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2017-10-17opengl: add flipping vertex shaderGerd Hoffmann
Add vertex shader which flips the texture upside down while blitting it. Add argument to qemu_gl_run_texture_blit() to enable flipping. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20171010135453.6704-4-kraxel@redhat.com
2017-10-17opengl: move shader init from console-gl.c to shader.cGerd Hoffmann
With the upcoming dmabuf support in qemu there will be more users of the shaders than just console-gl.c. So rename ConsoleGLState to QemuGLShader, rename some functions too, move code from console-gl.c to shaders.c. No functional change. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20171010135453.6704-3-kraxel@redhat.com
2016-05-12Changed malloc to g_malloc, free to g_free in ui/shader.cMd Haris Iqbal
Signed-off-by: Md Haris Iqbal <haris.phnx@gmail.com> Message-id: 1459862499-4768-1-git-send-email-haris.phnx@gmail.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2016-02-04ui: Clean up includesPeter Maydell
Clean up includes so that osdep.h is included first and headers which it implies are not included manually. This commit was created with scripts/clean-includes. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Message-id: 1454089805-5470-2-git-send-email-peter.maydell@linaro.org
2015-10-08shaders: initialize vertexes onceGerd Hoffmann
Create a buffer for the vertex data and place vertexes there at initialization time. Then just use the buffer for each texture blit. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
2015-05-05console-gl: add opengl rendering helper functionsGerd Hoffmann
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
2015-05-05opengl: add shader helper functions.Gerd Hoffmann
Helper functions to compile, link and run opengl shader programs. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>