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2019-12-17glib: use portable g_setenv()Marc-André Lureau
We have a setenv() wrapper in os-win32.c that no one is actually using. Drop it and change to g_setenv() uniformly. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com> Message-Id: <1576074210-52834-7-git-send-email-pbonzini@redhat.com> Reviewed-by: Thomas Huth <thuth@redhat.com> Signed-off-by: Thomas Huth <thuth@redhat.com>
2019-08-16sysemu: Split sysemu/runstate.h off sysemu/sysemu.hMarkus Armbruster
sysemu/sysemu.h is a rather unfocused dumping ground for stuff related to the system-emulator. Evidence: * It's included widely: in my "build everything" tree, changing sysemu/sysemu.h still triggers a recompile of some 1100 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h, down from 5400 due to the previous two commits). * It pulls in more than a dozen additional headers. Split stuff related to run state management into its own header sysemu/runstate.h. Touching sysemu/sysemu.h now recompiles some 850 objects. qemu/uuid.h also drops from 1100 to 850, and qapi/qapi-types-run-state.h from 4400 to 4200. Touching new sysemu/runstate.h recompiles some 500 objects. Since I'm touching MAINTAINERS to add sysemu/runstate.h anyway, also add qemu/main-loop.h. Suggested-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Markus Armbruster <armbru@redhat.com> Message-Id: <20190812052359.30071-30-armbru@redhat.com> Reviewed-by: Alex Bennée <alex.bennee@linaro.org> [Unbreak OS-X build]
2019-06-12Include qemu/module.h where needed, drop it from qemu-common.hMarkus Armbruster
Signed-off-by: Markus Armbruster <armbru@redhat.com> Message-Id: <20190523143508.25387-4-armbru@redhat.com> [Rebased with conflicts resolved automatically, except for hw/usb/dev-hub.c hw/misc/exynos4210_rng.c hw/misc/bcm2835_rng.c hw/misc/aspeed_scu.c hw/display/virtio-vga.c hw/arm/stm32f205_soc.c; ui/cocoa.m fixed up]
2019-02-05kbd-state: use state tracker for sdl2Gerd Hoffmann
Use the new keyboard state tracked for sdl2. We can drop the modifier state tracking from sdl2. Also keyup code is simpler, the state tracker will take care to not send suspious keyup events to the guest. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Daniel P. Berrangé <berrange@redhat.com> Message-id: 20190122092814.14919-4-kraxel@redhat.com
2019-01-21sdl: add support for high resolution window iconDaniel P. Berrangé
Modern desktop environments can render icons at very large sizes, especially with high DPI screens. Providing a 32x32 pixel bitmap is nowhere near sufficient anymore. When displayed in GNOME shell the QEMU icon looks awful, having been scaled up to at least x4 its base size. This is compounded by the fact that the BMP file doesn't do transparency, so while we've removed white pixels, we still have anti-aliased nearly-white pixels which make the logo look appalling on black backgrounds. Loading a high resolution PNG icon addresses both problems, but requires use of the extra SDL2_image library. Signed-off-by: Daniel P. Berrangé <berrange@redhat.com> Message-id: 20190110120047.25369-4-berrange@redhat.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2019-01-21ui: install logo icons to $prefix/share/iconsDaniel P. Berrangé
QEMU currently installs logos to $prefix/share/qemu/ which means no GUI toolkit or applications can find them by default. The accepted standards for desktop applications declare that application logos / icons should be installed under $prefix/share/icons, so use this directory location. Pre-rendered icons are provided at the standard sizes expected for GUI applications, along with the scalable SVG, to ensure maximum portability. The PNGs are rendered from the SVG using inkscape, however, this is not wired up into the default make rules to avoid requiring inkscape as a mandatory tool in build systems / developer workstations. Signed-off-by: Daniel P. Berrangé <berrange@redhat.com> Message-id: 20190110120047.25369-2-berrange@redhat.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-10-29SDL: set a hint to not bypass the window compositorSebastian Krzyszkowiak
