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-rw-r--r--hw/qdev.h281
1 files changed, 281 insertions, 0 deletions
diff --git a/hw/qdev.h b/hw/qdev.h
index 36a4198c89..6e184278f4 100644
--- a/hw/qdev.h
+++ b/hw/qdev.h
@@ -5,6 +5,7 @@
#include "qemu-queue.h"
#include "qemu-char.h"
#include "qemu-option.h"
+#include "qapi/qapi-visit-core.h"
typedef struct Property Property;
@@ -27,6 +28,44 @@ enum {
DEV_NVECTORS_UNSPECIFIED = -1,
};
+/**
+ * @DevicePropertyAccessor - called when trying to get/set a property
+ *
+ * @dev the device that owns the property
+ * @v the visitor that contains the property data
+ * @opaque the device property opaque
+ * @name the name of the property
+ * @errp a pointer to an Error that is filled if getting/setting fails.
+ */
+typedef void (DevicePropertyAccessor)(DeviceState *dev,
+ Visitor *v,
+ void *opaque,
+ const char *name,
+ Error **errp);
+
+/**
+ * @DevicePropertyRelease - called when a property is removed from a device
+ *
+ * @dev the device that owns the property
+ * @name the name of the property
+ * @opaque the opaque registered with the property
+ */
+typedef void (DevicePropertyRelease)(DeviceState *dev,
+ const char *name,
+ void *opaque);
+
+typedef struct DeviceProperty
+{
+ gchar *name;
+ gchar *type;
+ DevicePropertyAccessor *get;
+ DevicePropertyAccessor *set;
+ DevicePropertyRelease *release;
+ void *opaque;
+
+ QTAILQ_ENTRY(DeviceProperty) node;
+} DeviceProperty;
+
/* This structure should not be accessed directly. We declare it here
so that it can be embedded in individual device state structures. */
struct DeviceState {
@@ -45,6 +84,18 @@ struct DeviceState {
QTAILQ_ENTRY(DeviceState) sibling;
int instance_id_alias;
int alias_required_for_version;
+
+ /**
+ * This tracks the number of references between devices. See @qdev_ref for
+ * more information.
+ */
+ uint32_t ref;
+
+ QTAILQ_HEAD(, DeviceProperty) properties;
+
+ /* Do not, under any circumstance, use this parent link below anywhere
+ * outside of qdev.c. You have been warned. */
+ DeviceState *parent;
};
typedef void (*bus_dev_printfn)(Monitor *mon, DeviceState *dev, int indent);
@@ -329,4 +380,234 @@ char *qdev_get_fw_dev_path(DeviceState *dev);
/* This is a nasty hack to allow passing a NULL bus to qdev_create. */
extern struct BusInfo system_bus_info;
+/**
+ * @qdev_ref
+ *
+ * Increase the reference count of a device. A device cannot be freed as long
+ * as its reference count is greater than zero.
+ *
+ * @dev - the device
+ */
+void qdev_ref(DeviceState *dev);
+
+/**
+ * @qdef_unref
+ *
+ * Decrease the reference count of a device. A device cannot be freed as long
+ * as its reference count is greater than zero.
+ *
+ * @dev - the device
+ */
+void qdev_unref(DeviceState *dev);
+
+/**
+ * @qdev_property_add - add a new property to a device
+ *
+ * @dev - the device to add a property to
+ *
+ * @name - the name of the property. This can contain any character except for
+ * a forward slash. In general, you should use hyphens '-' instead of
+ * underscores '_' when naming properties.
+ *
+ * @type - the type name of the property. This namespace is pretty loosely
+ * defined. Sub namespaces are constructed by using a prefix and then
+ * to angle brackets. For instance, the type 'virtio-net-pci' in the
+ * 'link' namespace would be 'link<virtio-net-pci>'.
+ *
+ * @get - the getter to be called to read a property. If this is NULL, then
+ * the property cannot be read.
+ *
+ * @set - the setter to be called to write a property. If this is NULL,
+ * then the property cannot be written.
+ *
+ * @release - called when the property is removed from the device. This is
+ * meant to allow a property to free its opaque upon device
+ * destruction. This may be NULL.
+ *
+ * @opaque - an opaque pointer to pass to the callbacks for the property
+ *
+ * @errp - returns an error if this function fails
+ */
+void qdev_property_add(DeviceState *dev, const char *name, const char *type,
+ DevicePropertyAccessor *get, DevicePropertyAccessor *set,
+ DevicePropertyRelease *release,
+ void *opaque, Error **errp);
+
+/**
+ * @qdev_property_get - reads a property from a device
+ *
+ * @dev - the device
+ *
+ * @v - the visitor that will receive the property value. This should be an
+ * Output visitor and the data will be written with @name as the name.
+ *
+ * @name - the name of the property
+ *
+ * @errp - returns an error if this function fails
+ */
+void qdev_property_get(DeviceState *dev, Visitor *v, const char *name,
+ Error **errp);
+
+/**
+ * @qdev_property_set - writes a property to a device
+ *
+ * @dev - the device
+ *
+ * @v - the visitor that will be used to write the property value. This should
+ * be an Input visitor and the data will be first read with @name as the
+ * name and then written as the property value.
