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2019-08-16Clean up inclusion of sysemu/sysemu.hMarkus Armbruster
In my "build everything" tree, changing sysemu/sysemu.h triggers a recompile of some 5400 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h). Almost a third of its inclusions are actually superfluous. Delete them. Downgrade two more to qapi/qapi-types-run-state.h, and move one from char/serial.h to char/serial.c. hw/semihosting/config.c, monitor/monitor.c, qdev-monitor.c, and stubs/semihost.c define variables declared in sysemu/sysemu.h without including it. The compiler is cool with that, but include it anyway. This doesn't reduce actual use much, as it's still included into widely included headers. The next commit will tackle that. Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Message-Id: <20190812052359.30071-27-armbru@redhat.com> Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
2019-06-12Include qemu-common.h exactly where neededMarkus Armbruster
No header includes qemu-common.h after this commit, as prescribed by qemu-common.h's file comment. Signed-off-by: Markus Armbruster <armbru@redhat.com> Message-Id: <20190523143508.25387-5-armbru@redhat.com> [Rebased with conflicts resolved automatically, except for include/hw/arm/xlnx-zynqmp.h hw/arm/nrf51_soc.c hw/arm/msf2-soc.c block/qcow2-refcount.c block/qcow2-cluster.c block/qcow2-cache.c target/arm/cpu.h target/lm32/cpu.h target/m68k/cpu.h target/mips/cpu.h target/moxie/cpu.h target/nios2/cpu.h target/openrisc/cpu.h target/riscv/cpu.h target/tilegx/cpu.h target/tricore/cpu.h target/unicore32/cpu.h target/xtensa/cpu.h; bsd-user/main.c and net/tap-bsd.c fixed up]
2018-10-12sdl2: Support all virtio-gpu formatsMax Reitz
There are some 2D resource formats that can be used through virtio-gpu, but which are not supported by SDL2 when used for a scanout; these are all alpha-channel formats and also XBGR (RGBX in non-BE pixman). Add these formats in the switch converting pixman to SDL format constants so a guest cannot crash the VM by triggering the g_assert_not_reached() with an unsupported format. Signed-off-by: Max Reitz <mreitz@redhat.com> Message-id: 20181008185013.19371-1-mreitz@redhat.com [ kraxel: also update sdl2_2d_check_format() ] Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-05-18sdl: Move use of surface pointer below check for whether it is NULLPeter Maydell
In commit 2ab858c6c38ee1 we added a use of the 'surf' variable in sdl2_2d_update() that was unfortunately placed above the early-exit-if-NULL check. Move it to where it ought to be. Fixes: Coverity CID 1390598 Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org> Message-id: 20180515185814.1374-1-peter.maydell@linaro.org Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-02-16sdl: restore optimized redrawAnatoly Trosinenko
The documentation on SDL_RenderPresent function states that "the backbuffer should be considered invalidated after each present", so copy the entire texture on each redraw. On the other hand, SDL_UpdateTexture function is described as "fairly slow function", so restrict it to just the changed pixels. Also added SDL_RenderClear call, as suggested in the documentation page on SDL_RenderPresent. Signed-off-by: Anatoly Trosinenko <anatoly.trosinenko@gmail.com> Message-id: 20180205133228.25082-1-anatoly.trosinenko@gmail.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2016-06-03SDL2: add bgrx pixel formatPavel Dovgalyuk
This patch adds support of b8g8r8x8 pixel format for SDL2. Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> Message-id: 20160517072848.4540.34695.stgit@PASHA-ISP Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2016-02-04ui: Clean up includesPeter Maydell
Clean up includes so that osdep.h is included first and headers which it implies are not included manually. This commit was created with scripts/clean-includes. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Message-id: 1454089805-5470-2-git-send-email-peter.maydell@linaro.org
2015-10-08sdl2: stop flickeringGerd Hoffmann
Optimizing updates by copying the dirty rectangle only do not work because of double-buffering. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
2015-05-05sdl2: Fix RGB555Max Reitz
Reproducable with: $ x86_64-softmmu/qemu-system-x86_64 \ -kernel $vmlinuz_of_your_choice \ -append vga=0x313 -sdl Signed-off-by: Max Reitz <mreitz@redhat.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2015-05-05sdl2: add support for display rendering using opengl.Gerd Hoffmann
Add new sdl2-gl.c file, with display rendering functions using opengl. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
2015-05-05sdl2: move SDL_* includes to sdl2.hGerd Hoffmann
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
2015-01-19ui/sdl2: Support shared surface for more pixman formatsGerd Hoffmann
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2014-12-17sdl2: move sdl2_2d_refresh to sdl2-2d.cGerd Hoffmann
Now that common event handling code is split off, we can move over sdl_refresh to sdl2-2d.c, and rename it to sdl2_2d_refresh. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
2014-12-17sdl2: add+use sdl2_2d_redraw function.Gerd Hoffmann
Add a new sdl2_2d_redraw function for a complete screen refresh, so we can stop using graphic_hw_invalidate for that. There is no need to bother console / gfx emulation code if we are just going to re-blit the screen after window resizes. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
2014-12-17sdl2: move sdl_switch to sdl2-2d.cGerd Hoffmann
Move sdl_switch to sdl2-2d.c file, rename to sdl2_2d_switch. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
2014-12-17sdl2: move sdl_update to new sdl2-2d.cGerd Hoffmann
Create new sdl2-2d file for 2d display rendering. Move over sdl_update code, and rename to sdl2_2d_update. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>