Without that, window effects in KWin get suspended as soon as any qemu-sdl window becomes visible. While the SDL default makes sense for games, it's not really suitable for QEMU. Signed-off-by: Sebastian Krzyszkowiak <dos@dosowisko.net> Message-id: 20181024143748.4425-1-dos@dosowisko.net Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-10-01sdl2: show console #0 unconditionallyGerd Hoffmann
Otherwise sdl2 will show no window in case no graphical display device is present. Reproducer: qemu -nodefaults -display sdl -serial vc Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20180912114300.6976-1-kraxel@redhat.com
2018-08-24ui/sdl2: Fix broken -full-screen CLI optionThomas Huth
We've got to set the gui_fullscreen variable before creating the SDL2 window, otherwise the initial window will not be created in fullscreen mode. Buglink: https://bugs.launchpad.net/bugs/1780812 Signed-off-by: Thomas Huth <thuth@redhat.com> Message-id: 1531161850-6860-1-git-send-email-thuth@redhat.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-08-24ui/sdl2: Remove the obsolete SDL_INIT_NOPARACHUTE flagThomas Huth
SDL_INIT_NOPARACHUTE is not used in SDL2 anymore, and the define is just a dummy (see https://wiki.libsdl.org/MigrationGuide#Some_general_truths for example). So we can remove it and get rid of the "flags" variable nowadays. Signed-off-by: Thomas Huth <thuth@redhat.com> Message-id: 1533721602-15763-1-git-send-email-thuth@redhat.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-06-26sdl2: add checking for NULLPavel Dovgalyuk
Sometimes SDL2 console can't be retrieved on events and scon variable becomes NULL. This patch prevents processing of the events when the console is not available. Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru> Signed-off-by: Maria Klimushenkova <maria.klimushenkova@ispras.ru> Message-id: 20180626064729.18070.47600.stgit@pasha-VirtualBox Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-06-26sdl2: fix copypaste issuesPavel Dovgalyuk
This patch fixes text and mouse event processing. These functions used 'key' field of the event instead of appropriate 'text', 'motion', 'button', or 'wheel'. Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru> Signed-off-by: Maria Klimushenkova <maria.klimushenkova@ispras.ru> Message-id: 20180626064017.17031.47954.stgit@pasha-VirtualBox Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-06-14sdl2: restore window dimensions by resizeAmadeusz Sławiński
instead of destroying and recreating window, fixes segfault caused by handle_keyup trying to access no more existing window when using Ctrl-Alt-U to restore window "un-scaled" dimensions Thread 1 "qemu-system-x86" received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x7ffff7f92b80 (LWP 3711)] handle_keyup (ev=0x7fffffffd010) at ui/sdl2.c:416 416 scon->ignore_hotkeys = false; (gdb) bt #0 handle_keyup (ev=0x7fffffffd010) at ui/sdl2.c:416 #1 sdl2_poll_events (scon=0x100fee5a8) at ui/sdl2.c:608 #2 0x0000000100585bf2 in dpy_refresh (s=0x101ad3e00) at ui/console.c:1658 #3 gui_update (opaque=0x101ad3e00) at ui/console.c:205 #4 0x0000000100690f2c in timerlist_run_timers (timer_list=0x100ede130) at util/qemu-timer.c:536 #5 0x0000000100691177 in qemu_clock_run_timers (type=QEMU_CLOCK_REALTIME) at util/qemu-timer.c:547 #6 qemu_clock_run_all_timers () at util/qemu-timer.c:674 #7 0x0000000100691651 in main_loop_wait (nonblocking=<optimized out>) at util/main-loop.c:503 #8 0x00000001003d650f in main_loop () at vl.c:1848 #9 0x0000000100289681 in main (argc=<optimized out>, argv=<optimized out>, envp=<optimized out>) at vl.c:4605 Signed-off-by: Amadeusz Sławiński <amade@asmblr.net> Message-id: 20180613172707.31530-1-amade@asmblr.net Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-05-15sdl2: move opts assignment into loopGerd Hoffmann
So the opts pointer is set for all sdl2_consoles. Fixes: 844fd50dbbcfc9e401895274bf4fb8da8e8d3f64 Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-04-27sdl: Move DisplayOptions global to sdl2_consoleElie Tournier
