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-rw-r--r--tcg/tcg.c2
-rw-r--r--tcg/tcg.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/tcg/tcg.c b/tcg/tcg.c
index 77bd6ef74c..d43fa4a9b3 100644
--- a/tcg/tcg.c
+++ b/tcg/tcg.c
@@ -1555,7 +1555,7 @@ static void temp_save(TCGContext *s, int temp, TCGRegSet allocated_regs)
}
}
-/* save globals to their cannonical location and assume they can be
+/* save globals to their canonical location and assume they can be
modified be the following code. 'allocated_regs' is used in case a
temporary registers needs to be allocated to store a constant. */
static void save_globals(TCGContext *s, TCGRegSet allocated_regs)
diff --git a/tcg/tcg.h b/tcg/tcg.h
index 755a8b31cc..175000f580 100644
--- a/tcg/tcg.h
+++ b/tcg/tcg.h
@@ -178,7 +178,7 @@ typedef tcg_target_ulong TCGArg;
/* Define a type and accessor macros for variables. Using a struct is
nice because it gives some level of type safely. Ideally the compiler
be able to see through all this. However in practice this is not true,
- expecially on targets with braindamaged ABIs (e.g. i386).
+ especially on targets with braindamaged ABIs (e.g. i386).
We use plain int by default to avoid this runtime overhead.
Users of tcg_gen_* don't need to know about any of this, and should
treat TCGv as an opaque type.