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2023-12-29hw/input: Constify VMStateRichard Henderson
Signed-off-by: Richard Henderson <richard.henderson@linaro.org> Message-Id: <20231221031652.119827-34-richard.henderson@linaro.org>
2023-11-27hw/input/stellaris_gamepad: Free StellarisGamepad::keycodes[] arrayPhilippe Mathieu-Daudé
Commit 0be6bfac62 ("qdev: Implement variable length array properties") added the DEFINE_PROP_ARRAY() macro with the following comment: * It is the responsibility of the device deinit code to free the * @_arrayfield memory. Commit a75f336b97 added: DEFINE_PROP_ARRAY("keycodes", StellarisGamepad, num_buttons, keycodes, qdev_prop_uint32, uint32_t), but forgot to free the 'keycodes' array. Do it in the instance_finalize handler. Fixes: a75f336b97 ("hw/input/stellaris_input: Convert to qdev") Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org> Message-id: 20231121174051.63038-7-philmd@linaro.org Reviewed-by: Peter Maydell <peter.maydell@linaro.org> Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
2023-11-02hw/input/stellaris_gamepad: Convert to qemu_input_handler_register()Peter Maydell
Now that we have converted to qdev, we can use the newer qemu_input_handler_register() API rather than the legacy qemu_add_kbd_event_handler(). Since we only have one user, take the opportunity to convert from scancodes to QCodes, rather than using qemu_input_key_value_to_scancode() (which adds an 0xe0 prefix and encodes up/down indication in the scancode, which our old handler function then had to reverse). That lets us drop the old state field which was tracking whether we were halfway through a two-byte scancode. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> Tested-by: Philippe Mathieu-Daudé <philmd@linaro.org> Message-id: 20231030114802.3671871-7-peter.maydell@linaro.org
2023-11-02hw/input/stellaris_input: Convert to qdevPeter Maydell
Convert the hw/input/stellaris_input device to qdev. The interface uses an array property for the board to specify the keycodes to use, so the s->keycodes memory is now allocated by the array-property machinery. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> Tested-by: Philippe Mathieu-Daudé <philmd@linaro.org> Message-id: 20231030114802.3671871-6-peter.maydell@linaro.org
2023-11-02hw/input/stellaris_gamepad: Remove StellarisGamepadButton structPeter Maydell
Currently for each button on the device we have a StellarisGamepadButton struct which has the irq, keycode and pressed state for it. When we convert to qdev, the qdev property and GPIO APIs are going to require that we have separate arrays for the irqs and keycodes. Convert from array-of-structs to three separate arrays in preparation. This is a migration compatibility break for the stellaris boards (lm3s6965evb, lm3s811evb). Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> Tested-by: Philippe Mathieu-Daudé <philmd@linaro.org> Message-id: 20231030114802.3671871-5-peter.maydell@linaro.org -- v1=>v2: mention migration compat break in commit message; bump version fields in vmstate
2023-11-02hw/input/stellaris_gamepad: Rename structs to our usual conventionPeter Maydell
Rename the structs in stellaris_gamepad.c to our now-standard CamelCase convention. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> Tested-by: Philippe Mathieu-Daudé <philmd@linaro.org> Message-id: 20231030114802.3671871-3-peter.maydell@linaro.org
2023-11-02hw/input/stellaris_input: Rename to stellaris_gamepadPeter Maydell
This source file implements a stellaris gamepad device; rename it so that it is a closer match to the device name. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> Tested-by: Philippe Mathieu-Daudé <philmd@linaro.org> Message-id: 20231030114802.3671871-2-peter.maydell@linaro.org