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Diffstat (limited to 'include/qemu/object.h')
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diff --git a/include/qemu/object.h b/include/qemu/object.h new file mode 100644 index 0000000000..ba37850a08 --- /dev/null +++ b/include/qemu/object.h @@ -0,0 +1,436 @@ +/* + * QEMU Object Model + * + * Copyright IBM, Corp. 2011 + * + * Authors: + * Anthony Liguori <aliguori@us.ibm.com> + * + * This work is licensed under the terms of the GNU GPL, version 2 or later. + * See the COPYING file in the top-level directory. + * + */ + +#ifndef QEMU_OBJECT_H +#define QEMU_OBJECT_H + +#include <glib.h> +#include <stdint.h> +#include <stdbool.h> + +struct TypeImpl; +typedef struct TypeImpl *Type; + +typedef struct ObjectClass ObjectClass; +typedef struct Object Object; + +typedef struct TypeInfo TypeInfo; + +typedef struct InterfaceClass InterfaceClass; +typedef struct InterfaceInfo InterfaceInfo; + +#define TYPE_OBJECT NULL + +/** + * SECTION:object.h + * @title:Base Object Type System + * @short_description: interfaces for creating new types and objects + * + * The QEMU Object Model provides a framework for registering user creatable + * types and instantiating objects from those types. QOM provides the following + * features: + * + * - System for dynamically registering types + * - Support for single-inheritance of types + * - Multiple inheritance of stateless interfaces + * + * <example> + * <title>Creating a minimal type</title> + * <programlisting> + * #include "qdev.h" + * + * #define TYPE_MY_DEVICE "my-device" + * + * typedef struct MyDevice + * { + * DeviceState parent; + * + * int reg0, reg1, reg2; + * } MyDevice; + * + * static TypeInfo my_device_info = { + * .name = TYPE_MY_DEVICE, + * .parent = TYPE_DEVICE, + * .instance_size = sizeof(MyDevice), + * }; + * + * static void my_device_module_init(void) + * { + * type_register_static(&my_device_info); + * } + * + * device_init(my_device_module_init); + * </programlisting> + * </example> + * + * In the above example, we create a simple type that is described by #TypeInfo. + * #TypeInfo describes information about the type including what it inherits + * from, the instance and class size, and constructor/destructor hooks. + * + * Every type has an #ObjectClass associated with it. #ObjectClass derivatives + * are instantiated dynamically but there is only ever one instance for any + * given type. The #ObjectClass typically holds a table of function pointers + * for the virtual methods implemented by this type. + * + * Using object_new(), a new #Object derivative will be instantiated. You can + * cast an #Object to a subclass (or base-class) type using + * object_dynamic_cast(). You typically want to define a macro wrapper around + * object_dynamic_cast_assert() to make it easier to convert to a specific type. + * + * # Class Initialization # + * + * Before an object is initialized, the class for the object must be + * initialized. There is only one class object for all instance objects + * that is created lazily. + * + * Classes are initialized by first initializing any parent classes (if + * necessary). After the parent class object has initialized, it will be + * copied into the current class object and any additional storage in the + * class object is zero filled. + * + * The effect of this is that classes automatically inherit any virtual + * function pointers that the parent class has already initialized. All + * other fields will be zero filled. + * + * Once all of the parent classes have been initialized, #TypeInfo::class_init + * is called to let the class being instantiated provide default initialize for + * it's virtual functions. + * + * # Interfaces # + * + * Interfaces allow a limited form of multiple inheritance. Instances are + * similar to normal types except for the fact that are only defined by + * their classes and never carry any state. You can dynamically cast an object + * to one of its #Interface types and vice versa. + */ + +/** + * ObjectClass: + * + * The base for all classes. The only thing that #ObjectClass contains is an + * integer type handle. + */ +struct ObjectClass +{ + /*< private >*/ + Type type; +}; + +/** + * Object: + * + * The base for all objects. The first member of this object is a pointer to + * a #ObjectClass. Since C guarantees that the first member of a structure + * always begins at byte 0 of that structure, as long as any sub-object places + * its parent as the first member, we can cast directly to a #Object. + * + * As a result, #Object contains a reference to the objects type as its + * first member. This