aboutsummaryrefslogtreecommitdiff
path: root/hw/input/ps2.c
AgeCommit message (Collapse)Author
2022-07-18ps2: remove unused legacy ps2_mouse_init() functionMark Cave-Ayland
Now that the legacy ps2_mouse_init() function is no longer used, it can be completely removed along with its associated trace-event. Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> Tested-by: Helge Deller <deller@gmx.de> Acked-by: Helge Deller <deller@gmx.de> Reviewed-by: Peter Maydell <peter.maydell@linaro.org> Message-Id: <20220712215251.7944-40-mark.cave-ayland@ilande.co.uk> Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
2022-07-18ps2: remove unused legacy ps2_kbd_init() functionMark Cave-Ayland
Now that the legacy ps2_kbd_init() function is no longer used, it can be completely removed along with its associated trace-event. Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> Tested-by: Helge Deller <deller@gmx.de> Acked-by: Helge Deller <deller@gmx.de> Reviewed-by: Peter Maydell <peter.maydell@linaro.org> Message-Id: <20220712215251.7944-38-mark.cave-ayland@ilande.co.uk> Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
2022-06-26ps2: remove update_irq() function and update_arg parameterMark Cave-Ayland
Now that all the PS2 devices have been converted to use GPIOs the update_irq() callback function and the update_arg parameter can be removed. This allows these arguments to be completely removed from ps2_kbd_init() and ps2_mouse_init(), along with the transitional logic that was added to ps2_raise_irq() and ps2_lower_irq(). Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> Acked-by: Helge Deller <deller@gmx.de> Reviewed-by: Peter Maydell <peter.maydell@linaro.org> Message-Id: <20220624134109.881989-55-mark.cave-ayland@ilande.co.uk>
2022-06-26ps2: add gpio for output IRQ and optionally use it in ps2_raise_irq() and ↵Mark Cave-Ayland
ps2_lower_irq() Define the gpio for the PS2 output IRQ in ps2_init() and add logic to optionally use it in ps2_raise_irq() and ps2_lower_irq() if the gpio is connected. If the gpio is not connected then call the legacy update_irq() function as before. This allows the incremental conversion of devices from the legacy update_irq() function to use gpios instead. Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> Acked-by: Helge Deller <deller@gmx.de> Reviewed-by: Peter Maydell <peter.maydell@linaro.org> Message-Id: <20220624134109.881989-35-mark.cave-ayland@ilande.co.uk>
2022-06-26ps2: introduce ps2_lower_irq() instead of calling update_irq() directlyMark Cave-Ayland
This consolidates the logic of lowering the PS2 IRQ into one single function. Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> Acked-by: Helge Deller <deller@gmx.de> Reviewed-by: Peter Maydell <peter.maydell@linaro.org> Message-Id: <20220624134109.881989-34-mark.cave-ayland@ilande.co.uk>
2022-06-26ps2: use ps2_raise_irq() instead of calling update_irq() directlyMark Cave-Ayland
This consolidates the logic of raising the PS2 IRQ into one single function. Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> Acked-by: Helge Deller <deller@gmx.de> Reviewed-by: Peter Maydell <peter.maydell@linaro.org> Message-Id: <20220624134109.881989-33-mark.cave-ayland@ilande.co.uk>
2022-06-26ps2: make ps2_raise_irq() function staticMark Cave-Ayland
This function is no longer used outside of ps2.c and so can be declared static. Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> Acked-by: Helge Deller <deller@gmx.de> Reviewed-by: Peter Maydell <peter.maydell@linaro.org> Message-Id: <20220624134109.881989-32-mark.cave-ayland@ilande.co.uk>
2022-06-26ps2: don't use vmstate_register() in ps2_mouse_init()Mark Cave-Ayland
Since PS2_MOUSE_DEVICE is a qdev device then vmstate_ps2_mouse can be registered using the DeviceClass vmsd field instead. There is no need to use qdev_set_legacy_instance_id() to ensure migration compatibility since the first 2 parameters to vmstate_register() are NULL and 0 respectively. Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org> Acked-by: Helge Deller <deller@gmx.de> Message-Id: <20220624134109.881989-14-mark.cave-ayland@ilande.co.uk>
2022-06-26ps2: don't use vmstate_register() in ps2_kbd_init()Mark Cave-Ayland
