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OpenGL ES does not support conversion from the given data format
to the internal format with glTexImage2D.
Use the given data format as the internal format, and ignore
the given alpha channels with GL_TEXTURE_SWIZZLE_A in case the
format contains alpha channels.
Signed-off-by: Akihiko Odaki <akihiko.odaki@gmail.com>
Message-Id: <20210219094803.90860-1-akihiko.odaki@gmail.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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No header includes qemu-common.h after this commit, as prescribed by
qemu-common.h's file comment.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Message-Id: <20190523143508.25387-5-armbru@redhat.com>
[Rebased with conflicts resolved automatically, except for
include/hw/arm/xlnx-zynqmp.h hw/arm/nrf51_soc.c hw/arm/msf2-soc.c
block/qcow2-refcount.c block/qcow2-cluster.c block/qcow2-cache.c
target/arm/cpu.h target/lm32/cpu.h target/m68k/cpu.h target/mips/cpu.h
target/moxie/cpu.h target/nios2/cpu.h target/openrisc/cpu.h
target/riscv/cpu.h target/tilegx/cpu.h target/tricore/cpu.h
target/unicore32/cpu.h target/xtensa/cpu.h; bsd-user/main.c and
net/tap-bsd.c fixed up]
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surface_gl_update_texture
In a GVT-g setup with dmabuf and GTK GUI, the current 2D texture at
surface_gl_update_texture is not necessarily
surface->texture. Adding a glBindTexture fixes related crashes and
artifacts, and is generally more secure.
Signed-off-by: HOU Qiming <hqm03ster@gmail.com>
Tested-by: Marcel Apfelbaum<marcel.apfelbaum@gmail.com>
Signed-off-by: Marcel Apfelbaum <marcel.apfelbaum@gmail.com>
Message-id: 20190507080501.26712-1-marcel.apfelbaum@gmail.com
[fixed malformed patch, rebase to master]
Signed-off-by: Marcel Apfelbaum <marcel.apfelbaum@gmail.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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Applied using the Coccinelle semantic patch scripts/coccinelle/use_osdep.cocci
Signed-off-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Message-Id: <20170718061005.29518-9-f4bug@amsat.org>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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Add vertex shader which flips the texture upside down while blitting it.
Add argument to qemu_gl_run_texture_blit() to enable flipping.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20171010135453.6704-4-kraxel@redhat.com
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With the upcoming dmabuf support in qemu there will be more users of the
shaders than just console-gl.c. So rename ConsoleGLState to
QemuGLShader, rename some functions too, move code from console-gl.c to
shaders.c.
No functional change.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20171010135453.6704-3-kraxel@redhat.com
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This is required for running QEMU on big endian hosts (like
PowerPC machines) that use RGB instead of BGR byte ordering.
Ticket: https://bugs.launchpad.net/qemu/+bug/1581796
Signed-off-by: Thomas Huth <thuth@redhat.com>
Message-id: 1465243261-26731-1-git-send-email-thuth@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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Clean up includes so that osdep.h is included first and headers
which it implies are not included manually.
This commit was created with scripts/clean-includes.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Message-id: 1454089805-5470-2-git-send-email-peter.maydell@linaro.org
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Create a buffer for the vertex data and place vertexes
there at initialization time. Then just use the buffer
for each texture blit.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
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Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
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