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this fixes non-TCG builds broken recently by replay reverse debugging.
Stub the needed functions in stub/, splitting roughly between functions
needed only by system emulation, by system emulation and tools,
and by everyone. This includes duplicating some code in replay/, and
puts the logic for non-replay related events in the replay/ module (+
the stubs), so this should be revisited in the future.
Surprisingly, only _one_ qtest was affected by this, ide-test.c, which
resulted in a buzz as the bh events were never delivered, and the bh
never executed.
Many other subsystems _should_ have been affected.
This fixes the immediate issue, however a better way to group replay
functionality to TCG-only code could be developed in the long term.
Signed-off-by: Claudio Fontana <cfontana@suse.de>
Message-Id: <20201013192123.22632-4-cfontana@suse.de>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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When record/replay does not uses overlays for storing the snapshots,
user is not capable of issuing reverse debugging commands.
This patch adds creation of the VM snapshot on the temporary
overlay image, when the debugger connects to QEMU.
Therefore the execution can be rewind to the moment
of the debugger connection while debugging the virtual machine.
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru>
--
v6:
- dropped unused error processing (suggested by Philippe Mathieu-Daudé)
Message-Id: <160174524096.12451.11651270339216758643.stgit@pasha-ThinkPad-X280>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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This patch adds support of the reverse continue operation for gdbstub.
Reverse continue finds the last breakpoint that would happen in normal
execution from the beginning to the current moment.
Implementation of the reverse continue replays the execution twice:
to find the breakpoints that were hit and to seek to the last breakpoint.
Reverse continue loads the previous snapshot and tries to find the breakpoint
since that moment. If there are no such breakpoints, it proceeds to
the earlier snapshot, and so on. When no breakpoints or watchpoints were
hit at all, execution stops at the beginning of the replay log.
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru>
Message-Id: <160174522930.12451.6994758004725016836.stgit@pasha-ThinkPad-X280>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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GDB remote protocol supports two reverse debugging commands:
reverse step and reverse continue.
This patch adds support of the first one to the gdbstub.
Reverse step is intended to step one instruction in the backwards
direction. This is not possible in regular execution.
But replayed execution is deterministic, therefore we can load one of
the prior snapshots and proceed to the desired step. It is equivalent
to stepping one instruction back.
There should be at least one snapshot preceding the debugged part of
the replay log.
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru>
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
--
v4 changes:
- inverted condition in cpu_handle_guest_debug (suggested by Alex Bennée)
Message-Id: <160174522341.12451.1498758422543765253.stgit@pasha-ThinkPad-X280>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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Non-empty record/replay queue prevents saving and loading the VM state,
because it includes pending bottom halves and block coroutines.
But when the new VM state is loaded, we don't have to preserve the consistency
of the current state anymore. Therefore this patch just flushes the queue
allowing the coroutines to finish and removes checking for empty rr queue
for load_snapshot function.
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru>
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Message-Id: <160174521762.12451.15752448887893855757.stgit@pasha-ThinkPad-X280>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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This patch adds hmp/qmp commands replay_seek/replay-seek that proceed
the execution to the specified instruction count.
The command automatically loads nearest snapshot and replays the execution
to find the desired instruction count.
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru>
Acked-by: Markus Armbruster <armbru@redhat.com>
--
v4 changes:
- fixed HMP command description indent
- removed useless error_free call
Message-Id: <160174521180.12451.14033112911009278753.stgit@pasha-ThinkPad-X280>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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This patch introduces replay_break, replay_delete_break
qmp and hmp commands.
These commands allow stopping at the specified instruction.
It may be useful for debugging when there are some known
events that should be investigated.
replay_break command has one argument - number of instructions
executed since the start of the replay.
replay_delete_break removes previously set breakpoint.
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru>
Acked-by: Markus Armbruster <armbru@redhat.com>
--
v4 changes:
- removed useless error_free call
Message-Id: <160174520606.12451.7056879546045599378.stgit@pasha-ThinkPad-X280>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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This patch introduces 'info replay' monitor command and
corresponding qmp request.
These commands request the current record/replay mode, replay log file
name, and the instruction count (number of recorded/replayed
instructions). The instruction count can be used with the
replay_seek/replay_break commands added in the next two patches.
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru>
Acked-by: Dr. David Alan Gilbert <dgilbert@redhat.com>
Acked-by: Markus Armbruster <armbru@redhat.com>
Message-Id: <160174520026.12451.13112161947433306561.stgit@pasha-ThinkPad-X280>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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This patch adds an accessor function for the name of the record/replay
log file. Adding an accessor instead of making variable global,
prevents accidental modification of this variable by other modules.