Since PS2_KBD_DEVICE is a qdev device then vmstate_ps2_keyboard can be registered using the DeviceClass vmsd field instead. There is no need to use qdev_set_legacy_instance_id() to ensure migration compatibility since the first 2 parameters to vmstate_register() are NULL and 0 respectively. Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org> Acked-by: Helge Deller <deller@gmx.de> Message-Id: <20220624134109.881989-13-mark.cave-ayland@ilande.co.uk>
2022-06-26ps2: implement ps2_mouse_realize() and use it to register ps2_mouse_handlerMark Cave-Ayland
Move the registration of ps2_mouse_handler from ps2_mouse_init() to a new ps2_mouse_realize() function. Since the abstract PS2_DEVICE parent class doesn't have a realize() function then it is not necessary to store the reference to it in PS2DeviceClass and use device_class_set_parent_realize(). Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org> Acked-by: Helge Deller <deller@gmx.de> Message-Id: <20220624134109.881989-12-mark.cave-ayland@ilande.co.uk>
2022-06-26ps2: implement ps2_kbd_realize() and use it to register ps2_keyboard_handlerMark Cave-Ayland
Move the registration of ps2_keyboard_handler from ps2_kbd_init() to a new ps2_kbd_realize() function. Since the abstract PS2_DEVICE parent class doesn't have a realize() function then it is not necessary to store the reference to it in PS2DeviceClass and use device_class_set_parent_realize(). Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org> Acked-by: Helge Deller <deller@gmx.de> Message-Id: <20220624134109.881989-11-mark.cave-ayland@ilande.co.uk>
2022-06-26ps2: remove duplicate setting of scancode_set in ps2_kbd_init()Mark Cave-Ayland
The default value for scancode_set is already set in ps2_kbd_reset() so there is no need to duplicate this in ps2_kbd_init(). Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org> Acked-by: Helge Deller <deller@gmx.de> Message-Id: <20220624134109.881989-10-mark.cave-ayland@ilande.co.uk>
2022-06-26ps2: implement ps2_reset() for the PS2_DEVICE QOM type based upon ↵Mark Cave-Ayland
ps2_common_reset() The functionality of ps2_common_reset() can be moved into a new ps2_reset() function for the PS2_DEVICE QOM type. Update PS2DeviceClass to hold a reference to the parent reset function and update the PS2_KBD_DEVICE and PS2_MOUSE_DEVICE types to use device_class_set_parent_reset() accordingly. Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org> Acked-by: Helge Deller <deller@gmx.de> Message-Id: <20220624134109.881989-9-mark.cave-ayland@ilande.co.uk>
2022-06-26ps2: introduce PS2DeviceClassMark Cave-Ayland
This is in preparation for allowing the new PS2_KBD_DEVICE and PS2_MOUSE_DEVICE QOM types to reference the parent PS2_DEVICE device reset() function. Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org> Acked-by: Helge Deller <deller@gmx.de> Message-Id: <20220624134109.881989-8-mark.cave-ayland@ilande.co.uk>
2022-06-26ps2: improve function prototypes in ps2.c and ps2.hMark Cave-Ayland
With the latest changes it is now possible to improve some of the function prototypes in ps2.c and ps.h to use the appropriate PS2KbdState or PS2MouseState type instead of being a void opaque. Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org> Acked-by: Helge Deller <deller@gmx.de> Message-Id: <20220624134109.881989-7-mark.cave-ayland@ilande.co.uk>
2022-06-26ps2: move QOM type definitions from ps2.c to ps2.hMark Cave-Ayland
Move the QOM type definitions into the ps2.h header file to allow the new QOM types to be used by other devices. Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org> Acked-by: Helge Deller <deller@gmx.de> Message-Id: <20220624134109.881989-6-mark.cave-ayland@ilande.co.uk>
2022-06-26ps2: QOMify PS2MouseStateMark Cave-Ayland
Make PS2MouseState into a new PS2_MOUSE_DEVICE QOM type which inherits from the abstract PS2_DEVICE type. Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org> Acked-by: Helge Deller <deller@gmx.de> Message-Id: <20220624134109.881989-5-mark.cave-ayland@ilande.co.uk>
2022-06-26ps2: QOMify PS2KbdStateMark Cave-Ayland
Make PS2KbdState into a new PS2_KBD_DEVICE QOM type which inherits from the abstract PS2_DEVICE type. Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org> Acked-by: Helge Deller <deller@gmx.de> Message-Id: <20220624134109.881989-4-mark.cave-ayland@ilande.co.uk>
2022-06-26ps2: QOMify PS2StateMark Cave-Ayland