+ *
+ * @name - the name of the property
+ *
+ * @errp - returns an error if this function fails
+ */
+void qdev_property_set(DeviceState *dev, Visitor *v, const char *name,
+ Error **errp);
+
+/**
+ * @qdev_property_get_type - returns the type of a property
+ *
+ * @dev - the device
+ *
+ * @name - the name of the property
+ *
+ * @errp - returns an error if this function fails
+ *
+ * Returns:
+ * The type name of the property.
+ */
+const char *qdev_property_get_type(DeviceState *dev, const char *name,
+ Error **errp);
+
+/**
+ * @qdev_property_add_legacy - add a legacy @Property to a device
+ *
+ * DO NOT USE THIS IN NEW CODE!
+ */
+void qdev_property_add_legacy(DeviceState *dev, Property *prop, Error **errp);
+
+/**
+ * @qdev_get_root - returns the root device of the composition tree
+ *
+ * Returns:
+ * The root of the composition tree.
+ */
+DeviceState *qdev_get_root(void);
+
+/**
+ * @qdev_get_canonical_path - returns the canonical path for a device. This
+ * is the path within the composition tree starting from the root.
+ *
+ * Returns:
+ * The canonical path in the composition tree.
+ */
+gchar *qdev_get_canonical_path(DeviceState *dev);
+
+/**
+ * @qdev_resolve_path - resolves a path returning a device
+ *
+ * There are two types of supported paths--absolute paths and partial paths.
+ *
+ * Absolute paths are derived from the root device and can follow child<> or
+ * link<> properties. Since they can follow link<> properties, they can be
+ * arbitrarily long. Absolute paths look like absolute filenames and are
+ * prefixed with a leading slash.
+ *
+ * Partial paths look like relative filenames. They do not begin with a
+ * prefix. The matching rules for partial paths are subtle but designed to make
+ * specifying devices easy. At each level of the composition tree, the partial
+ * path is matched as an absolute path. The first match is not returned. At
+ * least two matches are searched for. A successful result is only returned if
+ * only one match is founded. If more than one match is found, a flag is
+ * return to indicate that the match was ambiguous.
+ *
+ * @path - the path to resolve
+ *
+ * @ambiguous - returns true if the path resolution failed because of an
+ * ambiguous match
+ *
+ * Returns:
+ * The matched device or NULL on path lookup failure.
+ */
+DeviceState *qdev_resolve_path(const char *path, bool *ambiguous);
+
+/**
+ * @qdev_property_add_child - Add a child property to a device
+ *
+ * Child properties form the composition tree. All devices need to be a child
+ * of another device. Devices can only be a child of one device.
+ *
+ * There is no way for a child to determine what its parent is. It is not
+ * a bidirectional relationship. This is by design.
+ *
+ * @dev - the device to add a property to
+ *
+ * @name - the name of the property
+ *
+ * @child - the child device
+ *
+ * @errp - if an error occurs, a pointer to an area to store the area
+ */
+void qdev_property_add_child(DeviceState *dev, const char *name,
+ DeviceState *child, Error **errp);
+
+/**
+ * @qdev_property_add_link - Add a link property to a device
+ *
+ * Links establish relationships between devices. Links are unidirectional
+ * although two links can be combined to form a bidirectional relationship
+ * between devices.
+ *
+ * Links form the graph in the device model.
+ *
+ * @dev - the device to add a property to
+ *
+ * @name - the name of the property
+ *
+ * @type - the qdev type of the link
+ *
+ * @child - a pointer to where the link device reference is stored
+ *
+ * @errp - if an error occurs, a pointer to an area to store the area
+ */
+void qdev_property_add_link(DeviceState *dev, const char *name,
+ const char *type, DeviceState **child,
+ Error **errp);
+
+/**
+ * @qdev_property_add_str
+ *
+ * Add a string property using getters/setters. This function will add a
+ * property of type 'string'.
+ *
+ * @dev - the device to add a property to
+ *
+ * @name - the name of the property
+ *
+ * @get - the getter or NULL if the property is write-only. This function must
+ * return a string to be freed by @g_free().
+ *
+ * @set - the setter or NULL if the property is read-only
+ *
+ * @errp - if an error occurs, a pointer to an area to store the error
+ */
+void qdev_property_add_str(DeviceState *dev, const char *name,
+ char *(*get)(DeviceState *, Error **),
+ void (*set)(DeviceState *, const char *, Error **),
+ Error **errp);
+
+/**
+ * @qdev_get_type
+ *
+ * Returns the string representation of the type of this object.
+ *
+ * @dev - the device
+ *
+ * @errp - if an error occurs, a pointer to an area to store the error
+ *
+ * Returns: a string representing the type. This must be freed by the caller
+ * with g_free().
+ */
+char *qdev_get_type(DeviceState *dev, Error **errp);
+
#endif