diff options
Diffstat (limited to 'include/standard-headers/drm/drm_fourcc.h')
-rw-r--r-- | include/standard-headers/drm/drm_fourcc.h | 73 |
1 files changed, 72 insertions, 1 deletions
diff --git a/include/standard-headers/drm/drm_fourcc.h b/include/standard-headers/drm/drm_fourcc.h index 4888f85f69..48b620cbef 100644 --- a/include/standard-headers/drm/drm_fourcc.h +++ b/include/standard-headers/drm/drm_fourcc.h @@ -558,7 +558,7 @@ extern "C" { * * The main surface is Y-tiled and is at plane index 0 whereas CCS is linear * and at index 1. The clear color is stored at index 2, and the pitch should - * be ignored. The clear color structure is 256 bits. The first 128 bits + * be 64 bytes aligned. The clear color structure is 256 bits. The first 128 bits * represents Raw Clear Color Red, Green, Blue and Alpha color each represented * by 32 bits. The raw clear color is consumed by the 3d engine and generates * the converted clear color of size 64 bits. The first 32 bits store the Lower @@ -572,6 +572,53 @@ extern "C" { #define I915_FORMAT_MOD_Y_TILED_GEN12_RC_CCS_CC fourcc_mod_code(INTEL, 8) /* + * Intel Tile 4 layout + * + * This is a tiled layout using 4KB tiles in a row-major layout. It has the same + * shape as Tile Y at two granularities: 4KB (128B x 32) and 64B (16B x 4). It + * only differs from Tile Y at the 256B granularity in between. At this + * granularity, Tile Y has a shape of 16B x 32 rows, but this tiling has a shape + * of 64B x 8 rows. + */ +#define I915_FORMAT_MOD_4_TILED fourcc_mod_code(INTEL, 9) + +/* + * Intel color control surfaces (CCS) for DG2 render compression. + * + * The main surface is Tile 4 and at plane index 0. The CCS data is stored + * outside of the GEM object in a reserved memory area dedicated for the + * storage of the CCS data for all RC/RC_CC/MC compressible GEM objects. The + * main surface pitch is required to be a multiple of four Tile 4 widths. + */ +#define I915_FORMAT_MOD_4_TILED_DG2_RC_CCS fourcc_mod_code(INTEL, 10) + +/* + * Intel color control surfaces (CCS) for DG2 media compression. + * + * The main surface is Tile 4 and at plane index 0. For semi-planar formats + * like NV12, the Y and UV planes are Tile 4 and are located at plane indices + * 0 and 1, respectively. The CCS for all planes are stored outside of the + * GEM object in a reserved memory area dedicated for the storage of the + * CCS data for all RC/RC_CC/MC compressible GEM objects. The main surface + * pitch is required to be a multiple of four Tile 4 widths. + */ +#define I915_FORMAT_MOD_4_TILED_DG2_MC_CCS fourcc_mod_code(INTEL, 11) + +/* + * Intel Color Control Surface with Clear Color (CCS) for DG2 render compression. + * + * The main surface is Tile 4 and at plane index 0. The CCS data is stored + * outside of the GEM object in a reserved memory area dedicated for the + * storage of the CCS data for all RC/RC_CC/MC compressible GEM objects. The + * main surface pitch is required to be a multiple of four Tile 4 widths. The + * clear color is stored at plane index 1 and the pitch should be 64 bytes + * aligned. The format of the 256 bits of clear color data matches the one used + * for the I915_FORMAT_MOD_Y_TILED_GEN12_RC_CCS_CC modifier, see its description + * for details. + */ +#define I915_FORMAT_MOD_4_TILED_DG2_RC_CCS_CC fourcc_mod_code(INTEL, 12) + +/* * Tiled, NV12MT, grouped in 64 (pixels) x 32 (lines) -sized macroblocks * * Macroblocks are laid in a Z-shape, and each pixel data is following the @@ -608,6 +655,28 @@ extern "C" { */ #define DRM_FORMAT_MOD_QCOM_COMPRESSED fourcc_mod_code(QCOM, 1) +/* + * Qualcomm Tiled Format + * + * Similar to DRM_FORMAT_MOD_QCOM_COMPRESSED but not compressed. + * Implementation may be platform and base-format specific. + * + * Each macrotile consists of m x n (mostly 4 x 4) tiles. + * Pixel data pitch/stride is aligned with macrotile width. + * Pixel data height is aligned with macrotile height. + * Entire pixel data buffer is aligned with 4k(bytes). + */ +#define DRM_FORMAT_MOD_QCOM_TILED3 fourcc_mod_code(QCOM, 3) + +/* + * Qualcomm Alternate Tiled Format + * + * Alternate tiled format typically only used within GMEM. + * Implementation may be platform and base-format specific. + */ +#define DRM_FORMAT_MOD_QCOM_TILED2 fourcc_mod_code(QCOM, 2) + + /* Vivante framebuffer modifiers */ /* @@ -1293,6 +1362,7 @@ drm_fourcc_canonicalize_nvidia_format_mod(uint64_t modifier) #define AMD_FMT_MOD_TILE_VER_GFX9 1 #define AMD_FMT_MOD_TILE_VER_GFX10 2 #define AMD_FMT_MOD_TILE_VER_GFX10_RBPLUS 3 +#define AMD_FMT_MOD_TILE_VER_GFX11 4 /* * 64K_S is the same for GFX9/GFX10/GFX10_RBPLUS and hence has GFX9 as canonical @@ -1308,6 +1378,7 @@ drm_fourcc_canonicalize_nvidia_format_mod(uint64_t modifier) #define AMD_FMT_MOD_TILE_GFX9_64K_S_X 25 #define AMD_FMT_MOD_TILE_GFX9_64K_D_X 26 #define AMD_FMT_MOD_TILE_GFX9_64K_R_X 27 +#define AMD_FMT_MOD_TILE_GFX11_256K_R_X 31 #define AMD_FMT_MOD_DCC_BLOCK_64B 0 #define AMD_FMT_MOD_DCC_BLOCK_128B 1 |