Make PS2State a new abstract PS2_DEVICE QOM type to represent the common functionality shared between PS2 keyboard and mouse devices. Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org> Acked-by: Helge Deller <deller@gmx.de> Message-Id: <20220624134109.881989-3-mark.cave-ayland@ilande.co.uk>
2022-06-26ps2: checkpatch fixesMark Cave-Ayland
Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org> Acked-by: Helge Deller <deller@gmx.de> Message-Id: <20220624134109.881989-2-mark.cave-ayland@ilande.co.uk>
2022-03-21Use g_new() & friends where that makes obvious senseMarkus Armbruster
g_new(T, n) is neater than g_malloc(sizeof(T) * n). It's also safer, for two reasons. One, it catches multiplication overflowing size_t. Two, it returns T * rather than void *, which lets the compiler catch more type errors. This commit only touches allocations with size arguments of the form sizeof(T). Patch created mechanically with: $ spatch --in-place --sp-file scripts/coccinelle/use-g_new-etc.cocci \ --macro-file scripts/cocci-macro-file.h FILES... Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org> Reviewed-by: Cédric Le Goater <clg@kaod.org> Reviewed-by: Alex Bennée <alex.bennee@linaro.org> Acked-by: Dr. David Alan Gilbert <dgilbert@redhat.com> Message-Id: <20220315144156.1595462-4-armbru@redhat.com> Reviewed-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru>
2022-01-13ps2: Initial horizontal scroll supportDmitry Petrov
This change adds support for horizontal scroll to ps/2 mouse device code. The code is implemented to match the logic of linux kernel which is used as a reference. Signed-off-by: Dmitry Petrov <dpetroff@gmail.com> Message-Id: <20220108153947.171861-2-dpetroff@gmail.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2021-09-10ps2: migration support for command reply queueVolker Rümelin
Add migration support for the PS/2 keyboard command reply queue. Signed-off-by: Volker Rümelin <vr_qemu@t-online.de> Message-Id: <20210810133258.8231-3-vr_qemu@t-online.de> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2021-09-10ps2: use a separate keyboard command reply queueVolker Rümelin
A PS/2 keyboard has a separate command reply queue that is independent of the key queue. This prevents that command replies and keyboard input mix. Keyboard command replies take precedence over queued keystrokes. A new keyboard command removes any remaining command replies from the command reply queue. Implement a separate keyboard command reply queue and clear the command reply queue before command execution. This brings the PS/2 keyboard emulation much closer to a real PS/2 keyboard. The command reply queue is located in a few free bytes directly in front of the scancode queue. Because the scancode queue has a maximum length of 16 bytes there are 240 bytes available for the command reply queue. At the moment only a maximum of 3 bytes are required. For compatibility reasons rptr, wptr and count kept their function. rptr is the start, wptr is the end and count is the length of the entire keyboard queue. The new variable cwptr is the end of the command reply queue or -1 if the queue is empty. To write to the command reply queue, rptr is moved backward by the number of required bytes and the command replies are written to the buffer starting at the new rptr position. After writing, cwptr is at the old rptr position. Copying cwptr to rptr clears the command reply queue. The command reply queue can't overflow because each new keyboard command clears the command reply queue. Resolves: https://gitlab.com/qemu-project/qemu/-/issues/501 Resolves: https://gitlab.com/qemu-project/qemu/-/issues/502 Signed-off-by: Volker Rümelin <vr_qemu@t-online.de> Message-Id: <20210810133258.8231-2-vr_qemu@t-online.de> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2021-09-10ps2: use the whole ps2 buffer but keep queue sizeVolker Rümelin
Extend the used ps2 buffer size to the available buffer size but keep the maximum ps2 queue size. The next patch needs a few bytes of the larger buffer size. Signed-off-by: Volker Rümelin <vr_qemu@t-online.de> Message-Id: <20210810133258.8231-1-vr_qemu@t-online.de> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2021-05-26hw/input/ps2: Use ps2_raise_irq() instead of open coding itPhilippe Mathieu-Daudé
