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2011-10-01tcg: Don't declare TCG_TARGET_REG_BITS in tcg-target.hStefan Weil
It is now declared for all tcg targets in tcg.h, so the tcg target specific declarations are redundant. Signed-off-by: Stefan Weil <weil@mail.berlios.de> Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
2011-09-17tcg/ia64: Only one call output register needed for 64 bit hostsStefan Weil
The second register is never used for ia64 hosts. Cc: Aurelien Jarno <aurelien@aurel32.net> Signed-off-by: Stefan Weil <weil@mail.berlios.de> Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
2011-08-21tcg-ia64: Fix typos in AREG0 setup in prologue.Richard Henderson
Signed-off-by: Richard Henderson <rth@twiddle.net> Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
2011-08-21tcg: Always define all of the TCGOpcode enum members.Richard Henderson
By always defining these symbols, we can eliminate a lot of ifdefs. To allow this to be checked reliably, the semantics of the TCG_TARGET_HAS_* macros must be changed from def/undef to true/false. This allows even more ifdefs to be removed, converting them into C if statements. Signed-off-by: Richard Henderson <rth@twiddle.net> Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
2011-06-26Delegate setup of TCG temporaries to targetsBlue Swirl
Delegate TCG temp_buf setup to targets, so that they can use a stack frame later instead. Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
2011-06-26cpu-exec.c: avoid AREG0 useBlue Swirl
Make functions take a parameter for CPUState instead of relying on global env. Pass CPUState pointer to TCG prologue, which moves it to AREG0. Thanks to Peter Maydell and Laurent Desnogues for the ARM prologue change. Revert the hacks to avoid AREG0 use on Sparc hosts. Move cpu_has_work() and cpu_pc_from_tb() from exec.h to cpu.h. Compile the file without HELPER_CFLAGS. Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
2011-01-12tcg arm/mips/ia64: add a comment about retranslation and cachesAurelien Jarno
Add a comment about cache coherency and retranslation, so that people developping new targets based on existing ones are warned of the issue. Acked-by: Edgar E. Iglesias <edgar.iglesias@gmail.com> Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
2011-01-10tcg/ia64: remove an unnecessary stop bitAurelien Jarno
Spotted by Richard Henderson. Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
2010-12-01tcg-ia64: Fix warning in qemu_ld.Richard Henderson
The usermode version of qemu_ld doesn't used mem_index, leading to set-but-not-used warnings. Signed-off-by: Richard Henderson <rth@twiddle.net> Signed-off-by: Edgar E. Iglesias <edgar@axis.com>
2010-12-01tcg-ia64: Fix address compilation in qemu_st.Richard Henderson
A typo in the usermode address calculation path; R3 used where R2 needed. Signed-off-by: Richard Henderson <rth@twiddle.net> Signed-off-by: Edgar E. Iglesias <edgar@axis.com>
2010-12-01tcg-ia64: Fix tlb read error for 32-bit targets.Richard Henderson
Use ld4 not ld8 for reading the tlb of 32-bit targets. Signed-off-by: Richard Henderson <rth@twiddle.net> Signed-off-by: Edgar E. Iglesias <edgar@axis.com>
2010-12-01tcg-ia64: Implement qemu_ld32.Richard Henderson
The port was not properly merged following 86feb1c860dc38e9c89e787c5210e8191800385e Signed-off-by: Richard Henderson <rth@twiddle.net> Signed-off-by: Edgar E. Iglesias <edgar@axis.com>
2010-12-01tcg-ia64: Provide default GUEST_BASE.Richard Henderson
Fix compilation error when GUEST_BASE is not defined. Signed-off-by: Richard Henderson <rth@twiddle.net> Signed-off-by: Edgar E. Iglesias <edgar@axis.com>
2010-06-09tcg: Make some tcg-target.c routines static.Richard Henderson
Both tcg_target_init and tcg_target_qemu_prologue are unused outside of tcg.c. Signed-off-by: Richard Henderson <rth@twiddle.net> Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
2010-06-09tcg: Add TYPE parameter to tcg_out_mov.Richard Henderson
Mirror tcg_out_movi in having a TYPE parameter. This allows x86_64 to perform the move at the proper width, which may elide a REX prefix. Introduce a TCG_TYPE_REG enumerator to represent the "native width" of the host register, and to distinguish the usage from "pointer data" as represented by the existing TCG_TYPE_PTR. Update all targets to match. Signed-off-by: Richard Henderson <rth@twiddle.net> Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
2010-05-21tcg-ia64: Load GUEST_BASE into a register.Richard Henderson
Saves one bundle per memory operation. Signed-off-by: Richard Henderson <rth@twiddle.net> Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
2010-05-21tcg-ia64: Fix some register usage issues.Richard Henderson
(1) The output registers were not marked call-clobbered, even though they can be modified by called functions. (2) The thread pointer was not marked reserved. (3) R4-R6 are call-saved, but not saved by the prologue. Rather than save them, mark them reserved so that we don't use them. Signed-off-by: Richard Henderson <rth@twiddle.net> Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
2010-04-08tcg/ia64: fix tlb addend readAurelien Jarno
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
2010-04-01tcg: initial ia64 supportAurelien Jarno
A few words about design choices: * On IA64, instructions should be grouped by bundle, and dependencies between instructions declared. A first version of this code tried to schedule instructions automatically, but was very complex and too invasive for the current common TCG code (ops not ending at instruction boundaries, code retranslation breaking already generated code, etc.) It was also not very efficient, as dependencies between TCG ops is not available. Instead the option taken by the current implementation does not try to fill the bundle by scheduling instructions, but by providing ops not available as an ia64 instruction, and by offering 22-bit constant loading for most of the instructions. With both options the bundle are filled at approximately the same level. * Up to 128 registers can be affected to a function on IA64, but TCG limits this number to 64, which is actually more than enough. The register affectation is the following: - r0: used to map a constant argument with value 0 - r1: global pointer - r2, r3: internal use - r4 to r6: not used to avoid saving them - r7: env structure - r8 to r11: free for TCG (call clobbered) - r12: stack pointer - r13: thread pointer - r14 to r31: free for TCG (call clobbered) - r32: reserved (return address) - r33: reserved (PFS) - r33 to r63: free for TCG * The IA64 architecture has only 64-bit registers and no 32-bit instructions (the only exception being cmp4). Therefore 64-bit registers and instructions are used for 32-bit ops. The adopted strategy is the same as the ABI, that is the higher 32 bits are undefined. Most ops (and, or, add, shl, etc.) can directly use the 64-bit registers, while some others have to sign-extend (sar, div, etc.) or zero-extend (shr, divu, etc.) the register first. Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>