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru>
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Message-Id: <160174517710.12451.17645787545733927488.stgit@pasha-ThinkPad-X280>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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Signed-off-by: Claudio Fontana <cfontana@suse.de>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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refactoring of cpus.c continues with cpu timer state extraction.
cpu-timers: responsible for the softmmu cpu timers state,
including cpu clocks and ticks.
icount: counts the TCG instructions executed. As such it is specific to
the TCG accelerator. Therefore, it is built only under CONFIG_TCG.
One complication is due to qtest, which uses an icount field to warp time
as part of qtest (qtest_clock_warp).
In order to solve this problem, provide a separate counter for qtest.
This requires fixing assumptions scattered in the code that
qtest_enabled() implies icount_enabled(), checking each specific case.
Signed-off-by: Claudio Fontana <cfontana@suse.de>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
[remove redundant initialization with qemu_spice_init]
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
[fix lingering calls to icount_get]
Signed-off-by: Claudio Fontana <cfontana@suse.de>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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Sometimes virtual timer callbacks depend on order
of virtual timer processing and warping of virtual clock.
Therefore every callback should be logged to make replay deterministic.
This patch creates a checkpoint before every virtual timer callback.
With these checkpoints virtual timers processing and clock warping
events order is completely deterministic.
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
Acked-by: Alex Bennée <alex.bennee@linaro.org>
--
v2:
- remove mutex lock/unlock for virtual clock checkpoint since it is
not process any asynchronous events (commit ca9759c2a92f528f256fef0e3922416f7bb47bf9)
- bump record/replay log file version
Message-Id: <159012932716.27256.8854065545365559921.stgit@pasha-ThinkPad-X280>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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When QEMU is used without any graphical window,
QEMU execution is terminated with the signal (e.g., Ctrl-C).
Signal processing in QEMU does not include
qemu_system_shutdown_request call. That is why shutdown
event is not recorded by record/replay in this case.
This patch adds shutdown event to the end of the record log.
Now every replay will shutdown the machine at the end.
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
Message-Id: <159012995470.27967.18129611453659045726.stgit@pasha-ThinkPad-X280>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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In record/replay icount mode main loop thread and vCPU thread
do not perform simultaneously. They take replay mutex to synchronize
the actions. Sometimes vCPU thread waits for locking the mutex for
very long time, because main loop releases the mutex and takes it
back again. Standard qemu mutex do not provide the ordering
capabilities.
This patch adds a "queue" for replay mutex. Therefore thread ordering
becomes more "fair". Threads are executed in the same order as
they are trying to take the mutex.
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
Message-Id: <158823802979.28101.9340462887738957616.stgit@pasha-ThinkPad-X280>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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Record/replay feature of icount allows deterministic running of execution
scenarios. Some CPUs and peripheral devices read random numbers from
external sources making deterministic execution impossible.
This patch adds recording and replaying of random read operations
into guest-random module, which is used by the virtual hardware.
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
Message-Id: <157675984852.14505.15709141760677102489.stgit@pasha-Precision-3630-Tower>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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Replay is capable of recording normal BH events, but sometimes
there are single use callbacks scheduled with aio_bh_schedule_oneshot
function. This patch enables recording and replaying such callbacks.
Block layer uses these events for calling the completion function.
Replaying these calls makes the execution deterministic.
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
Acked-by: Kevin Wolf <kwolf@redhat.com>
Signed-off-by: Kevin Wolf <kwolf@redhat.com>
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After recent updates block devices cannot be closed on qemu exit.
This happens due to the block request polling when replay is not finished.
Therefore now we stop execution recording before closing the block devices.
Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Signed-off-by: Kevin Wolf <kwolf@redhat.com>
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'remotes/kraxel/tags/audio-20190821-pull-request' into staging
audio: second batch of -audiodev support, adding support for multiple backends.