Suggested-by: Gerd Hoffmann <kraxel@redhat.com> Signed-off-by: Elie Tournier <elie.tournier@collabora.com> Message-id: 20180413135842.21325-3-tournier.elie@gmail.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-03-05sdl: switch over to new display registryGerd Hoffmann
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20180301100547.18962-3-kraxel@redhat.com
2018-02-22sdl2: fix hotkey keyupGerd Hoffmann
After some hotkey was pressed sdl2 doesn't forward the first modifier keyup event to the guest, resulting in stuck modifier keys. Fix the logic in handle_keyup(). Also gui_key_modifier_pressed doesn't need to be a global variable. Reported-by: Howard Spoelstra <hsp.cat7@gmail.com> Tested-by: Howard Spoelstra <hsp.cat7@gmail.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Daniel P. Berrangé <berrange@redhat.com> Message-id: 20180220150444.784-1-kraxel@redhat.com
2018-02-20sdl: use DisplayOptionsGerd Hoffmann
Switch sdl ui to use qapi DisplayOptions for configuration. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Eric Blake <eblake@redhat.com> Message-id: 20180202111022.19269-6-kraxel@redhat.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-02-16sdl2: fix mouse grabGerd Hoffmann
When qemu mouse mode changes from relative to absolute we must turn off sdl relative mouse mode too. Fixes: https://bugs.launchpad.net/qemu/+bug/1703795 Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-Id: <20180202120803.11501-1-kraxel@redhat.com>
2018-01-25sdl: reorganize -no-frame supportGerd Hoffmann
Drop no_frame flag from sdl_display_init argument list, use a global variable instead. This is temporary until -no-frame support is dropped altogether when we remove sdl1 support. Remove any traces of noframe from sdl2 code. It is just dead code as sdl2 doesn't support the SDL_NOFRAME window flag any more. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20180115154855.30850-3-kraxel@redhat.com
2018-01-25sdl: use ctrl-alt-g as grab hotkeyGerd Hoffmann
Be consistent with gtk and cocoa. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20180115154855.30850-2-kraxel@redhat.com
2018-01-12sdl2: Ignore UI hotkeys after a focus change when GUI modifier is heldJindrich Makovicka
When SDL2 windows change focus while a key is held, the window that receives the focus also receives a new KeyDown event, without an autorepeat flag. This means that if a WM places the qemu console over the main window after Ctrl-Alt-2, the console closes immediately after opening. Then, the main window receives the KeyDown event again and the whole process repeats. This patch makes the SDL2 UI ignore the KeyDown events on a window that just received the focus, if the GUI modifier was held. The ignore flag is reset on a first KeyUp event. This effectively works around the issue above. Signed-off-by: Jindrich Makovicka <makovick@gmail.com> Message-Id: <20171117112258.5888-4-makovick@gmail.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-01-12sdl2 uses surface relative coordinatesJindrich Makovicka
This patch fixes mouse positioning with -device usb-tablet and fullscreen or resized window. Fixes: 46522a82236ea0cf9011b89896d2d8f8ddaf2443 Signed-off-by: Jindrich Makovicka <makovick@gmail.com> Message-Id: <20171117112258.5888-3-makovick@gmail.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-01-12sdl2: Do not hide the cursor on auxilliary windowsJindrich Makovicka
Signed-off-by: Jindrich Makovicka <makovick@gmail.com> Message-Id: <20171117112258.5888-2-makovick@gmail.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2017-11-16sdl2: Fix broken display updating after the window is hiddenJindrich Makovicka
With SDL 2.0.6, calling SDL_ShowWindow during SDL_WINDOWEVENT_HIDDEN blocks all subsequent display updates. Instead of trying to override the change, just update the scon->hidden flag. Signed-off-by: Jindrich Makovicka <makovick@gmail.com> Message-Id: <20171112193032.9724-2-makovick@gmail.com> This is a partial revert of d3f3a0f453ea590be529079ae214c200bb5ecc1a, which in turn is a workaround for a SDL bug. The bug is fixed in 2.0.6, see https://bugzilla.libsdl.org/show_bug.cgi?id=3410 Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2017-11-16sdl2: Do not leave grab when fullscreenJindrich Makovicka
