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2022-03-04ui/console: fix texture leak when calling surface_gl_create_texture()Marc-André Lureau
Make surface_gl_create_texture() idempotent: if the surface is already bound to a texture, do not create a new one. This fixes texture leaks when there are multiple DBus listeners, for example. Reported-by: Akihiko Odaki <akihiko.odaki@gmail.com> Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20220214201337.1814787-3-marcandre.lureau@redhat.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2021-03-15opengl: Do not convert format with glTexImage2D on OpenGL ESAkihiko Odaki
OpenGL ES does not support conversion from the given data format to the internal format with glTexImage2D. Use the given data format as the internal format, and ignore the given alpha channels with GL_TEXTURE_SWIZZLE_A in case the format contains alpha channels. Signed-off-by: Akihiko Odaki <akihiko.odaki@gmail.com> Message-Id: <20210219094803.90860-1-akihiko.odaki@gmail.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2019-06-12Include qemu-common.h exactly where neededMarkus Armbruster
No header includes qemu-common.h after this commit, as prescribed by qemu-common.h's file comment. Signed-off-by: Markus Armbruster <armbru@redhat.com> Message-Id: <20190523143508.25387-5-armbru@redhat.com> [Rebased with conflicts resolved automatically, except for include/hw/arm/xlnx-zynqmp.h hw/arm/nrf51_soc.c hw/arm/msf2-soc.c block/qcow2-refcount.c block/qcow2-cluster.c block/qcow2-cache.c target/arm/cpu.h target/lm32/cpu.h target/m68k/cpu.h target/mips/cpu.h target/moxie/cpu.h target/nios2/cpu.h target/openrisc/cpu.h target/riscv/cpu.h target/tilegx/cpu.h target/tricore/cpu.h target/unicore32/cpu.h target/xtensa/cpu.h; bsd-user/main.c and net/tap-bsd.c fixed up]
2019-05-17ui/console: Precautionary glBindTexture and surface->texture validation in ↵HOU Qiming
surface_gl_update_texture In a GVT-g setup with dmabuf and GTK GUI, the current 2D texture at surface_gl_update_texture is not necessarily surface->texture. Adding a glBindTexture fixes related crashes and artifacts, and is generally more secure. Signed-off-by: HOU Qiming <hqm03ster@gmail.com> Tested-by: Marcel Apfelbaum<marcel.apfelbaum@gmail.com> Signed-off-by: Marcel Apfelbaum <marcel.apfelbaum@gmail.com> Message-id: 20190507080501.26712-1-marcel.apfelbaum@gmail.com [fixed malformed patch, rebase to master] Signed-off-by: Marcel Apfelbaum <marcel.apfelbaum@gmail.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2017-11-10ui: use QEMU_IS_ALIGNED macroPhilippe Mathieu-Daudé
Applied using the Coccinelle semantic patch scripts/coccinelle/use_osdep.cocci Signed-off-by: Philippe Mathieu-Daudé <f4bug@amsat.org> Message-Id: <20170718061005.29518-9-f4bug@amsat.org> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2017-10-17opengl: add flipping vertex shaderGerd Hoffmann
Add vertex shader which flips the texture upside down while blitting it. Add argument to qemu_gl_run_texture_blit() to enable flipping. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20171010135453.6704-4-kraxel@redhat.com
2017-10-17opengl: move shader init from console-gl.c to shader.cGerd Hoffmann
With the upcoming dmabuf support in qemu there will be more users of the shaders than just console-gl.c. So rename ConsoleGLState to QemuGLShader, rename some functions too, move code from console-gl.c to shaders.c. No functional change. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20171010135453.6704-3-kraxel@redhat.com
2016-06-10ui/console-gl: Add support for big endian display surfacesThomas Huth
This is required for running QEMU on big endian hosts (like PowerPC machines) that use RGB instead of BGR byte ordering. Ticket: https://bugs.launchpad.net/qemu/+bug/1581796 Signed-off-by: Thomas Huth <thuth@redhat.com> Message-id: 1465243261-26731-1-git-send-email-thuth@redhat.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2016-02-04ui: Clean up includesPeter Maydell
Clean up includes so that osdep.h is included first and headers which it implies are not included manually. This commit was created with scripts/clean-includes. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Message-id: 1454089805-5470-2-git-send-email-peter.maydell@linaro.org
2015-10-08shaders: initialize vertexes onceGerd Hoffmann
Create a buffer for the vertex data and place vertexes there at initialization time. Then just use the buffer for each texture blit. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
2015-05-05console-gl: add opengl rendering helper functionsGerd Hoffmann
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>