diff options
Diffstat (limited to 'ui')
-rw-r--r-- | ui/vnc-jobs.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/ui/vnc-jobs.c b/ui/vnc-jobs.c index 087b84d319..3c592b3f3d 100644 --- a/ui/vnc-jobs.c +++ b/ui/vnc-jobs.c @@ -33,21 +33,21 @@ /* * Locking: * - * There is three levels of locking: + * There are three levels of locking: * - jobs queue lock: for each operation on the queue (push, pop, isEmpty?) * - VncDisplay global lock: mainly used for framebuffer updates to avoid * screen corruption if the framebuffer is updated - * while the worker is doing something. + * while the worker is doing something. * - VncState::output lock: used to make sure the output buffer is not corrupted - * if two threads try to write on it at the same time + * if two threads try to write on it at the same time * - * While the VNC worker thread is working, the VncDisplay global lock is hold - * to avoid screen corruptions (this does not block vnc_refresh() because it - * uses trylock()) but the output lock is not hold because the thread work on + * While the VNC worker thread is working, the VncDisplay global lock is held + * to avoid screen corruption (this does not block vnc_refresh() because it + * uses trylock()) but the output lock is not held because the thread works on * its own output buffer. * When the encoding job is done, the worker thread will hold the output lock * and copy its output buffer in vs->output. -*/ + */ struct VncJobQueue { QemuCond cond; @@ -62,7 +62,7 @@ typedef struct VncJobQueue VncJobQueue; /* * We use a single global queue, but most of the functions are - * already reetrant, so we can easilly add more than one encoding thread + * already reentrant, so we can easily add more than one encoding thread */ static VncJobQueue *queue; |