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-rw-r--r--include/sysemu/accel.h1
-rw-r--r--include/sysemu/block-backend.h2
-rw-r--r--include/sysemu/memory_mapping.h1
-rw-r--r--include/sysemu/replay.h1
-rw-r--r--include/sysemu/sysemu.h1
5 files changed, 0 insertions, 6 deletions
diff --git a/include/sysemu/accel.h b/include/sysemu/accel.h
index 997720f36c..a74b2faf5f 100644
--- a/include/sysemu/accel.h
+++ b/include/sysemu/accel.h
@@ -23,7 +23,6 @@
#ifndef HW_ACCEL_H
#define HW_ACCEL_H
-#include "qemu/typedefs.h"
#include "qom/object.h"
typedef struct AccelState {
diff --git a/include/sysemu/block-backend.h b/include/sysemu/block-backend.h
index d839bffeb0..70f4eaf1e7 100644
--- a/include/sysemu/block-backend.h
+++ b/include/sysemu/block-backend.h
@@ -13,8 +13,6 @@
#ifndef BLOCK_BACKEND_H
#define BLOCK_BACKEND_H
-#include "qemu/typedefs.h"
-
/*
* TODO Have to include block/block.h for a bunch of block layer
* types. Unfortunately, this pulls in the whole BlockDriverState
diff --git a/include/sysemu/memory_mapping.h b/include/sysemu/memory_mapping.h
index d46d879b94..706152d533 100644
--- a/include/sysemu/memory_mapping.h
+++ b/include/sysemu/memory_mapping.h
@@ -15,7 +15,6 @@
#define MEMORY_MAPPING_H
#include "qemu/queue.h"
-#include "qemu/typedefs.h"
#include "exec/memory.h"
typedef struct GuestPhysBlock {
diff --git a/include/sysemu/replay.h b/include/sysemu/replay.h
index e7989199fc..5854adc4e6 100644
--- a/include/sysemu/replay.h
+++ b/include/sysemu/replay.h
@@ -13,7 +13,6 @@
*/
#include "qapi-types.h"
-#include "qemu/typedefs.h"
/* replay clock kinds */
enum ReplayClockKind {
diff --git a/include/sysemu/sysemu.h b/include/sysemu/sysemu.h
index 3bb8897727..38fb3cad35 100644
--- a/include/sysemu/sysemu.h
+++ b/include/sysemu/sysemu.h
@@ -2,7 +2,6 @@
#define SYSEMU_H
/* Misc. things related to the system emulator. */
-#include "qemu/typedefs.h"
#include "qemu/option.h"
#include "qemu/queue.h"
#include "qemu/timer.h"