Inspired-by: Volker Rümelin <vr_qemu@t-online.de> Signed-off-by: Philippe Mathieu-Daudé <f4bug@amsat.org> Reviewed-by: Volker Rümelin <vr_qemu@t-online.de> Reviewed-by: Bin Meng <bmeng.cn@gmail.com> Message-Id: <20210513171244.3940519-1-f4bug@amsat.org> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2021-05-26ps2: don't deassert irq twice if queue is emptyVolker Rümelin
Don't deassert the irq twice if the queue is empty. While the second deassertion doesn't do any harm, it's unnecessary. Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Signed-off-by: Volker Rümelin <vr_qemu@t-online.de> Message-Id: <20210525181441.27768-3-vr_qemu@t-online.de> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2021-05-26ps2: don't raise an interrupt if queue is fullVolker Rümelin
ps2_queue() behaves differently than the very similar functions ps2_queue_2() to ps2_queue_4(). The first one calls update_irq() even if the queue is full, the others don't. Change ps2_queue() to be consistent with the others. Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Signed-off-by: Volker Rümelin <vr_qemu@t-online.de> Message-Id: <20210525181441.27768-2-vr_qemu@t-online.de> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2021-05-26ps2: fix mouse stream corruptionVolker Rümelin
Commit 7abe7eb294 "ps2: Fix mouse stream corruption due to lost data" added code to avoid mouse stream corruptions but the calculation of the needed free queue size was wrong. Fix this. To reproduce, open a text file with the vim 7.3 32 bit for DOS exe- cutable in a FreeDOS client started with -display sdl and move the mouse around for a few seconds. You will quickly see erratic mouse movements and unexpected mouse clicks. CuteMouse (ctmouse.exe) in FreeDOS doesn't try to re-sync the mouse stream. Fixes: 7abe7eb294 ("ps2: Fix mouse stream corruption due to lost data") Signed-off-by: Volker Rümelin <vr_qemu@t-online.de> Message-Id: <20210525181441.27768-1-vr_qemu@t-online.de> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2021-05-26hw/input: expand trace info reported for ps2 deviceDaniel P. Berrangé
It is interesting to know if the PS2 keyboard is in translated mode, and which of the three scancode sets are in use. Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Signed-off-by: Daniel P. Berrangé <berrange@redhat.com> Message-Id: <20210309155804.306051-1-berrange@redhat.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2020-11-17hw/input/ps2.c: Remove remnants of printf debugPeter Maydell
In commit 5edab03d4040 we added tracepoints to the ps2 keyboard and mouse emulation. However we didn't remove all the debug-by-printf support. In fact there is only one printf() remaining, and it is redundant with the trace_ps2_write_mouse() event next to it. Remove the printf() and the now-unused DEBUG* macros. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Reviewed-by: Stefano Garzarella <sgarzare@redhat.com> Message-id: 20201101133258.4240-1-peter.maydell@linaro.org
2020-01-27hppa: add emulation of LASI PS2 controllersSven Schnelle
Signed-off-by: Sven Schnelle <svens@stackframe.org> Message-Id: <20191220211512.3289-5-svens@stackframe.org> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
2020-01-27ps2: accept 'Set Key Make and Break' commandsSven Schnelle
HP-UX sends both the 'Set key make and break (0xfc) and 'Set all key typematic make and break' (0xfa). QEMU response with 'Resend' as it doesn't handle these commands. HP-UX than reports an PS/2 max retransmission exceeded error. Add these commands and just reply with ACK. Signed-off-by: Sven Schnelle <svens@stackframe.org> Message-Id: <20191220211512.3289-4-svens@stackframe.org> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
2019-08-16sysemu: Split sysemu/runstate.h off sysemu/sysemu.hMarkus Armbruster
sysemu/sysemu.h is a rather unfocused dumping ground for stuff related to the system-emulator. Evidence: * It's included widely: in my "build everything" tree, changing sysemu/sysemu.h still triggers a recompile of some 1100 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h, down from 5400 due to the previous two commits). * It pulls in more than a dozen additional headers. Split stuff related to run state management into its own header sysemu/runstate.h. Touching sysemu/sysemu.h now recompiles some 850 objects. qemu/uuid.h also drops from 1100 to 850, and qapi/qapi-types-run-state.h from 4400 to 4200. Touching new sysemu/runstate.h recompiles some 500 objects. Since I'm touching MAINTAINERS to add sysemu/runstate.h anyway, also add qemu/main-loop.h. Suggested-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Markus Armbruster <armbru@redhat.com> Message-Id: <20190812052359.30071-30-armbru@redhat.com> Reviewed-by: Alex Bennée <alex.bennee@linaro.org> [Unbreak OS-X build]
