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-rw-r--r--target/arm/translate-vfp.inc.c129
1 files changed, 129 insertions, 0 deletions
diff --git a/target/arm/translate-vfp.inc.c b/target/arm/translate-vfp.inc.c
index ba6506a378..a2eeb6cb51 100644
--- a/target/arm/translate-vfp.inc.c
+++ b/target/arm/translate-vfp.inc.c
@@ -1602,3 +1602,132 @@ static bool trans_VFM_dp(DisasContext *s, arg_VFM_sp *a)
return true;
}
+
+static bool trans_VMOV_imm_sp(DisasContext *s, arg_VMOV_imm_sp *a)
+{
+ uint32_t delta_d = 0;
+ uint32_t bank_mask = 0;
+ int veclen = s->vec_len;
+ TCGv_i32 fd;
+ uint32_t n, i, vd;
+
+ vd = a->vd;
+
+ if (!dc_isar_feature(aa32_fpshvec, s) &&
+ (veclen != 0 || s->vec_stride != 0)) {
+ return false;
+ }
+
+ if (!arm_dc_feature(s, ARM_FEATURE_VFP3)) {
+ return false;
+ }
+
+ if (!vfp_access_check(s)) {
+ return true;
+ }
+
+ if (veclen > 0) {
+ bank_mask = 0x18;
+ /* Figure out what type of vector operation this is. */
+ if ((vd & bank_mask) == 0) {
+ /* scalar */
+ veclen = 0;
+ } else {
+ delta_d = s->vec_stride + 1;
+ }
+ }
+
+ n = (a->imm4h << 28) & 0x80000000;
+ i = ((a->imm4h << 4) & 0x70) | a->imm4l;
+ if (i & 0x40) {
+ i |= 0x780;
+ } else {
+ i |= 0x800;
+ }
+ n |= i << 19;
+
+ fd = tcg_temp_new_i32();
+ tcg_gen_movi_i32(fd, n);
+
+ for (;;) {
+ neon_store_reg32(fd, vd);
+
+ if (veclen == 0) {
+ break;
+ }
+
+ /* Set up the operands for the next iteration */
+ veclen--;
+ vd = ((vd + delta_d) & (bank_mask - 1)) | (vd & bank_mask);
+ }
+
+ tcg_temp_free_i32(fd);
+ return true;
+}
+
+static bool trans_VMOV_imm_dp(DisasContext *s, arg_VMOV_imm_dp *a)
+{
+ uint32_t delta_d = 0;
+ uint32_t bank_mask = 0;
+ int veclen = s->vec_len;
+ TCGv_i64 fd;
+ uint32_t n, i, vd;
+
+ vd = a->vd;
+
+ /* UNDEF accesses to D16-D31 if they don't exist. */
+ if (!dc_isar_feature(aa32_fp_d32, s) && (vd & 0x10)) {
+ return false;
+ }
+
+ if (!dc_isar_feature(aa32_fpshvec, s) &&
+ (veclen != 0 || s->vec_stride != 0)) {
+ return false;
+ }
+
+ if (!arm_dc_feature(s, ARM_FEATURE_VFP3)) {
+ return false;
+ }
+
+ if (!vfp_access_check(s)) {
+ return true;
+ }
+
+ if (veclen > 0) {
+ bank_mask = 0xc;
+ /* Figure out what type of vector operation this is. */
+ if ((vd & bank_mask) == 0) {
+ /* scalar */
+ veclen = 0;
+ } else {
+ delta_d = (s->vec_stride >> 1) + 1;
+ }
+ }
+
+ n = (a->imm4h << 28) & 0x80000000;
+ i = ((a->imm4h << 4) & 0x70) | a->imm4l;
+ if (i & 0x40) {
+ i |= 0x3f80;
+ } else {
+ i |= 0x4000;
+ }
+ n |= i << 16;
+
+ fd = tcg_temp_new_i64();
+ tcg_gen_movi_i64(fd, ((uint64_t)n) << 32);
+
+ for (;;) {
+ neon_store_reg64(fd, vd);
+
+ if (veclen == 0) {
+ break;
+ }
+
+ /* Set up the operands for the next iteration */
+ veclen--;
+ vd = ((vd + delta_d) & (bank_mask - 1)) | (vd & bank_mask);
+ }
+
+ tcg_temp_free_i64(fd);
+ return true;
+}