diff options
Diffstat (limited to 'include/ui/console.h')
-rw-r--r-- | include/ui/console.h | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/include/ui/console.h b/include/ui/console.h index 6966e4bd9d..158969f978 100644 --- a/include/ui/console.h +++ b/include/ui/console.h @@ -5,6 +5,7 @@ #include "qom/object.h" #include "qapi/qmp/qdict.h" #include "qemu/notify.h" +#include "qemu/typedefs.h" #include "qapi-types.h" #include "qemu/error-report.h" #include "qapi/error.h" @@ -180,6 +181,15 @@ struct QEMUGLParams { int minor_ver; }; +struct QemuDmaBuf { + int fd; + uint32_t width; + uint32_t height; + uint32_t stride; + uint32_t fourcc; + uint32_t texture; +}; + typedef struct DisplayChangeListenerOps { const char *dpy_name; @@ -220,6 +230,13 @@ typedef struct DisplayChangeListenerOps { uint32_t backing_height, uint32_t x, uint32_t y, uint32_t w, uint32_t h); + void (*dpy_gl_scanout_dmabuf)(DisplayChangeListener *dcl, + QemuDmaBuf *dmabuf); + void (*dpy_gl_cursor_dmabuf)(DisplayChangeListener *dcl, + QemuDmaBuf *dmabuf, + uint32_t pos_x, uint32_t pos_y); + void (*dpy_gl_release_dmabuf)(DisplayChangeListener *dcl, + QemuDmaBuf *dmabuf); void (*dpy_gl_update)(DisplayChangeListener *dcl, uint32_t x, uint32_t y, uint32_t w, uint32_t h); @@ -288,6 +305,13 @@ void dpy_gl_scanout_texture(QemuConsole *con, uint32_t backing_id, bool backing_y_0_top, uint32_t backing_width, uint32_t backing_height, uint32_t x, uint32_t y, uint32_t w, uint32_t h); +void dpy_gl_scanout_dmabuf(QemuConsole *con, + QemuDmaBuf *dmabuf); +void dpy_gl_cursor_dmabuf(QemuConsole *con, + QemuDmaBuf *dmabuf, + uint32_t pos_x, uint32_t pos_y); +void dpy_gl_release_dmabuf(QemuConsole *con, + QemuDmaBuf *dmabuf); void dpy_gl_update(QemuConsole *con, uint32_t x, uint32_t y, uint32_t w, uint32_t h); @@ -298,6 +322,7 @@ int dpy_gl_ctx_make_current(QemuConsole *con, QEMUGLContext ctx); QEMUGLContext dpy_gl_ctx_get_current(QemuConsole *con); bool console_has_gl(QemuConsole *con); +bool console_has_gl_dmabuf(QemuConsole *con); static inline int surface_stride(DisplaySurface *s) { |