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path: root/hw/lm32/milkymist-hw.h
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2015-11-03ui/opengl: Reduce build required libraries for openglOGAWA Hirofumi
We now use epoxy to load opengl libraries. This means we don't need to link opengl libraries directly if interfaces handled by epoxy. With this, we just need epoxy headers and epoxy's *.so to build. Tested with epoxy-1.3.1. - sdl2/gtk/console egl stuff doesn't require other than epoxy - milkymist-tmu2 glx stuff doesn't require other than epoxy (lm32 test is limited, because can't find mmone-bios.bin, so just test to load libGL with "./lm32-softmmu/qemu-system-lm32 -M milkymist,accel=qtest") Signed-off-by: OGAWA Hirofumi <hirofumi@mail.parknet.co.jp> [ lm32 tested by kraxel ] Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2015-03-12configure: opengl overhaulGerd Hoffmann
Rename config option from "glx" to "opengl", glx will not be the only option for opengl in near future. Also switch over to pkg-config for opengl support detection. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
2013-04-20qdev: Drop taddr propertiesPeter Maydell
Drop all the infrastructure for taddr properties (ie ones which are 'hwaddr' sized). These are now unused, and any further desired use would be rather questionable since device properties shouldn't generally depend on a type that is conceptually variable based on the target CPU. 32 or 64 bit integer properties should be used instead as appropriate for the specific device. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
2013-04-08hw: move private headers to hw/ subdirectories.Paolo Bonzini
Many headers are used only in a single directory. These can be kept in hw/. Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>