# gpg: Signature made Wed 21 Aug 2019 09:40:37 BST
# gpg: using RSA key 4CB6D8EED3E87138
# gpg: Good signature from "Gerd Hoffmann (work) <kraxel@redhat.com>" [full]
# gpg: aka "Gerd Hoffmann <gerd@kraxel.org>" [full]
# gpg: aka "Gerd Hoffmann (private) <kraxel@gmail.com>" [full]
# Primary key fingerprint: A032 8CFF B93A 17A7 9901 FE7D 4CB6 D8EE D3E8 7138
* remotes/kraxel/tags/audio-20190821-pull-request:
audio: fix memory leak reported by ASAN
audio: use size_t where makes sense
audio: remove read and write pcm_ops
paaudio: fix playback glitches
audio: do not run each backend in audio_run
audio: remove audio_MIN, audio_MAX
paaudio: properly disconnect streams in fini_*
paaudio: do not move stream when sink/source name is specified
audio: audiodev= parameters no longer optional when -audiodev present
paaudio: prepare for multiple audiodev
audio: add audiodev properties to frontends
audio: add audiodev property to vnc and wav_capture
audio: basic support for multi backend audio
audio: reduce glob_audio_state usage
audio: Add missing fall through comments
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
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Signed-off-by: Kővágó, Zoltán <DirtY.iCE.hu@gmail.com>
Message-id: c5193e687fc6cc0f60cb3e90fe69ddf2027d0df1.1566168923.git.DirtY.iCE.hu@gmail.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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This patch renames replay_get_current_step() and related variables
to make these names consistent with existing 'icount' command line
option and future record/replay hmp/qmp commands.
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
Message-Id: <156404428377.18669.15476429889039912070.stgit@pasha-Precision-3630-Tower>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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This patch removes refactoring artifacts from the replay/replay-time.c
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
Message-Id: <156404427799.18669.8072341590511911277.stgit@pasha-Precision-3630-Tower>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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This patch fixes shutdown of the replay process, which is terminated with
the assert when shutdown event is read from the log.
replay_finish_event reads new data_kind and therefore the value of data_kind
should be preserved to be valid at qemu_system_shutdown_request call.
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
Message-Id: <156404427238.18669.12378772823692338069.stgit@pasha-Precision-3630-Tower>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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This is a fix which was missed by patch
74c0b816adfc6aa1b01b4426fdf385e32e35cbac, which added current_step
parameter to the replay_advance_current_step function.
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
Message-Id: <156404425561.18669.13015037579222450241.stgit@pasha-Precision-3630-Tower>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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Now we're not using the 'last' field in the timer, remove it from
replay.
Bump the version number of the replay structure since we've
removed the field.
Signed-off-by: Dr. David Alan Gilbert <dgilbert@redhat.com>
Message-Id: <20190724115823.4199-4-dgilbert@redhat.com>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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sysemu/sysemu.h is a rather unfocused dumping ground for stuff related
to the system-emulator. Evidence:
* It's included widely: in my "build everything" tree, changing
sysemu/sysemu.h still triggers a recompile of some 1100 out of 6600
objects (not counting tests and objects that don't depend on
qemu/osdep.h, down from 5400 due to the previous two commits).
* It pulls in more than a dozen additional headers.
Split stuff related to run state management into its own header
sysemu/runstate.h.
Touching sysemu/sysemu.h now recompiles some 850 objects. qemu/uuid.h
also drops from 1100 to 850, and qapi/qapi-types-run-state.h from 4400
to 4200. Touching new sysemu/runstate.h recompiles some 500 objects.
Since I'm touching MAINTAINERS to add sysemu/runstate.h anyway, also
add qemu/main-loop.h.
Suggested-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Message-Id: <20190812052359.30071-30-armbru@redhat.com>
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
[Unbreak OS-X build]
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In my "build everything" tree, changing sysemu/sysemu.h triggers a
recompile of some 5400 out of 6600 objects (not counting tests and
objects that don't depend on qemu/osdep.h).
Almost a third of its inclusions are actually superfluous. Delete
them. Downgrade two more to qapi/qapi-types-run-state.h, and move one
from char/serial.h to char/serial.c.
hw/semihosting/config.c, monitor/monitor.c, qdev-monitor.c, and
stubs/semihost.c define variables declared in sysemu/sysemu.h without
including it. The compiler is cool with that, but include it anyway.
This doesn't reduce actual use much, as it's still included into
widely included headers. The next commit will tackle that.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Alistair Francis <alistair.francis@wdc.com>
Message-Id: <20190812052359.30071-27-armbru@redhat.com>
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
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In my "build everything" tree, changing qemu/main-loop.h triggers a
recompile of some 5600 out of 6600 objects (not counting tests and
objects that don't depend on qemu/osdep.h). It includes block/aio.h,
which in turn includes qemu/event_notifier.h, qemu/notify.h,
qemu/processor.h, qemu/qsp.h, qemu/queue.h, qemu/thread-posix.h,
qemu/thread.h, qemu/timer.h, and a few more.