Prevents displaying of a doubled mouse pointer when moving the pointer to the screen edges when fullscreen. Signed-off-by: Jindrich Makovicka <makovick@gmail.com> Message-Id: <20171112193032.9724-8-makovick@gmail.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2017-11-16sdl2: Fix dead keyboard after fullsceenJindrich Makovicka
Signed-off-by: Jindrich Makovicka <makovick@gmail.com> Message-Id: <20171112193032.9724-7-makovick@gmail.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2017-11-16sdl2: Use the same pointer show/hide logic for absolute and relative modeJindrich Makovicka
Also use a proper enum parameter for SDL_ShowCursor Signed-off-by: Jindrich Makovicka <makovick@gmail.com> Message-Id: <20171112193032.9724-4-makovick@gmail.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2017-11-16sdl2: Do not quit the emulator when an auxilliary window is closedJindrich Makovicka
Signed-off-by: Jindrich Makovicka <makovick@gmail.com> Message-Id: <20171112193032.9724-3-makovick@gmail.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2017-06-23sdl2: add assert to make coverity happyGerd Hoffmann
There is a loop a few lines up counting consoles and setting sdl2_num_outputs accordingly, so con ptr can't be NULL there. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20170621122234.12751-1-kraxel@redhat.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2017-05-23shutdown: Add source information to SHUTDOWN and RESETEric Blake
Time to wire up all the call sites that request a shutdown or reset to use the enum added in the previous patch. It would have been less churn to keep the common case with no arguments as meaning guest-triggered, and only modified the host-triggered code paths, via a wrapper function, but then we'd still have to audit that I didn't miss any host-triggered spots; changing the signature forces us to double-check that I correctly categorized all callers. Since command line options can change whether a guest reset request causes an actual reset vs. a shutdown, it's easy to also add the information to reset requests. Signed-off-by: Eric Blake <eblake@redhat.com> Acked-by: David Gibson <david@gibson.dropbear.id.au> [ppc parts] Reviewed-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> [SPARC part] Reviewed-by: Cornelia Huck <cornelia.huck@de.ibm.com> [s390x parts] Message-Id: <20170515214114.15442-5-eblake@redhat.com> Reviewed-by: Markus Armbruster <armbru@redhat.com> Signed-off-by: Markus Armbruster <armbru@redhat.com>
2017-05-11ui: Support non-zero minimum values for absolute input axesPhilippe Voinov
This patch refactors ui/input.c to support absolute axis minimum values other than 0. All dependent calls to qemu_input_queue_abs have been updated to explicitly supply 0 as the axis minimum value. Signed-off-by: Philippe Voinov <philippevoinov@gmail.com> Message-id: 20170505133952.29885-1-philippevoinov@gmail.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2017-02-27sdl2: add scanout_disable supportGerd Hoffmann
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-id: 1487669841-13668-6-git-send-email-kraxel@redhat.com
2017-02-27console: rename dpy_gl_scanout to dpy_gl_scanout_textureGerd Hoffmann
We'll add a variant which accepts dmabufs soon. Change the name so we can easily disturgish the two variants. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-id: 1487669841-13668-2-git-send-email-kraxel@redhat.com
2017-01-13sdl2: fix build failure on windowsGerd Hoffmann
Cc: Stefan Weil <sw@weilnetz.de> Cc: Samuel Thibault <samuel.thibault@gnu.org> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Stefan Weil <sw@weilnetz.de> Message-id: 1484295285-8809-1-git-send-email-kraxel@redhat.com Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
2017-01-10sdl2: set window IDSamuel Thibault
This uses the console API to record the window ID of the SDL2 windows. Signed-off-by: Samuel Thibault <samuel.thibault@ens-lyon.org> Message-id: 20161221003806.22412-4-samuel.thibault@ens-lyon.org Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2016-06-03sdl2: skip init without outputsGerd Hoffmann