2019-08-16Include hw/hw.h exactly where neededMarkus Armbruster
In my "build everything" tree, changing hw/hw.h triggers a recompile of some 2600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h). The previous commits have left only the declaration of hw_error() in hw/hw.h. This permits dropping most of its inclusions. Touching it now recompiles less than 200 objects. Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Message-Id: <20190812052359.30071-19-armbru@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
2019-08-16Include migration/vmstate.h lessMarkus Armbruster
In my "build everything" tree, changing migration/vmstate.h triggers a recompile of some 2700 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h). hw/hw.h supposedly includes it for convenience. Several other headers include it just to get VMStateDescription. The previous commit made that unnecessary. Include migration/vmstate.h only where it's still needed. Touching it now recompiles only some 1600 objects. Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Message-Id: <20190812052359.30071-16-armbru@redhat.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
2019-08-16Include sysemu/reset.h a lot lessMarkus Armbruster
In my "build everything" tree, changing sysemu/reset.h triggers a recompile of some 2600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h). The main culprit is hw/hw.h, which supposedly includes it for convenience. Include sysemu/reset.h only where it's needed. Touching it now recompiles less than 200 objects. Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-Id: <20190812052359.30071-9-armbru@redhat.com>
2018-12-18qmp hmp: Make system_wakeup check wake-up support and run stateDaniel Henrique Barboza
The qmp/hmp command 'system_wakeup' is simply a direct call to 'qemu_system_wakeup_request' from vl.c. This function verifies if runstate is SUSPENDED and if the wake up reason is valid before proceeding. However, no error or warning is thrown if any of those pre-requirements isn't met. There is no way for the caller to differentiate between a successful wakeup or an error state caused when trying to wake up a guest that wasn't suspended. This means that system_wakeup is silently failing, which can be considered a bug. Adding error handling isn't an API break in this case - applications that didn't check the result will remain broken, the ones that check it will have a chance to deal with it. Adding to that, the commit before previous created a new QMP API called query-current-machine, with a new flag called wakeup-suspend-support, that indicates if the guest has the capability of waking up from suspended state. Although such guest will never reach SUSPENDED state and erroring it out in this scenario would suffice, it is more informative for the user to differentiate between a failure because the guest isn't suspended versus a failure because the guest does not have support for wake up at all. All this considered, this patch changes qmp_system_wakeup to check if the guest is capable of waking up from suspend, and if it is suspended. After this patch, this is the output of system_wakeup in a guest that does not have wake-up from suspend support (ppc64): (qemu) system_wakeup wake-up from suspend is not supported by this guest (qemu) And this is the output of system_wakeup in a x86 guest that has the support but isn't suspended: (qemu) system_wakeup Unable to wake up: guest is not in suspended state (qemu) Reported-by: Balamuruhan S <bala24@linux.vnet.ibm.com> Signed-off-by: Daniel Henrique Barboza <danielhb413@gmail.com> Message-Id: <20181205194701.17836-4-danielhb413@gmail.com> Reviewed-by: Markus Armbruster <armbru@redhat.com> Acked-by: Eduardo Habkost <ehabkost@redhat.com> Reviewed-by: Michael S. Tsirkin <mst@redhat.com> Signed-off-by: Markus Armbruster <armbru@redhat.com>
2018-11-27ps2kbd: default to scan enabled after resetHervé Poussineau
