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+Hexagon is Qualcomm's very long instruction word (VLIW) digital signal
+processor(DSP).
+
+The following versions of the Hexagon core are supported
+ Scalar core: v67
+ https://developer.qualcomm.com/downloads/qualcomm-hexagon-v67-programmer-s-reference-manual
+
+We presented an overview of the project at the 2019 KVM Forum.
+ https://kvmforum2019.sched.com/event/Tmwc/qemu-hexagon-automatic-translation-of-the-isa-manual-pseudcode-to-tiny-code-instructions-of-a-vliw-architecture-niccolo-izzo-revng-taylor-simpson-qualcomm-innovation-center
+
+*** Tour of the code ***
+
+The qemu-hexagon implementation is a combination of qemu and the Hexagon
+architecture library (aka archlib). The three primary directories with
+Hexagon-specific code are
+
+ qemu/target/hexagon
+ This has all the instruction and packet semantics
+ qemu/target/hexagon/imported
+ These files are imported with very little modification from archlib
+ *.idef Instruction semantics definition
+ macros.def Mapping of macros to instruction attributes
+ encode*.def Encoding patterns for each instruction
+ iclass.def Instruction class definitions used to determine
+ legal VLIW slots for each instruction
+ qemu/linux-user/hexagon
+ Helpers for loading the ELF file and making Linux system calls,
+ signals, etc
+
+We start with scripts that generate a bunch of include files. This
+is a two step process. The first step is to use the C preprocessor to expand
+macros inside the architecture definition files. This is done in
+target/hexagon/gen_semantics.c. This step produces
+ <BUILD_DIR>/target/hexagon/semantics_generated.pyinc.
+That file is consumed by the following python scripts to produce the indicated
+header files in <BUILD_DIR>/target/hexagon
+ gen_opcodes_def.py -> opcodes_def_generated.h.inc
+ gen_op_regs.py -> op_regs_generated.h.inc
+ gen_printinsn.py -> printinsn_generated.h.inc
+ gen_op_attribs.py -> op_attribs_generated.h.inc
+ gen_helper_protos.py -> helper_protos_generated.h.inc
+ gen_shortcode.py -> shortcode_generated.h.inc
+ gen_tcg_funcs.py -> tcg_funcs_generated.c.inc
+ gen_tcg_func_table.py -> tcg_func_table_generated.c.inc
+ gen_helper_funcs.py -> helper_funcs_generated.c.inc
+
+Qemu helper functions have 3 parts
+ DEF_HELPER declaration indicates the signature of the helper
+ gen_helper_<NAME> will generate a TCG call to the helper function
+ The helper implementation
+
+Here's an example of the A2_add instruction.
+ Instruction tag A2_add
+ Assembly syntax "Rd32=add(Rs32,Rt32)"
+ Instruction semantics "{ RdV=RsV+RtV;}"
+
+By convention, the operands are identified by letter
+ RdV is the destination register
+ RsV, RtV are source registers
+
+The generator uses the operand naming conventions (see large comment in
+hex_common.py) to determine the signature of the helper function. Here are the
+results for A2_add
+
+helper_protos_generated.h.inc
+ DEF_HELPER_3(A2_add, s32, env, s32, s32)
+
+tcg_funcs_generated.c.inc
+ static void generate_A2_add(
+ CPUHexagonState *env,
+ DisasContext *ctx,
+ Insn *insn,
+ Packet *pkt)
+ {
+ TCGv RdV = tcg_temp_local_new();
+ const int RdN = insn->regno[0];
+ TCGv RsV = hex_gpr[insn->regno[1]];
+ TCGv RtV = hex_gpr[insn->regno[2]];
+ gen_helper_A2_add(RdV, cpu_env, RsV, RtV);
+ gen_log_reg_write(RdN, RdV);
+ ctx_log_reg_write(ctx, RdN);
+ tcg_temp_free(RdV);
+ }
+
+helper_funcs_generated.c.inc
+ int32_t HELPER(A2_add)(CPUHexagonState *env, int32_t RsV, int32_t RtV)
+ {
+ uint32_t slot __attribute__((unused)) = 4;
+ int32_t RdV = 0;
+ { RdV=RsV+RtV;}
+ return RdV;
+ }
+
+Note that generate_A2_add updates the disassembly context to be processed
+when the packet commits (see "Packet Semantics" below).
+
+The generator checks for fGEN_TCG_<tag> macro. This allows us to generate
+TCG code instead of a call to the helper. If defined, the macro takes 1
+argument.
+ C semantics (aka short code)
+
+This allows the code generator to override the auto-generated code. In some
+cases this is necessary for correct execution. We can also override for
+faster emulation. For example, calling a helper for add is more expensive
+than generating a TCG add operation.
