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-rw-r--r--hw/display/cirrus_vga_template.h102
1 files changed, 102 insertions, 0 deletions
diff --git a/hw/display/cirrus_vga_template.h b/hw/display/cirrus_vga_template.h
new file mode 100644
index 0000000000..3b28280588
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+++ b/hw/display/cirrus_vga_template.h
@@ -0,0 +1,102 @@
+/*
+ * QEMU Cirrus VGA Emulator templates
+ *
+ * Copyright (c) 2003 Fabrice Bellard
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+
+#if DEPTH == 8
+#define BPP 1
+#elif DEPTH == 15 || DEPTH == 16
+#define BPP 2
+#elif DEPTH == 32
+#define BPP 4
+#else
+#error unsupported depth
+#endif
+
+static void glue(vga_draw_cursor_line_, DEPTH)(uint8_t *d1,
+ const uint8_t *src1,
+ int poffset, int w,
+ unsigned int color0,
+ unsigned int color1,
+ unsigned int color_xor)
+{
+ const uint8_t *plane0, *plane1;
+ int x, b0, b1;
+ uint8_t *d;
+
+ d = d1;
+ plane0 = src1;
+ plane1 = src1 + poffset;
+ for (x = 0; x < w; x++) {
+ b0 = (plane0[x >> 3] >> (7 - (x & 7))) & 1;
+ b1 = (plane1[x >> 3] >> (7 - (x & 7))) & 1;
+#if DEPTH == 8
+ switch (b0 | (b1 << 1)) {
+ case 0:
+ break;
+ case 1:
+ d[0] ^= color_xor;
+ break;
+ case 2:
+ d[0] = color0;
+ break;
+ case 3:
+ d[0] = color1;
+ break;
+ }
+#elif DEPTH == 16
+ switch (b0 | (b1 << 1)) {
+ case 0:
+ break;
+ case 1:
+ ((uint16_t *)d)[0] ^= color_xor;
+ break;
+ case 2:
+ ((uint16_t *)d)[0] = color0;
+ break;
+ case 3:
+ ((uint16_t *)d)[0] = color1;
+ break;
+ }
+#elif DEPTH == 32
+ switch (b0 | (b1 << 1)) {
+ case 0:
+ break;
+ case 1:
+ ((uint32_t *)d)[0] ^= color_xor;
+ break;
+ case 2:
+ ((uint32_t *)d)[0] = color0;
+ break;
+ case 3:
+ ((uint32_t *)d)[0] = color1;
+ break;
+ }
+#else
+#error unsupported depth
+#endif
+ d += BPP;
+ }
+}
+
+#undef DEPTH
+#undef BPP