A check for scan_enabled has been added to ps2_keyboard_event in commit 143c04c7e0639e53086519592ead15d2556bfbf2 to prevent stream corruption. This works well as long as operating system is resetting keyboard, or enabling it. This fixes IBM 40p firmware, which doesn't bother sending KBD_CMD_RESET, KBD_CMD_ENABLE or KBD_CMD_RESET_ENABLE before trying to use the keyboard. Signed-off-by: Hervé Poussineau <hpoussin@reactos.org> Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org> Message-id: 20181021190721.2148-1-hpoussin@reactos.org Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-10-02ps2: prevent changing irq state on save and loadPavel Dovgalyuk
Commit 2858ab09e6f708e381fc1a1cc87e747a690c4884 changed PS/2 keyboard/mouse buffers to the standard size. However, its state may change when migrating from the old buffer size and therefore irq needs updating. But this change made wrong, because it throws the whole queue if there are too much data instead of cropping it. That commit also updates irq (because the queue state may change). But updating the irq may change the VM state (and determinism of the execution). E.g., when replaying the execution, one may save the VM state and the state of the interrupt controller will be updated at the moment of saving, instead of using the recorded update events. This patch makes the queue update deterministic: it removes the update_irq call and crops the queue to prevent losing the characters and changing the required irq status. Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru> Message-Id: <20180511081601.14610.39946.stgit@pasha-VirtualBox> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
2018-06-18ps2: check PS2Queue wptr pointer in post_load routineliujunjie
In commit 802cbcb7300, most issues have been fixed when qemu guest migration. But the queue size still need to check whether is equal to PS2_QUEUE_SIZE. If yes, the wptr should set as 0. Or, wptr would larger than PS2_QUEUE_SIZE and never come back when ps2_queue_noirq is called. This could lead to OOB access, add check to avoid it. Signed-off-by: liujunjie <liujunjie23@huawei.com> Reviewed-by: Gonglei <arei.gonglei@huawei.com> Message-id: 20180607080237.12360-1-liujunjie23@huawei.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-05-15ps2: Fix mouse stream corruption due to lost dataGeoffrey McRae
This fixes an issue by adding bounds checking to multi-byte packets where the PS/2 mouse data stream may become corrupted due to data being discarded when the PS/2 ringbuffer is full. Interrupts for Multi-byte responses are postponed until the final byte has been queued. These changes fix a bug where windows guests drop the mouse device entirely requring the guest to be restarted. Signed-off-by: Geoffrey McRae <geoff@hostfission.com> Message-Id: <20180507150310.2FEA0381924@moya.office.hostfission.com> [ kraxel: codestyle fixes ] Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-05-15ps2: Clear the PS/2 queue and obey disableGeoffrey McRae
This allows guest's to correctly reinitialize and identify the mouse should the guest decide to re-scan or reset during mouse input events. When the guest sends the "Identify" command, due to the PC's hardware architecutre it is impossible to reliably determine the response from the command amongst other streaming data, such as mouse or keyboard events. Standard practice is for the guest to disable the device and then issue the identify command, so this must be obeyed. Signed-off-by: Geoffrey McRae <geoff@hostfission.com> Message-Id: <20180507150303.7486B381924@moya.office.hostfission.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-01-29hw: convert ps2 device to keycodemapdbDaniel P. Berrange