Include qemu/main-loop.h only where it's needed. Touching it now
recompiles only some 1700 objects. For block/aio.h and
qemu/event_notifier.h, these numbers drop from 5600 to 2800. For the
others, they shrink only slightly.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Message-Id: <20190812052359.30071-21-armbru@redhat.com>
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
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No header includes qemu-common.h after this commit, as prescribed by
qemu-common.h's file comment.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Message-Id: <20190523143508.25387-5-armbru@redhat.com>
[Rebased with conflicts resolved automatically, except for
include/hw/arm/xlnx-zynqmp.h hw/arm/nrf51_soc.c hw/arm/msf2-soc.c
block/qcow2-refcount.c block/qcow2-cluster.c block/qcow2-cache.c
target/arm/cpu.h target/lm32/cpu.h target/m68k/cpu.h target/mips/cpu.h
target/moxie/cpu.h target/nios2/cpu.h target/openrisc/cpu.h
target/riscv/cpu.h target/tilegx/cpu.h target/tricore/cpu.h
target/unicore32/cpu.h target/xtensa/cpu.h; bsd-user/main.c and
net/tap-bsd.c fixed up]
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Currently replay_get_byte() does not check for an error
from getc(). Coverity points out (CID 1390622) that this
could result in unexpected behaviour (such as looping
forever, if we use the replay_get_dword() return value
for a loop count). We don't expect reads from the replay
log to fail, and if they do there is no way we can
continue. So make them fatal errors.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Message-id: 20181106153330.5139-1-peter.maydell@linaro.org
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This avoids lock recursion when REPLAY_CLOCK is called inside the
timers spinlock.
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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As QEMU becomes more multi-threaded and non-synchronized, checkpoints
move from thread to thread. And the event queue that processed at checkpoints
should belong to the same thread in both record and replay executions.
This patch disables asynchronous event processing at virtual clock
checkpoint, because it may be invoked in different threads at record and
replay. This patch is temporary fix until the checkpoints are completely
refactored.
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
Message-Id: <20181018063345.7433.11678.stgit@pasha-VirtualBox>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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This patch enables using -loadvm in recording mode to allow starting
the execution recording from any of the available snapshots.
It also fixes loading of the record/replay state, therefore snapshots
created in replay mode may also be used for starting the new recording.
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
Message-Id: <20180912081939.3228.56131.stgit@pasha-VirtualBox>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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This patch adds events processing when emulation finishes instead
of just cleaning the queue. Now the bdrv coroutines will be in consistent
state when emulator closes. It allows correct polling of the block layer
at exit.
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
Message-Id: <20180912081859.3228.79735.stgit@pasha-VirtualBox>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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In record/replay icount mode vCPU thread and iothread synchronize
the execution using the checkpoints.
vCPU thread processes the virtual timers and iothread processes all others.
When iothread wants to wake up sleeping vCPU thread, it sends dummy queued
work. Therefore it could be the following sequence of the events in
record mode:
- IO: sending dummy work
- IO: processing timers
- CPU: wakeup
- CPU: clearing dummy work
- CPU: processing virtual timers
But due to the races in replay mode the sequence may change:
- IO: sending dummy work
- CPU: wakeup
- CPU: clearing dummy work
- CPU: sleeping again because nothing to do
- IO: Processing timers
- CPU: zzzz
In this case vCPU will not wake up, because dummy work is not to be set up
again.
This patch tries to wake up the vCPU when it sleeps and the icount warp
checkpoint isn't met. It means that vCPU has something to do, because
there are no other reasons of non-matching warp checkpoint.
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
--
v5: improve checking that vCPU is still sleeping
Message-Id: <20180912081945.3228.19776.stgit@pasha-VirtualBox>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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These files can not be executed on the host, so they should not be
marked as executable.
Reviewed-by: David Hildenbrand <david@redhat.com>
Signed-off-by: Thomas Huth <thuth@redhat.com>
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This patch fixes saving and loading the snapshots in the replay mode.
It is required for the snapshots created in the moment when the header
of the asynchronous event is read. This information was not saved in
the snapshot. After loading the vmstate replay continued with the file offset
passed the event header. The event header is lost in this case and replay
hangs.
