarc-André Lureau
2023-09-04ui/console: get the DisplayState from new_console()Marc-André Lureau
2023-09-01ui/console: drop have_gfxMarc-André Lureau
2023-09-01ui/console: call dpy_gfx_update() regardless of have_gfxMarc-André Lureau
2023-09-01ui/console: console_select() regardless of have_gfxMarc-André Lureau
2023-09-01ui/vc: drop have_textMarc-André Lureau
2023-09-01ui/vc: replace vc_chr_write() with generic qemu_chr_write()Marc-André Lureau
2023-09-01ui/qmp: move screendump to ui-qmp-cmds.cMarc-André Lureau
2023-09-01ui: remove qemu_pixman_linebuf_copy()Marc-André Lureau
2023-09-01ui: remove qemu_pixman_color() helperMarc-André Lureau
2023-08-31ui: spelling fixesMichael Tokarev
2023-08-07ui/gtk: set scanout mode in gd_egl/gd_gl_area_scanout_textureDongwon Kim
2023-08-01misc: Fix some typos in documentation and commentsStefan Weil
2023-08-01ui/dbus: fix clang compilation issueMarc-André Lureau
2023-08-01ui/dbus: fix win32 compilation when !openglMarc-Andre Lureau
2023-07-25For curses display, recognize a few more control keysSean Estabrooks
2023-07-17ui/gtk: skip refresh if new dmabuf has been submittedDongwon Kim
2023-07-17ui/gtk: set scanout-mode right before scheduling drawDongwon Kim
2023-07-17virtio-gpu-udmabuf: correct naming of QemuDmaBuf size propertiesDongwon Kim
2023-07-17virtio-gpu: replace the surface with null surface when resettingDongwon Kim
2023-07-17ui/gtk: Make sure the right EGL context is currently boundDongwon Kim
2023-07-17ui/vnc-clipboard: fix infinite loop in inflate_buffer (CVE-2023-3255)Mauro Matteo Cascella
2023-06-30ui/dbus: fix build errors in dbus_update_gl_cb and dbus_call_update_glRichard Henderson
2023-06-27ui/dbus: use shared D3D11 Texture2D when possibleMarc-André Lureau
2023-06-27ui: add optional d3d texture pointer to scanout textureMarc-André Lureau
2023-06-27ui/egl: query ANGLE d3d deviceMarc-André Lureau
2023-06-27ui/dbus: add some GL tracesMarc-André Lureau
2023-06-27ui/dbus: add GL support on win32Marc-André Lureau