Age | Commit message (Collapse) | Author |
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surface_bits_per_pixel() always returns 32
so, removing other dead code which is
based on DEPTH !== 32
Signed-off-by: Pooja Dhannawat <dhannawatpooja1@gmail.com>
Message-id: 1459260142-9144-1-git-send-email-dhannawatpooja1@gmail.com
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
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Clean up includes so that osdep.h is included first and headers
which it implies are not included manually.
This commit was created with scripts/clean-includes.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Message-id: 1453832250-766-21-git-send-email-peter.maydell@linaro.org
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g_new(T, n) is neater than g_malloc(sizeof(T) * n). It's also safer,
for two reasons. One, it catches multiplication overflowing size_t.
Two, it returns T * rather than void *, which lets the compiler catch
more type errors.
This commit only touches allocations with size arguments of the form
sizeof(T).
Coccinelle semantic patch:
@@
type T;
@@
-g_malloc(sizeof(T))
+g_new(T, 1)
@@
type T;
@@
-g_try_malloc(sizeof(T))
+g_try_new(T, 1)
@@
type T;
@@
-g_malloc0(sizeof(T))
+g_new0(T, 1)
@@
type T;
@@
-g_try_malloc0(sizeof(T))
+g_try_new0(T, 1)
@@
type T;
expression n;
@@
-g_malloc(sizeof(T) * (n))
+g_new(T, n)
@@
type T;
expression n;
@@
-g_try_malloc(sizeof(T) * (n))
+g_try_new(T, n)
@@
type T;
expression n;
@@
-g_malloc0(sizeof(T) * (n))
+g_new0(T, n)
@@
type T;
expression n;
@@
-g_try_malloc0(sizeof(T) * (n))
+g_try_new0(T, n)
@@
type T;
expression p, n;
@@
-g_realloc(p, sizeof(T) * (n))
+g_renew(T, p, n)
@@
type T;
expression p, n;
@@
-g_try_realloc(p, sizeof(T) * (n))
+g_try_renew(T, p, n)
@@
type T;
expression n;
@@
-(T *)g_new(T, n)
+g_new(T, n)
@@
type T;
expression n;
@@
-(T *)g_new0(T, n)
+g_new0(T, n)
@@
type T;
expression p, n;
@@
-(T *)g_renew(T, p, n)
+g_renew(T, p, n)
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Message-id: 1440524394-15640-1-git-send-email-armbru@redhat.com
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
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The MemoryRegionSection contains enough information to access the
RAM region underlying the framebuffer, and can be cached inside the
display device.
By doing this, the new framebuffer_update_memory_section function can
enable dirty memory logging on the relevant RAM region. The function
must be called whenever the stride or base of the framebuffer changes;
a simple way to cover these cases is to call it on every full frame
invalidation, which is a rare case.
framebuffer_update_display now works entirely on a MemoryRegionSection,
without going through cpu_physical_memory_map/unmap.
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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So it is possible to figure which qemu console displays which device.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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Pass a single GraphicHwOps struct pointer to graphic_console_init,
instead of a bunch of function pointers.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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Screendumps are alot simpler as we can update non-active
QemuConsoles now. So we only need to update the QemuConsole
we want write out, then dump the DisplaySurface content into
a ppm file. Done.
No console switching needed. No special support code in the
gfx card emulation needed. Zap it all. Also move ppm_save
out of the vga code and next to the qmp_screendump function.
For now screen dumping is limited to console #0 (like it used
to be), even though it is dead simple to extend it to other
consoles. I wanna finish the console cleanup before setting
new qapi interfaces into stone.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Tested-by: Igor Mitsyanko <i.mitsyanko@gmail.com>
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Many headers are used only in a single directory. These can be
kept in hw/.
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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