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
Message-Id: <20180227095322.1060.53929.stgit@pasha-VirtualBox>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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Virtual clock is warped from iothread and vcpu thread. When the hardware
events associated with warp checkpoint, then interrupt delivering may be
non-deterministic if checkpoint is processed in different threads in record
and replay.
This patch disables event processing for clock warp checkpoint and leaves
all hardware events to other checkpoints (e.g., virtual clock).
Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Message-Id: <20180227095316.1060.4134.stgit@pasha-VirtualBox>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
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This patch adds a flag which denies recursive call of replay_checkpoint
function. Checkpoints may be accompanied by the hardware events. When event
is processed, virtual device may invoke timer modification functions that
also invoke the checkpoint function. This leads to infinite loop.
Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Message-Id: <20180227095305.1060.56463.stgit@pasha-VirtualBox>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
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This patch adds error reporting when fwrite cannot completely
save the buffer to the file.
Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Message-Id: <20180227095259.1060.86410.stgit@pasha-VirtualBox>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
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Now instead of using the replay_lock to guard the output of the log we
now use it to protect the whole execution section. This replaces what
the BQL used to do when it was held during TCG execution.
We also introduce some rules for locking order - mainly that you
cannot take the replay_mutex while holding the BQL. This leads to some
slight sophistry during start-up and extending the
replay_mutex_destroy function to unlock the mutex without checking
for the BQL condition so it can be cleanly dropped in the non-replay
case.
Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Tested-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Message-Id: <20180227095248.1060.40374.stgit@pasha-VirtualBox>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
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Replay mutex is held by vCPU thread and destroy function is called
from atexit of the main thread. Therefore we cannot destroy it safely.
Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Acked-by: Paolo Bonzini <pbonzini@redhat.com>
Message-Id: <20180227095254.1060.96971.stgit@pasha-VirtualBox>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
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The replay_mutex_lock/unlock/locked functions are now going to be used
for ensuring lock-step behaviour between the two threads. Make them
public API functions and also provide stubs for non-QEMU builds on
common paths.
Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Message-Id: <20180227095242.1060.16601.stgit@pasha-VirtualBox>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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This is modelled after the iothread mutex lock. We keep a TLS flag to
indicate when that thread has acquired the lock and assert we don't
double-lock or release when we shouldn't have.
Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
Tested-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Message-Id: <20180227095237.1060.44661.stgit@pasha-VirtualBox>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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This time commit 802f045a5f61b781df55e4492d896b4d20503ba7 broke the
replay file format. Also add a comment about this to
replay-internal.h.
Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
Reviewed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Acked-by: Paolo Bonzini <pbonzini@redhat.com>
Message-Id: <20180227095231.1060.91180.stgit@pasha-VirtualBox>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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This patch adds saving/restoring of the host clock field 'last'.
It is used in host clock calculation and therefore clock may
become incorrect when using restored vmstate.
Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Acked-by: Paolo Bonzini <pbonzini@redhat.com>
Message-Id: <20180227095226.1060.50975.stgit@pasha-VirtualBox>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
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This patch does not allows saving/loading vmstate when
replay events queue is not empty. There is no reliable
way to save events queue, because it describes internal
coroutine state. Therefore saving and loading operations
should be deferred to another record/replay step.
Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Message-Id: <20180227095214.1060.32939.stgit@pasha-VirtualBox>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
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This patch fixes assignment to internal events_enabled variable.
Now it is set only in record/replay mode. This affects the behavior
of the external functions that check this flag.
Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Acked-by: Paolo Bonzini <pbonzini@redhat.com>
Message-Id: <20180227095209.1060.45884.stgit@pasha-VirtualBox>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
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Asynchronous events saved at checkpoints may invoke
callbacks when processed. These callbacks may also generate/read
new events (e.g. clock reads). Therefore event processing flag must be
reset before callback invocation.
Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Acked-by: Paolo Bonzini <pbonzini@redhat.com>
Message-Id: <20180227095203.1060.70831.stgit@pasha-VirtualBox>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
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In my "build everything" tree, a change to the types in
qapi-schema.json triggers a recompile of about 4800 out of 5100
objects.
The previous commit split up qmp-commands.h, qmp-event.h, qmp-visit.h,
qapi-types.h. Each of these headers still includes all its shards.
Reduce compile time by including just the shards we actually need.
To illustrate the benefits: adding a type to qapi/migration.json now
recompiles some 2300 instead of 4800 objects. The next commit will
improve it further.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Message-Id: <20180211093607.27351-24-armbru@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
[eblake: rebase to master]
Signed-off-by: Eric Blake <eblake@redhat.com>
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