allows identification of the real type of the object at + * run time. + * + * #Object also contains a list of #Interfaces that this object + * implements. + */ +struct Object +{ + /*< private >*/ + ObjectClass *class; + + GSList *interfaces; +}; + +/** + * TypeInfo: + * @name: The name of the type. + * @parent: The name of the parent type. + * @instance_size: The size of the object (derivative of #Object). If + * @instance_size is 0, then the size of the object will be the size of the + * parent object. + * @instance_init: This function is called to initialize an object. The parent + * class will have already been initialized so the type is only responsible + * for initializing its own members. + * @instance_finalize: This function is called during object destruction. This + * is called before the parent @instance_finalize function has been called. + * An object should only free the members that are unique to its type in this + * function. + * @abstract: If this field is true, then the class is considered abstract and + * cannot be directly instantiated. + * @class_size: The size of the class object (derivative of #ObjectClass) + * for this object. If @class_size is 0, then the size of the class will be + * assumed to be the size of the parent class. This allows a type to avoid + * implementing an explicit class type if they are not adding additional + * virtual functions. + * @class_init: This function is called after all parent class initialization + * has occured to allow a class to set its default virtual method pointers. + * This is also the function to use to override virtual methods from a parent + * class. + * @class_finalize: This function is called during class destruction and is + * meant to release and dynamic parameters allocated by @class_init. + * @class_data: Data to pass to the @class_init and @class_finalize functions. + * This can be useful when building dynamic classes. + * @interfaces: The list of interfaces associated with this type. This + * should point to a static array that's terminated with a zero filled + * element. + */ +struct TypeInfo +{ + const char *name; + const char *parent; + + size_t instance_size; + void (*instance_init)(Object *obj); + void (*instance_finalize)(Object *obj); + + bool abstract; + size_t class_size; + + void (*class_init)(ObjectClass *klass, void *data); + void (*class_finalize)(ObjectClass *klass, void *data); + void *class_data; + + InterfaceInfo *interfaces; +}; + +/** + * OBJECT: + * @obj: A derivative of #Object + * + * Converts an object to a #Object. Since all objects are #Objects, + * this function will always succeed. + */ +#define OBJECT(obj) \ + ((Object *)(obj)) + +/** + * OBJECT_CHECK: + * @type: The C type to use for the return value. + * @obj: A derivative of @type to cast. + * @name: The QOM typename of @type + * + * A type safe version of @object_dynamic_cast_assert. Typically each class + * will define a macro based on this type to perform type safe dynamic_casts to + * this object type. + * + * If an invalid object is passed to this function, a run time assert will be + * generated. + */ +#define OBJECT_CHECK(type, obj, name) \ + ((type *)object_dynamic_cast_assert((Object *)(obj), (name))) + +/** + * OBJECT_CLASS_CHECK: + * @class: The C type to use for the return value. + * @obj: A derivative of @type to cast. + * @name: the QOM typename of @class. + * + * A type safe version of @object_check_class. This macro is typically wrapped + * by each type to perform type safe casts of a class to a specific class type. + */ +#define OBJECT_CLASS_CHECK(class, obj, name) \ + ((class *)object_class_dynamic_cast_assert((ObjectClass *)(obj), (name))) + +/** + * OBJECT_GET_CLASS: + * @class: The C type to use for the return value. + * @obj: The object to obtain the class for. + * @name: The QOM typename of @obj. + * + * This function will return a specific class for a given object. Its generally + * used by each type to provide a type safe macro to get a specific class type + * from an object. + */ +#define OBJECT_GET_CLASS(class, obj, name) \ + OBJECT_CLASS_CHECK(class, object_get_class(OBJECT(obj)), name) + +#define OBJECT_CLASS(class) \ + ((ObjectClass *)(class)) + +/** + * InterfaceClass: + * @parent_class: the base class + * + * The class for all interfaces. Subclasses of this class should only add + * virtual methods. + */ +struct InterfaceClass +{ + ObjectClass parent_class; +}; + +/** + * InterfaceInfo: + * @type: The name of the interface. + * @interface_initfn: This method is called during class initialization and is + * used to initialize an interface associated with a class. This function + * should initialize any default virtual functions for a class and/or override + * virtual functions in a parent class. + * + * The information associated with an interface. + */ +struct InterfaceInfo +{ + const char *type; + + void (*interface_initfn)(ObjectClass *class, void *data); +}; + +#define TYPE_INTERFACE "interface" + +/** + * object_new: + * @typename: The name of the type of the object to instantiate. + * + * This function will initialize a new object using heap allocated memory. This + * function should be paired with object_delete() to free the resources + * associated with the object. + * + * Returns: The newly allocated and instantiated object. + */ +Object *object_new(const char *typename); + +/** + * object_new_with_type: + * @type: The type of the object to instantiate. + * + * This function will initialize a new object using heap allocated memory. This + * function should be paired with object_delete() to free the resources + * associated with the object. + * + * Returns: The newly allocated and instantiated object. + */ +Object *object_new_with_type(Type type); + +/** + * object_delete: + * @obj: The object to free. + * + * Finalize an object and then free the memory associated with it. This should + * be paired with object_new() to free the resources associated with an object. + */ +void object_delete(Object *obj); + +/** + * object_initialize_with_type: + * @obj: A pointer to the memory to be used for the object. + * @type: The type of the object to instantiate. + * + * This function will initialize an object. The memory for the object should + * have already been allocated. + */ +void object_initialize_with_type(void *data, Type type); + +/** + * object_initialize: + * @obj: A pointer to the memory to be used for the object. + * @typename: The name of the type of the object to instantiate. + * + * This function will initialize an object. The memory for the object should + * have already been allocated. + */ +void object_initialize(void *obj, const char *typename); + +/** + * object_finalize: + * @obj: The object to finalize. + * + * This function destroys and object without freeing the memory associated with + * it. + */ +void object_finalize(void *obj); + +/** + * object_dynamic_cast: + * @obj: The object to cast. + * @typename: The @typename to cast to. + * + * This function will determine if @obj is-a @typename. @obj can refer to an + * object or an interface associated with an object. + * + * Returns: This function returns @obj on success or #NULL on failure. + */ +Object *object_dynamic_cast(Object *obj, const char *typename); + +/** + * @object_dynamic_cast_assert: + * + * See object_dynamic_cast() for a description of the parameters of this + * function. The only difference in behavior is that this function asserts + * instead of returning #NULL on failure. + */ +Object *object_dynamic_cast_assert(Object *obj, const char *typename); + +/** + * object_get_class: + * @obj: A derivative of #Object + * + * Returns: The #ObjectClass of the type associated with @obj. + */ +ObjectClass *object_get_class(Object *obj); + +/** + * object_get_typename: + * @obj: A derivative of #Object. + * + * Returns: The QOM typename of @obj. + */ +const char *object_get_typename(Object *obj); + +/** + * type_register_static: + * @info: The #TypeInfo of the new type. + * + * @info and all of the strings it points to should exist for the life time + * that the type is registered. + * + * Returns: 0 on failure, the new #Type on success. + */ +Type type_register_static(const TypeInfo *info); + +/** + * type_register: + * @info: The #TypeInfo of the new type + * + * Unlike type_register_static(), this call does not require @info or it's + * string members to continue to exist after the call returns. + * + * Returns: 0 on failure, the new #Type on success. + */ +Type type_register(const TypeInfo *info); + +/** + * object_class_dynamic_cast_assert: + * @klass: The #ObjectClass to attempt to cast. + * @typename: The QOM typename of the class to cast to. + * + * Returns: This function always returns @klass and asserts on failure. + */ +ObjectClass *object_class_dynamic_cast_assert(ObjectClass *klass, + const char *typename); + +ObjectClass *object_class_dynamic_cast(ObjectClass *klass, + const char *typename); + +/** + * object_class_get_name: + * @klass: The class to obtain the QOM typename for. + * + * Returns: The QOM typename for @klass. + */ +const char *object_class_get_name(ObjectClass *klass); + +ObjectClass *object_class_by_name(const char *typename); + +void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque), + void *opaque); + +#endif |