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2024-01-30m68k: Clean up includesPeter Maydell
This commit was created with scripts/clean-includes: ./scripts/clean-includes --git m68k include/hw/audio/asc.h include/hw/m68k/*.h All .c should include qemu/osdep.h first. The script performs three related cleanups: * Ensure .c files include qemu/osdep.h first. * Including it in a .h is redundant, since the .c already includes it. Drop such inclusions. * Likewise, including headers qemu/osdep.h includes is redundant. Drop these, too. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> Reviewed-by: Thomas Huth <thuth@redhat.com> Reviewed-by: Zhao Liu <zhao1.liu@intel.com> Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
2023-10-06asc: generate silence if FIFO empty but engine still runningMark Cave-Ayland
MacOS (un)helpfully leaves the FIFO engine running even when all the samples have been written to the hardware, and expects the FIFO status flags and IRQ to be updated continuously. There is an additional problem in that not all audio backends guarantee an all-zero output when there is no FIFO data available, in particular the Windows dsound backend which re-uses its internal circular buffer causing the last played sound to loop indefinitely. Whilst this is effectively a bug in the Windows dsound backend, work around it for now using a simple heuristic: if the FIFO remains empty for half a cycle (~23ms) then continuously fill the generated buffer with empty silence. Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> Reviewed-by: Laurent Vivier <laurent@vivier.eu> Message-ID: <20231004083806.757242-9-mark.cave-ayland@ilande.co.uk> Signed-off-by: Laurent Vivier <laurent@vivier.eu>
2023-10-06audio: add Apple Sound Chip (ASC) emulationMark Cave-Ayland
The Apple Sound Chip was primarily used by the Macintosh II to generate sound in hardware which was previously handled by the toolbox ROM with software interrupts. Implement both the standard ASC and also the enhanced ASC (EASC) functionality which is used in the Quadra 800. Note that whilst real ASC hardware uses AUDIO_FORMAT_S8, this implementation uses AUDIO_FORMAT_U8 instead because AUDIO_FORMAT_S8 is rarely used and not supported by some audio backends like PulseAudio and DirectSound when played directly with -audiodev out.mixing-engine=off. Co-developed-by: Laurent Vivier <laurent@vivier.eu> Co-developed-by: Volker Rümelin <vr_qemu@t-online.de> Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> Message-ID: <20231004083806.757242-8-mark.cave-ayland@ilande.co.uk> Signed-off-by: Laurent Vivier <laurent@vivier.eu>