Age | Commit message (Expand) | Author |
2020-10-22 | replay: do not build if TCG is not available | Claudio Fontana |
2020-10-06 | gdbstub: add reverse continue support in replay mode | Pavel Dovgalyuk |
2020-10-06 | gdbstub: add reverse step support in replay mode | Pavel Dovgalyuk |
2020-10-06 | migration: introduce icount field for snapshots | Pavel Dovgalyuk |
2020-01-07 | replay: record and replay random number sources | Pavel Dovgalyuk |
2019-08-16 | Clean up inclusion of sysemu/sysemu.h | Markus Armbruster |
2018-10-19 | replay: pass raw icount value to replay_save_clock | Paolo Bonzini |
2018-03-12 | replay: make locking visible outside replay code | Alex Bennée |
2017-01-27 | char: rename CharDriverState Chardev | Marc-André Lureau |
2016-09-27 | replay: allow replay stopping and restarting | Pavel Dovgalyuk |
2016-03-30 | replay: introduce block devices record/replay | Pavel Dovgalyuk |
2016-03-15 | replay: character devices | Pavel Dovgalyuk |
2016-02-04 | stubs: Clean up includes | Peter Maydell |
2015-11-06 | replay: initialization and deinitialization | Pavel Dovgalyuk |
2015-11-06 | replay: checkpoints | Pavel Dovgalyuk |
2015-11-06 | replay: recording and replaying clock ticks | Pavel Dovgalyuk |
2015-11-05 | replay: global variables and function stubs | Pavel Dovgalyuk |