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Tested-by: Cole Robinson <crobinso@redhat.com> Message-id: 1464790116-32405-1-git-send-email-kraxel@redhat.com
2016-05-11ui: sdl2: Release grab before opening console windowCole Robinson
sdl 2.0.4 currently has a bug which causes our UI shortcuts to fire rapidly in succession: https://bugzilla.libsdl.org/show_bug.cgi?id=3287 It's a toss up whether ctrl+alt+f or ctrl+alt+2 will fire an odd or even number of times, thus determining whether the action succeeds or fails. Opening monitor/serial windows is doubly broken, since it will often lock the UI trying to grab the pointer: 0x00007fffef3720a5 in SDL_Delay_REAL () at /lib64/libSDL2-2.0.so.0 0x00007fffef3688ba in X11_SetWindowGrab () at /lib64/libSDL2-2.0.so.0 0x00007fffef2f2da7 in SDL_SendWindowEvent () at /lib64/libSDL2-2.0.so.0 0x00007fffef2f080b in SDL_SetKeyboardFocus () at /lib64/libSDL2-2.0.so.0 0x00007fffef35d784 in X11_DispatchFocusIn.isra.8 () at /lib64/libSDL2-2.0.so.0 0x00007fffef35dbce in X11_DispatchEvent () at /lib64/libSDL2-2.0.so.0 0x00007fffef35ee4a in X11_PumpEvents () at /lib64/libSDL2-2.0.so.0 0x00007fffef2eea6a in SDL_PumpEvents_REAL () at /lib64/libSDL2-2.0.so.0 0x00007fffef2eeab5 in SDL_WaitEventTimeout_REAL () at /lib64/libSDL2-2.0.so.0 0x000055555597eed0 in sdl2_poll_events (scon=0x55555876f928) at ui/sdl2.c:593 We can work around that hang by ungrabbing the pointer before launching a new window. This roughly matches what our sdl1 code does Signed-off-by: Cole Robinson <crobinso@redhat.com> Message-id: 31c9ab6540b031f7a614c59edcecea9877685612.1462557436.git.crobinso@redhat.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2016-03-01qapi: rename input buttonsGerd Hoffmann
All lowercase, use-dash instead of CamelCase. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Daniel P. Berrange <berrange@redhat.com> Reviewed-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Eric Blake <eblake@redhat.com>
2016-02-04ui: Clean up includesPeter Maydell
Clean up includes so that osdep.h is included first and headers which it implies are not included manually. This commit was created with scripts/clean-includes. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Message-id: 1454089805-5470-2-git-send-email-peter.maydell@linaro.org
2016-02-02sdl: shorten the GUI refresh interval when mouse or keyboard is activeJindřich Makovička
Signed-off-by: Jindřich Makovička <makovick@gmail.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2016-01-08sdl2/opengl: add opengl context and scanout supportGerd Hoffmann
This allows virtio-gpu to render in 3d mode. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
2015-12-17qapi: Change munging of CamelCase enum valuesEric Blake
When munging enum values, the fact that we were passing the entire prefix + value through camel_to_upper() meant that enum values spelled with CamelCase could be turned into CAMEL_CASE. However, this provides a potential collision (both OneTwo and One-Two would munge into ONE_TWO) for enum types, when the same two names are valid side-by-side as QAPI member names. By changing the generation of enum constants to always be prefix + '_' + c_name(value, False).upper(), and ensuring that there are no case collisions (in the next patches), we no longer have to worry about names that would be distinct as QAPI members but collide as variant tag names, without having to think about what munging the heuristics in camel_to_upper() will actually perform on an enum value. Making the change will affect enums that did not follow coding conventions, using 'CamelCase' rather than desired 'lower-case'. Thankfully, there are only two culprits: InputButton and ErrorClass. We already tweaked ErrorClass to make it an alias of QapiErrorClass, where only the alias needs changing rather than the whole tree. So the bulk of this change is modifying INPUT_BUTTON_WHEEL_UP to the new INPUT_BUTTON_WHEELUP (and likewise for WHEELDOWN). That part of this commit may later need reverting if we rename the enum constants from 'WheelUp' to 'wheel-up' as part of moving x-input-send-event to a stable interface; but at least we have documentation bread crumbs in place to remind us (commit 513e7cd), and it matches the fact that SDL constants are also spelled SDL_BUTTON_WHEELUP. Suggested by: Markus Armbruster <armbru@redhat.com> Signed-off-by: Eric Blake <eblake@redhat.com> Message-Id: <1447836791-369-27-git-send-email-eblake@redhat.com> [Commit message tweaked] Signed-off-by: Markus Armbruster <armbru@redhat.com>
