Age | Commit message (Collapse) | Author |
|
In commit 2ab858c6c38ee1 we added a use of the 'surf' variable
in sdl2_2d_update() that was unfortunately placed above the
early-exit-if-NULL check. Move it to where it ought to be.
Fixes: Coverity CID 1390598
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Message-id: 20180515185814.1374-1-peter.maydell@linaro.org
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
|
|
The documentation on SDL_RenderPresent function states that
"the backbuffer should be considered invalidated after each present",
so copy the entire texture on each redraw.
On the other hand, SDL_UpdateTexture function is described as
"fairly slow function", so restrict it to just the changed pixels.
Also added SDL_RenderClear call, as suggested in the documentation
page on SDL_RenderPresent.
Signed-off-by: Anatoly Trosinenko <anatoly.trosinenko@gmail.com>
Message-id: 20180205133228.25082-1-anatoly.trosinenko@gmail.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
|
|
This patch adds support of b8g8r8x8 pixel format for SDL2.
Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Message-id: 20160517072848.4540.34695.stgit@PASHA-ISP
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
|
|
Clean up includes so that osdep.h is included first and headers
which it implies are not included manually.
This commit was created with scripts/clean-includes.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Message-id: 1454089805-5470-2-git-send-email-peter.maydell@linaro.org
|
|
Optimizing updates by copying the dirty rectangle
only do not work because of double-buffering.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
|
|
Reproducable with:
$ x86_64-softmmu/qemu-system-x86_64 \
-kernel $vmlinuz_of_your_choice \
-append vga=0x313 -sdl
Signed-off-by: Max Reitz <mreitz@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
|
|
Add new sdl2-gl.c file, with display
rendering functions using opengl.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
|
|
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
|
|
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
|
|
Now that common event handling code is split off, we can move
over sdl_refresh to sdl2-2d.c, and rename it to sdl2_2d_refresh.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
|
|
Add a new sdl2_2d_redraw function for a complete screen refresh,
so we can stop using graphic_hw_invalidate for that. There is
no need to bother console / gfx emulation code if we are just
going to re-blit the screen after window resizes.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
|
|
Move sdl_switch to sdl2-2d.c file, rename to sdl2_2d_switch.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
|
|
Create new sdl2-2d file for 2d display rendering.
Move over sdl_update code, and rename to sdl2_2d_update.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
|