Replace the qcode_to_keycode_set1, qcode_to_keycode_set2, and qcode_to_keycode_set3 tables with automatically generated tables. Missing entries in qcode_to_keycode_set1 now fixed: - Q_KEY_CODE_SYSRQ -> 0x54 - Q_KEY_CODE_PRINT -> 0x54 (NB ignored due to special case) - Q_KEY_CODE_AGAIN -> 0xe005 - Q_KEY_CODE_PROPS -> 0xe006 - Q_KEY_CODE_UNDO -> 0xe007 - Q_KEY_CODE_FRONT -> 0xe00c - Q_KEY_CODE_COPY -> 0xe078 - Q_KEY_CODE_OPEN -> 0x64 - Q_KEY_CODE_PASTE -> 0x65 - Q_KEY_CODE_CUT -> 0xe03c - Q_KEY_CODE_LF -> 0x5b - Q_KEY_CODE_HELP -> 0xe075 - Q_KEY_CODE_COMPOSE -> 0xe05d - Q_KEY_CODE_PAUSE -> 0xe046 - Q_KEY_CODE_KP_EQUALS -> 0x59 And some mistakes corrected: - Q_KEY_CODE_HIRAGANA was mapped to 0x70 (Katakanahiragana) instead of of 0x77 (Hirigana) - Q_KEY_CODE_MENU was incorrectly mapped to the compose scancode (0xe05d) and is now mapped to 0xe01e - Q_KEY_CODE_FIND was mapped to 0xe065 (Search) instead of to 0xe041 (Find) - Q_KEY_CODE_POWER, SLEEP & WAKE had 0x0e instead of 0xe0 as the prefix Missing entries in qcode_to_keycode_set2 now fixed: - Q_KEY_CODE_PRINT -> 0x7f (NB ignored due to special case) - Q_KEY_CODE_COMPOSE -> 0xe02f - Q_KEY_CODE_PAUSE -> 0xe077 - Q_KEY_CODE_KP_EQUALS -> 0x0f And some mistakes corrected: - Q_KEY_CODE_HIRAGANA was mapped to 0x13 (Katakanahiragana) instead of of 0x62 (Hirigana) - Q_KEY_CODE_MENU was incorrectly mapped to the compose scancode (0xe02f) and is now not mapped - Q_KEY_CODE_FIND was mapped to 0xe010 (Search) and is now not mapped. - Q_KEY_CODE_POWER, SLEEP & WAKE had 0x0e instead of 0xe0 as the prefix Missing entries in qcode_to_keycode_set3 now fixed: - Q_KEY_CODE_ASTERISK -> 0x7e - Q_KEY_CODE_SYSRQ -> 0x57 - Q_KEY_CODE_LESS -> 0x13 - Q_KEY_CODE_STOP -> 0x0a - Q_KEY_CODE_AGAIN -> 0x0b - Q_KEY_CODE_PROPS -> 0x0c - Q_KEY_CODE_UNDO -> 0x10 - Q_KEY_CODE_COPY -> 0x18 - Q_KEY_CODE_OPEN -> 0x20 - Q_KEY_CODE_PASTE -> 0x28 - Q_KEY_CODE_FIND -> 0x30 - Q_KEY_CODE_CUT -> 0x38 - Q_KEY_CODE_HELP -> 0x09 - Q_KEY_CODE_COMPOSE -> 0x8d - Q_KEY_CODE_AUDIONEXT -> 0x93 - Q_KEY_CODE_AUDIOPREV -> 0x94 - Q_KEY_CODE_AUDIOSTOP -> 0x98 - Q_KEY_CODE_AUDIOMUTE -> 0x9c - Q_KEY_CODE_VOLUMEUP -> 0x95 - Q_KEY_CODE_VOLUMEDOWN -> 0x9d - Q_KEY_CODE_CALCULATOR -> 0xa3 - Q_KEY_CODE_AC_HOME -> 0x97 And some mistakes corrected: - Q_KEY_CODE_MENU was incorrectly mapped to the compose scancode (0x8d) and is now 0x91 Signed-off-by: Daniel P. Berrange <berrange@redhat.com> Message-id: 20180117164118.8510-2-berrange@redhat.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-01-29ps2: check PS2Queue pointers in post_load routinePrasad J Pandit
During Qemu guest migration, a destination process invokes ps2 post_load function. In that, if 'rptr' and 'count' values were invalid, it could lead to OOB access or infinite loop issue. Add check to avoid it. Reported-by: Cyrille Chatras <cyrille.chatras@orange.com> Signed-off-by: Prasad J Pandit <pjp@fedoraproject.org> Message-id: 20171116075155.22378-1-ppandit@redhat.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2017-10-23ps2: fix scancodes sent for Ctrl+Pause key combinationDaniel P. Berrange
The 'Pause' key is special in the AT set 1 / set 2 scancode definitions. An unmodified 'Pause' key is supposed to send AT Set 1: e1 1d 45 91 9d c5 (Down) <nothing> (Up) AT Set 2: e1 14 77 e1 f0 14 f0 77 (Down) <nothing> (Up) which QEMU gets right. When combined with Ctrl (both left and right variants), a different sequence is expected AT Set 1: e0 46 e0 c6 (Down) <nothing> (Up) AT Set 2: e0 7e e0 f0 73 (Down) <nothing> (Up) Signed-off-by: Daniel P. Berrange <berrange@redhat.com> Message-id: 20171019142848.572-8-berrange@redhat.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2017-10-23ps2: fix scancodess sent for Pause key in AT set 1Daniel P. Berrange
The ps2 device was previously fixed to send the special Pause/Print scancode sequences in: commit 8c10e0baf0260b59a4e984744462a18016662e3e Author: Hervé Poussineau <hpoussin@reactos.org> Date: Thu Sep 15 22:06:26 2016 +0200 ps2: use QEMU qcodes instead of scancodes The sequence used for Pause had a small typo in the AT set 1, with a 0xe1 accidentally changed to 0x91. This is not immediately visible with Linux guests since they run the ps2 device with AT set 2 scancodes. Signed-off-by: Daniel P. Berrange <berrange@redhat.com> Message-id: 20171019142848.572-7-berrange@redhat.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2017-10-23ps2: fix scancodes sent for Shift/Ctrl+Print key combinationDaniel P. Berrange
The 'Print' key is special in the AT set 1 / set 2 scancode definitions. An unmodified 'Print' key is supposed to send AT Set 1: e0 2a e0 37 (Down) e0 b7 e0 aa (Up) AT Set 2: e0 12 e0 7c (Down) e0 f0 7c e0 f0 12 (Up) which QEMU gets right. When combined with Shift/Ctrl (both left and right variants), the leading two bytes should be dropped, resulting in AT Set 1: e0 37 (Down) e0 b7 (Up) AT Set 2: e0 7c (Down) e0 f0 7c (Up) This difference is pretty benign, since of all the operating systems I have checked (Linux, FreeBSD and OpenStack), none bother to check the leading two bytes anyway. This change none the less makes the ps2 device better follow real hardware behaviour. Signed-off-by: Daniel P. Berrange <berrange@redhat.com> Message-id: 20171019142848.572-6-berrange@redhat.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2017-10-23ps2: fix scancodes sent for Alt-Print key combination (aka SysRq)Daniel P. Berrange
