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-rw-r--r--ui/sdl2-input.c106
1 files changed, 106 insertions, 0 deletions
diff --git a/ui/sdl2-input.c b/ui/sdl2-input.c
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+++ b/ui/sdl2-input.c
@@ -0,0 +1,106 @@
+/*
+ * QEMU SDL display driver
+ *
+ * Copyright (c) 2003 Fabrice Bellard
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+/* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
+
+/* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
+#undef WIN32_LEAN_AND_MEAN
+
+#include <SDL.h>
+#include <SDL_syswm.h>
+
+#include "qemu-common.h"
+#include "ui/console.h"
+#include "ui/input.h"
+#include "ui/sdl2.h"
+#include "sysemu/sysemu.h"
+
+#include "sdl2-keymap.h"
+
+static uint8_t modifiers_state[SDL_NUM_SCANCODES];
+
+void sdl2_reset_keys(struct sdl2_console *scon)
+{
+ QemuConsole *con = scon ? scon->dcl.con : NULL;
+ int i;
+
+ for (i = 0; i < SDL_NUM_SCANCODES; i++) {
+ if (modifiers_state[i]) {
+ int qcode = sdl2_scancode_to_qcode[i];
+ qemu_input_event_send_key_qcode(con, qcode, false);
+ modifiers_state[i] = 0;
+ }
+ }
+}
+
+void sdl2_process_key(struct sdl2_console *scon,
+ SDL_KeyboardEvent *ev)
+{
+ int qcode = sdl2_scancode_to_qcode[ev->keysym.scancode];
+ QemuConsole *con = scon ? scon->dcl.con : NULL;
+
+ if (!qemu_console_is_graphic(con)) {
+ if (ev->type == SDL_KEYDOWN) {
+ switch (ev->keysym.scancode) {
+ case SDL_SCANCODE_RETURN:
+ kbd_put_keysym_console(con, '\n');
+ break;
+ case SDL_SCANCODE_BACKSPACE:
+ kbd_put_keysym_console(con, QEMU_KEY_BACKSPACE);
+ break;
+ default:
+ kbd_put_qcode_console(con, qcode);
+ break;
+ }
+ }
+ return;
+ }
+
+ switch (ev->keysym.scancode) {
+#if 0
+ case SDL_SCANCODE_NUMLOCKCLEAR:
+ case SDL_SCANCODE_CAPSLOCK:
+ /* SDL does not send the key up event, so we generate it */
+ qemu_input_event_send_key_qcode(con, qcode, true);
+ qemu_input_event_send_key_qcode(con, qcode, false);
+ return;
+#endif
+ case SDL_SCANCODE_LCTRL:
+ case SDL_SCANCODE_LSHIFT:
+ case SDL_SCANCODE_LALT:
+ case SDL_SCANCODE_LGUI:
+ case SDL_SCANCODE_RCTRL:
+ case SDL_SCANCODE_RSHIFT:
+ case SDL_SCANCODE_RALT:
+ case SDL_SCANCODE_RGUI:
+ if (ev->type == SDL_KEYUP) {
+ modifiers_state[ev->keysym.scancode] = 0;
+ } else {
+ modifiers_state[ev->keysym.scancode] = 1;
+ }
+ /* fall though */
+ default:
+ qemu_input_event_send_key_qcode(con, qcode,
+ ev->type == SDL_KEYDOWN);
+ }
+}