diff options
Diffstat (limited to 'tcg/tcg.c')
-rw-r--r-- | tcg/tcg.c | 222 |
1 files changed, 220 insertions, 2 deletions
@@ -121,6 +121,30 @@ static bool tcg_out_ldst_finalize(TCGContext *s); static TCGContext **tcg_ctxs; static unsigned int n_tcg_ctxs; +/* + * We divide code_gen_buffer into equally-sized "regions" that TCG threads + * dynamically allocate from as demand dictates. Given appropriate region + * sizing, this minimizes flushes even when some TCG threads generate a lot + * more code than others. + */ +struct tcg_region_state { + QemuMutex lock; + + /* fields set at init time */ + void *start; + void *start_aligned; + void *end; + size_t n; + size_t size; /* size of one region */ + size_t stride; /* .size + guard size */ + + /* fields protected by the lock */ + size_t current; /* current region index */ + size_t agg_size_full; /* aggregate size of full regions */ +}; + +static struct tcg_region_state region; + static TCGRegSet tcg_target_available_regs[2]; static TCGRegSet tcg_target_call_clobber_regs; @@ -258,6 +282,196 @@ TCGLabel *gen_new_label(void) #include "tcg-target.inc.c" +static void tcg_region_bounds(size_t curr_region, void **pstart, void **pend) +{ + void *start, *end; + + start = region.start_aligned + curr_region * region.stride; + end = start + region.size; + + if (curr_region == 0) { + start = region.start; + } + if (curr_region == region.n - 1) { + end = region.end; + } + + *pstart = start; + *pend = end; +} + +static void tcg_region_assign(TCGContext *s, size_t curr_region) +{ + void *start, *end; + + tcg_region_bounds(curr_region, &start, &end); + + s->code_gen_buffer = start; + s->code_gen_ptr = start; + s->code_gen_buffer_size = end - start; + s->code_gen_highwater = end - TCG_HIGHWATER; +} + +static bool tcg_region_alloc__locked(TCGContext *s) +{ + if (region.current == region.n) { + return true; + } + tcg_region_assign(s, region.current); + region.current++; + return false; +} + +/* + * Request a new region once the one in use has filled up. + * Returns true on error. + */ +static bool tcg_region_alloc(TCGContext *s) +{ + bool err; + /* read the region size now; alloc__locked will overwrite it on success */ + size_t size_full = s->code_gen_buffer_size; + + qemu_mutex_lock(®ion.lock); + err = tcg_region_alloc__locked(s); + if (!err) { + region.agg_size_full += size_full - TCG_HIGHWATER; + } + qemu_mutex_unlock(®ion.lock); + return err; +} + +/* + * Perform a context's first region allocation. + * This function does _not_ increment region.agg_size_full. + */ +static inline bool tcg_region_initial_alloc__locked(TCGContext *s) +{ + return tcg_region_alloc__locked(s); +} + +/* Call from a safe-work context */ +void tcg_region_reset_all(void) +{ + unsigned int i; + + qemu_mutex_lock(®ion.lock); + region.current = 0; + region.agg_size_full = 0; + + for (i = 0; i < n_tcg_ctxs; i++) { + bool err = tcg_region_initial_alloc__locked(tcg_ctxs[i]); + + g_assert(!err); + } + qemu_mutex_unlock(®ion.lock); +} + +/* + * Initializes region partitioning. + * + * Called at init time from the parent thread (i.e. the one calling + * tcg_context_init), after the target's TCG globals have been set. + */ +void tcg_region_init(void) +{ + void *buf = tcg_init_ctx.code_gen_buffer; + void *aligned; + size_t size = tcg_init_ctx.code_gen_buffer_size; + size_t page_size = qemu_real_host_page_size; + size_t region_size; + size_t n_regions; + size_t i; + + /* We do not yet support multiple TCG contexts, so use one region for now */ + n_regions = 1; + + /* The first region will be 'aligned - buf' bytes larger than the others */ + aligned = QEMU_ALIGN_PTR_UP(buf, page_size); + g_assert(aligned < tcg_init_ctx.code_gen_buffer + size); + /* + * Make region_size a multiple of page_size, using aligned as the start. + * As a result of this we might end up with a few extra pages at the end of + * the buffer; we will assign those to the last region. + */ + region_size = (size - (aligned - buf)) / n_regions; + region_size = QEMU_ALIGN_DOWN(region_size, page_size); + + /* A region must have at least 2 pages; one code, one guard */ + g_assert(region_size >= 2 * page_size); + + /* init the region struct */ + qemu_mutex_init(®ion.lock); + region.n = n_regions; + region.size = region_size - page_size; + region.stride = region_size; + region.start = buf; + region.start_aligned = aligned; + /* page-align the end, since its last page will be a guard page */ + region.end = QEMU_ALIGN_PTR_DOWN(buf + size, page_size); + /* account for that last guard page */ + region.end -= page_size; + + /* set guard pages */ + for (i = 0; i < region.n; i++) { + void *start, *end; + int rc; + + tcg_region_bounds(i, &start, &end); + rc = qemu_mprotect_none(end, page_size); + g_assert(!rc); + } + + /* We do not yet support multiple TCG contexts so allocate the region now */ + { + bool err = tcg_region_initial_alloc__locked(tcg_ctx); + + g_assert(!err); + } +} + +/* + * Returns the size (in bytes) of all translated code (i.e. from all regions) + * currently in the cache. + * See also: tcg_code_capacity() + * Do not confuse with tcg_current_code_size(); that one applies to a single + * TCG context. + */ +size_t tcg_code_size(void) +{ + unsigned int i; + size_t total; + + qemu_mutex_lock(®ion.lock); + total = region.agg_size_full; + for (i = 0; i < n_tcg_ctxs; i++) { + const TCGContext *s = tcg_ctxs[i]; + size_t size; + + size = atomic_read(&s->code_gen_ptr) - s->code_gen_buffer; + g_assert(size <= s->code_gen_buffer_size); + total += size; + } + qemu_mutex_unlock(®ion.lock); + return total; +} + +/* + * Returns the code capacity (in bytes) of the entire cache, i.e. including all + * regions. + * See also: tcg_code_size() + */ +size_t tcg_code_capacity(void) +{ + size_t guard_size, capacity; + + /* no need for synchronization; these variables are set at init time */ + guard_size = region.stride - region.size; + capacity = region.end + guard_size - region.start; + capacity -= region.n * (guard_size + TCG_HIGHWATER); + return capacity; +} + /* pool based memory allocation */ void *tcg_malloc_internal(TCGContext *s, int size) { @@ -401,13 +615,17 @@ TranslationBlock *tcg_tb_alloc(TCGContext *s) TranslationBlock *tb; void *next; + retry: tb = (void *)ROUND_UP((uintptr_t)s->code_gen_ptr, align); next = (void *)ROUND_UP((uintptr_t)(tb + 1), align); if (unlikely(next > s->code_gen_highwater)) { - return NULL; + if (tcg_region_alloc(s)) { + return NULL; + } + goto retry; } - s->code_gen_ptr = next; + atomic_set(&s->code_gen_ptr, next); s->data_gen_ptr = NULL; return tb; } |