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-rw-r--r--ui/console.c18
-rw-r--r--ui/egl-headless.c17
2 files changed, 26 insertions, 9 deletions
diff --git a/ui/console.c b/ui/console.c
index 36584d039e..e22931a396 100644
--- a/ui/console.c
+++ b/ui/console.c
@@ -1760,14 +1760,24 @@ void dpy_gl_scanout_dmabuf(QemuConsole *con,
con->gl->ops->dpy_gl_scanout_dmabuf(con->gl, dmabuf);
}
-void dpy_gl_cursor_dmabuf(QemuConsole *con,
- QemuDmaBuf *dmabuf,
- uint32_t pos_x, uint32_t pos_y)
+void dpy_gl_cursor_dmabuf(QemuConsole *con, QemuDmaBuf *dmabuf,
+ bool have_hot, uint32_t hot_x, uint32_t hot_y)
{
assert(con->gl);
if (con->gl->ops->dpy_gl_cursor_dmabuf) {
- con->gl->ops->dpy_gl_cursor_dmabuf(con->gl, dmabuf, pos_x, pos_y);
+ con->gl->ops->dpy_gl_cursor_dmabuf(con->gl, dmabuf,
+ have_hot, hot_x, hot_y);
+ }
+}
+
+void dpy_gl_cursor_position(QemuConsole *con,
+ uint32_t pos_x, uint32_t pos_y)
+{
+ assert(con->gl);
+
+ if (con->gl->ops->dpy_gl_cursor_position) {
+ con->gl->ops->dpy_gl_cursor_position(con->gl, pos_x, pos_y);
}
}
diff --git a/ui/egl-headless.c b/ui/egl-headless.c
index 38b3766548..00ff2c036a 100644
--- a/ui/egl-headless.c
+++ b/ui/egl-headless.c
@@ -84,14 +84,11 @@ static void egl_scanout_dmabuf(DisplayChangeListener *dcl,
}
static void egl_cursor_dmabuf(DisplayChangeListener *dcl,
- QemuDmaBuf *dmabuf,
- uint32_t pos_x, uint32_t pos_y)
+ QemuDmaBuf *dmabuf, bool have_hot,
+ uint32_t hot_x, uint32_t hot_y)
{
egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
- edpy->pos_x = pos_x;
- edpy->pos_y = pos_y;
-
egl_dmabuf_import_texture(dmabuf);
if (!dmabuf->texture) {
return;
@@ -101,6 +98,15 @@ static void egl_cursor_dmabuf(DisplayChangeListener *dcl,
dmabuf->texture, false);
}
+static void egl_cursor_position(DisplayChangeListener *dcl,
+ uint32_t pos_x, uint32_t pos_y)
+{
+ egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
+
+ edpy->pos_x = pos_x;
+ edpy->pos_y = pos_y;
+}
+
static void egl_release_dmabuf(DisplayChangeListener *dcl,
QemuDmaBuf *dmabuf)
{
@@ -150,6 +156,7 @@ static const DisplayChangeListenerOps egl_ops = {
.dpy_gl_scanout_texture = egl_scanout_texture,
.dpy_gl_scanout_dmabuf = egl_scanout_dmabuf,
.dpy_gl_cursor_dmabuf = egl_cursor_dmabuf,
+ .dpy_gl_cursor_position = egl_cursor_position,
.dpy_gl_release_dmabuf = egl_release_dmabuf,
.dpy_gl_update = egl_scanout_flush,
};