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-rw-r--r--replay/replay-internal.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/replay/replay-internal.h b/replay/replay-internal.h
index af6f4d55d4..afba9a3e0c 100644
--- a/replay/replay-internal.h
+++ b/replay/replay-internal.h
@@ -64,10 +64,10 @@ typedef enum ReplayAsyncEventKind ReplayAsyncEventKind;
typedef struct ReplayState {
/*! Cached clock values. */
int64_t cached_clock[REPLAY_CLOCK_COUNT];
- /*! Current step - number of processed instructions and timer events. */
- uint64_t current_step;
+ /*! Current icount - number of processed instructions. */
+ uint64_t current_icount;
/*! Number of instructions to be executed before other events happen. */
- int instructions_count;
+ int instruction_count;
/*! Type of the currently executed event. */
unsigned int data_kind;
/*! Flag which indicates that event is not processed yet. */
@@ -122,8 +122,8 @@ void replay_finish_event(void);
data_kind variable. */
void replay_fetch_data_kind(void);
-/*! Advance replay_state.current_step to the specified value. */
-void replay_advance_current_step(uint64_t current_step);
+/*! Advance replay_state.current_icount to the specified value. */
+void replay_advance_current_icount(uint64_t current_icount);
/*! Saves queued events (like instructions and sound). */
void replay_save_instructions(void);