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Diffstat (limited to 'ui')
-rw-r--r--ui/cursor.c42
1 files changed, 40 insertions, 2 deletions
diff --git a/ui/cursor.c b/ui/cursor.c
index f3da0cee79..26ce69fe5e 100644
--- a/ui/cursor.c
+++ b/ui/cursor.c
@@ -128,13 +128,25 @@ void cursor_set_mono(QEMUCursor *c,
uint32_t *data = c->data;
uint8_t bit;
int x,y,bpl;
-
+ bool expand_bitmap_only = image == mask;
+ bool has_inverted_colors = false;
+ const uint32_t inverted = 0x80000000;
+
+ /*
+ * Converts a monochrome bitmap with XOR mask 'image' and AND mask 'mask':
+ * https://docs.microsoft.com/en-us/windows-hardware/drivers/display/drawing-monochrome-pointers
+ */
bpl = cursor_get_mono_bpl(c);
for (y = 0; y < c->height; y++) {
bit = 0x80;
for (x = 0; x < c->width; x++, data++) {
if (transparent && mask[x/8] & bit) {
- *data = 0x00000000;
+ if (!expand_bitmap_only && image[x / 8] & bit) {
+ *data = inverted;
+ has_inverted_colors = true;
+ } else {
+ *data = 0x00000000;
+ }
} else if (!transparent && !(mask[x/8] & bit)) {
*data = 0x00000000;
} else if (image[x/8] & bit) {
@@ -150,6 +162,32 @@ void cursor_set_mono(QEMUCursor *c,
mask += bpl;
image += bpl;
}
+
+ /*
+ * If there are any pixels with inverted colors, create an outline (fill
+ * transparent neighbors with the background color) and use the foreground
+ * color as "inverted" color.
+ */
+ if (has_inverted_colors) {
+ data = c->data;
+ for (y = 0; y < c->height; y++) {
+ for (x = 0; x < c->width; x++, data++) {
+ if (*data == 0 /* transparent */ &&
+ ((x > 0 && data[-1] == inverted) ||
+ (x + 1 < c->width && data[1] == inverted) ||
+ (y > 0 && data[-c->width] == inverted) ||
+ (y + 1 < c->height && data[c->width] == inverted))) {
+ *data = 0xff000000 | background;
+ }
+ }
+ }
+ data = c->data;
+ for (x = 0; x < c->width * c->height; x++, data++) {
+ if (*data == inverted) {
+ *data = 0xff000000 | foreground;
+ }
+ }
+ }
}
void cursor_get_mono_image(QEMUCursor *c, int foreground, uint8_t *image)