2015-12-17qapi: Don't let implicit enum MAX member collideEric Blake
Now that we guarantee the user doesn't have any enum values beginning with a single underscore, we can use that for our own purposes. Renaming ENUM_MAX to ENUM__MAX makes it obvious that the sentinel is generated. This patch was mostly generated by applying a temporary patch: |diff --git a/scripts/qapi.py b/scripts/qapi.py |index e6d014b..b862ec9 100644 |--- a/scripts/qapi.py |+++ b/scripts/qapi.py |@@ -1570,6 +1570,7 @@ const char *const %(c_name)s_lookup[] = { | max_index = c_enum_const(name, 'MAX', prefix) | ret += mcgen(''' | [%(max_index)s] = NULL, |+// %(max_index)s | }; | ''', | max_index=max_index) then running: $ cat qapi-{types,event}.c tests/test-qapi-types.c | sed -n 's,^// \(.*\)MAX,s|\1MAX|\1_MAX|g,p' > list $ git grep -l _MAX | xargs sed -i -f list The only things not generated are the changes in scripts/qapi.py. Rejecting enum members named 'MAX' is now useless, and will be dropped in the next patch. Signed-off-by: Eric Blake <eblake@redhat.com> Message-Id: <1447836791-369-23-git-send-email-eblake@redhat.com> Reviewed-by: Juan Quintela <quintela@redhat.com> [Rebased to current master, commit message tweaked] Signed-off-by: Markus Armbruster <armbru@redhat.com>
2015-06-09sdl2: fix crash in handle_windowevent() when restoring the screen sizeAlberto Garcia
The Ctrl-Alt-u keyboard shortcut restores the screen to its original size. In the SDL2 UI this is done by destroying the window and creating a new one. The old window emits SDL_WINDOWEVENT_HIDDEN when it's destroyed, but trying to call SDL_GetWindowFromID() from that event's window ID returns a null pointer. handle_windowevent() assumes that the pointer is never null so it results in a crash. Cc: qemu-stable@nongnu.org Signed-off-by: Alberto Garcia <berto@igalia.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2015-05-05sdl2: add support for display rendering using opengl.Gerd Hoffmann
Add new sdl2-gl.c file, with display rendering functions using opengl. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
2015-05-05sdl2: move SDL_* includes to sdl2.hGerd Hoffmann
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
2015-01-19ui/sdl2: Support shared surface for more pixman formatsGerd Hoffmann
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2014-12-17sdl2: Work around SDL2 SDL_ShowWindow() bugMax Reitz
Apparently it is possible for X to send an event to a hidden SDL2 window, leading to SDL2 believing it is now shown. SDL2 will pass the SDL_WINDOWEVENT_SHOWN message to the application without actually showing the window; the problem is that the next SDL_ShowWindow() will be a no-op because SDL2 assumes the window is already shown. The correct way to react to SDL_WINDOWEVENT_SHOWN would be to clear scon->hidden (analogous for SDL_WINDOWEVENT_HIDDEN). However, due to the window not actually being shown, this will somehow not be correct after all. Therefore, just hide the window on SDL_WINDOWEVENT_SHOWN if it is supposed to be hidden (and analogous for SDL_WINDOWEVENT_HIDDEN). Signed-off-by: Max Reitz <mreitz@redhat.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2014-12-17sdl2: Use correct sdl2_console for window eventsMax Reitz
SDL_PollEvent() polls events for all windows; therefore, sdl2_poll_events() will poll the events for all windows and not only for the one identified by the given sdl2_console. This should be considered in handle_windowevent(): The window affected by the event is not necessarily the one identified by the sdl2_console object given to sdl2_poll_events(), but the one identified by ev->window.windowID. Signed-off-by: Max Reitz <mreitz@redhat.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>