+
+The gen_tcg.h file has any overrides. For example, we could write
+ #define fGEN_TCG_A2_add(GENHLPR, SHORTCODE) \
+ tcg_gen_add_tl(RdV, RsV, RtV)
+
+The instruction semantics C code relies heavily on macros. In cases where the
+C semantics are specified only with macros, we can override the default with
+the short semantics option and #define the macros to generate TCG code. One
+example is L2_loadw_locked:
+ Instruction tag L2_loadw_locked
+ Assembly syntax "Rd32=memw_locked(Rs32)"
+ Instruction semantics "{ fEA_REG(RsV); fLOAD_LOCKED(1,4,u,EA,RdV) }"
+
+In gen_tcg.h, we use the shortcode
+#define fGEN_TCG_L2_loadw_locked(SHORTCODE) \
+ SHORTCODE
+
+There are also cases where we brute force the TCG code generation.
+Instructions with multiple definitions are examples. These require special
+handling because qemu helpers can only return a single value.
+
+In addition to instruction semantics, we use a generator to create the decode
+tree. This generation is also a two step process. The first step is to run
+target/hexagon/gen_dectree_import.c to produce
+ <BUILD_DIR>/target/hexagon/iset.py
+This file is imported by target/hexagon/dectree.py to produce
+ <BUILD_DIR>/target/hexagon/dectree_generated.h.inc
+
+*** Key Files ***
+
+cpu.h
+
+This file contains the definition of the CPUHexagonState struct. It is the
+runtime information for each thread and contains stuff like the GPR and
+predicate registers.
+
+macros.h
+
+The Hexagon arch lib relies heavily on macros for the instruction semantics.
+This is a great advantage for qemu because we can override them for different
+purposes. You will also notice there are sometimes two definitions of a macro.
+The QEMU_GENERATE variable determines whether we want the macro to generate TCG
+code. If QEMU_GENERATE is not defined, we want the macro to generate vanilla
+C code that will work in the helper implementation.
+
+translate.c
+
+The functions in this file generate TCG code for a translation block. Some
+important functions in this file are
+
+ gen_start_packet - initialize the data structures for packet semantics
+ gen_commit_packet - commit the register writes, stores, etc for a packet
+ decode_and_translate_packet - disassemble a packet and generate code
+
+genptr.c
+gen_tcg.h
+
+These files create a function for each instruction. It is mostly composed of
+fGEN_TCG_<tag> definitions followed by including tcg_funcs_generated.c.inc.
+
+op_helper.c
+
+This file contains the implementations of all the helpers. There are a few
+general purpose helpers, but most of them are generated by including
+helper_funcs_generated.c.inc. There are also several helpers used for debugging.
+
+
+*** Packet Semantics ***
+
+VLIW packet semantics differ from serial semantics in that all input operands
+are read, then the operations are performed, then all the results are written.
+For exmaple, this packet performs a swap of registers r0 and r1
+ { r0 = r1; r1 = r0 }
+Note that the result is different if the instructions are executed serially.
+
+Packet semantics dictate that we defer any changes of state until the entire
+packet is committed. We record the results of each instruction in a side data
+structure, and update the visible processor state when we commit the packet.
+
+The data structures are divided between the runtime state and the translation
+context.
+
+During the TCG generation (see translate.[ch]), we use the DisasContext to
+track what needs to be done during packet commit. Here are the relevant
+fields
+
+ reg_log list of registers written
+ reg_log_idx index into ctx_reg_log
+ pred_log list of predicates written
+ pred_log_idx index into ctx_pred_log
+ store_width width of stores (indexed by slot)
+
+During runtime, the following fields in CPUHexagonState (see cpu.h) are used
+
+ new_value new value of a given register
+ reg_written boolean indicating if register was written
+ new_pred_value new value of a predicate register
+ pred_written boolean indicating if predicate was written
+ mem_log_stores record of the stores (indexed by slot)
+
+*** Debugging ***
+
+You can turn on a lot of debugging by changing the HEX_DEBUG macro to 1 in
+internal.h. This will stream a lot of information as it generates TCG and
+executes the code.
+
+To track down nasty issues with Hexagon->TCG generation, we compare the
+execution results with actual hardware running on a Hexagon Linux target.
+Run qemu with the "-d cpu" option. Then, we can diff the results and figure
+out where qemu and hardware behave differently.
+
+The stacks are located at different locations. We handle this by changing
+env->stack_adjust in translate.c. First, set this to zero and run qemu.
+Then, change env->stack_adjust to the difference between the two stack
+locations. Then rebuild qemu and run again. That will produce a very
+clean diff.
+
+Here are some handy places to set breakpoints
+
+ At the call to gen_start_packet for a given PC (note that the line number
+ might change in the future)
+ br translate.c:602 if ctx->base.pc_next == 0xdeadbeef
+ The helper function for each instruction is named helper_<TAG>, so here's
+ an example that will set a breakpoint at the start
+ br helper_A2_add
+ If you have the HEX_DEBUG macro set, the following will be useful
+ At the start of execution of a packet for a given PC
+ br helper_debug_start_packet if env->gpr[41] == 0xdeadbeef
+ At the end of execution of a packet for a given PC
+ br helper_debug_commit_end if env->this_PC == 0xdeadbeef