The 'Print' key is special in the AT set 1 / set 2 scancode definitions. An unmodified 'Print' key is supposed to send AT Set 1: e0 2a e0 37 (Down) e0 b7 e0 aa (Up) AT Set 2: e0 12 e0 7c (Down) e0 f0 7c e0 f0 12 (Up) which QEMU gets right. When pressed in combination with the 'Alt_L' or 'Alt_R' keys (which signify SysRq), the scancodes are required to follow a different scheme. With Alt_L, the expected sequences are AT set 1: 38, 54 (Down) d4, b8 (Up) AT set 2: 11, 84 (Down) f0 84, f0 11 (Up) And with Alt_R AT set 1: e0 38, 54 (Down) d4, e0 b8 (Up) AT set 2: e0 11, 84 (Down) f0 84, f0 e0 11 (Up) It is actually slightly more complicated than that, because (according results of 'showkey -s', keyboards will in fact first release the currently pressed modifier before sending the sequence above (which effectively re-presses & then releases the modifier) and finally re-press the original modifier afterwards. IOW, with Alt_L we need to send AT set 1: b8, 38, 54 (Down) d4, b8, 38 (Up) AT set 2: f0 11, 11, 84 (Down) f0 84, f0 11, 11 (Up) And with Alt_R AT set 1: e0 b8, e0 38, 54 (Down) d4, e0 b8, e0 38 (Up) AT set 2: e0 f0 11, e0 11, 84 (Down) f0 84, e0 f0 11, e0 11 (Up) The AT set 3 scancodes have no special handling for Alt-Print. Rather than fixing the handling of the 'print' key in the ps2 driver to consider the Alt modifiers, way back, a patch was commited that defined an extra 'sysrq' key name: commit f2289cb6924afc97b2a75d21bfc9217024d11741 Author: balrog <balrog@c046a42c-6fe2-441c-8c8c-71466251a162> Date: Wed Jun 4 10:14:16 2008 +0000 Add sysrq to key names known by "sendkey". Adding sysrq keycode to the table enabling running sysrq debugging in the guest via the monitor sendkey command, like: (qemu) sendkey alt-sysrq-t Tested on x86-64 target and Linux guest. Signed-off-by: Ryan Harper <ryanh@us.ibm.com> With this patch QEMU would send AT set 1: 38, 54 (Down) d4, b8 (Up) AT set 2: 11, 84 (Down) f0 84, f0 11 (Up) but this doesn't match what actual real keyboards send, as it is not releasing the original modifier & pressing it again afterwards. In addition the original problem remains, and a new problem was added: - The sequence 'alt-print-t' is still broken, acting as if 'print-t' was requested - The sequence 'sysrq-t' is broken, injecting an undefine scancode sequence tot he guest os (bare 0x54) To deal with this mess we make these changes to the ps2 code, so that we track the state of modifier keys (Alt, Shift, Ctrl - both left & right). Then we can vary what scancodes are sent for Q_KEY_CODE_PRINT according to the Alt key modifier state Interestingly, it appears that of operating systems I've checked (Linux, FreeBSD and OpenSolaris), none of them actually bother to validate the full sequences for a unmodified 'Print' key. They all just ignore the leading "e0 2a" and trigger based off "e0 37" alone. The latter two byte sequence is what keyboards send with 'Print' is combined with 'Shift' or 'Ctrl' modifiers. Signed-off-by: Daniel P. Berrange <berrange@redhat.com> Message-id: 20171019142848.572-5-berrange@redhat.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2017-09-27migration: pre_save return intDr. David Alan Gilbert
Modify the pre_save method on VMStateDescription to return an int rather than void so that it potentially can fail. Changed zillions of devices to make them return 0; the only case I've made it return non-0 is hw/intc/s390_flic_kvm.c that already had an error_report/return case. Note: If you add an error exit in your pre_save you must emit an error_report to say why. Signed-off-by: Dr. David Alan Gilbert <dgilbert@redhat.com> Message-Id: <20170925112917.21340-2-dgilbert@redhat.com> Reviewed-by: Peter Xu <peterx@redhat.com> Reviewed-by: Cornelia Huck <cohuck@redhat.com> Reviewed-by: Juan Quintela <quintela@redhat.com> Signed-off-by: Dr. David Alan Gilbert <dgilbert@redhat.com>