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QEMU is a generic and open source machine & userspace emulator and virtualizer
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2023-08-07
ui/gtk: set scanout mode in gd_egl/gd_gl_area_scanout_texture
Dongwon Kim
2023-08-01
misc: Fix some typos in documentation and comments
Stefan Weil
2023-08-01
ui/dbus: fix clang compilation issue
Marc-André Lureau
2023-08-01
ui/dbus: fix win32 compilation when !opengl
Marc-Andre Lureau
2023-07-25
For curses display, recognize a few more control keys
Sean Estabrooks
2023-07-17
ui/gtk: skip refresh if new dmabuf has been submitted
Dongwon Kim
2023-07-17
ui/gtk: set scanout-mode right before scheduling draw
Dongwon Kim
2023-07-17
virtio-gpu-udmabuf: correct naming of QemuDmaBuf size properties
Dongwon Kim
2023-07-17
virtio-gpu: replace the surface with null surface when resetting
Dongwon Kim
2023-07-17
ui/gtk: Make sure the right EGL context is currently bound
Dongwon Kim
2023-07-17
ui/vnc-clipboard: fix infinite loop in inflate_buffer (CVE-2023-3255)
Mauro Matteo Cascella
2023-06-30
ui/dbus: fix build errors in dbus_update_gl_cb and dbus_call_update_gl
Richard Henderson
2023-06-27
ui/dbus: use shared D3D11 Texture2D when possible
Marc-André Lureau
2023-06-27
ui: add optional d3d texture pointer to scanout texture
Marc-André Lureau
2023-06-27
ui/egl: query ANGLE d3d device
Marc-André Lureau
2023-06-27
ui/dbus: add some GL traces
Marc-André Lureau
2023-06-27
ui/dbus: add GL support on win32
Marc-André Lureau
2023-06-27
ui: add egl_fb_read_rect()
Marc-André Lureau
2023-06-27
ui/egl: default to GLES on windows
Marc-André Lureau
2023-06-27
ui: add egl-headless support on win32
Marc-André Lureau
2023-06-27
ui/dbus: use shared memory when possible on win32
Marc-André Lureau
2023-06-27
console/win32: allocate shareable display surface
Marc-André Lureau
2023-06-27
ui/dbus: introduce "Interfaces" properties
Marc-André Lureau
2023-06-27
ui/dbus: win32 support
Marc-André Lureau
2023-06-27
ui/dbus: compile without gio/gunixfdlist.h
Marc-André Lureau
2023-06-27
ui/egl: fix make_context_current() callback return value
Marc-André Lureau
2023-06-27
ui/egl: export qemu_egl_get_error_string()
Marc-André Lureau
2023-06-27
ui/gtk: making dmabuf NULL when it's released.
Dongwon Kim
2023-06-27
ui/gtk: set the area of the scanout texture correctly
Dongwon Kim
2023-06-27
ui/dbus: Expose a touch device interface
Bilal Elmoussaoui
2023-06-27
ui/touch: Move event handling to a common helper
Bilal Elmoussaoui
2023-06-27
ui/sdl2: OpenGL window context
Antonio Caggiano
2023-06-27
egl: no need to lookup EGL functions manually
Marc-André Lureau
2023-06-27
ui: return NULL when getting cursor without a console
Marc-André Lureau
2023-06-20
meson: Replace softmmu_ss -> system_ss
Philippe Mathieu-Daudé
2023-06-20
meson: Replace CONFIG_SOFTMMU -> CONFIG_SYSTEM_ONLY
Philippe Mathieu-Daudé
2023-06-13
cocoa: Fix warnings about invalid prototype declarations
Philippe Mathieu-Daudé
2023-06-10
vnc: move assert in vnc_worker_thread_loop
Anastasia Belova
2023-06-05
bulk: Remove pointless QOM casts
Philippe Mathieu-Daudé
2023-06-02
cutils: Adjust signature of parse_uint[_full]
Eric Blake
2023-05-28
ui/gtk: enable backend to send multi-touch events
Sergio Lopez
2023-05-28
ui: add helpers for virtio-multitouch events
Sergio Lopez
2023-05-28
ui: add the infrastructure to support MT events
Sergio Lopez
2023-05-28
ui/cursor: make width/height unsigned 16-bit integer
Mauro Matteo Cascella
2023-05-28
ui/sdl2: disable SDL_HINT_GRAB_KEYBOARD on Windows
Volker Rümelin
2023-05-28
ui/sdl2: Grab Alt+F4 also under Windows
Bernhard Beschow
2023-05-28
ui/sdl2: Grab Alt+Tab also in fullscreen mode
Bernhard Beschow
2023-05-28
ui/dbus: add a FIXME about texture/dmabuf scanout handling
Marc-André Lureau
2023-05-28
gtk: add gl-area support on win32
Marc-André Lureau
2023-05-28
ui/dbus: fix compilation when GBM && !OPENGL
Marc-André Lureau
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